Hope2022! Spatial Sound & Immersive Music

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  • Опубліковано 14 січ 2025
  • Spatial sound in virtual reality involves the manipulation of audio signals so they mimic acoustic behavior in the real world. An accurate sonic representation of a virtual world is a very powerful way to create a compelling and immersive experience. What dramaturgical and technical requirements are necessary and where is the spatial sound and immersive music heading?
    usomo by FRAMED immersive projects is a pioneer in immersive, threedimensional sound production. With this sound system, it is possible to experience sound indivi- dually and interactively, it transforms spaces into walk-in interactive sound spaces, unique for everyone. Simply by the free movement of the user, sound is triggered individually. It changes depending on the position in the space. An introduction in a sense-expanding audible experience.
    Doron Sadja, USA, is working primarily with multichannel spatialized sound - combining pristine electronics with lush romantic synthesizers, extreme frequencies, dense noise, and computer-enhanced acoustic instruments.
    Lukas Rehm, DE, is a musician working in the field of new media and installation art, will dive into concepts and approaches to working with spatial sound. He will present the exemplary music theatre production „Castor&&Pollux“ for 4DSound, Baroque Ensemble, Moving Image and Moving Audience.
    Fred Adam, FR, is a New Media explorer, co-founder of CGeomap project. The locative media platform CGeomap, a web technology combining an interactive map on the computer with a mobile walking webapp. The easy to use tool is a playground for many creators, uncovering a new place-based and interactive language for multi-layered storytelling.
    Keynote by Enrique Tomás, ES. Enrique senior lecturer at Tangible Music Lab (TAMLAB) at the University of Art and Design, Linz and a sound artist and researcher who dedicates his time to finding new ways of expression and play with sound, art and technology. His work explores the intersection between sound art, computer music, locative media and human-machine interaction.
    Panel 3
    Due to the time difference, the Japanese theatre group Rhizomatiks presented their talk here, leading into Panel 3 Tracking and Robotics. Since its foundation in 2006, Rhizomatiks has widened the sphere of its activities and developed comprehensive creative strengths, moving between real and online worlds across fields ranging from media arts, advertising, and entertainment to architecture and urban development. Moving freely between art and enter- tainment, armed with high-level technical expertise and outstanding expressiveness, the group is engaged in almost all the stages of a project, from planning to development of software and hardware and operations.

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