Hey there! Thanks for checking this out! I mentioned in the deck breakdown that I replaced the Elspeth planeswalker with Radiant Grace. I found that the casting cost of Elspeth prohibited it from being utilized properly. The switch to Radiant Grace made the deck faster, gave more utility and in some ways was more annoying to my opponents.
Let me see what will finish this deck if mtga fixed deck protection isn't an issue. 1)Path of peril. 2)End the festivities 3)Brotherhood's End 4)Temporary Lockdown 5)Depopulate ETC... And many more... You have 0 protection! Other than Thalia and High Noon! High Noon also stops you from casting your second spell. Going from 2 mana to 4 mana without anything in between is another issue that will get you. Good luck with it. I'm sure because it's the first time you're playing MGTA let you win. At this point I can't even...
>Let me see what will finish this >deck if mtga fixed deck >protection isn't an issue. >1)Path of peril. >2)End the festivities >3)Brotherhood's End >4)Temporary Lockdown >5)Depopulate >ETC... Hey there! Great reply and good observations. Let's see here... Ideally I was trying to stay mono white. The tiny splash of red was for the high noon sac ability. 5 dmg any target is useful and can still be used any turn regardless of the one spell a turn limitation. The Lockdown suggested would decimate the deck. Removing the Thalia and High Noons and Thrulls. Basically all the control. The depopulate would also be problematic. Since much of the control and suppression come from creatures. Thalia. Thrulls. Archangels. Vindicator. Skrelv. >And many more... You have 0 >protection! Other than Thalia and >High Noon! >High Noon also stops you from >casting your second spell. >Going from 2 mana to 4 mana >without anything in between is >another issue that will get you. This was something I wasn't thrilled with either. Makes the deck feel a little clunky. Other than the times Thalia turns the two drops into three drops, there isn't any. Keeping the casting cost cheap was another main contributor and to save extra slowdown in casting spells due to Thalia. That being said the High Noons are key and the deck keeps that in mind with the flash, instant and ability cards. It has ways to keep active while still keeping your opponent under wraps as exampled in the matches exhibited. >Good luck with it. I'm sure >because it's the first time you're >playing MGTA let you win. At this >point I can't even... This I'm not so sure about. I wonder how they/you determine that. And it's ok to not play a deck or even make the subtle or large changes that anyone thinks is correct. That's the great thing about online mtg. Bedside that, the decks I design usually won't get you to mythic. With enough play testing and some good runs maybe, but I wouldn't bet on it. I just don't have the time at this point currently to play test thoroughly enough, though it would be nice if I did. I've gotten mythic a few times and understand the grind. The decks posted here will be solid and will do well in a good players hand. They're usually fun or have a theme. I try to stick to that target rather than restrict myself to the usual must have staple cards or techniques that come with high end play. Have a great day and thanks for the input!
Watching the second match had me laughing so hard
Mono Red always plays rock
the elspeth resplandent was not in your aetherhub decklist what did you change for it?
Hey there! Thanks for checking this out!
I mentioned in the deck breakdown that I replaced the Elspeth planeswalker with Radiant Grace.
I found that the casting cost of Elspeth prohibited it from being utilized properly. The switch to Radiant Grace made the deck faster, gave more utility and in some ways was more annoying to my opponents.
mono red still incapable of reading a single card it seems
Right? Lol. Ain't got time to read. Only time to hit face face face!
Let me see what will finish this deck if mtga fixed deck protection isn't an issue.
1)Path of peril.
2)End the festivities
3)Brotherhood's End
4)Temporary Lockdown
5)Depopulate
ETC...
And many more... You have 0 protection! Other than Thalia and High Noon!
High Noon also stops you from casting your second spell.
Going from 2 mana to 4 mana without anything in between is another issue that will get you.
Good luck with it. I'm sure because it's the first time you're playing MGTA let you win. At this point I can't even...
>Let me see what will finish this
>deck if mtga fixed deck
>protection isn't an issue.
>1)Path of peril.
>2)End the festivities
>3)Brotherhood's End
>4)Temporary Lockdown
>5)Depopulate
>ETC...
Hey there! Great reply and good observations. Let's see here...
Ideally I was trying to stay mono white. The tiny splash of red was for the high noon sac ability. 5 dmg any target is useful and can still be used any turn regardless of the one spell a turn limitation.
The Lockdown suggested would decimate the deck. Removing the Thalia and High Noons and Thrulls. Basically all the control.
The depopulate would also be problematic. Since much of the control and suppression come from creatures. Thalia. Thrulls. Archangels. Vindicator. Skrelv.
>And many more... You have 0
>protection! Other than Thalia and
>High Noon!
>High Noon also stops you from
>casting your second spell.
>Going from 2 mana to 4 mana
>without anything in between is
>another issue that will get you.
This was something I wasn't thrilled with either. Makes the deck feel a little clunky. Other than the times Thalia turns the two drops into three drops, there isn't any. Keeping the casting cost cheap was another main contributor and to save extra slowdown in casting spells due to Thalia.
That being said the High Noons are key and the deck keeps that in mind with the flash, instant and ability cards. It has ways to keep active while still keeping your opponent under wraps as exampled in the matches exhibited.
>Good luck with it. I'm sure
>because it's the first time you're
>playing MGTA let you win. At this
>point I can't even...
This I'm not so sure about. I wonder how they/you determine that. And it's ok to not play a deck or even make the subtle or large changes that anyone thinks is correct. That's the great thing about online mtg.
Bedside that, the decks I design usually won't get you to mythic. With enough play testing and some good runs maybe, but I wouldn't bet on it. I just don't have the time at this point currently to play test thoroughly enough, though it would be nice if I did. I've gotten mythic a few times and understand the grind.
The decks posted here will be solid and will do well in a good players hand. They're usually fun or have a theme. I try to stick to that target rather than restrict myself to the usual must have staple cards or techniques that come with high end play.
Have a great day and thanks for the input!