@23:33 is when he breaks down his critique, for those curious after this playthrough. He does bring a lot of good points that I would suggest the Devs watch all the way through from the beginning, but from where I stamped it there on I found it sufficient for new players/"investors".
Splat always comes through with an upload the second I should be getting around to starting my workday. Nobody can credit this guy for not working hard, pity it conflicts with me working hard. Weird world we find ourselves in these days, where one can work while being lazy from a home office.
I wonder how many games he actually gets to play from start to end? Or if this is a reflection of his attention span, which would 110% be mine is. Is it like work, where when you are off you don't typically want to think about doing that on your break? Thus, it becomes his time to take a break from games?
@@ItIsYouAreNotYour Work feels a little different when you're doing it for your own reasons, like a YT channel. I reckon doing these 30 minute impressions isn't drudgery, but a formulaic responsibility. I know he also streams longer play sessions, which is probably where you'd catch him spending time playing what he enjoys. The game a day upload schedule is more indicative of how to make money on YT, rather than an attention span. I've heard a lot of content creators mention how difficult it is to take a break after building a channel and streaming audience, because it takes so much consistency and dedication. I have no idea what Splat really does with his actual free time, but you're right it's probably not gaming. Frankly that's his business, I just appreciate the videos.
The game does look super fun. I looked it up on Steam and and they actually released a rework to the fighter flight model just yesterday. * Separated the drag values for fighter craft so that steering and aiming are much less punishing * Thruster vertical and horizontal torque power adjusted for all fighters to match * Fixed Deadzone, Virtual Stick Size and Orbital Cam Speed sliders I hope that makes it feel better. I'll keep an eye on this one
This game seems like it would be so awesome with a tactical mode for unit assignment and build options, just so long as it's implemented so you could spend the entire time there for people like me, people that aren't really a fan of "piloting" ships, sure it's fun/cool sometimes, but RTS like Homeworld really scratch an "itch" that no space sim pilot games can. Balancing a space game so that you could choose to be EITHER be a fighter captain OR fleet commander is virtually impossible IMHO however, the end result is usually a game where you must do BOTH to win, or worse... A game where you don't really have to do anything to win except just simply buy the right stuff.
I absolutely love the style of this game as well as the possibility to take the helm of any ship in your fleet. That said, I agree about the flight controls and checking out everspace is a great reference. There's definitely not enough info displayed.
Can someone explain why this looks so good? Something about the depth of field, the lighting, and pleasant softness without being blurry. Hard to pin down for me.
Imagine you're in a Command Center in Starcraft 2 and you hear the commander say "Okay guys build those things and then attack that way, as for myself I'll be in an SCV for the next 10 minutes because we really need more resources and no one else can get it done right. Brb"
Fantastic-looking game!!! So excited! In the flight model, it feels like it's the _camera_ that's doing the flying / rotating, and the ship model is just attached out front of it on a stick, making it move sideways (like the front of a bus way ahead of its front wheels, you know?) If the camera instead felt more like it was _following_ the ship, by increasing the attenuation/delay, you'd feel more like the ship is steering, instead of this strange first-person-view-with-a-ship-decal feeling... Am I making any sense?
At least for me, you are totally making sense. It _does_ look like the ship being glued onto the tip of a stick, with the longitudinal axes of both being aligned, and it does indeed feel strange, to a degree that the ship is doing things my sense of equilibrium is _not_ expecting anymore. Which means quite something, I am playing computer games for almost 35 years by now, including some really wild VR rides and I was _never_ suffering from motion sickness. With that one exception in Resident Evil 7 on the PS4, when I pulled a 360 while jumping from a ladder _and_ tilting my head back at the same time. But I think that he problem is not really the delay, but the _distance_ of the camera to the ship. It's way too close, you can't even see the complete backside of ssome ships. Which is not only causing a severe lack of spatial reference, but also creates the impression that the camera is clued to your forehead. As a result, the ship is doing things at least my brain can't make no bloody sense of. Think of it, sea sickness is caused by your brain not being capable of dealing with colliding informations. One part of your senses is telling you that you are on sturdy, unmoving ground, while another part is telling you that everything around you moves. Which is why sea sickness is usually getting worse when you look at the horizont - which seems to be relatively stable, while the ship is totally not. There are even glasses that provide a fake horizont that moves with your position to the ground in order to help with this. And here, pretty much the same is happening. (Fun fact: the puking actually comes from your brain understanding that there are massively contradicting informations going in, then assumes that this is the result of poisoning and then decides to get rid of that last, potentially poisoned meal.) So the devs could improve that immensely, simply by moving the camera back from the ship a couple of meters and maaaybe even make it rotatable, so you can create your own 'horizon' and thus, spatial reference. I mean, just look at this MS Flight Simulator footage, with the camera placed away and not right on top of the rearmost part of the place. And while this guy is flying some pretty wild maneauvers here, even right between some skyscrapers, at least I have no problem watching this. ua-cam.com/video/DGXCn0_lsno/v-deo.html
Pretty much my thoughts. The static camera makes the flying feel very stiff and boring. This kind of thing is all part of the presentation and a big part of how you instill a certain "feel" in the player.
@@CountCocofang I love and still play the old Wing Commander games, still worth checking out on GOG btw., and I rarely used the third person camera. But strafing a capital ship in 3rd person by turning off your thrusters, point the nose of your ship towards the enemy and let it drift along the enemy with all guns blazing was _so_ cool. And there was this little trick you could do, namely drop a mine with a time fuse, start your engines juuust when it blows and then ride the shockwave. The main bad guy does this in the intro, it took me ages and countless ships to master it, but when you get the timing right, riding the shockwave (and in best case leave a burning enemy behind, drifting in the opposite direction) was amazing. But that only worked because the camera was much better placed and not as static as in this game. With this camera, both tricks would never work.
It would also be nice to design your own ships - I don’t think it would be a problem with this blocky art stile. And it’ll add immense depth: with research tree and limited exotic resources (it’s a gathering game in the end after all).
This looks pretty cool! I'll be happy to pick it up in a few months when its a little bit more polished! Personally, House of the Dying Sun has had my favorite small fighter flight model, its simplicity just felt very natural.
I think I'll put this on my wishlist and follow list because it looks like it could be awesome, in just a bit more time with just a bit (or maybe a lot) more work.
I can only agree with that other commenter here, who has trouble with the flight cam. In 35 years of computer gaming and even with some wild VR rides, I only had _one_ really short moment of motion sickness, namely when I jumped from a ladder, while doing a 360 and tilting my head backwards at the same time in RE 7. This game though gives me motion sickness simply by watching footage of someone else playing it. Seriously, I had to skip most of the flying parts, I never have experienced something like this before. Which _is_ quite some achievement of its own, but surely none I would pay money for.
This game is designed for 6 players in a team you get 5 ai when playing singleplayer that buys and sell ships they only sell their own ships. the ships that comes from no where are bought by the ai. . The exeption are the ice map where there are free ships frozen in ice that miners free. you can se when there is in the ai the game in TAB button.
@@bradulovic82 so true. I've been looking for one that comes close. Many have tried and did some aspects of it, but none had the complete great package FL was.
@@savmass I had high hopes for the Star Citizen in the beggining, but now it is a bloated mess. Every gameplay that I have seen was with stutering framerate and full of stuff and features that I dont really care about. Give me decent story, great flight controls and customizations for my ships. Bounties, trading, exploration - that is what I need from my space arcade game, I dont need to pay my taxes or play Call of Duty in space, I want to have fun in that game.
@@savmass This clown's pissing me the hell off. The identical broken message, replied to hundreds, if not thousands of comments. Just on the minuscule chance that someone actually might fall for it? Bah! It's the incompetence of it that annoys me almost more than YT's utter failure to actually do any damn thing about it. FFS, how much more blatant can it get?
Are there upgrade paths for your fleet? Maybe different exotic resources to encourage risk/reward game play, then depending on how you chose to use those resources you can access fleet wide, ship class &/or specialist ship upgrades and designs. Could you set combat doctrines and tactics ahead of battles? Are their multiple enemy factions and fleet designs?
17:03 This is the Garden of Kadesh. For thirteen generations we have protected it from the... Unclean. The Turanic Raiders who came before you refused to join and were... punished for their trespass. Like them, your ships have already... defiled this holy place. If you have come to join, we will spare your ship until all have disembarked. If you have come to *consume* the Garden, you will be... removed at once. What are your intentions? [We were unaware of the significance of this location. We mean you no conflict. Please allow us time to prepare our engines so we may withdraw as requested.] If you will not join, then die. There is no 'withdrawal' from the Garden.
That alien environment was TOTALLY ganked from Puslar lol. In regards to huge multiplayer fleets also see the decent of pulsar into oblivion. Relying on other people for gameplay in our modern world cooperatively is a death sentence for your game.
Try "FullscreenLock" to confine your cursor to any game. Its open source. Works perfectly with borderless windowed games. Still extremely valid criticism, as any game nowadays should be able to do it itself.
I mean it feels like it's based off of the Lost Fleet book series. So I'm a little surprised a lot of the tactical stuff you mentioned isn't already implemented.
It definitely feels like the type of game that they might be trying to go for the "fleet of people vs something" type of game where players control everything... like there is no ai, only players... My only concern with that though is it just doesn't work. I don't mean that as in it might not be good, or that I don't like them, no, I mean it literally doesn't... I have seen at least 3 or 4 games personally that all tried to do the same thing, some of them I really really liked even... but every single one died off, without exception. I think the problem is inherently games like that need a lot of people to be good, but a game starting off doesn't have a lot of people to be good, so it never gets good and just inherently dies off before it even has a chance. I say all that to really just say: I am super glad they are building it with players controlling ships as an enhancement to the AI for npc ships, instead of forcing it to be solely player controlled. At that point you just need incentives for players to control ships, which I've seen games do before with either a: the ai is not able to do more advanced tactics a player has that can have a huge impact (ie: like when you focused on repair ships trying to heal the target) or b: the player controlled ship is made better (like the miner you control mining more, and faster). All in all, I am super excited to see what they plan on doing with it.
Nitpick here: devs should really make custom mouse cursors for their games. You don't need anything fancy, just something that matches the games aesthetics. Leaving the Windows default mouse cursor looks really cheap most of the time.
Hey Splat, dug this one. I am looking for something though, and I don't know if it's out there so I was going to toss the suggestion to you. I'm looking for something of a Star System developer, but higher level than what Dyson Sphere Project does, but with a lot more kilo/mega structure options, but with a lot of colony builder elements like Surviving Mars. I'm picturing something where the start can be different (you're a species that is developing the system, you're a bot sent to develop an uninhabited system for resources, you're being 'paid' to develop a system for occupation at a later date, that sort of thing), but you start with a single 'builder' node, and then you put together missions or possibly ships (somewhat similar to what Ill Space does) that you send to resource cluster/nodes in the various Lagrange or trojan areas so you can begin mining a large enough pile or resources to start putting together stuff like orbital rings, interstellar gates, orbital elevators, etc.
Now that I've seen the review and game play I have to pretty much agree with Splat. If you have a group of friends to play with I bet it's amazing but the solo play looks like the game just plays itself. There's really no effective control except one at a time and what ships you can buy to add to your fleet. I'm someone who plays everything solo anymore. So if this game had some added control like what we see and have seen in different 4X titles, squad control/formation, patrols, attack orders/defend orders, target priorities, you know the basics I think it would be awesome but without them it looks boring to be honest. Don't get me wrong for a group of friends this looks very impressive. For myself though being a solo player who's tried to find groups to play with. All the different guilds and stuff I used to belong to and run in my MMO days are now dead and gone. Being retired and disabled I don't get out anymore so there's no finding friends IRL who also enjoy gaming. When looking online for groups to play with it seems that every single guild or group I've found in recent years pretty much sucks.
So basically this is very low budget Homeworld knock off, but you can pilot the ships ! I guess its not a bad game overall ,but for my personal taste nothing beats homeworld games in the space RTS paragraph .
This looks like homeworld but you fly the ships. Which might mean the controls are homeworld. Like to focus on a ship was alt click which made moving around the battlefield was quick. Then you could press space to open sensor mode and get a top down map. This honestly looks fun but the flying did look too slow.
Super excited for this... until I checked the Steam page. Quote: "Battle across 8 worlds in Campaign mode [...]" so apparently what you showed is the "campaign." The visuals are incredible. But personally I'm not looking for something this repetitive. Looks great and all but for $25 it'd hold my interest for under a day :( Fix the AI / usability issues and add a Void Destroyer 2 style sandbox mode and you can double the price. Seriously, this market is fucking barren. You're almost there already.
Yeah looks promising but I'm not dumping 20 bucks into this til some basics that should have been priority are fixed. Plus the ships control like empyrions drone used to, thank God they fixed that.
seems like a modern arcadey version of he old carrier-command/hostile-waters/battlezone2 type games. But IN SPAAAAAACE! better automation, worse gameplay, easier to get into but massively less complex. interesting but needs a lot more work
I almost never buy early access based on future promise. I will wishlist it, but I only buy based on what the game is right now. There are exceptions, but not often.
This game looks really fun and cool but as it is right now, I wouldnt spend money on it, I'd only ever watch some one play for at most 20 minutes. The moment when he said it's like a tech demo I couldnt agree more. It just seams very unfinished, good, but unfinished. Needs more RTS controls like he said, and perhaps some quality of life upgrades that dont change the game play much other than visuals and information gathering
@23:33 is when he breaks down his critique, for those curious after this playthrough. He does bring a lot of good points that I would suggest the Devs watch all the way through from the beginning, but from where I stamped it there on I found it sufficient for new players/"investors".
Someone pin this comment please!
Beautiful love letter to homeworld, mothership even looks like cataclysm mothership The beastslayer, excited for this game.
Crazy timing, considering Homeworld 3 is coming out sometime soon.
Even had "beast" like enemies with those space organisms
Splat always comes through with an upload the second I should be getting around to starting my workday. Nobody can credit this guy for not working hard, pity it conflicts with me working hard. Weird world we find ourselves in these days, where one can work while being lazy from a home office.
I wonder how many games he actually gets to play from start to end? Or if this is a reflection of his attention span, which would 110% be mine is. Is it like work, where when you are off you don't typically want to think about doing that on your break? Thus, it becomes his time to take a break from games?
@@ItIsYouAreNotYour Work feels a little different when you're doing it for your own reasons, like a YT channel. I reckon doing these 30 minute impressions isn't drudgery, but a formulaic responsibility. I know he also streams longer play sessions, which is probably where you'd catch him spending time playing what he enjoys. The game a day upload schedule is more indicative of how to make money on YT, rather than an attention span. I've heard a lot of content creators mention how difficult it is to take a break after building a channel and streaming audience, because it takes so much consistency and dedication. I have no idea what Splat really does with his actual free time, but you're right it's probably not gaming. Frankly that's his business, I just appreciate the videos.
The game does look super fun. I looked it up on Steam and and they actually released a rework to the fighter flight model just yesterday.
* Separated the drag values for fighter craft so that steering and aiming are much less punishing
* Thruster vertical and horizontal torque power adjusted for all fighters to match
* Fixed Deadzone, Virtual Stick Size and Orbital Cam Speed sliders
I hope that makes it feel better. I'll keep an eye on this one
I think this has the potential to be a very dope coop game.
I just love the words you choose to say. Like at the beginning of this video. The comment to the devs is spot on with professional level. Kudos.
This game seems like it would be so awesome with a tactical mode for unit assignment and build options, just so long as it's implemented so you could spend the entire time there for people like me, people that aren't really a fan of "piloting" ships, sure it's fun/cool sometimes, but RTS like Homeworld really scratch an "itch" that no space sim pilot games can.
Balancing a space game so that you could choose to be EITHER be a fighter captain OR fleet commander is virtually impossible IMHO however, the end result is usually a game where you must do BOTH to win, or worse... A game where you don't really have to do anything to win except just simply buy the right stuff.
Man I didn't even know I wanted a Sci-Fi autobattler until Splat mentioned it, and now I want something like that pretty bad.
I absolutely love the style of this game as well as the possibility to take the helm of any ship in your fleet. That said, I agree about the flight controls and checking out everspace is a great reference. There's definitely not enough info displayed.
Got that Freespace design philosophy going. Love it. I'd love to see larger ships with smaller fighters, really get that sense of scale.
There just isn't enough appreciation for Freespace and Freespace II, and it's a damn shame. They should be widely lauded, and not obscure as hell.
Can someone explain why this looks so good? Something about the depth of field, the lighting, and pleasant softness without being blurry. Hard to pin down for me.
Imagine you're in a Command Center in Starcraft 2 and you hear the commander say "Okay guys build those things and then attack that way, as for myself I'll be in an SCV for the next 10 minutes because we really need more resources and no one else can get it done right. Brb"
Fantastic-looking game!!! So excited!
In the flight model, it feels like it's the _camera_ that's doing the flying / rotating, and the ship model is just attached out front of it on a stick, making it move sideways (like the front of a bus way ahead of its front wheels, you know?)
If the camera instead felt more like it was _following_ the ship, by increasing the attenuation/delay, you'd feel more like the ship is steering, instead of this strange first-person-view-with-a-ship-decal feeling...
Am I making any sense?
Kind of like COD being a camera with a gun?
At least for me, you are totally making sense. It _does_ look like the ship being glued onto the tip of a stick, with the longitudinal axes of both being aligned, and it does indeed feel strange, to a degree that the ship is doing things my sense of equilibrium is _not_ expecting anymore. Which means quite something, I am playing computer games for almost 35 years by now, including some really wild VR rides and I was _never_ suffering from motion sickness. With that one exception in Resident Evil 7 on the PS4, when I pulled a 360 while jumping from a ladder _and_ tilting my head back at the same time.
But I think that he problem is not really the delay, but the _distance_ of the camera to the ship. It's way too close, you can't even see the complete backside of ssome ships. Which is not only causing a severe lack of spatial reference, but also creates the impression that the camera is clued to your forehead. As a result, the ship is doing things at least my brain can't make no bloody sense of.
Think of it, sea sickness is caused by your brain not being capable of dealing with colliding informations. One part of your senses is telling you that you are on sturdy, unmoving ground, while another part is telling you that everything around you moves. Which is why sea sickness is usually getting worse when you look at the horizont - which seems to be relatively stable, while the ship is totally not. There are even glasses that provide a fake horizont that moves with your position to the ground in order to help with this. And here, pretty much the same is happening. (Fun fact: the puking actually comes from your brain understanding that there are massively contradicting informations going in, then assumes that this is the result of poisoning and then decides to get rid of that last, potentially poisoned meal.)
So the devs could improve that immensely, simply by moving the camera back from the ship a couple of meters and maaaybe even make it rotatable, so you can create your own 'horizon' and thus, spatial reference. I mean, just look at this MS Flight Simulator footage, with the camera placed away and not right on top of the rearmost part of the place. And while this guy is flying some pretty wild maneauvers here, even right between some skyscrapers, at least I have no problem watching this. ua-cam.com/video/DGXCn0_lsno/v-deo.html
Pretty much my thoughts. The static camera makes the flying feel very stiff and boring. This kind of thing is all part of the presentation and a big part of how you instill a certain "feel" in the player.
@@CountCocofang I love and still play the old Wing Commander games, still worth checking out on GOG btw., and I rarely used the third person camera.
But strafing a capital ship in 3rd person by turning off your thrusters, point the nose of your ship towards the enemy and let it drift along the enemy with all guns blazing was _so_ cool. And there was this little trick you could do, namely drop a mine with a time fuse, start your engines juuust when it blows and then ride the shockwave. The main bad guy does this in the intro, it took me ages and countless ships to master it, but when you get the timing right, riding the shockwave (and in best case leave a burning enemy behind, drifting in the opposite direction) was amazing.
But that only worked because the camera was much better placed and not as static as in this game. With this camera, both tricks would never work.
Kind of like starwars battlefront starship cameras
It would also be nice to design your own ships - I don’t think it would be a problem with this blocky art stile. And it’ll add immense depth: with research tree and limited exotic resources (it’s a gathering game in the end after all).
game does give off strong beseige vibes
This looks pretty cool! I'll be happy to pick it up in a few months when its a little bit more polished! Personally, House of the Dying Sun has had my favorite small fighter flight model, its simplicity just felt very natural.
"Soft rounded but also industrial look." Yes I like it too. It reminds me of something but I'm not sure what.
Come for the game stay for the singing.
Thanks Splat made my night.
Dig the graphics. Hopefully they can spruce up the rest.
I like the concept a lote, the foundation is there, and the Art style makes everything into a spectacle.
Anytime I can watch Splat fight Eldridge space squids, is a good time to be had! =]
I think I'll put this on my wishlist and follow list because it looks like it could be awesome, in just a bit more time with just a bit (or maybe a lot) more work.
oooh, some homeworld inspired artwork. color me interested.
I can only agree with that other commenter here, who has trouble with the flight cam. In 35 years of computer gaming and even with some wild VR rides, I only had _one_ really short moment of motion sickness, namely when I jumped from a ladder, while doing a 360 and tilting my head backwards at the same time in RE 7.
This game though gives me motion sickness simply by watching footage of someone else playing it. Seriously, I had to skip most of the flying parts, I never have experienced something like this before. Which _is_ quite some achievement of its own, but surely none I would pay money for.
I was just looking at this game this morning, thanks splat for the convenient timing lol
This game is designed for 6 players in a team you get 5 ai when playing singleplayer that buys and sell ships they only sell their own ships. the ships that comes from no where are bought by the ai. . The exeption are the ice map where there are free ships frozen in ice that miners free. you can se when there is in the ai the game in TAB button.
No space flight model has ever been as satisfying as Wing Commander II.
Everspace's game and flight model was inspired by Freelancer (2003 game)
Freelancer had epic flight controls. I wish we got a sequel.
@@bradulovic82 so true. I've been looking for one that comes close. Many have tried and did some aspects of it, but none had the complete great package FL was.
@@savmass I had high hopes for the Star Citizen in the beggining, but now it is a bloated mess. Every gameplay that I have seen was with stutering framerate and full of stuff and features that I dont really care about. Give me decent story, great flight controls and customizations for my ships. Bounties, trading, exploration - that is what I need from my space arcade game, I dont need to pay my taxes or play Call of Duty in space, I want to have fun in that game.
Seems we got phishing impersonating as you Splatter. I wanted you to see before I reported.
@@savmass This clown's pissing me the hell off. The identical broken message, replied to hundreds, if not thousands of comments. Just on the minuscule chance that someone actually might fall for it? Bah! It's the incompetence of it that annoys me almost more than YT's utter failure to actually do any damn thing about it. FFS, how much more blatant can it get?
"im gonna put my thoughts at the end" -immediately starts talking about thoughts.-
Splatty's gonna Splatt.
Are there upgrade paths for your fleet? Maybe different exotic resources to encourage risk/reward game play, then depending on how you chose to use those resources you can access fleet wide, ship class &/or specialist ship upgrades and designs. Could you set combat doctrines and tactics ahead of battles? Are their multiple enemy factions and fleet designs?
Did anyone ever play Bang! Gunship Elite before? I loved the flying in that game.
17:03 This is the Garden of Kadesh. For thirteen generations we have protected it from the... Unclean. The Turanic Raiders who came before you refused to join and were... punished for their trespass. Like them, your ships have already... defiled this holy place. If you have come to join, we will spare your ship until all have disembarked. If you have come to *consume* the Garden, you will be... removed at once. What are your intentions?
[We were unaware of the significance of this location. We mean you no conflict. Please allow us time to prepare our engines so we may withdraw as requested.]
If you will not join, then die. There is no 'withdrawal' from the Garden.
without watching the video... just from the title and thumbnail... I'm sensing a Homeworld vibe.... =D
"Space 'Merica" HELL YEAH BROTHER
I used to fly by the radar like you do. Nowadays i just remember the distance and direction between me and any ships that are noteworthy
I laughed when Splat started saying "what are you??"
That alien environment was TOTALLY ganked from Puslar lol. In regards to huge multiplayer fleets also see the decent of pulsar into oblivion. Relying on other people for gameplay in our modern world cooperatively is a death sentence for your game.
Actual gameplay starts around 3:27
Homeworld like game? Whelp, that is going to my library. Thank you!
The Garden is a reference to a Homeworld mission, Garden of Kadesh.
The most devistating weapon in the game is the Muel's horn
fear it
Again a game that looks like it has some serious potential
Thank you so much for this video, much appreciated your insights.
Try "FullscreenLock" to confine your cursor to any game. Its open source. Works perfectly with borderless windowed games.
Still extremely valid criticism, as any game nowadays should be able to do it itself.
Space Miner by Splatter Cat, the next Diggy Diggy Hole
I mean it feels like it's based off of the Lost Fleet book series. So I'm a little surprised a lot of the tactical stuff you mentioned isn't already implemented.
Thanks for showcasing! ^^
I LOVE THESE GRAPHICS! SO BEAUTIFUL!
It definitely feels like the type of game that they might be trying to go for the "fleet of people vs something" type of game where players control everything... like there is no ai, only players... My only concern with that though is it just doesn't work. I don't mean that as in it might not be good, or that I don't like them, no, I mean it literally doesn't... I have seen at least 3 or 4 games personally that all tried to do the same thing, some of them I really really liked even... but every single one died off, without exception. I think the problem is inherently games like that need a lot of people to be good, but a game starting off doesn't have a lot of people to be good, so it never gets good and just inherently dies off before it even has a chance.
I say all that to really just say: I am super glad they are building it with players controlling ships as an enhancement to the AI for npc ships, instead of forcing it to be solely player controlled. At that point you just need incentives for players to control ships, which I've seen games do before with either a: the ai is not able to do more advanced tactics a player has that can have a huge impact (ie: like when you focused on repair ships trying to heal the target) or b: the player controlled ship is made better (like the miner you control mining more, and faster). All in all, I am super excited to see what they plan on doing with it.
As a single player only gamer, I appreciate coop games that have good AI where coop compliments rather than replaces elements of the game experience.
Game Review: 23:36
Thanks for the vid Splatt
I never fail to watch a splat video
This looks pretty early and kinda rough, but definitely a cool idea.
Once the players clear the level of enemies, it should just instantly timeskip to when all the mining is done.
Splat's Condensed Review: 23:32
I like this one a lot. Excited for this and Homeworld 3.
insightful and funny as always
He sounds like the imperium of man in 40k "my favorite xeno is a dead xeno"
This game looks great and fun. I love the idea and I'm interested in getting it. Though, I will wait for now.
Hey Splat Love your work ! is there any chance you could do a little less talking sometimes sorry x
Interesting, though as you say it does seem to need more time to bake. I'll be interested to see where this ends up.
Dude I can honk in space?! 10/10 GotY
This look cool. I agree about Everspace's controls.
game looks fun, thank you
Why isn’t this just an RTS? It’s gorgeous
Nitpick here: devs should really make custom mouse cursors for their games. You don't need anything fancy, just something that matches the games aesthetics. Leaving the Windows default mouse cursor looks really cheap most of the time.
ThankYou SirSpla77
Hey Splat, dug this one. I am looking for something though, and I don't know if it's out there so I was going to toss the suggestion to you.
I'm looking for something of a Star System developer, but higher level than what Dyson Sphere Project does, but with a lot more kilo/mega structure options, but with a lot of colony builder elements like Surviving Mars.
I'm picturing something where the start can be different (you're a species that is developing the system, you're a bot sent to develop an uninhabited system for resources, you're being 'paid' to develop a system for occupation at a later date, that sort of thing), but you start with a single 'builder' node, and then you put together missions or possibly ships (somewhat similar to what Ill Space does) that you send to resource cluster/nodes in the various Lagrange or trojan areas so you can begin mining a large enough pile or resources to start putting together stuff like orbital rings, interstellar gates, orbital elevators, etc.
Huh!
I definitely gonna want this!
Now that I've seen the review and game play I have to pretty much agree with Splat.
If you have a group of friends to play with I bet it's amazing but the solo play looks like the game just plays itself. There's really no effective control except one at a time and what ships you can buy to add to your fleet. I'm someone who plays everything solo anymore. So if this game had some added control like what we see and have seen in different 4X titles, squad control/formation, patrols, attack orders/defend orders, target priorities, you know the basics I think it would be awesome but without them it looks boring to be honest. Don't get me wrong for a group of friends this looks very impressive. For myself though being a solo player who's tried to find groups to play with. All the different guilds and stuff I used to belong to and run in my MMO days are now dead and gone. Being retired and disabled I don't get out anymore so there's no finding friends IRL who also enjoy gaming. When looking online for groups to play with it seems that every single guild or group I've found in recent years pretty much sucks.
So basically this is very low budget Homeworld knock off, but you can pilot the ships ! I guess its not a bad game overall ,but for my personal taste nothing beats homeworld games in the space RTS paragraph .
It needs a shipcount, so you can have an overview of your fleet.
9:35 : what the hell is going on in the back there on the right? space pylon copulation? is this where litle space pylons come from?
This looks like homeworld but you fly the ships. Which might mean the controls are homeworld.
Like to focus on a ship was alt click which made moving around the battlefield was quick.
Then you could press space to open sensor mode and get a top down map.
This honestly looks fun but the flying did look too slow.
I'm sure its been changed a bit for copyright maybe but is this based in the lost fleet books by Jack Campbell?
Wow what a cool looking game! Im excited about it!
Super excited for this... until I checked the Steam page. Quote: "Battle across 8 worlds in Campaign mode [...]" so apparently what you showed is the "campaign."
The visuals are incredible. But personally I'm not looking for something this repetitive. Looks great and all but for $25 it'd hold my interest for under a day :(
Fix the AI / usability issues and add a Void Destroyer 2 style sandbox mode and you can double the price. Seriously, this market is fucking barren. You're almost there already.
The creator really needs to add mod support because if a couple modders started having fun with the game it might draw a reliable player base
There's an awesome series of hard sci-fi books called Lost Fleet. For a brief moment I was very excited this was based on that. I'm no longer excited
game is pretty, but looks like an interactive benchmark program, or an aquarium :o))
This game looks very good eventually
The void of space is going to remove huge amounts of color, or are these different planet atmospheres that are always in daylight mode
Yeah looks promising but I'm not dumping 20 bucks into this til some basics that should have been priority are fixed. Plus the ships control like empyrions drone used to, thank God they fixed that.
Mech, I picked it up. I'll play it after the next couple of updates :)
very cool premise maybe it could be even better with customizable planes and maybe even pilots and commanders
if you want to make a pvp experience you might find inspiration by the custom games called battleships in WC3 TFT OG
I'm getting a Homeworld vibe here...
Mothership is taking damage.
Does this play like homeworld in any form or do I need to play it just to learn how the master it.
The garden of Nurgle!
Homeworld lives again
seems like a modern arcadey version of he old carrier-command/hostile-waters/battlezone2 type games. But IN SPAAAAAACE!
better automation, worse gameplay, easier to get into but massively less complex.
interesting but needs a lot more work
It's 25% off on Steam at $18.74 today 09/28/22 if anyone does want to give it a shot...
I almost never buy early access based on future promise. I will wishlist it, but I only buy based on what the game is right now. There are exceptions, but not often.
Obviously not a game i can tank in but it is a visually impressive game.
Health meters show up when you target ships.
If you got like 5 or 10 miners does it really help much for you to control one?
Space Merica! Pew pew
looking good, but I must stand by my policy of not paying for early access. Can always wait for the actual release.
This game looks really fun and cool but as it is right now, I wouldnt spend money on it, I'd only ever watch some one play for at most 20 minutes. The moment when he said it's like a tech demo I couldnt agree more. It just seams very unfinished, good, but unfinished. Needs more RTS controls like he said, and perhaps some quality of life upgrades that dont change the game play much other than visuals and information gathering
yo does anyone remember the name of the game he pated awhile ago about being a medieval spymaster in a port town?
cool, home world inspired. Nice
Does this work with a flight stick?
I have a strong Cataclysm feel...