I run Kripps' version of this and the difference is you dont run a builder just blood howl for the heal and trample for the unstoppable. You really don't need any basic ability especially once you get Storm's companion because the werewolves go pretty hard.
@MrWiggz69 Sounds like a good setup, I'm mainly running a builder for the Vasilys fortify. Using the helm makes this build a lot more tanky until fully geared. I would also probably swap for trample once I got all the right items.
This build looks awesome! I can't wait to give it a go. Is earth spike the only skill we should change for early game? What other aspects should we use when we don't have the required uniques?
Hey thanks for watching! I put some notes into the build guide for the early level aspect choices. Aspect of might, disobedience, juggernaut, skinwalker, all good options. As for the basic skill go 1 point into claw & enchanced claw, let me know it goes :)
Build Planner link: Some paragon changed around - d4builds.gg/builds/b1972211-a270-46f2-a218-4e7a3abe132e/?var=0 Also, one other note to highlight: Put (Shepherd's Aspect) on your amulet and Aspect of the Stampede on a ring slot.
Solid clear, grats on the 135! I like the setup and think you have a great example for an ultimate end game version of this build! Summons are getting even more buffs in VOH, I will post an update video when it drops.
So happy to have found your channel. The content is excellent, as are your guides. Thank you very much
Hey, thank you so much for taking the time to watch. I appreciate it, hope you're enjoying season 5!
I run Kripps' version of this and the difference is you dont run a builder just blood howl for the heal and trample for the unstoppable. You really don't need any basic ability especially once you get Storm's companion because the werewolves go pretty hard.
@MrWiggz69 Sounds like a good setup, I'm mainly running a builder for the Vasilys fortify. Using the helm makes this build a lot more tanky until fully geared. I would also probably swap for trample once I got all the right items.
This build looks awesome! I can't wait to give it a go.
Is earth spike the only skill we should change for early game? What other aspects should we use when we don't have the required uniques?
Hey thanks for watching! I put some notes into the build guide for the early level aspect choices. Aspect of might, disobedience, juggernaut, skinwalker, all good options. As for the basic skill go 1 point into claw & enchanced claw, let me know it goes :)
Build Planner link: Some paragon changed around - d4builds.gg/builds/b1972211-a270-46f2-a218-4e7a3abe132e/?var=0
Also, one other note to highlight: Put (Shepherd's Aspect) on your amulet and Aspect of the Stampede on a ring slot.
Here is my clear pit 135 as companion build, check it out and let me know what do u think about it
Solid clear, grats on the 135! I like the setup and think you have a great example for an ultimate end game version of this build! Summons are getting even more buffs in VOH, I will post an update video when it drops.
@@Branziman yeah now i improved this build even more. Now my wolves from active skill can hit up to 1.5b dps
Sold! I am making a Druid for this
@@Kiadaw77 Nice, I hope you like it!