Finally, a comprehensive and thorough explanation. Been watching different tutorials, no idea what I was doing, had results but didn't understand anything. This explanation already makes up for a lot.
Excellent tutorial. At first, I was afraid of Geometry Nodes. I feared a lot that whether I can learn or not. But after watching your video, all my fears and doubts vanished away. You have taken perfect approach to teach the very complicated subject in a very simple way. Thank you so much. Your teaching skills are at the highest level. God bless you.
agreed. i’ve learned a considerable amount about Blender from CGMatter and Default Cube. i am indebted to the brave few who post such comprehensive courses and videos
I started following these individually a while ago and had to wait for a new video and forgot about it. Now I can binge it all. Appeciate the chapters and format so far, thank you.
tbh I have been watching your channel for the last 4 years since 2.8 was released. I hardly never maybe 2% tried your tutorials but still always watched them all the way through. I now have really understood that I want to learn geometry nodes and see how powerful it can be. It has always been so daunting. I finished this entire series and did the tutorial and it has help break down so much! Making it much easier to approach GeoNodes. Cheers
I just want u to know that u are being more than helpful bro! Your generosity deserves a standing ovation!!!! Thank u n continue to do a great job... Will be sharing this.... 🎉🎉🎉
Can we get a part 2 pls, and this series makes me feel like i am doing maths problems and you know how the difficulty increases as we move up the years/grades and as you move up further one understands maths and the beauty of it even though at first everything might look pointless or rudimentary, basically what i want to say really great video and can't wait for level 2!
You are the Ed Sheeran of Blender Geometry lol.. all seriousness, best tutorial i've come across to get me understanding wtf is going on with geometry nodes.
I rarely leave comments. But, Thanks for this awesome, awesome video. In the first 5 minutes you explained more about how geo nodes work than any other video ive watched!
The section starting at 52:00 is crazy, in a good way. It amazed me to learn what turning a cube into various primitives through geometry nodes is like.
Watching this, still about 60 minutes to go and I am binging this. Fear of Geo nodes is gone and man it is so well taught that you want to sit through all of the parts from start to finish. Great great great work being done here. Thankyou
Hey man, loving your work! This is the first tutorial series I’ve seen where we get a full explanation of why certain nodes are being used! Cannot wait for Part 2 of this series.
Toggling any signed numeric value between positive and negative can be done without clicking on the value and "actively" editing it. Just hover the cursor over the value and tap the minus key. ( *_Not_* the one on the numeric keypad, that has other context-sensitive functions.)
allriddy got up to the part where you started doing the eyes and went on my own tangent and textured/added volume to scene/added assets = trees to scene/and did a render = I liked it and was confident throwing it together which doesn't happen often. I do plan to come back and go through the rest of tut.
I remember when I started using blender I was using this series by CG Borne on the blender game engine as my guide and it was just the most lucid comprehensively simple yet detailed explanation. I had never felt that sort of clarity and understanding watching a blender tutorial video ever since until this one. You gotta do more man.
yesterday, for the life of me, i couldn't understand the sections for the set position and offset nodes. put it down, came back to it a day later, and boom, i'm galaxy braining all over that normalized sphere and cylinder. one of my favorite learning techniques. so grateful to mr. matter for this wonderful course. when i'm rich and famous he'll be seeing some green.
At 1:26:19, there exists a “Name” field. In Blender 4.1, this field is gone. What do we do, in this case? [EDIT] the solution is to double click the variable directly from within the list. Very strange, as F2 doesn’t invoke renaming even if one of those is selected. It seems to be a UI bug that Blender overlooked.
You should've mentioned that it was important to Create the three sperate transforms for the arms as that allows for the rotation along the location of the arms when repositioned and not the original origin.
Great job, as always! You could use a float curve instead of the map range for the animation easing. This way you have more control and you can "draw" more realistic or cartoony types of motion (ease-in/ease-out, bouncing, etc). Once again, excellent tutorial! Thank you!
I think your vid, or another showed how to add wear to the metal objects. This will be my next lesson, since I have been experimenting with the shading tab lately. I was just trying to give my avatar a badass blade as a prop for vrchat. On the top part, the emblem is made up of nodes, because the shapes were imported as a 3d object from Paint 3D.
Hi, thank you for your videos, they are great! I have a question, I want to store a value from one geometry node (f.e. a float) and create a driver from it, but I just don't know how to do that. Can you please help me? I'm trying to have something like global variables but I don't know how can it be done. Thank you so much!
Is there a way for a geonode to only operate on a given vertex group of a mesh, where you feed the geonode a vertex group name as a parameter and the geonode can then operate only on that vertex group? Also, is there a way for a geonode to discover vertex groups on a mesh and get info on the verts in a group?
Why you never show how the final model looks in the slicer? I wonder if that model is actually round? For me HueForge always exports square STL although I have an image with transparency...
and this guy told us one day ago somthing about *the less you have the more you have* )))) now we have tons of Tutorials just in one day ... Fatallity :)))
At 14:14 or so you added a transform between the UV Sphere and the join geometry node and you ended up with another object the sphere in addition to the cube for some reason, I still only had a cube not sure why?
Very interesting, however, I have a question: Why go thru all that work to create Primitives that already exist in the Software? Truly I learned quite a bit but does it really have any value besides the learning? Just curious. Thanks.
Since he is teaching its good to show the mechanics of how to manipulate shapes, so the work is just to teach about the Set Position node really and how to manipulate your mesh. You can just use the Primitives, I think he even said the Sphere primitive has a better mesh.
I am trying to figure out how to slice a parametric plane in vertical lines, cutting in multiple pieces. Then, being able to lay each piece down to export this piece to CNC. I am stuck on how to do this with Blender, could you help with this particular section if possible?
I instantly trust you because you're peacefully sitting in your kitchen, no cap on your head, no commercial, thank you for this.
THIS is what I need. Absolute binge session that tells you that once you watch this, you’ll know everything the creator can offer. Thank you so much.
You are doing the lord's work, sir. Thanks for everything!
CGsus
@@danee4429 hahahaha
Finally, a comprehensive and thorough explanation. Been watching different tutorials, no idea what I was doing, had results but didn't understand anything. This explanation already makes up for a lot.
Excellent tutorial. At first, I was afraid of Geometry Nodes. I feared a lot that whether I can learn or not. But after watching your video, all my fears and doubts vanished away. You have taken perfect approach to teach the very complicated subject in a very simple way. Thank you so much. Your teaching skills are at the highest level. God bless you.
This tutorial is a treasure trove, just sitting out here on youtube, with its treasures infinite. Thank you!
you are one of the best teachers I ever had
agreed. i’ve learned a considerable amount about Blender from CGMatter and Default Cube. i am indebted to the brave few who post such comprehensive courses and videos
Thanks for explaining the basics of G-Nodes, you are the only one that explains in detail what they are used for in any U-Tube tutorials.
I started following these individually a while ago and had to wait for a new video and forgot about it. Now I can binge it all. Appeciate the chapters and format so far, thank you.
tbh I have been watching your channel for the last 4 years since 2.8 was released. I hardly never maybe 2% tried your tutorials but still always watched them all the way through. I now have really understood that I want to learn geometry nodes and see how powerful it can be. It has always been so daunting. I finished this entire series and did the tutorial and it has help break down so much! Making it much easier to approach GeoNodes. Cheers
Perfect. Just finished watching. We're waiting for LEVEL 2.
Is it up yet?
@@natsunwtk I don't think it is
@cgmatter would you mind if we asking for the update for the level 2 sir? Like, please?
I just want u to know that u are being more than helpful bro! Your generosity deserves a standing ovation!!!! Thank u n continue to do a great job... Will be sharing this.... 🎉🎉🎉
Can we get a part 2 pls, and this series makes me feel like i am doing maths problems and you know how the difficulty increases as we move up the years/grades and as you move up further one understands maths and the beauty of it even though at first everything might look pointless or rudimentary, basically what i want to say really great video and can't wait for level 2!
111111q1
😊😊😊😊😊Qq1
Qq
Qq❤1
1q11q😊😊1😊
You are the Ed Sheeran of Blender Geometry lol.. all seriousness, best tutorial i've come across to get me understanding wtf is going on with geometry nodes.
Finished the whole video.Really awesome.
I rarely leave comments. But, Thanks for this awesome, awesome video. In the first 5 minutes you explained more about how geo nodes work than any other video ive watched!
The section starting at 52:00 is crazy, in a good way. It amazed me to learn what turning a cube into various primitives through geometry nodes is like.
Watching this, still about 60 minutes to go and I am binging this. Fear of Geo nodes is gone and man it is so well taught that you want to sit through all of the parts from start to finish. Great great great work being done here. Thankyou
Hey man, loving your work! This is the first tutorial series I’ve seen where we get a full explanation of why certain nodes are being used! Cannot wait for Part 2 of this series.
Toggling any signed numeric value between positive and negative can be done without clicking on the value and "actively" editing it. Just hover the cursor over the value and tap the minus key. ( *_Not_* the one on the numeric keypad, that has other context-sensitive functions.)
If anyone had trouble finding the Mix Node it's a change in Blender 3.4 I was confused, then updated, and now the learning continues.
i dont think i have ever learned more from a single video. thank you.
Thank you so much. Have 30 videos saved teaching geo nodes, but this one got me actualy watching it. Well explained! Very good constructed!
allriddy got up to the part where you started doing the eyes and went on my own tangent and textured/added volume to scene/added assets = trees to scene/and did a render = I liked it and was confident throwing it together which doesn't happen often.
I do plan to come back and go through the rest of tut.
I love the chops too, specially how you do them and how you confes you like them
9:29 I Love when he called donut to a torus 😁
OMG thank you so much I needed this editor so bad you're one of the legit ones and i respect u a lot for that
I remember when I started using blender I was using this series by CG Borne on the blender game engine as my guide and it was just the most lucid comprehensively simple yet detailed explanation. I had never felt that sort of clarity and understanding watching a blender tutorial video ever since until this one. You gotta do more man.
Thanks for this! Just getting back into blender after a few years and just knew geonodes had to be extremely powerful!
Thanks for this very useful and accessible series, I was a bit afraid of geonodes before it !
This was the tutorial I have been missing! Awesome work!!!!
You rock for this man - thank you for making endless blender tutorials entertaining
wow...never got nodes so well explained. Thank you so much for this enormous knowledge you share for free. Left you a couple dollars as a thank you
Thanks for everything!
I was trying to resize your screen several times lol & Great training btw, TY!
yesterday, for the life of me, i couldn't understand the sections for the set position and offset nodes. put it down, came back to it a day later, and boom, i'm galaxy braining all over that normalized sphere and cylinder. one of my favorite learning techniques. so grateful to mr. matter for this wonderful course. when i'm rich and famous he'll be seeing some green.
I have been wanting to drive into geometry nodes. Awesome to see Default cube made a course on it.
Got me actually creating things in blender in no time! Such a great beginner video
Great channel! Waiting for level 2 of this series! Thanks a ton for your content
God bless you bro! Thank you from SoFlo!🤙🏼
thanks my man, you always put a smile on everyones faces
Waiting for part 2. You are the god of blender.
At 1:26:19, there exists a “Name” field. In Blender 4.1, this field is gone. What do we do, in this case?
[EDIT] the solution is to double click the variable directly from within the list. Very strange, as F2 doesn’t invoke renaming even if one of those is selected. It seems to be a UI bug that Blender overlooked.
54:50 is a jump scare. Also i am shocked thats possible. Those dang vectors and their math.
Thanks a lot for the logical explanation of the very basics of geo nodes.
Unbelievable! Thanks for putting this out there! Very easy to follow!
For videos like this CGMatter Matters ❤
You bring me from Facebook to here. Great channel
greater than at 46:40 is now called compare node
I just made my first donut and got this notification just in time, you're a life saver, thanks dude!
Brilliant series of lessons.
Well paced, just the right level of information and reiteration.
Great Job. :)
I am done... Best tutorial EVER!
thanks man....even right from the start I didn't knew how build modifier works....now I know.
You should've mentioned that it was important to Create the three sperate transforms for the arms as that allows for the rotation along the location of the arms when repositioned and not the original origin.
Great job, as always! You could use a float curve instead of the map range for the animation easing. This way you have more control and you can "draw" more realistic or cartoony types of motion (ease-in/ease-out, bouncing, etc). Once again, excellent tutorial! Thank you!
I think your vid, or another showed how to add wear to the metal objects. This will be my next lesson, since I have been experimenting with the shading tab lately. I was just trying to give my avatar a badass blade as a prop for vrchat.
On the top part, the emblem is made up of nodes, because the shapes were imported as a 3d object from Paint 3D.
amazing that you are preaching this for free!! thank you!
Too good video, I was trying to find out cracked, finally found it, thank you very much sir, keep making such videos.
Great, great job!! Of all the videos I’ve been watching, yours is the best presentation, and easiest to comprehend. Thanks!
You’re such a big help. Thanks bro🤘🏼
Coming from Blackmagic Fusion, Geometry Nodes look similar (at least at first glance) to Fusion's 3D nodes.
LEVEL ONE - COMPLETED ❤❤ THANK U MR. CGMATTER
When is part two coming out?
It worked like a charm, thanks.
Has level 2 ever happened? just finished this and it was amazing, so clear, I really need more levels!
Really helpful! Great idea to take make that snowman since it covers a lot of principles.
I just started this video but I already love it!
A "f**king" snowman? I must have missed you making that operation. 😄
Very well constructed. Thank you!
how can i make it also moving and have rigid body by geometry? Thank for your awesome tutorials!
Thanks rly works not virus Edit:i think first time its virus but when i follow your intruction i get premium thxx
Very much Gold this is! 🔥💯👏
Finally finally. I am starting to understand!!!
It would have taken me days to understand geometry nodes if this video didn't exist.
Great tutorial! really well explained Thank you
Hi, thank you for your videos, they are great! I have a question, I want to store a value from one geometry node (f.e. a float) and create a driver from it, but I just don't know how to do that. Can you please help me? I'm trying to have something like global variables but I don't know how can it be done. Thank you so much!
AMAZING WOWOWOWOWOW SOOOOOOOO GOOOOOOD
I would recommend hotkeying the search to something like F1 since it will be unused by itself, but allow you to add items far faster than shift a.
Thank you for this tutorial! Helped a lot!!
Your teaching skill is mazing sir👌🙏
Ottimo video. Continua a pubblicare altre cose del genere.
you have no idea how you have helped me
Great video thank you!!! Need a part 2 please
wtf, it actually worked perfectly
Sos un crack!!!! El unico video que ha servido
Is there a way for a geonode to only operate on a given vertex group of a mesh, where you feed the geonode a vertex group name as a parameter and the geonode can then operate only on that vertex group? Also, is there a way for a geonode to discover vertex groups on a mesh and get info on the verts in a group?
it's missing part 9 at the end.
Excellent video! This is actually really useful! Is there a sequel to this? Would love to see it!
Looking forward to part 2
Why you never show how the final model looks in the slicer? I wonder if that model is actually round? For me HueForge always exports square STL although I have an image with transparency...
and this guy told us one day ago somthing about *the less you have the more you have* )))) now we have tons of Tutorials just in one day ... Fatallity :)))
Fatality..... Sub zero.. wins......
Thank you so much! your vid is what is needed. 고마워요!
Bro thank u sooooooo much I work's bro I look up so much tutorial and this is the only one that work
thanks man this thing worked thanks a lot man love lots keepsafe!!!
At 14:14 or so you added a transform between the UV Sphere and the join geometry node and you ended up with another object the sphere in addition to the cube for some reason, I still only had a cube not sure why?
Nvm I hadn't changed the translation settings to match yours in the Transform nodes, as soon as I did it matched what you had with the objects.
this lecture it is really usefull for me
thankyou so much man, love the video, youre helping me so much sir keep the great work up
It's magical bro!
Very interesting, however, I have a question: Why go thru all that work to create Primitives that already exist in the Software? Truly I learned quite a bit but does it really have any value besides the learning? Just curious. Thanks.
Since he is teaching its good to show the mechanics of how to manipulate shapes, so the work is just to teach about the Set Position node really and how to manipulate your mesh. You can just use the Primitives, I think he even said the Sphere primitive has a better mesh.
I am trying to figure out how to slice a parametric plane in vertical lines, cutting in multiple pieces. Then, being able to lay each piece down to export this piece to CNC. I am stuck on how to do this with Blender, could you help with this particular section if possible?