i just found you through youtube algorithm and boii am i happy. I been playing a lot of scum lately and me and my friend failed with fully militarized equipement. Mostly due to lack of information as we went in blind but seeing this makes me confident i can get something done alone. I loved the 2 videos i saw so far, very neutral, always giving tips, straight to the point. love it man. subdscribed
Ahh, Thank you UA-cam! Glad to hear it, pleas ask any questions I'm always willing to either provide an answer, or make a video and find out with you guys.
Man wth, you make this look so easy, you're just walking through here lmao. I haven't visited a bunker since it got updated with all these new layout and puppets. So I was used to just running through and dealing with a few puppets, now its more of a challenge hahaha
@palfy205 any tip dealing with the razor if you miss its back? In the video it looks like you're barely moving backwards to have it miss you, are you just tapping back?
@@ghostl337 Move right before they swing and not too early otherwise they move with you, their attack radius is very short. Takes some practice, but you'll get there.
Im Impressed i must say. We did a full run on ab bunkers yesterday but we are way more stealthy and geared than you. You take down Razors like nobodys business
Practice practice practice, I still miss shots and make pretty major mistakes, but that was a decent sneaky run, near the end I got bested pretty good, but keeping your cool is the way to go.
At 7:32 you said that inside depositorys you are safe from Brenner but at 11:30 you said that Brenner can open the depository doors so im kinda confused.
He can open the doors, but he can't get inside. You are technically safe but sometimes he can flame through you inside of the depository. But you're safe from every other puppet and razor.
A few updates after 0.9 they made sure that the razors fall in random ways. I used to think it was whichever ways the pipes were facing, but it's honestly completely random. You can see their feet and be able to determine the direction. But at that point, it's only too late to move around.
Man this whole new system is still so confusing to me. What’s the difference between all the different memory modules? And what is the difference if I only give it a few charges as opposed to fully charged?
In my numerous bunker runs post-update, Brenner has only made his way upstairs once. It's a bit perplexing, as his behavior and reactions seem to have undergone a noticeable change compared to version 0.9.
I don't know what's going on but at Module H when I tried to charge my module it said "Requires Power" and Module H is ON with power!! anybody know something about it? Thanks
I've seen this happen, relogging or fully removing the fuse seemed to work, one of my friends this happened and they couldn't do anything with it, I came in and used their module for them, so it's either a server issue at times, or a client issue like the one I encountered.
This only happens with higher spawn rates than default, if you keep it on 1.0 or even 2.0 you'll be fine. But I didn't see anyone going through doors like they did before.
The new screwdriver requirement is really stupid. It was better before when you didn’t need it. They are just trying to lock everything away from people who play Solo
I would have to disagree with you. As before, people would just spam guess the door and do it many times. At least now, there is a cost to attempt to hack it. However, I would've liked to see maybe a crowbar to open the panel or wire cutters instead of a screwdriver as its main purpose is already high usage requirements. I seem to get plenty of screwdrivers solo. If you're going into an AB, you'll already have 10+ uses, I would say, or just go at night and skip the hacking entirely. I don't think this change broke anything.
Hey there! It seems like you've got quite the door dilemma with those 200 hours. I've been diving into the abandoned bunkers mystery, and there might be a connection. You see, the bunker cycles can lead to different scenarios-like having only one active or three at a time. In my testing, the max hours for a cycle with three active bunkers capped at 192 hours. Now, if you've got a cycle with just one active bunker, the max hours could stretch to 216. While I haven't personally seen this in action, I'm leaning towards it. Interestingly, I've noticed certain bunkers sync up in activity, but there are moments when they don't. There's some sort of alternating cycle with that one extra bunker that I'm still piecing together. Any chance this sheds some light on your 200-hour door mystery?
@@palfy205 sory i dont understand too much bc my eng its on amator lvl. I play on multiplayer mode and i check 4bunkers every have biiiiig timer on first door so what can i do?
@@dezitoziomal-inne879 you need to find out the cycle on that server and start taking notes of which bunkers are active together, keep a timer for the bunkers on your PC with Clock and hopefully you'll figure it out soon!
I went in with 0 and left with 6. I didn't kill many puppets or razors, and I was in there for only 35-45m with default fame gain 1.0 doesn't gain much.
It was on 1.0 fame gain so I did get some fame, but you only get fame gain every 20 minutes which is 1 fame, and puppets only give 0.1 fame per kill or something like that, I believe razors are similar gains.
i just found you through youtube algorithm and boii am i happy. I been playing a lot of scum lately and me and my friend failed with fully militarized equipement. Mostly due to lack of information as we went in blind but seeing this makes me confident i can get something done alone. I loved the 2 videos i saw so far, very neutral, always giving tips, straight to the point. love it man. subdscribed
Ahh, Thank you UA-cam! Glad to hear it, pleas ask any questions I'm always willing to either provide an answer, or make a video and find out with you guys.
Man wth, you make this look so easy, you're just walking through here lmao. I haven't visited a bunker since it got updated with all these new layout and puppets. So I was used to just running through and dealing with a few puppets, now its more of a challenge hahaha
I've done hundreds of bunkers at this point, and the more you are doing, the easier they get.
@palfy205 any tip dealing with the razor if you miss its back? In the video it looks like you're barely moving backwards to have it miss you, are you just tapping back?
@@ghostl337 Move right before they swing and not too early otherwise they move with you, their attack radius is very short. Takes some practice, but you'll get there.
great info for the update! thanks for the details especially regarding the current glitches!
Happy to help!
Yes, great video brother thanks a million!
Merry Christmas 🎅 🎄
My pleasure! Happy holidays.
Keep up the great content bro. Amazing work
Cheers man, I appreciate the kind words. You as well :)
@@palfy205 Thank you much love bro
Thanks for all the tips!
Thanks for all the comments!
But JUST the TIP...... We promise.....
MAÀAN IM FUKKIN LuLzY AS FUUUUUUUUUUUUUUU!!!
Ur a great man doin great Videos!
This Videos of u are helping a lot ✌️😁
Happy christmas for u :)
I appreciate your kind words, have a happy holiday!
Im Impressed i must say. We did a full run on ab bunkers yesterday but we are way more stealthy and geared than you. You take down Razors like nobodys business
Much practice. Heh, all for fun and games, though, I've been in bunkers many hours, and it's my new home in SCUM. Glad you enjoyed the video.
Practice practice practice, I still miss shots and make pretty major mistakes, but that was a decent sneaky run, near the end I got bested pretty good, but keeping your cool is the way to go.
At 7:32 you said that inside depositorys you are safe from Brenner but at 11:30 you said that Brenner can open the depository doors so im kinda confused.
He can open the doors, but he can't get inside. You are technically safe but sometimes he can flame through you inside of the depository. But you're safe from every other puppet and razor.
Can you use a compound bow with a bow silencer with no issues?
Oh yeah, it's personal preference what bow you want to use, I like the compound bow over the other ones because of the zoom/sight.
great video dude!
where are the lockers located?
In armories upstairs and downstairs
They were changed Razors way to the random at 0.9, is that certain way again? Another question, are they same with first AB update?
How did you make the bunker bright? Is it adjustable in the settings or just that you raise the brightness to make it easier for the audience to see?
I use OBS filter to add gamma so you, the viewer can see.
Okay
@@rongxianneo3465 it doesn't look any different for me while I'm playing, still dark AF
Because it is dark, I find it a little difficult to see the puppets if they are far from me.
@rongxianneo3465 Yeah, the fog doesn't help either. It can be tricky setting your monitors and gamma properly will help. Also HDR makes a difference
is there a sound cue to leave the bunker when time is about to expire, you know, to avoid losing everything?
There is a 5 minute timer, yes. It says the facility will undergo lockdown in 5 minutes. " Though I've had jt not work a few times.
Great video
Great comment!
Is there a specific way or trick to which way the razors will be facing when they fall?
A few updates after 0.9 they made sure that the razors fall in random ways.
I used to think it was whichever ways the pipes were facing, but it's honestly completely random. You can see their feet and be able to determine the direction. But at that point, it's only too late to move around.
Hi, my Bow reticle is gone ? What Archery Skill do I need ? I have medium Archery
It is a server setting, Allow Crosshair ON - Otherwise you'll never have a crosshair. (Reticle)
Man this whole new system is still so confusing to me. What’s the difference between all the different memory modules? And what is the difference if I only give it a few charges as opposed to fully charged?
@@tonic4479 ohhhh okay I see. And then once fully charged, they all provide the same amount of intelligence boost when installed?
if you have more questions @mulletpower2009 join our Discord and ask for a quicker response, discord.gg/jHeTc6TTt6
how did Brenner not come to you once you trigger the alarm
In my numerous bunker runs post-update, Brenner has only made his way upstairs once. It's a bit perplexing, as his behavior and reactions seem to have undergone a noticeable change compared to version 0.9.
I don't know what's going on but at Module H when I tried to charge my module it said "Requires Power" and Module H is ON with power!! anybody know something about it? Thanks
I've seen this happen, relogging or fully removing the fuse seemed to work, one of my friends this happened and they couldn't do anything with it, I came in and used their module for them, so it's either a server issue at times, or a client issue like the one I encountered.
@@palfy205 Thanks for your help, it solves alone.... Just logging out and in again.... I don't understand... Hahaha. Thanks
u r so pro
Hardly!
Hardly! But I appreciate the kind words!
Are the puppets still glitching through walls?
This only happens with higher spawn rates than default, if you keep it on 1.0 or even 2.0 you'll be fine. But I didn't see anyone going through doors like they did before.
The new screwdriver requirement is really stupid. It was better before when you didn’t need it. They are just trying to lock everything away from people who play Solo
I would have to disagree with you. As before, people would just spam guess the door and do it many times. At least now, there is a cost to attempt to hack it. However, I would've liked to see maybe a crowbar to open the panel or wire cutters instead of a screwdriver as its main purpose is already high usage requirements.
I seem to get plenty of screwdrivers solo. If you're going into an AB, you'll already have 10+ uses, I would say, or just go at night and skip the hacking entirely. I don't think this change broke anything.
why i have 200h on doors?
Hey there! It seems like you've got quite the door dilemma with those 200 hours. I've been diving into the abandoned bunkers mystery, and there might be a connection. You see, the bunker cycles can lead to different scenarios-like having only one active or three at a time. In my testing, the max hours for a cycle with three active bunkers capped at 192 hours. Now, if you've got a cycle with just one active bunker, the max hours could stretch to 216. While I haven't personally seen this in action, I'm leaning towards it. Interestingly, I've noticed certain bunkers sync up in activity, but there are moments when they don't. There's some sort of alternating cycle with that one extra bunker that I'm still piecing together. Any chance this sheds some light on your 200-hour door mystery?
@@palfy205 sory i dont understand too much bc my eng its on amator lvl. I play on multiplayer mode and i check 4bunkers every have biiiiig timer on first door so what can i do?
@@dezitoziomal-inne879 you need to find out the cycle on that server and start taking notes of which bunkers are active together, keep a timer for the bunkers on your PC with Clock and hopefully you'll figure it out soon!
how is your fame not increasing?
I went in with 0 and left with 6. I didn't kill many puppets or razors, and I was in there for only 35-45m with default fame gain 1.0 doesn't gain much.
It was on 1.0 fame gain so I did get some fame, but you only get fame gain every 20 minutes which is 1 fame, and puppets only give 0.1 fame per kill or something like that, I believe razors are similar gains.