0:00 - intro 1:43 - Prince 3:20 - Royal Warrior 6:05 - Royal Knight 8:27 - Royal Thief 11:13 - Royal Masked Dancer 15:34 - Royal Summoner 18:01 - Royal Berserker 21:11 - Priority Tierlist 23:29 - Outro
1 Prince 2 Warrior/berserker 3 thief 100% i skipped the Turn from the endboss almost every time because he dodged 4 Masked dancer prefer her as support though and applying fire weakness basicly for free is nice aswell 5 royal summoner because of the Switch in Potential to raise everyone and ofcourse as the magic dps 6 knight idk but for me knight really fell off in the endgame cause i was ending the fights turn 1 or turn 2 at most because of the fact you can get way to many actions in your turn Faker skill heros cry and there items aswell that give you turn Crystals soo yeah really had no reason for knight at all
Yup! Like I said, theyre all good. Its just that most people don't wanna farm and then might not have the resources to unlock all of them. So its just a matter of "which one to invest in first".
Royal Summoner does have one skill that provides unmatched utility - Summon Harvest God. It revives any Ko'd party members before fully healing the whole party. Without that skill, if a party member goes down, you'd have to spend one turn reviving them, another turn healing the rest of the party, and youd have to do it with 1 less press turn than normal. One downed party member can easily spiral into a failed fight. With Summon Harvest God, the whole party is back at full health in 1 turn. For a lot of the fights in endgame you can just use items to heal, but for the really hard ones, like the poison dragon and the final boss, Summon Harvest God is a godsend.
I like to add that she can inflict almost all magic weakness. She’s only missing wind, but you can inherit wind from Soul Hacker(which is even required to unlock this class).
For my play style I had royal summoner but I never utilized it, I personally preferred mitigating the boss damage and cheesing by using faker's rougery, then reducing the enemies turns with holy knight's guard. I will say the mages helped make the ending fights easier but those trial dragons especially the poison one, it took mc spamming royal sword with charge to take down, where everyone else's damage for me was comparatively miniscule
Hulkenberg's omni protection made everything a breeze. I beat the final boss by just spamming it + Final Sire with accessories that reduced turn cost and mp cost.
Yeah I was also a royal knight abuser😂. I understand why some people prefer dodge tank heismay but I looove playing a tanky WALL who also protects my team.
I would put Heismay in Hulkenberg’s place or at the same rank as her. There is an accessory that mimics this, but removing all press turns just from Heismay dodging something is amazing.
Yeah I think both are just as good. I think dodge tank Heismay is better actually. its just that the upgrade u get from ninja to royal thief is not only more expensive but also less impactful than paladin to royal knight. Basically what i mean is, royal thief is broken, but ninja can do the same thing with the dodger ring. But again, theyre very close in terms of priority. To each their own.
unless you really need a specific accessory on heismay, i think ninja gives him everything you need for dodge tanking with dodger ring, you can pretty much make anyone a dodge tank by mastering ninja on them and equipping dodger ring (i actually did this on eupha who inherited ninja stuff on royal summoner for the fully powered final boss)
Royal berserker is the best & In my opinion the devs should remove the requirements of other arch to unlock royal because of lack of time for me its not enough time to unlock all the arch with the virtues
Did the farm method in the disgraced ruins to level up all of my guys current archetypes needed to get to the royal archetype. I just need MAG now. I love Basilio. Charge plus a commanders formations moves to buff attack even further...jesus christ. Seeing him do like 5000+ damage to someone even when he was in the low 60's level wise was just INSANE and royal berserker looks broken as all hell.
I’m on my second play through for the trophy from the red dragon. I’m so pissed that I have level up to 70 or 80 again just to fight that boss. I’m just so glad that I maxed out every archetype even royal for every character on my first play through. 🙄
Agreed. I did say that the royal berserker is stronger and OP, Its just that the royal warrior is so cheap to get since we've been playing strohl all game, might as well get it. thats why its high on the list
Probably Heismay because dodging has higher odds than hulkens repel. So you will end the enemy turn more often if you have that charm equiped (the one that makes dodging op).
Heismay dodge tank is so busted in end game that even the dragons were a joke. Hulkenberg, while being a valuable asset for most of the game, falls off hard as a tank in the last part of the game.😊
I dont think she falls off that much, she carried my ass against the dragons and especially the elegy of the soul. Its just that dodge tank heismay is broken af lol.
Royal warrior unfortunately will never be able to use his noble passive just from the fact that its a warrior and they dealt too much damage.. it received this game's most busted weapon, beloved greatsword while able to use Utilitarian manual (-1 press turn cost synth) significantly increasing the amount of dps you can do per turn. This game pushing me to do mono-lineage, its boring ik, but its saying something cuz it is extremely broken when every fight leads to unscathed victory.
Yeah the game really wants you to play the same archetype more than once in your party, Im personally not a big fan so I don't do that even it means more damage. Its a singleplayer PVE game, I value fun above all. I might try it in my new games+ run just for fun tho.
i personally didnt think royal knight was worth it as i valued the paladin's ability to inflict weaknesses via syntheses that can be repeatedly chained which was my main source of damage on the really hard bosses, i inherited magic counter to get the same effect as omnicounter and while the royal's final passive is definitely good i just wasnt using proclamation enough to justify the investment for me in the late game
Yeah the paladin has better synthesis skills ngl. its just that omnicounter and omnigard can be pretty clutch. omnicounter saves u a inheritable skill slot, since u had to inherit counter magic on paladin.
You probably havent reached follower rank 8 with one of the party members. If you did, check in the other party member's archetype trees, they should be in the same spot as the prince for the MC (like shown in the vid)
0:00 - intro
1:43 - Prince
3:20 - Royal Warrior
6:05 - Royal Knight
8:27 - Royal Thief
11:13 - Royal Masked Dancer
15:34 - Royal Summoner
18:01 - Royal Berserker
21:11 - Priority Tierlist
23:29 - Outro
Just unlocked the royal archetypes, your timing couldn't be better.
1 Prince
2 Warrior/berserker
3 thief 100% i skipped the Turn from the endboss almost every time because he dodged
4 Masked dancer prefer her as support though and applying fire weakness basicly for free is nice aswell
5 royal summoner because of the Switch in Potential to raise everyone and ofcourse as the magic dps
6 knight idk but for me knight really fell off in the endgame cause i was ending the fights turn 1 or turn 2 at most because of the fact you can get way to many actions in your turn
Faker skill heros cry and there items aswell that give you turn Crystals soo yeah really had no reason for knight at all
I just finished unlocking and mastering the Royal Archetypes. All of them are incredible.
Yup! Like I said, theyre all good. Its just that most people don't wanna farm and then might not have the resources to unlock all of them. So its just a matter of "which one to invest in first".
@@acwano I unlocked Royal Summoner first. Because Eupha was my last max level follower, so I wanted her to be my first Royal Archetype awakening.
@@TheJaredPunchthats cute❤. im gonna try to play her more in my new game+
@@acwano and that was a deliberate choice on my part because I wanted that… “moment in time” to be special.
Royal Summoner does have one skill that provides unmatched utility - Summon Harvest God. It revives any Ko'd party members before fully healing the whole party. Without that skill, if a party member goes down, you'd have to spend one turn reviving them, another turn healing the rest of the party, and youd have to do it with 1 less press turn than normal. One downed party member can easily spiral into a failed fight. With Summon Harvest God, the whole party is back at full health in 1 turn. For a lot of the fights in endgame you can just use items to heal, but for the really hard ones, like the poison dragon and the final boss, Summon Harvest God is a godsend.
That move saved me against the Devourer of Stars fight.
I like to add that she can inflict almost all magic weakness. She’s only missing wind, but you can inherit wind from Soul Hacker(which is even required to unlock this class).
You're right, I mightve overlooked that skill. Thanks for your input!
For my play style I had royal summoner but I never utilized it, I personally preferred mitigating the boss damage and cheesing by using faker's rougery, then reducing the enemies turns with holy knight's guard. I will say the mages helped make the ending fights easier but those trial dragons especially the poison one, it took mc spamming royal sword with charge to take down, where everyone else's damage for me was comparatively miniscule
Yeah, Faker roguery is sooo much fun.
Against late game bosses eupha and Junah work great together because Junah can give the boss weaknesses for eupha to capitalize on.
Yeah, sounds like a great combination. I'll try it in my new gamea +.
Hulkenberg's omni protection made everything a breeze. I beat the final boss by just spamming it + Final Sire with accessories that reduced turn cost and mp cost.
Yeah I was also a royal knight abuser😂. I understand why some people prefer dodge tank heismay but I looove playing a tanky WALL who also protects my team.
Royal thief is the best, the final bosses just miss a loose all their turns. It happened to me 3 times in the same battle!
Yup, but the ninja can do the exact same thing ngl. Doesnt change the fact that the royal thief is broken youre right.
Yeah the royal berserker is just nuts
I would put Heismay in Hulkenberg’s place or at the same rank as her. There is an accessory that mimics this, but removing all press turns just from Heismay dodging something is amazing.
Yeah I think both are just as good. I think dodge tank Heismay is better actually. its just that the upgrade u get from ninja to royal thief is not only more expensive but also less impactful than paladin to royal knight. Basically what i mean is, royal thief is broken, but ninja can do the same thing with the dodger ring. But again, theyre very close in terms of priority. To each their own.
unless you really need a specific accessory on heismay, i think ninja gives him everything you need for dodge tanking with dodger ring, you can pretty much make anyone a dodge tank by mastering ninja on them and equipping dodger ring (i actually did this on eupha who inherited ninja stuff on royal summoner for the fully powered final boss)
yup, thats EXACTLY what I was trying yo explain.
Royal berserker is the best &
In my opinion the devs should remove the requirements of other arch to unlock royal because of lack of time for me its not enough time to unlock all the arch with the virtues
yeah its a shame. Some of them require so much grinding
Did the farm method in the disgraced ruins to level up all of my guys current archetypes needed to get to the royal archetype. I just need MAG now. I love Basilio. Charge plus a commanders formations moves to buff attack even further...jesus christ. Seeing him do like 5000+ damage to someone even when he was in the low 60's level wise was just INSANE and royal berserker looks broken as all hell.
You're gonna have a LOT of fun with the berserker. That thing is so broken, it just doesnt give a fuck😂.
I’m on my second play through for the trophy from the red dragon. I’m so pissed that I have level up to 70 or 80 again just to fight that boss. I’m just so glad that I maxed out every archetype even royal for every character on my first play through. 🙄
Basilio outclasses Strohl late game. I had both at max level with best in slot gear and Basilio just deals much more damage with Wanton Destruction
Agreed. I did say that the royal berserker is stronger and OP, Its just that the royal warrior is so cheap to get since we've been playing strohl all game, might as well get it. thats why its high on the list
Great vid.
Jw who is better at tanking haismay or hulkenburg? When fully built of course.
Probably Heismay because dodging has higher odds than hulkens repel. So you will end the enemy turn more often if you have that charm equiped (the one that makes dodging op).
@@acwano I'm on new game plus, used hulkenburg as my tank in the first playthrough but now thinking about trying haismay
thats exactly what im doing lol. I didnt play heismay at all in my 1st playthrough. @@joshakins4923
Heismay dodge tank is so busted in end game that even the dragons were a joke.
Hulkenberg, while being a valuable asset for most of the game, falls off hard as a tank in the last part of the game.😊
I dont think she falls off that much, she carried my ass against the dragons and especially the elegy of the soul. Its just that dodge tank heismay is broken af lol.
can you make a video about 4 berserker using wanton destruction, does critical and weak work togheter?
sounds interesting, i'll make content like that in my new games +.
Long run every thing great to unlock, just unlock not master cause 100% each character unlocks the best weapons in game
pretty much
Please, can you make a video showing the best Archetype team combos builds for early and mid game?? Like mage + healer + ...
Made a video about mid game archetypes if that can help. I talk about some combinations and skills to inherit.
@@acwano I searched and nobody did a vídeo about sinergy between archtypes yet...
Thanks, I'll keep that in mind! Might do a video about that. I'm already working on a couple vids right now tho.
@@acwano Thanks
Royal warrior unfortunately will never be able to use his noble passive just from the fact that its a warrior and they dealt too much damage.. it received this game's most busted weapon, beloved greatsword while able to use Utilitarian manual (-1 press turn cost synth) significantly increasing the amount of dps you can do per turn.
This game pushing me to do mono-lineage, its boring ik, but its saying something cuz it is extremely broken when every fight leads to unscathed victory.
Yeah the game really wants you to play the same archetype more than once in your party, Im personally not a big fan so I don't do that even it means more damage. Its a singleplayer PVE game, I value fun above all. I might try it in my new games+ run just for fun tho.
i personally didnt think royal knight was worth it as i valued the paladin's ability to inflict weaknesses via syntheses that can be repeatedly chained which was my main source of damage on the really hard bosses, i inherited magic counter to get the same effect as omnicounter and while the royal's final passive is definitely good i just wasnt using proclamation enough to justify the investment for me in the late game
Yeah the paladin has better synthesis skills ngl. its just that omnicounter and omnigard can be pretty clutch. omnicounter saves u a inheritable skill slot, since u had to inherit counter magic on paladin.
What’s wrong with me ? I’m on the very last area of the game and I swear I haven’t seen Royal archetypes besides the Prince lol
You probably havent reached follower rank 8 with one of the party members. If you did, check in the other party member's archetype trees, they should be in the same spot as the prince for the MC (like shown in the vid)
@ I’m so dumb lol they are in the same spot as the prince archetype ! That’s exactly it. Tysm!!!
I gotchu!
Again let me play with it.
.