@@hippiehogan3213 It doesn't matter to me since I already cleared the story a few days ago. I was listening to this on my phone while hunting and just didn't expect to see the final boss on my screen since it doesn't add anything to the video itself
Thank you, this is very important, in this case, I am collaborating with an editor and he mightve used an outdated image, so we'll be more careful next time.
@@TheGameconomist the wiki displays what was in the video. But the wiki is using an incorrect graph. But yeah it does seem to be a 5% increase making it about 1.39
Are you sure it's 1.39? I thought it's 1.44... I saw a pic with the following multipliers for each sharpness: Sharpness / Raw / Element Red / 0.50 / 0.25 Orange / 0.75 / 0.50 Yellow / 1.00 / 0.75 Green / 1.05 / 1.00 Blue / 1.20 / 1.06 White / 1.32 / 1.13 Purple / 1.44 / 1.20 imo, these values make sense because the green sharpness is the highest to use on Low Rank gear. then you got a big value increase to help you deal with High Rank monsters and an End game White sharpness as the best possible for High Rank. And finally in Master Rank, you got the End Game High Rank white sharpness as a decent option to use on Master Rank, but a much better new purple sharpness with also a good value increasing of a raw and elemental damage bonuses because purple sharpness is only introduced on Master Rank and it doesn't make sense if the purple sharpness is nerfed to 1.39 but everything is possible so I need a confirmation on this information to clear my mind @.@
KhoiKO I admit I didn’t farm him a lot but I did about 20 times I have 7 crit boost and 4 release decos btw so i got lucky with some things but unlucky with others
@@dwightedwards3859 When you claim your reward from expeditions, your faint count is reset. The buff persists for 50 mins though, so as long as you claim your rewards after each monster kill (without fainting) you don't lose any rewards.
NOTE: Purple sharpness Multiplier is 1.39, rather than 1.45 Consider joining us in my Discord server (its a great place to LFG with other MHW players): ► DISCORD - discord.gg/aHJrF6H
Been curious about agitator myself lately. Certain monsters seem to stay enraged for the majority of fights too, so I'm wondering if there's a net dps increase to be had there as well.
Agitator isn't always as good as it sounds, if you're talking the Secret then I would agree without question. However, at it's base max level it can be outclassed by many other skills.
If any bow users havent tried element acceleration (namielle armor bonus) it yet it allows for you to run crit element on a hidden elemnt bow without having release jewels its only free element 2 but it makes even the ore bow with lighting damage go from 32’s to 51’s on spread with a full build (mighty bow, spread etc. etc.) and the armor to get those skills can give you stamina surge 3 and constitution 5 and still get crazy damage jewels Also fyi spread 2 skill isnt needed it dosent add enough damage for it to be useful
Agitator is also a big dmg boost if you clutchclaw alot. After 2 clutchclaw attacks the monster gets enraged so you can basicly control if its up or not.
Remember this post in 3 month i am telling the future :P Fortify is a must have in guiding lands, if you farm solo or all 4 players use it in a farming seassion the monsters are just melting. One thing that i missed is the perfect defence skill that gives u 15% DAMAGE Boost ok its only for shield weapons but worth to remember. One big thing 1 encountered in playing Iceborn u can still run 2 parts of old gear with better slots if u can max out the rest of your armour. The handcraft, free element and spareshot charms become meta and the acid glavens weapon tree i know ishwalda is at the moment OP if u agment in crit attack and custom crit u will get a 130 more raw weapon with the same max affinity (15) and handicraft is easy to slot in. Best deco so far airborn/handicraft !!!!
Bow mains, spread shot 2 isn’t worth it. From my testing, don’t really know the percentage, but I was I was only getting up to 3 more dmg per arrow. To expensive to fit too. Currently running 4 piece Silver Rath and Garuga boots. Will work for all elements besides fire, I haven’t optimized it yet cause alpha pieces for Silver rath might be better.
Little late to the party but I also think that the bonus just applies to the raw part of the damage, not to the elemental damage which makes it even less viable for the current bow meta with its focus on elemental damage.
Quick question if iceborn is the 1st monster hunter game you have played is it good that I can last 50 minutes in a fight ? Is it also good if I can solo most monsters on my own but occasionally need help? I think I have 80 hour's in the game and am on the optional quest considering the story is finished. Reason I ask is I am not good at technical fights so I have to brut force my may to victory.
You have to be somewhat tactical in fighting to have resources last for those longer fights. Especially using high commitment weapon like the hammer. The thing to improve is probably finding those damage windows so fighting does not last that long (pretty beginner too though).
@@InnocentiusLacrimosa Thank's for the reply and giving me feedback on what area's I could improve! I was thinking I was bad at the game for some fights to take this long. But it seem's from what you said I just need to improve on finding damage windows.
I use fortify every time im going to guiding lands, it´s very usefull. And you can faint once in the camp (with a Safi-Jiva armour an dualblades) without the bounty decrease.
Focus can be a direct DPS boost on GS With old school playstyle you can use a skill that boosts unsheathing attacks on GS for a good boost Defensive skills like Guard, Guard Up and Evade Window are basically DPS boosts on Lance and Gunlance
Not at all hating on the game play around 8:00 but you wiffed a couple hammer hits in a row: 💡idea: a new mantel that builds up damage as you wiff and resets buff on hit. Mantle expires on time limit, not number of hits. Would be great for players still learning monster animations, would still be more effective to land hits, but would be a great tool while learning. Could also be great for great sword sleep wakeup, as you only want to hit with last hit of true charge. (Realized while typing. )
"People will still use Drachen set, because you don't get hit, right?" Hahahahahaha. Yeah, people abandoned that shit fast because monsters in Iceborne are much more inconsistent. Speedrunners get hit all the time. It's better to run with the extra defense than to give it up for a couple more points and make runs that much more tedious (1 hit is 1 death).
How he said "that's NUTS-O man" is like this is the most adorable man on youtube. I'm coming here 4 years later but these almost one-take videos of you education and teaching are so wonderful and important, I hope you can forever look back and be proud of what you did for the world and for people trying to learn Also you have a wounderful presentation style of speaking, I really feel like I'm in a seminar with the professor just going on and on uwu
I don't know if anyone noticed this but he mentions mainly bowgun skills, and also puts crit eye and boost way lower than it should be, crit boost is what allows people to do 1300 on a monster when it's awake. Fortify + crit boost + attack up makes an insane difference
@@Syahburei I am sorry, I just went back and tested it. I assumed it did but it sadly does nothing. Ouch I'm disappointed. Makes me question its effectiveness on the insect glaive. I'll test later but im guessing jumping attacks and aerial attacks aren't considered the same thing. If so screw this decoration.
I still think relying on Fortify for anything other than speedrunning (which requires ultimate optimization of everything) is dumb. Do keep in mind that when you choose to kill yourself 2 times you get penalized for each faint. For me, Fortify is a just in case skill and only gets used when I have nothing else left to slot in.
Fortify can drop on duel decos. I have a fortify/attack deco took it for the attack it's a nice skill to have in the bag, same with airborne and sasciated both with attack also.
@@cody180sx Yeah it's a nice just in case skill for if you DO faint unintentionally but unless you're just going for fast times and not rewards killing yourself twice intentionally is just stright up stupid and counter-productive as far as rewards go. Not only that but then what if you *DO* faint that 3rd time after intentionally activating it? You might have significantly higher defense and attack after dying twice but you're by no means invincible. Personally, I would much rather have my 2 continues to fall back on incase I make a huge mistake rather than burn those 2 continues to get higher stats and then make an actual mistake and die due to being stunlocked or some other bullshit.
@@Ratchetpower2 I only really go all in on it for Guiding Lands, there is a new meal buff that's like Felyne Insurance it requires 6 of the red drinks from Iceborne so you can get it everytime it's called Felyne Safeguard
@@cody180sx I saw that skill, but even then I personally wouldn't be wasting a skill like that since I would have spent a meal voucher to get it. Everyone plays the game their own way, I just think it's dumb to kill yourself for extra stats. I can understand in the Guiding Lands since technically there's no faint limit but you still get reduced rewards for dying.
@@Ratchetpower2 The rewards reset after each fight if you claim them from the handler, so you won't be penalized if you do it before you start fighting a monster, also play the SreamWorks I have a stupid amount of meal vouchers after doing that for awhile(over 100 of the high end vouchers).
they probably made the true element crit boost thingy since blast damage is better than elemental damage in iceborne. That way it would still give people a reason to use elemental weapons. I just want to say THANK YOU! (genuinely) for not putting the ever so overrated Agitator on this list. I hate when I see people using that.
I have over 1700 hrs in MHW, but for some reason never took fortify too seriously. About a month or so ago, I decided to give it a shot and became a believer. Now, with iceborn and the increased armor defense values, fortify is huge. IOW, I agree with the value you place in that skill.
Fortify is even easier to just slot in with the combo decos now too. It's paired with alot of various skills that you're already building for so why not?
You’ve recommended Fortify so many times and I never used it because I try not to cart and rarely ever did in the base game. Made it through all of IB’s story with nary a cart, got to Shara and mission failed. Came back in with new build and Fortify, cleared it in 20 minutes. Great skill for fights that block your progress. BUT, no mention of Agitator? It’s become very important and in some cases meta in IB
Love the vid and I agree with most of your suggestions except one. Handicraft. I know you probably weren’t aware that your figures were off at the time for white > purple sharpness multipliers, however I don’t think the increase in sharpness between these two should be as high of a priority as you make out. By all means handicraft has its place, but I’d be comfortable with a sizeable amount of white sharpness with other offensive skills slotted before thinking about extra sharpness.
Critical Boost I can agree with to some extent, but in the case of Critical Element/Status I think you should specify that these depend on the monster in select cases. Master's Touch would be better if the MR Kaiser set wasn't so damn restrictive, as if you want the most optimal set you almost must use a Blast based weapon... that isn't always bad, but it leads to many Master's Touch sets being extremely similar and honestly... not particularly interesting. Critical Skills... I like how you conveniently missed Latent Power, Agitator, and to an extent Safi's Set Skill. I'll agree Critical Eye, Weakness Exploit and Maximum might can be more consistently useful, but 2 of the 3 were hit with rather substantial quality of life nerfs of which only one gets a secret to compensate. Latent Power provides 2 high level skills under specific conditions which can be easily achieved without it's secret, Agitator provides the same under a very consistent condition (though better with secret), and Safi's skill is downright busted at times and chains excellently with Latent Power due to the self damage being able to activate it regularly. Handicraft... I'm aware you're talking about the damage modifier for sharpness, but I feel this depends entirely on the weapon itself. So I dont feel it deserves to be higher than Crit in this case. Awakening Skill (Free Element)... No Comment, cant knock on this one as it is a skill you'll want on many weapons. especially guns. Elementless though... I dont see value in it after the nerf. Most elemental weapons will outdamage an elementless weapon in Iceborne, though there are exceptions. Artillery... God send on Gunlance, but I feel it is a mixed bag on other weapons, it is great more often than not but feels inconsistent at times. Focus... cant knock it either. Just a good skill all around the board, but I dont really see it do anything on HBG for myself personally. Shot Variation skills. I cant run them half the time so wont comment. Mighty Bow/Spare Shot... Agreed. Though I do not believe the True Razor Sharp/Spare Shot ups the percentage despite people telling me otherwise. I feel Airborne should depend on the weapon, at least when we talk availability and consistency. Most weapons can only Aerial attack off ledges after all. Fortify... I disagree, it is powerful I will grant. However... if put beside a crit set it will be severely outdamaged if it was alone. Though... I suppose that's more of a supporting sentence, as a set beats it, but no 1 skill will. This was a breakdown based on my experience, but I am most definitely wrong just due to it being based on one point of view.
If you calculate the bonus damage you would get with different affinities and Crit Boost levels you see that you should invest in Crit Boost quite early: If you have affinity 30% or higher -> Go for Crit Boost Level 1 (Crit Damage 130%) If you have affinity 35% or higher -> Go for Crit Boost Level 2 (Crit Damage 135%) If you have affinity 40% or higher -> Go for Crit Boost Level 3 (Crit Damage 140%) Can someone verify if my calcluations are correct, that would mean that Crit Boost is way more important than I thought
I love Iceborne I’m just not a big fan of guiding lands not cause it isn’t fun but because I’ve had such a hard time finding people to play with or play jump into my guiding lands game. There is rarely ever any SOSs for guiding lands which really sucks. I’ve gotten lucky here and there but I don’t understand why investigations and anything else I do doesn’t have a problem playing with people just the guiding lands does for some reason. There has to be people playing it I just can’t seem to find them. Lol. Hopefully the MH dev will do something to fix or help out those who play with random people. Soloing the guiding lands get boring pretty fast and fighting tempered monsters and tempered elder dragons is a pain solo. The fight become so long especially against tempered elder dragons.
Just watched this video. Got into MHW not too long ago. Got to the Fortify segment and got to thinking. "huh I wonder if that boost is +20% at level two or a two stack of 10%" For those wondering two 10% boosts > one 20%. Either way its a massive boost and Fortify is a skill I'll be running from now on.
Sorry I've used a few of these skills extensively since the release so I'm putting in input. Ailments are very strong in G rank. Blast and poison now deal double the damage paralysis lands more often and same as sleep . I can keep a monster 80% of the time poisoned over 15 to 20 minute hunts. With rathian gunlance. For max might it's because you probably havent ran rank 5. On most weapons you can keep up 50% affinity plus the other effect from rank 5 max might. Artillary rank 5 allows normal gunlance to deal crazy amounts of damage from the new slinger ability. Also your able to wyverns fire almost every 15 seconds.
I dont know if its just me but i prefer boosting a skill like weakness exploid up instead of using handicraft for purple sharpness, i think all in all it is more damage at the end, but white is always worth i think
True Crit Element / True Crit Status from *Spoilers* Sets make it so that your Element / Status are actually affected by Critical Hits from what I read. Definitely gonna go for that as a DB main.
Silly question. The armour you are wearing in this video, is a layered one or not? And if yes, how do i get it? Ive been looking for it long time now but i have no idea how to get it :)
I dont get why people try to up themselves to one another To each their own as they say I was a bowgun user and turned into a LS user in Freedom Unite and learned Gunlancing in MH3G and haven't changed my main ever since then Altho, I used Charge Axe in Gen and Gen Ult for fun ans change but I'm back to GL in MHW
This video is full of misinformation!! Let’s start with some numbers: The modifier for purple sharpness is 1,39 NOT 1,45 as shown in the video. Spread Shots is a weaker skill then Pierce and/or Normal Shots as it’s levels increase the damage output by 10%/15% instead of 10%/20% like the other two skills. This was worth a mention IMO. Next up is his flawed reasoning: So Critical Boost is only worth it at about 60% Affinity? Are you mad?! Affinity and Critical Boost are the biggest increases in DPS the game has to offer. During the last two segments he goes on and on about two super niche skills offering a percentage based increase but this also applies to Critical Boost. Just to give you a example CB3 combined with 25% Affinity is equally strong as dying a single time with Fortify on i.e. a 10% increase in damage output. These things are just the tip of the iceberg. Please do not follow this guys advice and do not spread this video any further than it has. Looking at the like to dislike ratio the video has already done to much harm. TL;DR: When building for damage build for Weakness Exploit 3, Critical Boost 3 and Critical Eye 7 and when you’re looking for accurate information regarding the game consult the wiki or a channel dedicated to Monster Hunter.
The Fortify skill is even better if you get a level 4 deco with another useful skill. I have one with attack etc. So I use that one if I don't have anything risr that spplies to my build on a level 4 slot since I am really in the expansion.
The thing is that the new MR armor is so skill efficient, and with level 4 decos that can for example 2 stack wex speedrunners would be handicapping themselves for using drachen. Also since charms get more levels now drachen has even less use. And since masters touch is a 3 piece bonus in MR you can still fit another set bonus if you so choose. Regular crit element on bow for example. TLDR drachen isn't good anymore.
It's better than any armor set currently man. 1 extra skill on a charm is trash. And I've already seen the full lvl 4 deco tree. Surprise. There are no hard offensive decos, if you dont know what that is it gives you 3 points for a skill, all of the duals are 1 offense 1 defense, and the decos that give 2 points for a skill are not present for every offensive skill. I've made a set very close to drachen, attack boost 4, crit eye 7, crit boost 3, weakness exploit 3, masters touch, and then theres a few unwanted skills like heat guard, and latent power. Theres also fortify. But the drachen set is still better.
The problem with crit element 2 is its attached to trash. The only good teostra pieces are head, chest, arms. And theres still unwanted skills. Velkhana only has coalesence. I dont think it's on the waist and legs. And velkhana also has trash slots.
Just an FYI you forgot Attack Boost, Agitator and Coalescence since they are also offensive boost skills and are pretty good as attack 4 gives you an extra 5% in crit, Agitator+5 gives the player more attack and a 10% in affinity and finally Coalescence which gives a boost in elemental or status and attack when healed from either status aliment or elemental Blight
Offensive Gaurd and I get alone pretty good but I think I noticed a problem. It doesn't work on Gunlance shells. No matter. I've got a lance for basically every occasion and a sword and shield for more occasions so I can just block and stab. Works great on Marathon Runner and playing lance so you can keep using your gaurd counter and power guard to get a hefty hit in very fast.
Laughs in airborn/attack and fortify/attack decorations. I was able to jem them in manly because I wanted the attk and they were great secondary skills same with a sasciated/attk deco I got too.
As much as i hate the grinding lands, fortify is busted in there, lasts 1 hour after proc, and as long as you arent in combat with a large monster yet there is no penalty for carting
Any gunners messed around to see if there's a difference between the Nargacuga Essence and Spare shot charm? The set bonus says its "true" razor sharp/spare shot. Does it just affect the razor sharp or spare shot as well? From experience they seem about the same. Both have times when you shot you 3 round clip and no procs and the next clip it procs 4-5 times in a row.
I run coalescence level three, elemental acceleration, elemental crit boost, and mushroomancer lv3 (mushroom for the long last buffs) and let me tell you these three stacked together fucking shred for bow/duel blades. Still working on the build though cause hella gem slots
What song is playing in the very beginning of the video? It’s really nice! Also, I love the Contents of this video. It’s giving me a good direction on where I should go with my builds! Thank you!
This may be a month late, but it is from the Undertale Soundtrack. The song is called “Shop” by Toby Fox. I highly suggest both the game and the soundtrack. :)
You still didn't see agitator and heroics I think... heroics secret +40% damage increased when you are 35% hp or lower.. heroics is for those players that want to finish a battle within 3 minutes
when is Switch Axe Zero Sum gonna be considered Explosive damage? come on artillery skills + SA build!!!! i wanna splash in the monsters mouth for max deeps!!!! >_
Fortify is amazing in 1 faint investigations!
Safeguard called :)
And insurance
Does that count as a faint? I can't remember. Also, that seems highly situational. Attack 7 seems better but fortify is great in some cases.
SeeFood Diet Moxie doesnt count as fainting
Fortify is dummy strong in expeditions
Just in case you haven't cleared Iceborne yet, there are major spoilers in this video
Thankyou for the warning.
dont watch a video that has "ice borne" in the title if you dont want spoilers, come on man
@@hippiehogan3213 It doesn't matter to me since I already cleared the story a few days ago. I was listening to this on my phone while hunting and just didn't expect to see the final boss on my screen since it doesn't add anything to the video itself
@@BindingOfMe thx now i know who final boss is....
@@hippiehogan3213 This is just a basic video about skills though.. It's reasonable to assume there wouldn't be major spoilers.
My favorite level 4 decoration
Fortify/Attack +1
Now I can benefit from fortify while I tell myself I just needed to get my Attack boost to +4
Minha favorita as skills de crítico
I actually got this deco a while back, very nice skill.
7:56 the multiplyer you show for Purple Sharpness is from 4U and Before , Purple did got nerf in GU so the multiplyer is 1.39 not 1.45
Thank you, this is very important, in this case, I am collaborating with an editor and he mightve used an outdated image, so we'll be more careful next time.
@@TheGameconomist the wiki displays what was in the video. But the wiki is using an incorrect graph. But yeah it does seem to be a 5% increase making it about 1.39
Oh so that's what purple gives
Are you sure it's 1.39?
I thought it's 1.44... I saw a pic with the following multipliers for each sharpness:
Sharpness / Raw / Element
Red / 0.50 / 0.25
Orange / 0.75 / 0.50
Yellow / 1.00 / 0.75
Green / 1.05 / 1.00
Blue / 1.20 / 1.06
White / 1.32 / 1.13
Purple / 1.44 / 1.20
imo, these values make sense because the green sharpness is the highest to use on Low Rank gear.
then you got a big value increase to help you deal with High Rank monsters and an End game White sharpness as the best possible for High Rank.
And finally in Master Rank, you got the End Game High Rank white sharpness as a decent option to use on Master Rank, but a much better new purple sharpness with also a good value increasing of a raw and elemental damage bonuses because purple sharpness is only introduced on Master Rank and it doesn't make sense if the purple sharpness is nerfed to 1.39 but everything is possible so I need a confirmation on this information to clear my mind @.@
afaik it's 1.39, i saw it in Herny's vid and he knows his monster hunter shit
When you have over 500 hours but not a single handicraft deco :(
Cause you didn’t farm lavsioth . That’s it. It ain’t luck. I got like all jewels from a week of farming him. 7 attack jewel too. That’s on you.
@@KhoiBoa preach bro preach. Dude must capture low rank Jagras all day.
KhoiKO I admit I didn’t farm him a lot but I did about 20 times I have 7 crit boost and 4 release decos btw so i got lucky with some things but unlucky with others
wow lavasioth is so much fun to hunt can't wait to farm him when the quest is back... not
Steven Rivera maybe some people have bad luck you know.
Fortify works with endgame expeditions as well .Die twice and have way more stats for 50 mins (timed since Iceborne patch came out)
ShadowKhan42 don’t you lose rewards though?
xRico_ Nickox
Not if you die by bombs.
@@dwightedwards3859 When you claim your reward from expeditions, your faint count is reset. The buff persists for 50 mins though, so as long as you claim your rewards after each monster kill (without fainting) you don't lose any rewards.
@@ZeDawgear so always claim reward after killing monster? Is there any way to refresh fortify in guiding light?
ZeDawgear so should I die before I hunt?
NOTE: Purple sharpness Multiplier is 1.39, rather than 1.45
Consider joining us in my Discord server (its a great place to LFG with other MHW players):
► DISCORD - discord.gg/aHJrF6H
What about the agitator skill? Monsters are constantly in rage mode because of the clutch claw in my experience.
Been curious about agitator myself lately. Certain monsters seem to stay enraged for the majority of fights too, so I'm wondering if there's a net dps increase to be had there as well.
Now agitator level 4 is what attack boost 4 used to be. Once affinity and crit boost are done agitator 4 is the go to efficiently raise efr.
Agitator is DEFINITELY getting up there now that players can actually essentially make Monsters enraged on command. 2 Flinch Shots, BOOM, easy enrage.
Agitator isn't always as good as it sounds, if you're talking the Secret then I would agree without question. However, at it's base max level it can be outclassed by many other skills.
Airborne Scaling 16:50 You put 10% again instead of 30% for the 500. lol
Glad not only I noticed it.
This is very random but I just watched Batman The Dark Knight again. Best DC movie. Anyway great video on the skills, now time to grind :)
If any bow users havent tried element acceleration (namielle armor bonus) it yet it allows for you to run crit element on a hidden elemnt bow without having release jewels its only free element 2 but it makes even the ore bow with lighting damage go from 32’s to 51’s on spread with a full build (mighty bow, spread etc. etc.) and the armor to get those skills can give you stamina surge 3 and constitution 5 and still get crazy damage jewels
Also fyi spread 2 skill isnt needed it dosent add enough damage for it to be useful
It hurts so much whenever you say F for pc players. Nice video though
Agitator is also a big dmg boost if you clutchclaw alot. After 2 clutchclaw attacks the monster gets enraged so you can basicly control if its up or not.
I have the Undertale shop theme as my ringtone and I thought someone was calling me
Remember this post in 3 month i am telling the future :P
Fortify is a must have in guiding lands, if you farm solo or all 4 players use it in a farming seassion the monsters are just melting. One thing that i missed is the perfect defence skill that gives u 15% DAMAGE Boost ok its only for shield weapons but worth to remember. One big thing 1 encountered in playing Iceborn u can still run 2 parts of old gear with better slots if u can max out the rest of your armour. The handcraft, free element and spareshot charms become meta and the acid glavens weapon tree i know ishwalda is at the moment OP if u agment in crit attack and custom crit u will get a 130 more raw weapon with the same max affinity (15) and handicraft is easy to slot in. Best deco so far airborn/handicraft !!!!
Cheers, good luck on the grind sir. Hyped for the new DLC release and that potential rusted kushala we see at the top of hoarfrost.
The new dlc? Rajang?
Bow mains, spread shot 2 isn’t worth it. From my testing, don’t really know the percentage, but I was I was only getting up to 3 more dmg per arrow. To expensive to fit too.
Currently running 4 piece Silver Rath and Garuga boots. Will work for all elements besides fire, I haven’t optimized it yet cause alpha pieces for Silver rath might be better.
Its a 5% increase from spread 1
Little late to the party but I also think that the bonus just applies to the raw part of the damage, not to the elemental damage which makes it even less viable for the current bow meta with its focus on elemental damage.
Looking forward to some builds from you. Your iceborn build you made for bearing the story worked wonders for me.
Quick question if iceborn is the 1st monster hunter game you have played is it good that I can last 50 minutes in a fight ?
Is it also good if I can solo most monsters on my own but occasionally need help?
I think I have 80 hour's in the game and am on the optional quest considering the story is finished.
Reason I ask is I am not good at technical fights so I have to brut force my may to victory.
Also my weapon of choice is a hammer if this helps.
Also from what I seen iceborn seems to have 125 or so optional quest.
You have to be somewhat tactical in fighting to have resources last for those longer fights. Especially using high commitment weapon like the hammer. The thing to improve is probably finding those damage windows so fighting does not last that long (pretty beginner too though).
@@InnocentiusLacrimosa Thank's for the reply and giving me feedback on what area's I could improve!
I was thinking I was bad at the game for some fights to take this long.
But it seem's from what you said I just need to improve on finding damage windows.
I have fortify in all my builds now that I have a lvl 4 deco that's fortitude/expert so useful
Probably the most helpful video I've seen about skills in icebourne so far.
Thanks for all your hard work!
I use fortify every time im going to guiding lands, it´s very usefull. And you can faint once in the camp (with a Safi-Jiva armour an dualblades) without the bounty decrease.
Focus can be a direct DPS boost on GS
With old school playstyle you can use a skill that boosts unsheathing attacks on GS for a good boost
Defensive skills like Guard, Guard Up and Evade Window are basically DPS boosts on Lance and Gunlance
I didn’t know artillery affects shelling too, I thought they were just for explosive barrels and stationary cannons
"Capcom may need to nerf Fortify..."
Shhhhh! They might hear you @thegameconomist. 😆
Not at all hating on the game play around 8:00 but you wiffed a couple hammer hits in a row: 💡idea: a new mantel that builds up damage as you wiff and resets buff on hit. Mantle expires on time limit, not number of hits. Would be great for players still learning monster animations, would still be more effective to land hits, but would be a great tool while learning. Could also be great for great sword sleep wakeup, as you only want to hit with last hit of true charge. (Realized while typing. )
"People will still use Drachen set, because you don't get hit, right?"
Hahahahahaha. Yeah, people abandoned that shit fast because monsters in Iceborne are much more inconsistent. Speedrunners get hit all the time. It's better to run with the extra defense than to give it up for a couple more points and make runs that much more tedious (1 hit is 1 death).
Desmond Brown nah, if drachen set had more slots and 4-deco slots, then speedrunners would use it...
How he said "that's NUTS-O man" is like
this is the most adorable man on youtube.
I'm coming here 4 years later but these almost one-take videos of you education and teaching are so wonderful and important, I hope you can forever look back and be proud of what you did for the world and for people trying to learn
Also you have a wounderful presentation style of speaking, I really feel like I'm in a seminar with the professor just going on and on uwu
Help me hunt 100 brachydios' with Dem damageing skills
I am old school- I don’t like mixed sets, but I can appreciate the change of direction over what we had
I don't know if anyone noticed this but he mentions mainly bowgun skills, and also puts crit eye and boost way lower than it should be, crit boost is what allows people to do 1300 on a monster when it's awake. Fortify + crit boost + attack up makes an insane difference
the list is crap.
I've been using airborne on my IG build, it's awesome now. Just threw one on my long sword build big helm splitters. It's really good now
xwDUSTwx airborne works with longsword spirit helm breaker now?
@@Syahburei I am sorry, I just went back and tested it. I assumed it did but it sadly does nothing. Ouch I'm disappointed. Makes me question its effectiveness on the insect glaive. I'll test later but im guessing jumping attacks and aerial attacks aren't considered the same thing. If so screw this decoration.
Airborne only activates on attacks that you manually jump like off a ledge and sadly ig vault attacks do not count as a jump attack
I still think relying on Fortify for anything other than speedrunning (which requires ultimate optimization of everything) is dumb. Do keep in mind that when you choose to kill yourself 2 times you get penalized for each faint. For me, Fortify is a just in case skill and only gets used when I have nothing else left to slot in.
Fortify can drop on duel decos. I have a fortify/attack deco took it for the attack it's a nice skill to have in the bag, same with airborne and sasciated both with attack also.
@@cody180sx Yeah it's a nice just in case skill for if you DO faint unintentionally but unless you're just going for fast times and not rewards killing yourself twice intentionally is just stright up stupid and counter-productive as far as rewards go. Not only that but then what if you *DO* faint that 3rd time after intentionally activating it? You might have significantly higher defense and attack after dying twice but you're by no means invincible. Personally, I would much rather have my 2 continues to fall back on incase I make a huge mistake rather than burn those 2 continues to get higher stats and then make an actual mistake and die due to being stunlocked or some other bullshit.
@@Ratchetpower2 I only really go all in on it for Guiding Lands, there is a new meal buff that's like Felyne Insurance it requires 6 of the red drinks from Iceborne so you can get it everytime it's called Felyne Safeguard
@@cody180sx I saw that skill, but even then I personally wouldn't be wasting a skill like that since I would have spent a meal voucher to get it. Everyone plays the game their own way, I just think it's dumb to kill yourself for extra stats. I can understand in the Guiding Lands since technically there's no faint limit but you still get reduced rewards for dying.
@@Ratchetpower2 The rewards reset after each fight if you claim them from the handler, so you won't be penalized if you do it before you start fighting a monster, also play the SreamWorks I have a stupid amount of meal vouchers after doing that for awhile(over 100 of the high end vouchers).
I'm not a big fan of fortify but I got a Fortitude/Handicraft jewel so it's basically in all my melee sets
With the new canteen recipes you can faint one extra time every fight, making fortify even better
I want to use tigrex ability to get that 75 percent of free meal to stack it an fourths time.
Draw it out, and you get 5 faints.
Getting the Monster Dead: World 10/10 would get the monster dead again
imagine if fortify had differents levels
Fortify Secret. Lvl 3. Imagine that. I think it would be huge meta
they probably made the true element crit boost thingy since blast damage is better than elemental damage in iceborne. That way it would still give people a reason to use elemental weapons.
I just want to say THANK YOU! (genuinely) for not putting the ever so overrated Agitator on this list. I hate when I see people using that.
I have over 1700 hrs in MHW, but for some reason never took fortify too seriously. About a month or so ago, I decided to give it a shot and became a believer. Now, with iceborn and the increased armor defense values, fortify is huge. IOW, I agree with the value you place in that skill.
Fortify is even easier to just slot in with the combo decos now too. It's paired with alot of various skills that you're already building for so why not?
You’ve recommended Fortify so many times and I never used it because I try not to cart and rarely ever did in the base game. Made it through all of IB’s story with nary a cart, got to Shara and mission failed. Came back in with new build and Fortify, cleared it in 20 minutes. Great skill for fights that block your progress. BUT, no mention of Agitator? It’s become very important and in some cases meta in IB
Love the vid and I agree with most of your suggestions except one. Handicraft.
I know you probably weren’t aware that your figures were off at the time for white > purple sharpness multipliers, however I don’t think the increase in sharpness between these two should be as high of a priority as you make out.
By all means handicraft has its place, but I’d be comfortable with a sizeable amount of white sharpness with other offensive skills slotted before thinking about extra sharpness.
Critical Boost I can agree with to some extent, but in the case of Critical Element/Status I think you should specify that these depend on the monster in select cases.
Master's Touch would be better if the MR Kaiser set wasn't so damn restrictive, as if you want the most optimal set you almost must use a Blast based weapon... that isn't always bad, but it leads to many Master's Touch sets being extremely similar and honestly... not particularly interesting.
Critical Skills... I like how you conveniently missed Latent Power, Agitator, and to an extent Safi's Set Skill. I'll agree Critical Eye, Weakness Exploit and Maximum might can be more consistently useful, but 2 of the 3 were hit with rather substantial quality of life nerfs of which only one gets a secret to compensate.
Latent Power provides 2 high level skills under specific conditions which can be easily achieved without it's secret, Agitator provides the same under a very consistent condition (though better with secret), and Safi's skill is downright busted at times and chains excellently with Latent Power due to the self damage being able to activate it regularly.
Handicraft... I'm aware you're talking about the damage modifier for sharpness, but I feel this depends entirely on the weapon itself. So I dont feel it deserves to be higher than Crit in this case.
Awakening Skill (Free Element)... No Comment, cant knock on this one as it is a skill you'll want on many weapons. especially guns. Elementless though... I dont see value in it after the nerf. Most elemental weapons will outdamage an elementless weapon in Iceborne, though there are exceptions.
Artillery... God send on Gunlance, but I feel it is a mixed bag on other weapons, it is great more often than not but feels inconsistent at times. Focus... cant knock it either. Just a good skill all around the board, but I dont really see it do anything on HBG for myself personally.
Shot Variation skills. I cant run them half the time so wont comment.
Mighty Bow/Spare Shot... Agreed. Though I do not believe the True Razor Sharp/Spare Shot ups the percentage despite people telling me otherwise.
I feel Airborne should depend on the weapon, at least when we talk availability and consistency. Most weapons can only Aerial attack off ledges after all.
Fortify... I disagree, it is powerful I will grant. However... if put beside a crit set it will be severely outdamaged if it was alone. Though... I suppose that's more of a supporting sentence, as a set beats it, but no 1 skill will.
This was a breakdown based on my experience, but I am most definitely wrong just due to it being based on one point of view.
If you calculate the bonus damage you would get with different affinities and Crit Boost levels you see that you should invest in Crit Boost quite early:
If you have affinity 30% or higher -> Go for Crit Boost Level 1 (Crit Damage 130%)
If you have affinity 35% or higher -> Go for Crit Boost Level 2 (Crit Damage 135%)
If you have affinity 40% or higher -> Go for Crit Boost Level 3 (Crit Damage 140%)
Can someone verify if my calcluations are correct, that would mean that Crit Boost is way more important than I thought
Fritz Peter Crit damage is +25%. Each level of Crit Boost give you an additional. Max effective level are 3 so an additional 15%=40
I love Iceborne I’m just not a big fan of guiding lands not cause it isn’t fun but because I’ve had such a hard time finding people to play with or play jump into my guiding lands game. There is rarely ever any SOSs for guiding lands which really sucks. I’ve gotten lucky here and there but I don’t understand why investigations and anything else I do doesn’t have a problem playing with people just the guiding lands does for some reason. There has to be people playing it I just can’t seem to find them. Lol. Hopefully the MH dev will do something to fix or help out those who play with random people. Soloing the guiding lands get boring pretty fast and fighting tempered monsters and tempered elder dragons is a pain solo. The fight become so long especially against tempered elder dragons.
8:00 That stats are from old games, in world purple only gives 1.39 multiplier, not 1.45
Just watched this video. Got into MHW not too long ago. Got to the Fortify segment and got to thinking. "huh I wonder if that boost is +20% at level two or a two stack of 10%" For those wondering two 10% boosts > one 20%. Either way its a massive boost and Fortify is a skill I'll be running from now on.
Fortify is something I never use as a solo player because I find getting carted and having reduced rewards intolerable
Sarge Its great on expeditions and Guiding Lands
Sorry I've used a few of these skills extensively since the release so I'm putting in input.
Ailments are very strong in G rank. Blast and poison now deal double the damage paralysis lands more often and same as sleep . I can keep a monster 80% of the time poisoned over 15 to 20 minute hunts. With rathian gunlance.
For max might it's because you probably havent ran rank 5. On most weapons you can keep up 50% affinity plus the other effect from rank 5 max might.
Artillary rank 5 allows normal gunlance to deal crazy amounts of damage from the new slinger ability. Also your able to wyverns fire almost every 15 seconds.
Why does no one ever talked about partbreaker or stamer theft?
because those don't directly increase damage.
I dont know if its just me but i prefer boosting a skill like weakness exploid up instead of using handicraft for purple sharpness, i think all in all it is more damage at the end, but white is always worth i think
A spoiler warning would have been nice, hadn't seen the monster and area featured in the first few seconds of the video :(
Agreed. Don’t worry there are a lot you haven’t seen yet. Happy hunting
You haven't seen nergigante yet?
What about the offensive guard skill? It gives you a 15% increase to damage right? Or is it to particular to charge blade that can guard point?
Love the music
Have you liaised with Jinx and Tuna - The Math Guys?
I would have put “Capacity boost” in the same tier as bow charge instead of spare shot as it does the same thing to GL and CB as it does to bow IMO
I think you missed clusters even though they are now irrelevant, for artillery
TheBeamXD * They’re not all that irrelevant. You can use them as supplemental like Wyvern Ammo.
TheBeamXD * there’s a 4:18 run on velkhana with clusters and stickies. They’re not dead still lol
Artillery don’t affect cluster.
True Crit Element / True Crit Status from *Spoilers* Sets make it so that your Element / Status are actually affected by Critical Hits from what I read. Definitely gonna go for that as a DB main.
I got lucky enough to get an Attack/Fortify gem 4 early on in Iceborne. Haven't taken it off my sets yet. It's golden for a player of my skill level.
I think its golden for anyone at any skill level :P
Silly question. The armour you are wearing in this video, is a layered one or not? And if yes, how do i get it? Ive been looking for it long time now but i have no idea how to get it :)
Its the layered armor for getting the deluxe edition
I was on your discord server. Had some guy trolling me about how Gunlance was supposedly objectively bad.
I dont get why people try to up themselves to one another
To each their own as they say
I was a bowgun user and turned into a LS user in Freedom Unite and learned Gunlancing in MH3G and haven't changed my main ever since then
Altho, I used Charge Axe in Gen and Gen Ult for fun ans change but I'm back to GL in MHW
Max Might does not deactivate the moment you use stamina. It stays active a few seconds after using stamina.
What do you think of "Coalescence"(L3) attack +18 element atack +90 status +15%
This video is full of misinformation!!
Let’s start with some numbers: The modifier for purple sharpness is 1,39 NOT 1,45 as shown in the video.
Spread Shots is a weaker skill then Pierce and/or Normal Shots as it’s levels increase the damage output by 10%/15% instead of 10%/20% like the other two skills. This was worth a mention IMO.
Next up is his flawed reasoning: So Critical Boost is only worth it at about 60% Affinity? Are you mad?! Affinity and Critical Boost are the biggest increases in DPS the game has to offer. During the last two segments he goes on and on about two super niche skills offering a percentage based increase but this also applies to Critical Boost. Just to give you a example CB3 combined with 25% Affinity is equally strong as dying a single time with Fortify on i.e. a 10% increase in damage output.
These things are just the tip of the iceberg. Please do not follow this guys advice and do not spread this video any further than it has. Looking at the like to dislike ratio the video has already done to much harm.
TL;DR: When building for damage build for Weakness Exploit 3, Critical Boost 3 and Critical Eye 7 and when you’re looking for accurate information regarding the game consult the wiki or a channel dedicated to Monster Hunter.
The Fortify skill is even better if you get a level 4 deco with another useful skill. I have one with attack etc. So I use that one if I don't have anything risr that spplies to my build on a level 4 slot since I am really in the expansion.
The thing is that the new MR armor is so skill efficient, and with level 4 decos that can for example 2 stack wex speedrunners would be handicapping themselves for using drachen. Also since charms get more levels now drachen has even less use. And since masters touch is a 3 piece bonus in MR you can still fit another set bonus if you so choose. Regular crit element on bow for example. TLDR drachen isn't good anymore.
It's better than any armor set currently man. 1 extra skill on a charm is trash. And I've already seen the full lvl 4 deco tree. Surprise. There are no hard offensive decos, if you dont know what that is it gives you 3 points for a skill, all of the duals are 1 offense 1 defense, and the decos that give 2 points for a skill are not present for every offensive skill. I've made a set very close to drachen, attack boost 4, crit eye 7, crit boost 3, weakness exploit 3, masters touch, and then theres a few unwanted skills like heat guard, and latent power. Theres also fortify. But the drachen set is still better.
The problem with crit element 2 is its attached to trash. The only good teostra pieces are head, chest, arms. And theres still unwanted skills. Velkhana only has coalesence. I dont think it's on the waist and legs. And velkhana also has trash slots.
Just an FYI you forgot Attack Boost, Agitator and Coalescence since they are also offensive boost skills and are pretty good as attack 4 gives you an extra 5% in crit, Agitator+5 gives the player more attack and a 10% in affinity and finally Coalescence which gives a boost in elemental or status and attack when healed from either status aliment or elemental Blight
Attack boost is useless and overrated
@@Rob.N. Due to the Raging Brachy update, Attack boost is apparently needed but if you dont use it thats fine since Agitator+7 will take its place
@@Guran.M Yeah. I was doing math in my head about attack boost and it's benefits and it just doesn't add up.
@@Rob.N. Ahh, Okie dokie then
Offensive Gaurd and I get alone pretty good but I think I noticed a problem.
It doesn't work on Gunlance shells.
No matter. I've got a lance for basically every occasion and a sword and shield for more occasions so I can just block and stab. Works great on Marathon Runner and playing lance so you can keep using your gaurd counter and power guard to get a hefty hit in very fast.
That makes me wonder too why it doesn't work on a perfect block when shelling
@@clebbsy
Maybe if we make a stink of some kind then Capcom will let us combine Artillery and Offensive Gaurd for maximum damage?
I calling it now: Fortify.
Edit: I called it!
Laughs in airborn/attack and fortify/attack decorations. I was able to jem them in manly because I wanted the attk and they were great secondary skills same with a sasciated/attk deco I got too.
True razor sharp spare shot is a good replacement if you dont have teostra master rank armor yet
If you’re talking percentage increases, then latent power secret is broken
As much as i hate the grinding lands, fortify is busted in there, lasts 1 hour after proc, and as long as you arent in combat with a large monster yet there is no penalty for carting
At 10:41 you misspelled weapons as wepaons
Any gunners messed around to see if there's a difference between the Nargacuga Essence and Spare shot charm? The set bonus says its "true" razor sharp/spare shot. Does it just affect the razor sharp or spare shot as well? From experience they seem about the same. Both have times when you shot you 3 round clip and no procs and the next clip it procs 4-5 times in a row.
Fortify in expeditions with 4 people is just crazy
I run coalescence level three, elemental acceleration, elemental crit boost, and mushroomancer lv3 (mushroom for the long last buffs) and let me tell you these three stacked together fucking shred for bow/duel blades. Still working on the build though cause hella gem slots
Attack 7
Critical Eye 7
Critical Boost 3
Weakness Exploit 3
Resentment 3
Sharpness 3
Protective Polish
Fortify
I kill stuff pretty fast
For those who need to get the head parts for the end boss weapons, just go medic and join a sos with hammers or greatswords
Just build the kadachi HBG and wreck its face with pierce, its pretty good.
What armor/layered armor r u using in the ruiner nergi clip?
Thinking of using latent power 7 I hear it triggers very fast just gotta get that skymerald and il give it a go!
Merefailninja dude same! Thinking that itll make bows crazy
The question is whether the dual blades’ Heavenly Blade Dance counts as a jump attack or mounting attack.
Can someone please tell me what song is playing in the background? And where is it from? I've been trying figure it out and I never get an answer🙏😂
I wanna know as well. C'mon ppl
It's called Undertale Shop
@@shadymilkman443 thanks mate. Now I kinda wanna play Undertale to see what other awesome tracks it has.
What song is playing in the very beginning of the video? It’s really nice! Also, I love the Contents of this video. It’s giving me a good direction on where I should go with my builds! Thank you!
This may be a month late, but it is from the Undertale Soundtrack. The song is called “Shop” by Toby Fox. I highly suggest both the game and the soundtrack. :)
Does airborne powers up the jump roll for hammers?
It does, hammer main and rocking airborne
@@stephan7379 cool how about the claw weapon attack?
No idea tbh, but I don't think it will apply to it since it's not a jump attack.
The problem with fortify is fainting costs you loot...
ah yes my favorite, Jump Master + Hammer + Ledge the holy combo
Which part of this video is 1080p? The overlays?
Does airborne effect the IG in all aerial attacks or just the initial launch?
Elementless was nerfed because 10% on endgame master rank weapons would be too good.
5% is still good
Ander Yanguas C I didn’t say it wasn’t
I have save data from mhw game pass, will that still work for iceborne? I really need to know.
You still didn't see agitator and heroics I think... heroics secret +40% damage increased when you are 35% hp or lower.. heroics is for those players that want to finish a battle within 3 minutes
Fortify on repel behemoth special assignment quest is the strongest skill
Does the sliding hammer count as airborn damage?
question would True crit element from 4 silver rath parts stack with crit element from my kjarr weapon?
Kjarr is shit now anyway
Good video Gc very informative!
Thanks man and thanks for playing with me live
@@TheGameconomist my pleasure you're an awesome Hunter.
Nice tips. Thanks.
Great informative vid. But whats that music at the beginning?
when is Switch Axe Zero Sum gonna be considered Explosive damage? come on artillery skills + SA build!!!! i wanna splash in the monsters mouth for max deeps!!!! >_
Fortify in guiding lands is stupid OP.
Edit: And it's great