Orc Camp | Speed Level Design | Environment Design | Unity | HDRP

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  • Опубліковано 4 січ 2025

КОМЕНТАРІ • 15

  • @runnair
    @runnair 7 місяців тому

    Very good! That reminds me of Heroes III- Stronghold castle Have you done any bencmark here? How is the performance? Is it possible to earn 144 FPS with correct occlusion culling and grouped objects?

    • @SetaLevelDesign
      @SetaLevelDesign  7 місяців тому +1

      Thx:) The Castle Valley models are really well optimized, with practically no optimization I had around 130 FPS here. So with it I think that around 144 FPS will be achieved without any problems:)

  • @tannos2023
    @tannos2023 Рік тому +1

    Great work. Thanks for sharing❤

    • @SetaLevelDesign
      @SetaLevelDesign  Рік тому +1

      Thanks:) This scene took me definitely more time compared to other videos:)

    • @tannos2023
      @tannos2023 Рік тому

      @@SetaLevelDesign Worth it. The final result is beautiful, almost lifelike. Over Orc camp, It reminds me for a western movie.

  • @rathodjames3
    @rathodjames3 Рік тому

    ♥️♥️ nicely done, keep going

  • @overlord--
    @overlord-- Рік тому +1

    AMAZING!! ❤

  • @korystanley567
    @korystanley567 Рік тому

    Great job

  • @maxkmh
    @maxkmh Рік тому

    Nice video

  • @Hazen_Muhammad
    @Hazen_Muhammad Рік тому

    How can we optimize this scene? Can we bake it? But we can't bake the terrain's lighting.

    • @SetaLevelDesign
      @SetaLevelDesign  Рік тому +2

      This scene doesn't require a lot of optimisation, maybe occlusion culling, but even without it on my 1060 it's around 140-130 fps. After all, the models are well optimized, there are practically no other sources of light except the sun, and there is little vegetation either (the scene, depending on the viewing angle, has about 3.5 - 4.5M tris and 700-1200 batches)