Very good! That reminds me of Heroes III- Stronghold castle Have you done any bencmark here? How is the performance? Is it possible to earn 144 FPS with correct occlusion culling and grouped objects?
Thx:) The Castle Valley models are really well optimized, with practically no optimization I had around 130 FPS here. So with it I think that around 144 FPS will be achieved without any problems:)
This scene doesn't require a lot of optimisation, maybe occlusion culling, but even without it on my 1060 it's around 140-130 fps. After all, the models are well optimized, there are practically no other sources of light except the sun, and there is little vegetation either (the scene, depending on the viewing angle, has about 3.5 - 4.5M tris and 700-1200 batches)
Very good! That reminds me of Heroes III- Stronghold castle Have you done any bencmark here? How is the performance? Is it possible to earn 144 FPS with correct occlusion culling and grouped objects?
Thx:) The Castle Valley models are really well optimized, with practically no optimization I had around 130 FPS here. So with it I think that around 144 FPS will be achieved without any problems:)
Great work. Thanks for sharing❤
Thanks:) This scene took me definitely more time compared to other videos:)
@@SetaLevelDesign Worth it. The final result is beautiful, almost lifelike. Over Orc camp, It reminds me for a western movie.
♥️♥️ nicely done, keep going
Thx:)
AMAZING!! ❤
Thanks:)
Great job
Thx:)
Nice video
Thx:)
How can we optimize this scene? Can we bake it? But we can't bake the terrain's lighting.
This scene doesn't require a lot of optimisation, maybe occlusion culling, but even without it on my 1060 it's around 140-130 fps. After all, the models are well optimized, there are practically no other sources of light except the sun, and there is little vegetation either (the scene, depending on the viewing angle, has about 3.5 - 4.5M tris and 700-1200 batches)