Ideas for a Buff to Recycle: A - Reduce Mana Cost from 6 to 5 (This means that it can be casted on lower cost minion without as much of a loss of Tempo. It also means that you can play more cards on the turn Recycle was used). B - The Recycled minion is instead placed at the bottom of the opponents deck. (This basically invalidates the minion until the extreme lategame just before Fatigue hits. It also would get rid of those awkward moments where you Recycle a minion only for them to draw it next turn and then play it, effectively doing nothing). C - Allow it to be cast on Ally minions as well (you may think that's useless, but the more uses a card has the more situations in can thrive in and thus, the better it becomes). Recycle in my opinion, can shine. While these moments are rare, the best time to use it seems to be against extremely high costing minions, especially if they have Deathrattle (aka The Thaddius Duo, Sylvannas, Sneeds). Its main issue however is how expensive it is combined with it's lack of dependability. All Hard Removal spells other than this one GUARANTEES that the original minion is gone. Let's compare all of them real quick. Hex: 3 Mana - Leaves a 0/1 Taunt (The "residue" as I'll call it can be problematic as wasting an attack to kill it can cause problems, this is why it's so cheap) Polymorph: 4 Mana - Leaves 1/1 Sheep (A 1/1 can be ignored and even dealt with by the Mage's Hero Power) Assassinate: 5 Mana - Completely Removes the Minion (No residue but is expensive and Deathrattles still activate) Recycle: 6 Mana - Completely Removes the Minion, Places back in deck (No residue, ignores Deathrattle, however there is no guarantee that you won't have to deal with it again. Worst case scenario is that it comes back next turn. Best case is that it's at the bottom of the opponents deck). It's the uncertainty factor that comes with Recycle that makes it so bad. Why invest in such an expensive card when it may not even deliver?
Would be op if the opponent has 5+ cards in his deck, warriors would get rekt if his ragnaros or gromish ends up not being playable before 5 turns, so I don't agree with your point. Recycle is an expensive sap, I guess its cost should be reduced to 4. However if it removed the card into the bottom half of the opponent's deck, ok I guess, but then it should cost 5.
I'd say reduce it to 4 mana, double the price of sap and less than assassinate, cause in now way should you have to pay more mana to put a card back in your opponents deck, than just plain removing it.
EksNiHil0 The "would be OP since now Grommash is at the bottom of your deck" doesn't seem to hold much weight. I mean that Rogue over there just Assassinated your Grommash for 5 mana, now you won't see him ever.
You highly underestimate the effectiveness of denying your opponent a draw, if recycle would always place the card on your opponents deck it would be like zap + your opponent does not draw the next turn, which is an outstanding tempo play, even more so, when you are ahead. Admitted, the card would be useless, when you are behind, but as is the card IS useless when you are behind, so that this card could be made to the ultimate "win more" card for druid, which can also be played, while being even, without much loss of value.
Hex - 3 mana Pollymorph - 4 mana Assassinate - 5 mana Recycle - 6 mana?? LOOOL I really would like to know what blizzard was thinking when they made this card a six drop.
recycle made it into a legendary deck- who placed 9th at the end of a season a few seasons back... link below www.reddit.com/r/hearthstone/comments/2phxor/top_10_legend_na_posting_a_decklist_for_you_ama/ the point is it doesn't trigger death rattles or leave a taunt/1/1 beast behind... it is very rare but recycle is sometimes better than the others, very circumstantially but druid lacks removal and as a 1 of this can "work" I guess
So an actively better Assassinate? It should be 5 mana because the upside to assassinate is stop death rattle, the downside is it is not permanent and no other change.
Recycle (5) : Shuffle a minion into your deck and it costs (2?3?4?...) more. Still a removal but a bit less OP and it would mean that not always you would be able to re-use that card.
That sounds like the old mind control for (8) and every priest had 2 of those the way u want to change it, the card would be completely OP against any control deck for any less than (8) - less good than MC, but make the control warrior cry when u 'take' his rag, making his card into one more threat for him to deal with at a later time + really good for a fatigue style druid
Cool possibilities (Without reducing mana cost)... 1.) Remove "opponent's" from the card text. 2.) Recycle the minion into the Druid's deck instead. 3.) Recycle the "Recycle" card as well. 4.) Also summon a Recycler. The Recycler is a 0/2 minion with text that reads "At the beginning of your turn, destroy this card and Recycle a random card from your opponent's hand." 5.) Increase the mana cost of the recycled card by 2.
Recycle - 4 Mana ~Shuffle a card into your opponents deck and make it cost 2 more when drawn. Or ~ Return a friendly minion back to your hand and make it cost 2 less. Druid relies on utility, and this setup would allow the utility of a Freezing Trap or a Brewmaster, but with it's cost of 4 mana and to make it viable in the current meta it would need to reduce the cost of the card or something similar to that effect since you won't gain a board presence as per a Brewmaster, plus as the case with removal; freezing trap being a 2 mana drop that triggers on attack to any enemy character, it should cause that card to cost 2 more and be sent to the deck (regardless of shuffle).
I used this card at the start of GvG. Although it can be satisfying to remove a problematic minion (works kinda like Silence + Assassinate), I have to agree it's really tricky to use this card and I had to cut it from my decks. The card is best used when you are ahead (against Taunt or Sylvanas, per example) to push damage in. If "Tempo Druid" ever becomes a thing this card might be more useful. Right now, with the meta so fast you'll rarely have time to use this without falling behind. It's a cool card but unfortunately quite complex to play right.
Another good senario: You're in the process of getting a good hand for that awesome synergy win. However, your opponent lays out a minion that would totally destroy what you've been preparing for. So you play Recycle to force it back into your opponents hand, thus giving you the time to play out your awesome win. Also, knowing that your opponent may have a particular card because you recycled it, could possibly allow you time to prepare for that card when it comes back out.
since sap returns to hand, it should be between 3-5 mana. I agree that at 3 mana it will just be put into every control deck, so 4 to 5 mana is more appropriate. at 5 mana it will only be used in a time with big death rattle decks or giant decks etc, so perhaps 4 mana is appropriate for it
Seems like recycle's effect is somewhere between a sap and an assassinate in most cases. Granted those are both rogue cards so the comparison isn't perfect but it still makes sense. Sap (2) Assassinate (5)....Recycle (4) seems like the perfect fit
In Magic the Gathering, effects that shuffle a card into the opponent's library are very powerful because if a card is destroyed in MtG, it doesn't cease to exist like in Hearthstone, but instead goes to the graveyard, and there is tons of things that interact with the graveyard. In fact, quite often you would rather have a card in your graveyard than in your hand. So getting rid of a card in a way that doesn't put it in the graveyard is powerful. In Hearthstone, you don't have that advantage. The only advantage to destroying is that it neutralizes Death Rattle, and compared to Assassinate, that benefit doesn't seem worth 1 extra mana AND the additional disadvantage of the minion possibly returning right again. If the card cost 5, it'd be fine.
1 - Ice lance 2 - Sap 3 - Hex 4 - Polymorph 5 - Assassinate 6 - Recycle Recycle should be something between 2 and 3 mana? Or just recycle the whole board!
I think it could be changed so that the recycled minion gets put in YOUR deck instead, this would make it like a mini mindcontrol, maybe up the mana cost with this change.
Another 6 mana removal card is the warlock's Siphon Soul which actually destroys the minion and heals you and I think that's better in any case except if the minion has a Deathrattle you don't want to be triggered. I think Recycle would see play if it cost like 3-4 mana which isn't that crazy considering the rogue card Sap which does the same thing except it sends the card to the hand instead of the deck. So just make it 4 mana and you'll have it being useable
Maybe like an all-in stall deck? Go all-in on savage roar combo, shade or minibot or some other dangerous minion/buffs and you just use recycle, naturalize and any other removal lol.
Or change the card to "place the minion on top of the enemy deck" so they draw it right away or like "when the card is drawn again play it immediately" using the required mana lol, that'd be interesting imo
i got to ask this i dont play HS but i do like watching other people play it , should they increase the deck size to 40 cards from 30 , is it a good idea or bad one?
don't wantto Sadly, but it gives more variety for cards that are good but not good enough to make it into the 30. For example, Recycle, but, that's just my opinion.
6 mana is pretty fair for putting the minion not in the enemy's hand, but back in his deck. That is, in a good number of situations, another way of saying make that legendary disappear for a long time.
The problem with recycle is that it doesn't really deal with any of the big threats right now and as a druid its hard to play something on the same turn as this removal except a 4 drop on turn 10. Even if you have board presence, you'd rather just run some FON combos and other good cards over this one.
The best way to 'fix' recycle while fitting the theme of the card should be; "Shuffle an enemy minion into your opponents deck, return this card to your deck"
How about 4 mana, but return a minion to it's deck. That way it opens up the possibility to use it for your own creatures, whether to save a minion from Doomsayer or something.
recycle hard counters death wing and any demon with a drawback, it can also be comboed with a draw card to increase the enemies mill amount or limit his options
I think if the card was 4 mana it would be very good. Right now it's a better sap effect for triple the cost. It's somewhat worse then assassinate because the minion isn't removed permanently. 4 mana makes it comparable to polymorph in value. It leaves nothing for the opponent on the board, but they can get it back later on. Would make it playable.
Isn't it kind of worse than every other removal spell, like Siphon Soul, Hex and Sheep? Even humility seems better. Correct me if I'm wrong, but I don't think it wouldn't see much play even if it was shuffling an enemy minion in to your own deck.
dear kripp, pls remember how to make a typical "how good is x" video step 1: give already known facts about card x and add nothing interesting or new to them step 2: talk about how you think the card should be used and say you have a match showing its true potential to fake your rhetorical abillities step 3: show a match in which card x appears and did not have an significantly bigger impact than any other card played during that match in love, kripp
Most of the time, getting shuffled back in is just as good as killing it. The times where it ends up getting shuffled back to the top or where the game goes on long enough to matter will be rare. Granted when it does happen its worse against things with battlecry than assassinate or siphon soul.
the problem with recycle is that it doesnt really do anything. you have to think of your deck as all 30 cards. recycle doesnt kill anything or deal damage so it just does nothing in the long run
***** assassinating deathwings is better, since after your opponent plays deathwing he'll be topdecking anyway and won't have any cards in his hands for deathwing to destroy
i would play recycle for 4 mana. or 5 mana with a small buff. Like. Recycle a minion back into the deck, when the card is drawn, deal 5 damage to the enemy hero
Would It be a good idea to disenchant my golden recycle? I need dust for legendaries n shit so... also the same thing for my 2 unused gorehowls and 2 coghammers
Think Recycle would be a lot better if it read thusly: "Remove an enemy minion from the board and place it at the bottom of their deck." That way the minion you want to recycle won't come up again until he/she is basically out of cards. Then again, it wouldn't really make a whole lot of sense with the name and all. But, whatever.
Hex: leaves you with a 0/1 taunt to deal with Polymorph : Leaves a 1/1 beast to deal with Assassinate : If they have a deathrattle, it will be activated Recycle: Gone completely for now. it still sucks obviously.
I think what would make recycle worth the cost of 6 mana would be to shuffle an opponent's minion into YOUR deck. Now that would be an interesting card, and not that broken as cards like mind vision and thoughtsteal essentially takes cards from an opponent for you to play.
recycle can be used to block your opponent in the (very late) game, you need a fireball/pyro out of your last 3 cards, guess what, take this creature into your deck you can also remove a taunt from the board, and deathrattles don't trigger
People... You can't just compare Recycle to cards like Sap and conclude "Sap is better than recycle, therefor recycle is bad" Druid DOESNT have sap... if they did savage roar would be even sexier than it already is xD Point being, each class has to make due with what they have. That includes worse versions of different class specific cards. But ya... 6 mana is a bit much, 5 would be fair, and you could play it with one of the many strong 5 drops druid has.
Nozdormu has won me some games when my opponent spends to long reading what the card does so that he's runs out of time, doesn't mean Nozdormu is good though, I'm sure Corruption or Eye for an Eye has won a few games for people.
Personally I think it would be quite good if they made it 4 mana and made it's effect "add an enemy minion into your hand and then discard a random card".
The real problem with Recycle? It's job is to immediately remove an enemy minion from the board. Now, there is this card I compare it to, it's called Assassinate. WHY ON EARTH would I pay +1 mana for the privilege of possibly seeing the removed card later on in the game? 5 mana would make it playable, 4 mana would make it very good. But 6? I rest my case.
I don't think they should buff recycle. The point to me is to highlight Druids bad removal by having its only okay removal be either high costed or major drawbacks (star fire, star fall, recycle, naturalize)
Here's another way to buff it: Shuffle this card into your own deck. That way, you get a chance to draw the legendary you just sapped. As it is now, it's just a sheep that costs 2 more.
If the game is going to go to fatigue all recycle does is cost you 1 card for 0 of their cards. All this card can do is maybe protect your 5-drop the next turn if you played your 5-drop on an empty board and their response was a 5-6drop creature.
I think if this card was 4 and put the card on top of the deck instead it would be viable, unfortunately it's way too expensive and the decks are too small for its effect to feel powerful. This type of effect is powerful in MTG because the decks are twice as big and sometimes only 1 or 2 copies of a card get played and they're less likely to be found again.
I come from a future meta that has a 6 mana priest spell that says "Shuffle a minion into YOUR deck"
Uygar Kılıç I come from the future to tell you that card has gone to the wild land of BB
Ideas for a Buff to Recycle:
A - Reduce Mana Cost from 6 to 5 (This means that it can be casted on lower cost minion without as much of a loss of Tempo. It also means that you can play more cards on the turn Recycle was used).
B - The Recycled minion is instead placed at the bottom of the opponents deck. (This basically invalidates the minion until the extreme lategame just before Fatigue hits. It also would get rid of those awkward moments where you Recycle a minion only for them to draw it next turn and then play it, effectively doing nothing).
C - Allow it to be cast on Ally minions as well (you may think that's useless, but the more uses a card has the more situations in can thrive in and thus, the better it becomes).
Recycle in my opinion, can shine. While these moments are rare, the best time to use it seems to be against extremely high costing minions, especially if they have Deathrattle (aka The Thaddius Duo, Sylvannas, Sneeds). Its main issue however is how expensive it is combined with it's lack of dependability. All Hard Removal spells other than this one GUARANTEES that the original minion is gone. Let's compare all of them real quick.
Hex: 3 Mana - Leaves a 0/1 Taunt (The "residue" as I'll call it can be problematic as wasting an attack to kill it can cause problems, this is why it's so cheap)
Polymorph: 4 Mana - Leaves 1/1 Sheep (A 1/1 can be ignored and even dealt with by the Mage's Hero Power)
Assassinate: 5 Mana - Completely Removes the Minion (No residue but is expensive and Deathrattles still activate)
Recycle: 6 Mana - Completely Removes the Minion, Places back in deck (No residue, ignores Deathrattle, however there is no guarantee that you won't have to deal with it again. Worst case scenario is that it comes back next turn. Best case is that it's at the bottom of the opponents deck).
It's the uncertainty factor that comes with Recycle that makes it so bad. Why invest in such an expensive card when it may not even deliver?
***** I'm not saying to have all of those Buffs. I'm saying you can take 1, or 2 or all 3. Just food for thought on how the card can be made better.
Would be op if the opponent has 5+ cards in his deck, warriors would get rekt if his ragnaros or gromish ends up not being playable before 5 turns, so I don't agree with your point. Recycle is an expensive sap, I guess its cost should be reduced to 4. However if it removed the card into the bottom half of the opponent's deck, ok I guess, but then it should cost 5.
I'd say reduce it to 4 mana, double the price of sap and less than assassinate, cause in now way should you have to pay more mana to put a card back in your opponents deck, than just plain removing it.
EksNiHil0 The "would be OP since now Grommash is at the bottom of your deck" doesn't seem to hold much weight. I mean that Rogue over there just Assassinated your Grommash for 5 mana, now you won't see him ever.
You highly underestimate the effectiveness of denying your opponent a draw, if recycle would always place the card on your opponents deck it would be like zap + your opponent does not draw the next turn, which is an outstanding tempo play, even more so, when you are ahead. Admitted, the card would be useless, when you are behind, but as is the card IS useless when you are behind, so that this card could be made to the ultimate "win more" card for druid, which can also be played, while being even, without much loss of value.
Hex - 3 mana
Pollymorph - 4 mana
Assassinate - 5 mana
Recycle - 6 mana?? LOOOL
I really would like to know what blizzard was thinking when they made this card a six drop.
Ophiussa It was to counter wisp and magma rager. Blizzurd r smert.
recycle made it into a legendary deck- who placed 9th at the end of a season a few seasons back... link below
www.reddit.com/r/hearthstone/comments/2phxor/top_10_legend_na_posting_a_decklist_for_you_ama/
the point is it doesn't trigger death rattles or leave a taunt/1/1 beast behind... it is very rare but recycle is sometimes better than the others, very circumstantially but druid lacks removal and as a 1 of this can "work" I guess
Brett Goudy .sap does all that and better since the guy can top deck the card you recycled anyway.
Brett Goudy have i have a deck that hit legendary that cointains whisp! whisp must be super good now. oh ye my deck is mech mage with 1 whisp in it
What about upping Recycle to 7 or 8 and making it bounce the target and adjecent cards? Pretty strong removal, then.
Recycle (6) : Shuffle an enemy minion into your opponent's deck
Change it too :
Recycle (5) : Shuffle a minion into your deck.
I like that (the 2nd one). Like a delayed Mind Control and you still have to spend the mana to play the card.
So an actively better Assassinate? It should be 5 mana because the upside to assassinate is stop death rattle, the downside is it is not permanent and no other change.
That's OP, maybe okay for 6 mana.
Recycle (5) : Shuffle a minion into your deck and it costs (2?3?4?...) more.
Still a removal but a bit less OP and it would mean that not always you would be able to re-use that card.
That sounds like the old mind control for (8) and every priest had 2 of those
the way u want to change it, the card would be completely OP against any control deck for any less than (8) - less good than MC, but make the control warrior cry when u 'take' his rag, making his card into one more threat for him to deal with at a later time + really good for a fatigue style druid
My god! That recycle changed Kripp's Cenarius from gold to normal!
Recycle OP.
Call 1-800- 6:20 to skipperino kripperino
Based Macks shut the fuck uperino
10/10 for most original skipperino in awhilerino.
0/10 for ultimatly skipping the krip.
average 5/10 would not skip krip again
GenoSkill u mad bro?
Thanks, man. That number saved my life. Twice.
dislike
Cool possibilities (Without reducing mana cost)...
1.) Remove "opponent's" from the card text.
2.) Recycle the minion into the Druid's deck instead.
3.) Recycle the "Recycle" card as well.
4.) Also summon a Recycler. The Recycler is a 0/2 minion with text that reads "At the beginning of your turn, destroy this card and Recycle a random card from your opponent's hand."
5.) Increase the mana cost of the recycled card by 2.
In the end he said "sudoku" instead of "sepuku"
He did it intentionally, because that misuse of the word has become a meme.
Andrew Chalker Good to know. Thanks for the enlightenment, Andrew-senpai.
Tria Εφτά I lost it laughing when he said that XD
click 6:23 to skip the blao
thx bro :)
Ty so much bro
Ty bro
u da best
ty
That timing for the Venture Co. "you gotta be kidding me!?" right after the hemmingway xD somehow fits the situation..
Skipperino Amazerino 6:23
Thanks, bro'. Keep it up.
This is why i dont recycle irl. Its too expensive and can't beat garbage aggro kappa.
Recycle - 4 Mana
~Shuffle a card into your opponents deck and make it cost 2 more when drawn.
Or
~ Return a friendly minion back to your hand and make it cost 2 less.
Druid relies on utility, and this setup would allow the utility of a Freezing Trap or a Brewmaster, but with it's cost of 4 mana and to make it viable in the current meta it would need to reduce the cost of the card or something similar to that effect since you won't gain a board presence as per a Brewmaster, plus as the case with removal; freezing trap being a 2 mana drop that triggers on attack to any enemy character, it should cause that card to cost 2 more and be sent to the deck (regardless of shuffle).
21:05
I may have listened it wrong but, did he say "sudoku"? In that case it's been a pretty funny mistake.
It's "seppuku" by the way.
Suuuuuuuurely you are trolling right? Everyone knows it's "sudoku" and not that other nonsense yarr yarr
I used this card at the start of GvG. Although it can be satisfying to remove a problematic minion (works kinda like Silence + Assassinate), I have to agree it's really tricky to use this card and I had to cut it from my decks.
The card is best used when you are ahead (against Taunt or Sylvanas, per example) to push damage in. If "Tempo Druid" ever becomes a thing this card might be more useful. Right now, with the meta so fast you'll rarely have time to use this without falling behind.
It's a cool card but unfortunately quite complex to play right.
thank you Kripp. all of your "how good is..." videos have provided me with a lot of insight on how i should use weird cards to build fun decks.
Another good senario: You're in the process of getting a good hand for that awesome synergy win. However, your opponent lays out a minion that would totally destroy what you've been preparing for. So you play Recycle to force it back into your opponents hand, thus giving you the time to play out your awesome win.
Also, knowing that your opponent may have a particular card because you recycled it, could possibly allow you time to prepare for that card when it comes back out.
Hey Kripp. Love your videos. Do you have the deck list for that greedy Priest deck? I liked it :)
since sap returns to hand, it should be between 3-5 mana. I agree that at 3 mana it will just be put into every control deck, so 4 to 5 mana is more appropriate. at 5 mana it will only be used in a time with big death rattle decks or giant decks etc, so perhaps 4 mana is appropriate for it
it should also be any minion
Seems like recycle's effect is somewhere between a sap and an assassinate in most cases. Granted those are both rogue cards so the comparison isn't perfect but it still makes sense. Sap (2) Assassinate (5)....Recycle (4) seems like the perfect fit
In Magic the Gathering, effects that shuffle a card into the opponent's library are very powerful because if a card is destroyed in MtG, it doesn't cease to exist like in Hearthstone, but instead goes to the graveyard, and there is tons of things that interact with the graveyard. In fact, quite often you would rather have a card in your graveyard than in your hand. So getting rid of a card in a way that doesn't put it in the graveyard is powerful.
In Hearthstone, you don't have that advantage. The only advantage to destroying is that it neutralizes Death Rattle, and compared to Assassinate, that benefit doesn't seem worth 1 extra mana AND the additional disadvantage of the minion possibly returning right again.
If the card cost 5, it'd be fine.
I have a gold version and learned to cast this on Bad cards! It turns the recycled card gold, but forces the enemy to waste a draw.
6:20erino to skipperino the dripperino
^This guy works for the KKK.
*klu Klux Klanerino*
Thanks, bro'.
I love to watch your videos man, you're one of the hearthstone players that I like to watch :D
What was the lethal at the end that Kripp didn't bother to do? I can't see it.
Recycle could be such a cool card, it could put the minion at the bottom if your opponents deck or it could put the minion in your deck.
1 - Ice lance
2 - Sap
3 - Hex
4 - Polymorph
5 - Assassinate
6 - Recycle
Recycle should be something between 2 and 3 mana?
Or just recycle the whole board!
0:00 to watch Kripperino talkerino
6:19 to watch Kripperino cliperinos
21:42 to retarderino the videorino
I think it could be changed so that the recycled minion gets put in YOUR deck instead, this would make it like a mini mindcontrol, maybe up the mana cost with this change.
Did kripp say sudoku instead of seppuku ? lel
It's actually called Toshiba, fool.
Eatmaan mitsubishi
Eatmaan It's Subaru.
I'll take "Memes" for 400, Alex.
Do you expect anything less from a guy who says Bomb Ber?
Another 6 mana removal card is the warlock's Siphon Soul which actually destroys the minion and heals you and I think that's better in any case except if the minion has a Deathrattle you don't want to be triggered. I think Recycle would see play if it cost like 3-4 mana which isn't that crazy considering the rogue card Sap which does the same thing except it sends the card to the hand instead of the deck. So just make it 4 mana and you'll have it being useable
Recycle should be ''shuffle an opponents minion into YOUR deck'' and also be mana cost 8.
Thoughts?
lol at 21:06 "sudoku" xD kripp i believe you meant seppuku.... ;)
If they changed it to shuffling the minion into your deck instead of your opponents then it would warrant the six mana cost.
Maybe like an all-in stall deck? Go all-in on savage roar combo, shade or minibot or some other dangerous minion/buffs and you just use recycle, naturalize and any other removal lol.
Or change the card to "place the minion on top of the enemy deck" so they draw it right away or like "when the card is drawn again play it immediately" using the required mana lol, that'd be interesting imo
Hi!
Can someone say something about my Mage Deck
2x Mana Wyrm
2x Frostbolt
2x Knife Juggler
2x Mad Scientist
2x Duplicate
2x Mirror Entity
Big Game Hunter
2x Shade of Naxxramas
2x Echo of Medvich
2x Fireball
Polymorph
2x Piloted Shredder
2x Azure Drake
Loatheb
2x Sludge Belcher
2x Flamestrike
Sneed`s old shredder
No wisps 0/10
Well met!
Moar Secrets, Illuminators, Shade is in there because ?
has no win condition
This is not a valid deck because it does not consist of Dr.Balanced.-Blizzard
I think you could make it a 5 mana drop and shuffle the enemy minion into your own deck and it might not be as bad
i got to ask this i dont play HS but i do like watching other people play it , should they increase the deck size to 40 cards from 30 , is it a good idea or bad one?
yes would be more options to build some good decks
*****
it would also make your deck more inconsistent
don't wantto Sadly, but it gives more variety for cards that are good but not good enough to make it into the 30. For example, Recycle, but, that's just my opinion.
Bad idea, it would make agro even stronger than it already is while canceling combo decks and synergy decks. The less cards the easier it is to combo.
dbogdan06 maybe a different game mode for 40 card decks
My idea to fix recycle is to make it 7 mana, while making it recycle the card into your deck. So you get the card you used recycle on
6 mana is pretty fair for putting the minion not in the enemy's hand, but back in his deck. That is, in a good number of situations, another way of saying make that legendary disappear for a long time.
The problem with recycle is that it doesn't really deal with any of the big threats right now and as a druid its hard to play something on the same turn as this removal except a 4 drop on turn 10. Even if you have board presence, you'd rather just run some FON combos and other good cards over this one.
"Oh, Sodoku"
- Kripp 2015
Kripp pls make a 'how good is magma rager' i am very confused about how good it is BabyRage
Do you think that Emperor Thaurissan makes this card better? I think it might...
Kripparrian can you analyse the card Cobra shot for hunter???
It's a pretty awful card
Yeah they should make it 4 mana
Amir Hossein Basiratnia
Eh, let's not give face hunter any more buffs, ok?
eric jiga It's more of a control card, like multi shot. Just worse, cause hunters don't play control, usually just face or mid range.
Plus it's overpriced, I mean look at explosive shot and then look at cobra shot, lol.
Great upload. First opponent got destroyed. The next (Mill Myself Druid) was an awesome match.
Skip to 6:19 for dat "And I'll see you guys tomorrow."
The best way to 'fix' recycle while fitting the theme of the card should be;
"Shuffle an enemy minion into your opponents deck, return this card to your deck"
What if recycle read "shuffle a minion into your deck"? How much better would it be?
maybe change to this:
shuffle any minion back to the deck
also shuffle recycle back to the deck (so it can be used more than once)
How about 4 mana, but return a minion to it's deck. That way it opens up the possibility to use it for your own creatures, whether to save a minion from Doomsayer or something.
recycle hard counters death wing and any demon with a drawback, it can also be comboed with a draw card to increase the enemies mill amount or limit his options
As it is an Assassinate with minor upside and minor drawback, it could at least be 5 mana
I think if the card was 4 mana it would be very good. Right now it's a better sap effect for triple the cost. It's somewhat worse then assassinate because the minion isn't removed permanently. 4 mana makes it comparable to polymorph in value. It leaves nothing for the opponent on the board, but they can get it back later on. Would make it playable.
why does recycle cost more than the 5 mana rouge card?
what about: the card costs 10-12 mana, but - the manacost of the card that you recycle?
Isn't it kind of worse than every other removal spell, like Siphon Soul, Hex and Sheep? Even humility seems better. Correct me if I'm wrong, but I don't think it wouldn't see much play even if it was shuffling an enemy minion in to your own deck.
nice to see a priest deck being played for a change
dear kripp,
pls remember how to make a typical "how good is x" video
step 1: give already known facts about card x and add nothing interesting or new to them
step 2: talk about how you think the card should be used and say you have a match showing its true potential to fake your rhetorical abillities
step 3: show a match in which card x appears and did not have an significantly bigger impact than any other card played during that match
in love,
kripp
When recycle came out, I compared it to siphon soul. So instead of 3 life, you avoid death rattle effects. Seems okay
compare it to sap, it is 2 mana but for extra 4 mana you can make him draw one card less, i dont think it worths
Most of the time, getting shuffled back in is just as good as killing it. The times where it ends up getting shuffled back to the top or where the game goes on long enough to matter will be rare. Granted when it does happen its worse against things with battlecry than assassinate or siphon soul.
the problem with recycle is that it doesnt really do anything. you have to think of your deck as all 30 cards. recycle doesnt kill anything or deal damage so it just does nothing in the long run
My dad beats me. :(
***** nobody was a shitty troll son
should i like this? i dont know
AHAHAHA
He must be a good hearthstone player
Is woolie black though?
21:42 to skip helten game
It can be only usefull with minions with deaththreatle.
More specifically, Tirion Fordring, and if you can win before he is back.
Andrzej Gontarz plus Sylvanas and Sneed's
Gotta watch out for those threatlesnakes.
And DEATHWING
***** assassinating deathwings is better, since after your opponent plays deathwing he'll be topdecking anyway and won't have any cards in his hands for deathwing to destroy
i would play recycle for 4 mana. or 5 mana with a small buff. Like. Recycle a minion back into the deck, when the card is drawn, deal 5 damage to the enemy hero
How good is recycle? Good enough to get counter spelled or spell bendered
Recycle: put an enemy minion at the bottom of his deck.
Would It be a good idea to disenchant my golden recycle? I need dust for legendaries n shit so... also the same thing for my 2 unused gorehowls and 2 coghammers
Sudoku by nourish, haven't seen that one before
That dark wisper soul of the forest combo tho
Very very interesting game. Nice decks from both sides.
this is the 1/337 video in the hearthstone playlist
L33T
Think Recycle would be a lot better if it read thusly: "Remove an enemy minion from the board and place it at the bottom of their deck." That way the minion you want to recycle won't come up again until he/she is basically out of cards. Then again, it wouldn't really make a whole lot of sense with the name and all. But, whatever.
in topdeck mode; this is basically 6 mana get an extra turn.
Hex: leaves you with a 0/1 taunt to deal with
Polymorph : Leaves a 1/1 beast to deal with
Assassinate : If they have a deathrattle, it will be activated
Recycle: Gone completely
for now.
it still sucks obviously.
I think it would be really cool if it was something like an 8 cost and the card said: Shuffle an enemy minion into your deck.
I think you meant Seppuku, not Sudoku
From a developers perspective, why would this card cost 6 when assassinate for rogue costs 5? Just seems odd to me.
"Helten became a level 40 druid"
I think what would make recycle worth the cost of 6 mana would be to shuffle an opponent's minion into YOUR deck. Now that would be an interesting card, and not that broken as cards like mind vision and thoughtsteal essentially takes cards from an opponent for you to play.
+david2869 Called it! The League of Explorers card Entomb is the exact same as this, except it's a priest card.
recycle can be used to block your opponent in the (very late) game,
you need a fireball/pyro out of your last 3 cards, guess what, take this creature into your deck
you can also remove a taunt from the board,
and deathrattles don't trigger
People... You can't just compare Recycle to cards like Sap and conclude "Sap is better than recycle, therefor recycle is bad" Druid DOESNT have sap... if they did savage roar would be even sexier than it already is xD
Point being, each class has to make due with what they have. That includes worse versions of different class specific cards.
But ya... 6 mana is a bit much, 5 would be fair, and you could play it with one of the many strong 5 drops druid has.
Recycle is not bad. Won me a few games in arena (returning things like Tirion fordring for lethal)
Nozdormu has won me some games when my opponent spends to long reading what the card does so that he's runs out of time, doesn't mean Nozdormu is good though, I'm sure Corruption or Eye for an Eye has won a few games for people.
Wisp gave me lethal once, wisp confirmed good card
Arena =/= Constructed
Personally I think it would be quite good if they made it 4 mana and made it's effect "add an enemy minion into your hand and then discard a random card".
that would be OP as hell
should also put a copy of that minion to your deck
16:00 Hemet dying to Wrath is so lulzy.
The real problem with Recycle?
It's job is to immediately remove an enemy minion from the board.
Now, there is this card I compare it to, it's called Assassinate.
WHY ON EARTH would I pay +1 mana for the privilege of possibly seeing the removed card later on in the game?
5 mana would make it playable, 4 mana would make it very good. But 6?
I rest my case.
I don't think they should buff recycle. The point to me is to highlight Druids bad removal by having its only okay removal be either high costed or major drawbacks (star fire, star fall, recycle, naturalize)
The mana cost is just too high for it. Assassinate is only 5 mana and you don't have to worry about the card coming back around 3 turns later.
Here's another way to buff it: Shuffle this card into your own deck. That way, you get a chance to draw the legendary you just sapped. As it is now, it's just a sheep that costs 2 more.
If the game is going to go to fatigue all recycle does is cost you 1 card for 0 of their cards. All this card can do is maybe protect your 5-drop the next turn if you played your 5-drop on an empty board and their response was a 5-6drop creature.
Wait, why is Hemet Nessingwary in the deck. Should I put him in my priest?
At the end he says he has lethal. How? I only see a potential 10 dmg plus 1 from draw. What did i miss?
I think you meant to say seppuku not soduku at the end
I fucking love that chicken shirt
I think if this card was 4 and put the card on top of the deck instead it would be viable, unfortunately it's way too expensive and the decks are too small for its effect to feel powerful. This type of effect is powerful in MTG because the decks are twice as big and sometimes only 1 or 2 copies of a card get played and they're less likely to be found again.
Should of been return a minion to its owners deck. It would be good for fatigue. Canceling your stacked fatigue
15:00 thats why u run mass dispel bro
Recycle would be hilarous if the enemy minion was shuffled into your deck.
Kripp, you said Sudoku at the end of your last match, its "Seppuka", but if by any chance you meant to say Sudoku, then I'm out of the know haha.