I love how you go out of your way to include a rotation reference in your videos. I thought i would never be able to get used to that playstyle until i followed the rotation you provide. Turns out quick swap isn't hard to understand. I'm really getting used to it now. You drastically improved my gameplay experience. Keep doing what you do, friend. Love the video.
@SpolyM Oh yeah right, but still.. half a million. Bet you can even clap mourning aix and scar with that. Encore one is interesting though. I don't have changli but it's a smart way filling her forte like that using the aerial and ground one. Very easy to understand.
Ni tanto. Solo el segundo piso que es bastante molesto y tardío de hacer sin Jinhsi. Yo el ciclo pasado lo pude hacer en un buen tiempo con Xiangli y Changli, pero metieron al maldito Rider de jefe y se me jodió hacerlo en un tiempo no tan horrible 💀. Por lo demás, está sencillito. Yo por lo menos siento que los jefes tienen menos vida (menos el Rider) a comparación del ciclo pasado. Toca practicar Xiangli Jinhsi para hacerlo no tan lento.
@Jun-sx9yg Nope. Generally speaking, 43311 set is more likely to be better overall due to its potential for more balanced stats distribution, especially if you have Crit% weapons. Using 44111 set can be better if there are other sources of offensive stats other than Crit Damage%. Like Jinhsi's S1 for example, which is a lot of damage bonus. Other than that, the advantage of using 44111 set is easy access for Crit% and resource efficiency for ToA teams. Because 44111 doesn't include any elemental damage% echo and thus can be shared freely between multiple sub-DPS, even if the damage output is lower.
@@SpolyM Ahh, resource efficiency! Started the game last month so I should probably do that too with having less resources over all Thanks for answering!
@@viciousvndta Jinhsi's S1 gave her a lot of damage bonus, so adding either 3-cost ATK% or 4-cost Crit DMG% can be better. Since I already rolled some ATK% substats, I decided to go Crit DMG instead. It's kinda easier to farm too.
Enemy for the second wave (Fractsidus) spawn right where Jinhsi use her nuke, while simultaneously defeating the enemy in the current wave. So she ended up hitting both of them.
I love how you go out of your way to include a rotation reference in your videos. I thought i would never be able to get used to that playstyle until i followed the rotation you provide. Turns out quick swap isn't hard to understand. I'm really getting used to it now. You drastically improved my gameplay experience. Keep doing what you do, friend. Love the video.
wait, this video is actually amazing. It's really nice that you made such an effort to include the cycle
Nice video man. I can see you have improved your performance compared to previous videos. Keep doing it!
Insane echo stats and damn, C2 Jinhsi.. that's overkill bro..
@@ally9624 Actually her S1 is the overkill one. S2 is exploration QoL, with small contribution to tower fights.
@SpolyM Oh yeah right, but still.. half a million. Bet you can even clap mourning aix and scar with that. Encore one is interesting though. I don't have changli but it's a smart way filling her forte like that using the aerial and ground one. Very easy to understand.
bro thank you for that camelia rotation finally cleared it
bro you are goated with that jinshi rotation
Impressive video ❤
Thx for Jinhsi rotation ❤
Tremendo desmadre está torre está vez.
Ni tanto. Solo el segundo piso que es bastante molesto y tardío de hacer sin Jinhsi. Yo el ciclo pasado lo pude hacer en un buen tiempo con Xiangli y Changli, pero metieron al maldito Rider de jefe y se me jodió hacerlo en un tiempo no tan horrible 💀. Por lo demás, está sencillito. Yo por lo menos siento que los jefes tienen menos vida (menos el Rider) a comparación del ciclo pasado.
Toca practicar Xiangli Jinhsi para hacerlo no tan lento.
What if your on mobile trying to do those rotations?
S2 Jinhsi with two 4 costs make sense with it (S1 getting 80% skill increase at max stacks o.O) being OP, but why two 4 cost for Zhezhi?
That's what I have.
@@SpolyM Does it get better damage than having two 3 cost echos and one 4 cost?
@Jun-sx9yg Nope. Generally speaking, 43311 set is more likely to be better overall due to its potential for more balanced stats distribution, especially if you have Crit% weapons.
Using 44111 set can be better if there are other sources of offensive stats other than Crit Damage%. Like Jinhsi's S1 for example, which is a lot of damage bonus.
Other than that, the advantage of using 44111 set is easy access for Crit% and resource efficiency for ToA teams. Because 44111 doesn't include any elemental damage% echo and thus can be shared freely between multiple sub-DPS, even if the damage output is lower.
@@SpolyM Ahh, resource efficiency! Started the game last month so I should probably do that too with having less resources over all
Thanks for answering!
nice video o/
With SK instead of Verina on the team of Camellya, how does the rotation would change?
It's going to look like this one: ua-cam.com/video/gGal-250pwg/v-deo.html
@SpolyM Ok thanks for the information, so its the same, double intro
Insane run that one cause havoc resistance and very good rotation 👍👌
2 4* echoes on jinhsi? does it do less dmg than double spectro`? mine is on 280 crit dmg without another 4*
@@viciousvndta Jinhsi's S1 gave her a lot of damage bonus, so adding either 3-cost ATK% or 4-cost Crit DMG% can be better. Since I already rolled some ATK% substats, I decided to go Crit DMG instead. It's kinda easier to farm too.
@@SpolyM i see
red hair is a mod??? Sorry dik the characters gameplay
@@macisenpai That one is a visual effect of her skill. Red hair is when she use her AoE attacks, white hair is when she use single-target attacks.
Explain 2:07 how? The enemy spawned on hit to die
Enemy for the second wave (Fractsidus) spawn right where Jinhsi use her nuke, while simultaneously defeating the enemy in the current wave. So she ended up hitting both of them.
@SpolyM first time I see that. That's crazy.
Urgh encore... she's a monster