Duskmourn's Monsters | Reviewing the Flavour - Part 1
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- Опубліковано 19 вер 2024
- Duskmourn's previews have finished! To follow up being semi-pessimistic in my anticipation of Duskmourn last video and because I can't stop thinking about the plane, I want to review all of its cards for their flavour! What better way to know the plane of Duskmourn than by judging the flavour of its cards! Against the lore we already have and my own fickle opinions. There's loads to love and a few things to not love so much about this impossible mansion/80's tropes horror mashup world.
There's a lot of cards to look at, so I'll split this up into themed chunks and release them over the coming days as they're done. In this first part I want to begin with something positive so let's take a look at the monsters in this demonically corridor-ed world and the big mothman himself, Valgavoth.
/ silvermyr
/ asilvermyr
/ silvermyrjame
#magicthegathering #mtg #Duskmourn #lore #dsk
Seeing the artwork slosely now makes me wish for a frame treatment where the monster is climbing out of the frame like samara crawling from the TV to get you
Agreed.
Frame break is one of my favorite treatments, the art still understands its place in the game unlike full arts but it still has that little touch to it, like the creators are winking and nudging at the fourth wall.
"Theyre finished. Theyre done. They will never work in this town again!!"
had me laughing so hard right from the beginning.
I just wanted to say that I love this video. I am both a fan of magic, and also blind, so a video like this, where you take time to describe what the creatures on the cards actually look like, is amazing for me. Thank you.
I actually took a moment after reading your comment, and not having read or seen many spoilers for the set, just closed my eyes and listened to the audio. He really did a great job of describing the odd, inhuman creatures of the house when I compared them to my imagination! Thank you for a new perspective on this sort of video! :)
Someone on reddit said that fear of failed tests makes you want to study more, ergo it makes you draw more cards to find more answers
Also Fernando Falcone really is reminsicent of the old magic the gathering art, so much so that Fear of Infinity works perfectly in the old-border (I tested it, it does)
Duskmourn is also one of the best sets for new MTG artists I think I've ever seen
I didn't notice that Friendly Teddy had claws in the foreground somehow
Fear of Infinity might be my favorite art from a recent set. It really feels timeless
I feel it makes perfect sense for the spirits' clothing to be all over the place era wise. Unlike most magic sets, duskmorne has a very similar historical structure to our own, perhaps coming closest out of all magic sets to the modern age. That means that there is a massive amount of history before the house, all with their own clothing styles and aesthetics. The ghosts of Duskmorne are every single person that ever died before the house took over, so they necessarily should have a wide variety of clothing styles. Since the glitch effect is a strong enough indicator that something is a ghost all on its own, the only real important thing about their clothing is that it looks old, whether that means it looks victorian or industrial or anything coherent is unimportant and would probably make people start asking why billions of ghosts across thousands of years of history are all wearing the same kind of jacket.
Also, you know, whole world absorbed into the house. It's safe to assume they weren't ALL the same culture.
after actually seeing duskmourn im actually excited for it. My only issues stem from how wizards has been handling their releases as a whole
In the nightmare monsters, the fear monsters, the "spirit heads" are the souls of the survivors the creatures caught. I don't know where I read it, but I think that's the meaning. Also for Fear of Missing Out, It works really well because it's a big bunch of hands grasping in every direction, trying to "not miss anything".
YES, 1 hour of reviewing art and lore, silver myr doing what needs to be done!
Silver!! I hope you’re able to follow through and review all the cards like intended.
I really enjoy these kinds of videos. Helps to sink into the art and flavor and appreciate the set in a new way
Fear of Being Hunted should have been heavy looking, maybe some hardware on it like cattle bells that would make noise when it ran. I feel a big bulky monster that shouldn't be able to run quickly is alot scarier when it actually does run quickly than a skinny animal thing that already looks like it could run quickly.
Great video as always, can't wait for you yo talk about how disapointing the design of the survivor are lmao. I love duskmourn as a set but the survivors are such a bummer.
I consider the anachronisms to be a view of people freshly captured way back when. It's not much, but it's better than being completely lacking like with Thunder Junction.
I would have legitimately put money down on betting Valgavoth would have the insect type. Like come on.
The faces in the fear of cards are such an awfull addition, really limits creature design.
I think Fear of Being Hunted is flavour fail considering "Can't be blocked by more than one creature." not only would better represent the idea, but it's also - at least according to MTG wiki - refered to as stalking by RnD.
This might be the most insane task possible. No matter what you say, you still lose!
The Glitch Ghosts rendered in gold are considered kinda and helpful spirits by the denizens (And they prove it by helping survivors)
thanks for the video
I feel like the problem is that they don't use the incredible creature designs nearly as much as they could, and indeed, should have
I LOVE the Glitch Ghosts, and there are only TEN (10) Glitch Ghosts
That's my main problem with the set as a whole, they have too many cool, awesome monster and villain organization designs that it's night impossible to use them all
like there's only FIVE WICKERFOLK and they got a full couple of paragraphs about them
If they cut the survivors down to like...30 I think they could make more than enough room for more cultists, ghosts, razorkin, wickerfolk and cellarspawn if they wanted to. Like, despite the Cult being a White-Black group, there's only like...3 white arts involving it
I have more thoughts on the survivors that I will save for the next video
shout out to twitching doll for being a spider that doesn't suck
Actually good scarecrows, 10/10 set. Can't wait for Lorwyn.
*Shadowmoor
@@christopherb501 yes, but
1. There is no Shadowmoor anymore, the two sides of the plane have merged. It's just Lorwyn.
2. They don't do blocks anymore so the set is pretty much just going to be called Lorwyn, or I may be wrong and theyll do a double set on the plane like Midnight Hunt/Crimson Vow with the story explaining why they unmerged
I wonder why they went "Fear of" for all the Nightmare creatures instead of naming them after a phobia or syndrome?
Instead of Fear of Imposters why not use "Imposter Syndrome"
Maybe they didn't want to make light of real things people struggle with?
But at the same time, it doesn't matter if you name something "Fear of Lost Teeth" your going to trigger someone Dentophobia regardless.
I have two guesses. One would be that some of the phobia names were already taken. The other is that in design it could be hard to remember which name is what fear when making the cards.
I want to say Spectral Snatcher is based on Hasshaku-sama, the japanese urban legend that also inspired RE8's Lady Dimitrescu
@13:27 That's just Night's Reach..
In fact, even the Overlords and most other creatures remind me of several Kami designs from the OG Kamigawa. Specially Floodpits with the floating elements.
This set just makes me sad that the updated Kamigawa went the way it did..
excellent video
i am fully brainroted by the magnus archive so i have to say mothing about the fear, there are 15 of them if it's probably a coincidence but by the alpaca high above does it make me happy
so now i will say something that will spoil the magnus archive very hard if you plan on listening to it maybe don't read what's under that
imma try to associate each fear of card with a Fear from TMA
abduction- the crawling rot (didn't really know where to place this one)
being hunted - the hunt
burning alive - the desolation
exposure - The Slaughter
failed tests - the spiral
falling - the vast
immobility - the buried
impostors - the stranger
infinity - The end
isolation - the lonely
lost teeth - the flesh (my beloved)
missing out - The extinction
sleep paralysis - the web
surveillance - the eye
the dark -The dark
"Moth"ing?!
Why is Marvin, Murderous Mimic worded so convoluted? It's a legendary. There can't be other creatures with the same name. Even if you find a way to copy it, it neither has activated abilites to copy nor would it matter because it would already have them.
I think Valgavoths absorb opponents cards and play them with life fits the flavor of the house consuming and using all incredibly well. Incredibly annoying to play against though, especially when cheated out.
Unsure if anyone answered your question about fear of burning alive it deals damage equal to the object that triggered it. So bolt does 3 fear does 3. The card has an intervening If clause think bridge from below or fatal push.
When x happens and if A is true then do Y.
For Friendly Teddy, I assume it whispers secrets in your ear, so that's why you draw. Unsure why it's a deathrattle, but still
45:19 ‘They also would summon lesser spirits to do their bidding, I guess. Be a bit Orzhov about it.’
… Or, he was the family’s living butler/housekeeper before Valgavoth killed him/them after his Freedom? Not to sound rude, but there is an explanation of the Ghostly Keybearer having been a human who simply dealt with the house in life without breaking the story’s lore.
Could clockwork percussionist be a play on Ragavan?
32:42 imagine fear of surveillance in foil as it's foiling is looking at you and regular art stares as presented
honestly i think the fears - minus the fear of darkness because thats very realised start to finish - are just nooooot, trying to capture the ephemeral is always tricky but none of these evoke the fear theyre claiming to be again minus fear of darkness. they evoke images associated with the thing but not the thing. fear of being hunted for example just looks like spooky kangaroo which. this isnt scary.
fear of infinity being a cricle isnt scary for example your brain goes to this idiot looks like it cant do anything - if u wanted to capture that infinity i would lean more into the spiralling where it seems to be everywhere and neverending spirialing out of the gap between spaces like zimone does in that commander card - also tying those together.
fear of being hunted i think would work well with a person being hunted and seeing not it but its image everywhere, every window has it behind it ever shadow looks like it. - things ur brain sees when you are afraid of being hunted.
fear of abduction could work well with a billowing cloak with hands grasping around a person who hid behind curtains for a brief respite. Reinforcing the fear of survivors as well by making things that seems like refuges turning on them and, well, abducting them.
i think focusing more on people experiencing those fears rather than trying to bring the abstract to real would help a lot particularly leaning into the horror less is more by showing less of the beast and more of the afflicted.
The Japanese alt-art versions of most of the creatures are soooooo good.
I've been thinking recently about how, compared to Japanese TCG's, Magic is really hit or miss with the way its art depicts big creatures or creatures that are supposed to be really impactful.
You see, many Japanese TCG's present their especially big or bombastic creatures really close up, usually full art and taking up basically the entirety of the card so that all the detail on the creature itself, as well as the pose are super impactful.
What Magic usually does is, it's trying to depict the entirety of the creature as well as its environment. This makes it so that even supposedly huge and bombastic creatures usually exist as a small(ish) figure in the middle of a composition with lots of detail in the background and surroundings. That, and the general reservedness of their full art treatment makes these creatures definitely not feel as big as they're supposed to be. A lot of the impact is lost as well.
I think Magic would benefit a lot from implementing the Japanese way of presenting important and especially big creatures front and center and as big and detailed as possible on the card, rather than making them a part of a larger composition in an already small window on the regular card frame.
Is would have been nicer if they went more into the horror of it, I get why they couldn’t and I like it regardless buuuut imagine if we got just a touch more gore
35:25 I think the idea of the flavour here is that instead of getting the creature they wanted your opponent is getting an imposter, the manifest dread