[TAS] Naruto: Uzumaki Chronicles 2 by l555444333222 in
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- Опубліковано 23 бер 2022
- Bios: USA v02.30 [Bios Skipped]
Emulation Settings - Preset: 1
Build: github.com/xTVaser/pcsx2-rr/r...
Author: speedrun.com/l555444333222
Userfile: mega.nz/folder/knhxDJZK#phKlc...
IGT is 1:04 as the author allowed the final cutscenes to play instead of skipping so I wrote the time where final hit on Master Puppet. - Ігри
How is Naruto moving so fast i dont remember playing as him like this 😮
Se for TAS mesmo então parabéns foi espetacular.
Thank you. 😊
Thanks
End gow do you flying with multiples dashes?
Eu só queria que alguém fizesse 100% disso. Mas é apenas um desejo fútil e pessoal meu.
Uau.
Como esta fazendo para pular as lutas na floresta? E tem cta que n esta usando nem um proframa de assistência de speedrun?
I did that by going back and forth on the village menu before leaving. Every movement in the menu changes the RNG. I did that until I got an RNG seed that results in zero fights on the way to my destination. Then, when I wanted to go back to the village, I did some movements and attacks before going back to the world map, which also changes the RNG.
Too many loading screen 🥴
There is an edited version of it in the MEGA link in the description of this video that removed all of the loading screens. It's called the Abridged version. I agree that there are too many loading screens, so I made sure to create a version without them. There is also a commentated version there, too.
i swear its worse on ps2💀
@@ixff2434really? I don't remember it being that bad honestly
You can manipulate the map fight RNG??
Yes, most of the time. It depends on which attacks you do on which frame, but it can also be manipulated by waiting in the cutscenes. That's why I sometimes let parts of the cutscenes play out before skipping them. Unfortunately, cutscenes are a terribly slow way to manipulate the RNG, so it didn't work out very well in chapter 6 and I had to bite the bullet and take 2 random encounters anyway.
@@Michaelrandom27
Oh, wow.
Ouch.
@@Michaelrandom27How did you manage to make a TAS of a PS2 game? Didn't you have to worry about desyncs?
Also, about the air triangle attack, how come it's capable of scoring multiple hits? Can a human do it?
@@MrWrightAbout 30% of PS2 games desync only a small amount of times with the version of PCSX2 that I used, and the Naruto games are all in that category. To perform the triangle attack multiple times in one jump, you have to cancel it with a shadow clone. If you do it frame-perfectly, the shadow clone doesn't even appear, but you still lose chakra. That's RTA viable, too.
@@Michaelrandom27 I see. Do you happen to have a list of games that fall into this category? I'd like to experiment with at least one or two titles myself, God of War 1 & 2 being one of them (not limited to just these, but they take priority).
Also thanks for the explanation on the shadow clone cancel. Is there any more interesting tech that's worth knowing about (not just limited to Naruto)? And how do you perform the air dash more than once? It seems you're using clones for that as well. Last I played, I remember trying to quickly tap X again a second time, but to no avail. So I stuck to just one dash per flash jump.
Esto es un speedrun?
Tool-Assisted Speedrun. A TAS like it says in the title.
🅿🆁🅾🅼🅾🆂🅼 👌