More than anything, I would love to see the core imperial army/excercise imperialis in the game. Yes, militia or Auxilia can be used to represent these - but it would be so cool to have them.
My favorite thing about all of the changes GW made to the game is that they basically made it a "marines only" game whereas in 1.0 other factions could thrive.(obvious sarcasm)
I re-painted my Raven Guard for this edition (and have smaller Thousand Sons force waiting for few touch ups). I love how infantry is now more surviavble, it really benefits Raven Guard. Victorus aut mortis!
@@CloneDAnon Depends on what you're good at, if you suck at small details like me then Nightlords are tough, or if you have trouble with colors that are difficult to make consistent and don't own an air brush, also like me, then Imperial fists would be a hard army for you to get through. Obviously not everybody is at the same skill level, some people might have trouble painting any legion at least to what they would consider a high standard.
@@hughmungus6911 Well, Raven Guard are really hard to get looking good without some painting skill. Black is very hard to paint if you want to take to the next level.
@@CloneDAnon Sure, but having trouble with the next steps like battle damage over black and stuff is one thing, having a hard time just trying to get your base coat to look consistent is another entirely.
@@hughmungus6911 I am not talking about weathering (only), but highlighting the black via blending or airbrushing + edge highlights. You are correct in the sense that black is easy to keep consistent.
It was a close toss up between blood angels and the alpha but honestly the deciding factor came when I heard a part of an audio book where sanguinius kicked kabanada's ass right before taking on the daemon angron where he caught his spear mid flight, flung it back impaling angron before handily ripping his brains out if his skull via the butcher's nails. I kind of regret it, Alpha legion are so much easier to paint. But still. Badass-est primarch.
Decided on Emperor's Children first (yeah, I know, harder army to play, but I like the colour scheme and I'd come up with an interesting theme idea), then some Sons of Horus and Daemons of the Ruinstorm later down the line.
I’m honestly interested in the story about the knight army defeated by turn 3.... I’m curious how it ‘got there’. Thanks for another great analysis post.
Starting out with Death Guard, and doing my best to just stay focused on them til I've got some games under my belt and a fair sized army - though definitely feel temptation towards a loyalist Legion (or a different focused traitor Legion, ie Iron Warriors), Mechanicum and Knight Questoris
I've got a 1st company Death Guard army, lots of infantry and terminators. Backed up by a knight allied detachment. I really struggle to find the motivation to finish off the army with vehicle's
@@DMKA94 Mine is kinda an informal 'brotherhood' within the 2nd Grand/Great Company, need to kinda decide if it's supposedly spread though both 'wings' of the company or not, with a heavy Terran veterans of the Dusk Raiders presence along with Sons of Barbarus. I actually really like vehicles though building up at least 1500pts, maybe more, of troops first. I might go Mechanicum next for more variety of models as well as more freedom in terms of colour scheme.
If you're tempted and don't want to take on too much/maybe buff out the same force, go for some Dusk Raiders. You can maybe have them being Garro's company as a counts as, or rough and rugged stuff that's as old as the XVI on Terra
@@thewayfarer8849 I'm definitely tempted, just yeah doing my best to stay focused on first assembling what I've got for my DG force and printing stuff that makes sense to potentially add along the way.
I choose sisters of silence for my second army. They don't seem amazing on the table but they have some pretty neat tricks so no complaints insofar. Their unit of snipers are the ones that are throwing me off the most to by honest. They're very good but also very weird as if you upgrade then to vratine nemesis bolters they are actually a strength lower which throws off a lot of the math. All in all a+ army list
I really wanted to play mechanicum and knights this edition but i am slightly put off at the moment and it makes me a bit sad. Mechanicum seems a looot less interesting and playable in this edition and knights well they are in a rough spot, i will surely give it a go because i already have 40k knights but from the battle reports i have seen and the games i have witnessed in person it seems hard to even have a fun game. I like uphill battles don't get me wrong but if the faction is barely functional i am not even gonna bother starting heresy.
Mechanicum is great, only thing that isn't rock-solid are robots, because they are vulnerable to krak grenades. But Myrmidons are straight up disgusting. Thallax are better than last edition as well.
I highly doubt that we will get the same army mechanics for demons and militia. Mostly because of their "no models no rules" policy and them generally hating customization. My guess is that we will get one imperial army infantry kit and a generic 7.9 version of the guard and chaos demons codexes with some extras thrown in.
I am low-key excited but high-key worried about Daemons of the Ruinstorm. They had some interesting ideas last edition, but horribly executed and ended up being a terrible, terrible army to actually game with. This is their chance to fix that! That's exciting! ...but we all know they won't. That's worrying.
picked blood angels and custodes because I love gold and I already them so I can just re use a lot of my pre existing army’s ok also really sad my sisters of silence got split from the custodes.
The changes to Mechanicum are so dirty. I so hope there is a better ruleset out there made by the fans or, if not, maybe one in the works. Hell, I feel like the time is nigh for an “Official Unofficial” rule book to be created as an alternative to depressing rules writing. I’d be at least interested in helping somehow.
Have you seen the "liber panoptica"? It's a community made errata, FAQ, and balance update. It's not from GW, but they have been in touch with the creators to say they like what they are doing.
I'll definitely go for them too (I've already done so in 40k, keeping them sperate from my Black Legion forces), but I'll probably start them off as an allied detachment to my Emperor's Children army to start off with; the Dark Emissary is too good to ignore!
Is a Mono Sisters of Silence army viable now? I don't care if it's competitive I just don't want what they are in 40k where they're just sort of an add-on to the Custodes army
It is legally viable and certainly playable in my opinion. There are some armies you will undoubtedly struggle with. They have quite lacklustre AT, but I believe if you learn their quirks they’ll have a chance to win against most forces. I’d just make sure to discuss with your opponent before the day on whether they intend to bring a Primarch or Titan model because those are units you won’t have a chance against.
Hi Macca, keep the vids coming! Wondering if you could lay out your do-s and don-ts for custom chapters/legions? I was thinking in terms of the lore, just would love to hear your thoughts.
More than anything, I would love to see the core imperial army/excercise imperialis in the game. Yes, militia or Auxilia can be used to represent these - but it would be so cool to have them.
The new imperial guard troops are perfect for hh imo
My favorite thing about all of the changes GW made to the game is that they basically made it a "marines only" game whereas in 1.0 other factions could thrive.(obvious sarcasm)
I re-painted my Raven Guard for this edition (and have smaller Thousand Sons force waiting for few touch ups). I love how infantry is now more surviavble, it really benefits Raven Guard. Victorus aut mortis!
I picked Raven Guard and Blood Angels because I love their lore. Also easy to paint. Thinking about Custodians next.
I don't think that there are any hard to paint legions, but yeah Raven Guard for the win. Victorus aut mortis, brother!
@@CloneDAnon Depends on what you're good at, if you suck at small details like me then Nightlords are tough, or if you have trouble with colors that are difficult to make consistent and don't own an air brush, also like me, then Imperial fists would be a hard army for you to get through. Obviously not everybody is at the same skill level, some people might have trouble painting any legion at least to what they would consider a high standard.
@@hughmungus6911 Well, Raven Guard are really hard to get looking good without some painting skill. Black is very hard to paint if you want to take to the next level.
@@CloneDAnon Sure, but having trouble with the next steps like battle damage over black and stuff is one thing, having a hard time just trying to get your base coat to look consistent is another entirely.
@@hughmungus6911 I am not talking about weathering (only), but highlighting the black via blending or airbrushing + edge highlights. You are correct in the sense that black is easy to keep consistent.
I'm really looking forward to Daemons.
I want to do Daemons with Word Bearers allies.
Black Shields unite! GW will not silence us!
Black Shields that kept their colors Iron Within! ha
I really dislike that they are trying to make templates worse (to probably get rid of them next edition)
It was a close toss up between blood angels and the alpha but honestly the deciding factor came when I heard a part of an audio book where sanguinius kicked kabanada's ass right before taking on the daemon angron where he caught his spear mid flight, flung it back impaling angron before handily ripping his brains out if his skull via the butcher's nails.
I kind of regret it, Alpha legion are so much easier to paint.
But still. Badass-est primarch.
It got Chuck Norris levels of goofiness
I've gone for Luna Wolves. 10th company led by Loken and part of the 1st (Justarians & Reavers) led currently by Abaddon.
Decided on Emperor's Children first (yeah, I know, harder army to play, but I like the colour scheme and I'd come up with an interesting theme idea), then some Sons of Horus and Daemons of the Ruinstorm later down the line.
As someone building Knights for 40k, I'll just use my Knights in HH because that saves me money
I’m honestly interested in the story about the knight army defeated by turn 3.... I’m curious how it ‘got there’. Thanks for another great analysis post.
I used to play Black Templars in 40K (until they f*¢ked the game up). So it was a natural progression from Templars to the Imperial Fists for me.
Gives me some food for thought when i get over losing with my Salamanders what my next army will be
I'm doing white scars with tsolman khan with some sisters of silence allies
I had just started kitbashing a Militia force when 2e came out, still wanting to use them but I’ll wait to see if they get new rules
Starting out with Death Guard, and doing my best to just stay focused on them til I've got some games under my belt and a fair sized army - though definitely feel temptation towards a loyalist Legion (or a different focused traitor Legion, ie Iron Warriors), Mechanicum and Knight Questoris
I've got a 1st company Death Guard army, lots of infantry and terminators. Backed up by a knight allied detachment. I really struggle to find the motivation to finish off the army with vehicle's
@@DMKA94 Mine is kinda an informal 'brotherhood' within the 2nd Grand/Great Company, need to kinda decide if it's supposedly spread though both 'wings' of the company or not, with a heavy Terran veterans of the Dusk Raiders presence along with Sons of Barbarus. I actually really like vehicles though building up at least 1500pts, maybe more, of troops first.
I might go Mechanicum next for more variety of models as well as more freedom in terms of colour scheme.
If you're tempted and don't want to take on too much/maybe buff out the same force, go for some Dusk Raiders. You can maybe have them being Garro's company as a counts as, or rough and rugged stuff that's as old as the XVI on Terra
@@thewayfarer8849 I'm definitely tempted, just yeah doing my best to stay focused on first assembling what I've got for my DG force and printing stuff that makes sense to potentially add along the way.
I choose sisters of silence for my second army. They don't seem amazing on the table but they have some pretty neat tricks so no complaints insofar.
Their unit of snipers are the ones that are throwing me off the most to by honest. They're very good but also very weird as if you upgrade then to vratine nemesis bolters they are actually a strength lower which throws off a lot of the math.
All in all a+ army list
I really wanted to play mechanicum and knights this edition but i am slightly put off at the moment and it makes me a bit sad. Mechanicum seems a looot less interesting and playable in this edition and knights well they are in a rough spot, i will surely give it a go because i already have 40k knights but from the battle reports i have seen and the games i have witnessed in person it seems hard to even have a fun game.
I like uphill battles don't get me wrong but if the faction is barely functional i am not even gonna bother starting heresy.
Mechanicum is great, only thing that isn't rock-solid are robots, because they are vulnerable to krak grenades. But Myrmidons are straight up disgusting. Thallax are better than last edition as well.
I highly doubt that we will get the same army mechanics for demons and militia. Mostly because of their "no models no rules" policy and them generally hating customization. My guess is that we will get one imperial army infantry kit and a generic 7.9 version of the guard and chaos demons codexes with some extras thrown in.
Loved the vid! Whats the background music tho? Its jiving with my headspace lately, would love to find it for a playlist, thanks!
They 8th editioned my knights!
I am low-key excited but high-key worried about Daemons of the Ruinstorm. They had some interesting ideas last edition, but horribly executed and ended up being a terrible, terrible army to actually game with. This is their chance to fix that! That's exciting! ...but we all know they won't. That's worrying.
Death Guard and Dark Angels
I am Alpharius...
Hydra Dominatus Brother
The fact that Demons of the Ruinstorm could be demons of Malal last edition will never not be funny to me
picked blood angels and custodes because I love gold and I already them so I can just re use a lot of my pre existing army’s ok also really sad my sisters of silence got split from the custodes.
The changes to Mechanicum are so dirty. I so hope there is a better ruleset out there made by the fans or, if not, maybe one in the works. Hell, I feel like the time is nigh for an “Official Unofficial” rule book to be created as an alternative to depressing rules writing. I’d be at least interested in helping somehow.
Have you seen the "liber panoptica"?
It's a community made errata, FAQ, and balance update. It's not from GW, but they have been in touch with the creators to say they like what they are doing.
I'm new to the HH, is there a way of playing both Iron Hands and the Mechanicum in the same army? If so, how would you go about doing it?
Gone with the Warmasters own. Sons of Horus as I have always liked there lore and the colour scheme.
I'll definitely go for them too (I've already done so in 40k, keeping them sperate from my Black Legion forces), but I'll probably start them off as an allied detachment to my Emperor's Children army to start off with; the Dark Emissary is too good to ignore!
How *do* you know about the knights dying by turn 3 in 1.0?
what happens if you are stuck between 2 legions like iron hands or alpha legion
I still think there is space for orks and eldar in HH2.0... it's not the xenos just watched from the sidelines
Is a Mono Sisters of Silence army viable now? I don't care if it's competitive I just don't want what they are in 40k where they're just sort of an add-on to the Custodes army
It is legally viable and certainly playable in my opinion. There are some armies you will undoubtedly struggle with. They have quite lacklustre AT, but I believe if you learn their quirks they’ll have a chance to win against most forces. I’d just make sure to discuss with your opponent before the day on whether they intend to bring a Primarch or Titan model because those are units you won’t have a chance against.
Hi Macca, keep the vids coming! Wondering if you could lay out your do-s and don-ts for custom chapters/legions? I was thinking in terms of the lore, just would love to hear your thoughts.
Early for once
Yeeyeeeeeeee
YOOOOOO LEEETTSS GOOOOOOO