Silent Hill 2 Remake | Ray-Tracing ON / OFF | Graphics Comparison

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  • @soulzk7963
    @soulzk7963 День тому +85

    The beat in the back has been going hard for a couple of years now.

    • @cronoesify
      @cronoesify День тому

      on da on da on da beat

    • @Reactx7
      @Reactx7 3 години тому

      I turned the volume up real quick.

  • @santiagoescobarortiz202
    @santiagoescobarortiz202 День тому +74

    Lumen is Ray Tracing, but it's software RT, the RT toggle in the game enables Hardware RT that is more precise, ussually enabling more bounces and more rays to be cast.

    • @AbrahamZX1
      @AbrahamZX1 День тому +10

      I knew it, that's why the game is still heavy with RT off. I was telling others that RT off probably still had lumen software GI.

    • @gets0410
      @gets0410 День тому +1

      I love how the RT does not drastically change the overall aesthetic of the game.

    • @PLASTICAMAN
      @PLASTICAMAN День тому +7

      There is still hardware Lumen and Software Lumen just like software and hardware RT in case you don't know. This is using a combo of Hardware RT for reflections + hardware Lumen for GI which makes things better but still far from brute forced hardware RT in everything for GI/AO/ and shadows. Enabling all those at once in UE5 will get you near path tracing or full tracing which still exists in UE5 but not in this game. This is similar to Fortnite software RT+ Lumen vs Hardware RT+Lumen.

    • @IftiharAbdillah
      @IftiharAbdillah День тому +1

      But it's using a very low quality Ray Tracing, sometimes the value on Lumen is not as leveled as true RT too. But overall quality is not much of a difference. The drastic change can be seen in Black Myth: Wukong using nvidia's RT and built in Lumen fron the game

    • @crestofhonor2349
      @crestofhonor2349 День тому

      @@gets0410 That's because it was built with RT in mind

  • @KingVulpes
    @KingVulpes День тому +70

    Lumen really holds up well

    • @santiagoescobarortiz202
      @santiagoescobarortiz202 День тому +11

      That's because Lumen is already a Ray Tracing solution, it's software RT, designed to be a faster that traditional RT. The RT toggle in the game enables Hardware RT, which is more precise.

    • @JBIGroup3D
      @JBIGroup3D День тому +2

      @@santiagoescobarortiz202 yeah the game by default comes with software lume gi and reflections and when you toggle the extra rt features it moves to hardware lumen gi and reflections,both are ray tracing but one is more accurate than other,both are great!!

    • @starstreamgamer3704
      @starstreamgamer3704 День тому +1

      Only because hardware RT quality is far from ultra here. RTX cards loose just about 20% of performance by enabling HW RT in this case. RX 7000 cards loose about 40% which is significant, but not drastic. So enabling HW RT is a no brainer in this game.

    • @MrZeyad008
      @MrZeyad008 3 години тому

      @@starstreamgamer3704 40% is not drastic?

  • @lukario223
    @lukario223 День тому +13

    3:58 such a lovely ghosting

    • @RandomlyDrumming
      @RandomlyDrumming 3 години тому

      well, the Silent Hill town is all ghostly, so.... xd

  • @NextGenCeoTV
    @NextGenCeoTV День тому +13

    RT on means GPU acceleration RT. RT Off means UE5 engine Lumen is ON. Means software RT.

    • @crestofhonor2349
      @crestofhonor2349 День тому +2

      Still uses Lumen with RT. Just uses hardware Lumen

    • @Jason_Bover9000
      @Jason_Bover9000 23 години тому

      ​@@crestofhonor2349basically like fortnite using nanite and lumen and has hardware rt

  • @kingScotto..
    @kingScotto.. День тому +43

    30 days till the PS5 Pro you've got alot of work on your hands soon lol

    • @jcdenton868
      @jcdenton868 День тому +6

      Difference will mainly be performance as the game does not have "ps5 pro enhanced" label.

    • @kingScotto..
      @kingScotto.. День тому +2

      @@jcdenton868 I meant all games for the next 3 years lol

    • @xacvhFAs
      @xacvhFAs День тому +7

      @@kingScotto..you’re still gonna get scammed for 30FPS except you paid $700+😂

    • @1gta4gta
      @1gta4gta День тому +3

      @@jcdenton868it will get a pro patch

    • @МухаммедАли-б7д
      @МухаммедАли-б7д День тому +2

      @@xacvhFAsdon't cry.

  • @lurker668
    @lurker668 День тому +16

    Game engines got to the point of fakeing lighting so well that Ray tracing is not needed with so big Performance impact and very little impact on game visuals.

  • @denisruskin348
    @denisruskin348 День тому +59

    Game gains a lot with RTGI and RT reflections, both in exteriors and interiors.. Plus the DLSS implementation is very good. Definitely a game to keep it enabled.

    • @TheAmazingSpiderGuy_99
      @TheAmazingSpiderGuy_99 День тому +12

      Definitely if you have the hardware to keep up. I think the lumen is actually great here though for lower end systems and console.

    • @user-vk1ci2jy9z
      @user-vk1ci2jy9z День тому +10

      dlss is so great that it leaves artifacts, you can see them on flying leaves, and in the bar, looking at the floor, and some reflections with mega noise, and as if the developers could not make sane reflections in puddles lol, besides they say reflections in mirrors 100 years ago knew how to realize without RTX, and here even with RTX they are soapy, even taking into account that the mirror is supposedly dirty in the bathroom.

    • @xanderrednaxx
      @xanderrednaxx День тому +3

      ​@@user-vk1ci2jy9z at this point it just feels redundant and still feels much like a gimmick. Especially when they try so hard to push it on console hardware when the visual quality gain is marginal

    • @BlackSemih
      @BlackSemih День тому +12

      The DLSS version of the game is 3.5.1 and there is ghosting, which is noticeable from the leaves. The solution is to update the DLSS version to version 3.7.20, the problem is solved.

    • @Spaceman69420
      @Spaceman69420 4 години тому

      @@BlackSemih I updated to 3.7.20 and the leaves still ghost. there is way less ghosting around james' head tho.

  • @judubbing9615
    @judubbing9615 День тому +12

    Is it me or ambient occlusion and global illumination are badly implemented at some times ? It gives the impression of RT Off being better than On

    • @ljgv2
      @ljgv2 День тому

      I think RT make his own global illumination and you can't control it

  • @MotocrossPlays
    @MotocrossPlays День тому +22

    The hair is the only thing that is disconected with the environment illumination and reflexes, there is strange shiny and wet hair effect.
    Some scenes the Lumen GI is better than RTGI

    • @Jekoza
      @Jekoza День тому +2

      I notice it too aswell, like something off with the hair lighting

    • @crestofhonor2349
      @crestofhonor2349 День тому +1

      Both are Lumen GI, one is software Lumen and the other is Hardware Lumen

    • @rickydo6572
      @rickydo6572 22 години тому +5

      His haircare routine is so impeccable no raytraced solution could capture it's majesty properly, that's why it looks a little off bro.

    • @qu1v3r
      @qu1v3r 22 години тому +2

      That's because there is a subtle player camera backlight. It's been a common thing in recent survival horror games since RE2 Remake.

    • @Jekoza
      @Jekoza 22 години тому

      @@qu1v3r I notice too similar to RE2 Remake lighting

  • @SaerosXXI
    @SaerosXXI День тому +13

    Vale lembrar que o Lumen também é uma forma de RT, embora menos precisa.

  • @RamChop451
    @RamChop451 День тому +9

    There's something about the prebaked shadows and highlights with RT off that intrigues me. The shadows feel unnatural and thick, like it's a substance. Dreamlike

    • @GameplayUnboxed
      @GameplayUnboxed День тому +4

      Nothing is prebaked, with RT off Lumen is activated which software ray tracing.

    • @crestofhonor2349
      @crestofhonor2349 День тому +1

      Both use Lumen to light the world and one is Hardware Lumen, so RT on, and the other is the less accurate software Lumen

    • @daveruda
      @daveruda День тому +1

      sometimes the dark vibe is gone with rt. The darkness is important imo

  • @joda1696
    @joda1696 День тому +7

    RT off actually using software lumen gi and reflections btw guys

    • @adamkoushi6056
      @adamkoushi6056 7 годин тому

      Rt off better u mean?

    • @joda1696
      @joda1696 7 годин тому

      @@adamkoushi6056 no, I said game is using software rt (which is less accurate) when you turn off the RT toggle in the settings

  • @BlackSemih
    @BlackSemih День тому +5

    The DLSS version of the game is 3.5.1 and there is ghosting, which is noticeable from the leaves. The solution is to update the DLSS version to version 3.7.20, the problem is solved.

    • @keyycee5547
      @keyycee5547 20 годин тому +1

      where to get 3.7 ? i dont trust google researches since a lot of stuff is malware

  • @RafaTune-o8d
    @RafaTune-o8d День тому +8

    I preffer the darkness of no RT but reflections with RT

  • @TMKSYSBOOT
    @TMKSYSBOOT День тому +6

    This game is the first I've ever experienced coil whine from lol

    • @mr.hashundredsofprivatepla3711
      @mr.hashundredsofprivatepla3711 День тому

      What’s coil whine?

    • @TMKSYSBOOT
      @TMKSYSBOOT День тому +1

      @mr.hashundredsofprivatepla3711 It's when you hear your GPU vibrating, or revving like an engine. It's ultimately harmless though, just the coil in the GPU vibrating from electrical currents

  • @KingzWayzGamez
    @KingzWayzGamez День тому +10

    Absolutly amazing game. 10x better than Star Wars Outlaws. Stunning Visuals with and without Raytracing.

    • @crestofhonor2349
      @crestofhonor2349 День тому +2

      Technically both modes use ray tracing, one is a software solution and the other is hardware. Either way you're stuck with it on

  • @rickydo6572
    @rickydo6572 22 години тому

    There's ghost leaves in Silent Hill now, they appear out of nowhere and leave a blurry effect whenever the wind moves them across the street.
    They represent the levity of life when you're walking down the street listening to a cool ass beat on your airpods. And how easy this levity can disappear and leave nothing but a blurry memory.
    They thought of everything dawg.

  • @sox6274
    @sox6274 День тому +6

    In short... play without RT, because the game gets darker, so it gets scarier, the experience gets more complete kkkkkkkk

  • @Dweller777
    @Dweller777 17 годин тому +2

    Thank you for keeping system specifications and performance a secret. Those aren't important at all.

  • @SWOgottaGO
    @SWOgottaGO День тому +117

    This game doesn't look better than RE4R and is 3x more demanding to run. The Unreal Engine menace has to be stopped.

    • @ReachTea
      @ReachTea День тому +3

      Who needs offline rendering amirite

    • @SnakeGamerMG3
      @SnakeGamerMG3 День тому +39

      lol.. for me it's the best graphics of the generation.. it easily beats Black Myth and Hellblade

    • @Audrik_
      @Audrik_ День тому +49

      @@SnakeGamerMG3 bro needs glasses

    • @jonechkaaa
      @jonechkaaa День тому +20

      the problem is, it looks better than re4r, just because sh2 tries to replicate gi, while in re4r the picture is completely "flat". oh, and the fog

    • @mandrews6282
      @mandrews6282 День тому +28

      Lighting and granular world detail is a considerable step up from RE4R. Among other things. RE4 also launched on PS4 as well as current gen. No way this game is running on a base PS4. It may not seem like it to the degree it should if you’re viewing this on a phone, but playing it easily pushes beyong RE4R in many aspects. Both are amazing looking games though. I loved RE4 so not knocking it or anything.

  • @agentcooki
    @agentcooki День тому +7

    Alan Wake 2 path traced trumps this.

    • @Wedge_The_Almighty
      @Wedge_The_Almighty День тому +3

      Both are as good as eachother👍

    • @crestofhonor2349
      @crestofhonor2349 День тому +3

      That's because path tracing is better and covers more stuff in the tracing than hardware lumen

    • @dest1658
      @dest1658 День тому

      Patch tracing + ray reconstruction is unbeatable for sure.

  • @fernandoruizayala5040
    @fernandoruizayala5040 День тому +3

    The game has a very bad ghosting problem

    • @Crimsongz
      @Crimsongz День тому

      You need to update the DLSS file

  • @kyioma
    @kyioma День тому +5

    why this game have no framegen can someone explain

    • @Crimsongz
      @Crimsongz День тому +4

      It’s hidden for now with a config file command

  • @andrerevolution455
    @andrerevolution455 День тому +1

    That RTGI is awesome, although lumen is great as well

    • @crestofhonor2349
      @crestofhonor2349 День тому

      Both use Lumen, the difference is hardware vs software Lumen. Hardware Lumen is more accurate and traces more rays and bounces

  • @mwvideos2756
    @mwvideos2756 16 годин тому +1

    Zerei esse jogo a quase 20 anos atrás e é especial pra mim não tenho vontade de jogar esse remake, prefiro ter a lembrança do jogo original com carinho pois tenho medo de me decepcionar com esse remake.

  • @Nazareeni
    @Nazareeni 48 хвилин тому

    Damn. This doesn't make my decision to get a 4080 Super vs 9700XT/XTX for this game any easier.
    Basically outdoors is vastly superior on RT with realistic trees, puddle reflections, detailed ground and patterns, but the indoor shots shockingly fucks up the hues and artistic direction of the game. The game _wants_ dark rooms, to have strong tints, overbearing shadows and their objects to look otherworldly - even if not to be seen - as opposed to super-realistic but taking all tension out of the game. RT seems to undermine that, particularly on 'global illumination.'
    If only we could have the best of both. I will say Bloober did a fucking fantastic job keeping the atmosphere loyal to the original, down to every damned shader.

  • @sirdan357
    @sirdan357 День тому +1

    Can't wait to play it on Tuesday.

  • @Geraldux
    @Geraldux День тому

    Oclusión ambiental activada o desactivada con RayTracing on??

  • @TheAmazingSpiderGuy_99
    @TheAmazingSpiderGuy_99 День тому +9

    Doesn’t seem worth the hit to performance. Lumen actually looks great here.

    • @joker345172
      @joker345172 День тому +1

      Not even ray tracing can make this game look good. Actually flopped and hasn't even launched yet

    • @fortunefiderikumo
      @fortunefiderikumo День тому +10

      @@joker345172 damn this some hater energy,lemme guess "how dare Bloober team and Konami touch my sacred Sillent hill 2"

    • @elmatador7103
      @elmatador7103 День тому

      ​@@joker345172no fracaso

    • @a2raya772
      @a2raya772 День тому +1

      RT shadows and lighting are more accurate

    • @tylerfrump15
      @tylerfrump15 День тому

      @@joker345172critically acclaimed and is selling well. Seethe more.

  • @ArthurConradi
    @ArthurConradi День тому +5

    9:17 Does all this brightness make sense? Even the ceiling is super lit

    • @MuhammadHamza-wj4ev
      @MuhammadHamza-wj4ev День тому +3

      Yeah it looks weired. At some places its good and at some not. Patches may help. Waiting for Digitial Foundary Analysis.

    • @cinders8144
      @cinders8144 День тому +2

      I hope there's a hole in the ceiling cause that looks bad if not

    • @stratejic1020
      @stratejic1020 День тому

      ​@@cinders8144looks like possible lighting fixtures

    • @rafawroblewski8472
      @rafawroblewski8472 День тому +1

      Yep, it make sense. Look at 9:21, u have open door on the right, letting light in and lightining the scene.

  • @picasso8253
    @picasso8253 6 годин тому

    4:00 why are the leaves leaving the trail? is it because of dlss?

  • @jongamez5163
    @jongamez5163 День тому +1

    RT is too demanding on current GPUs, even the 4090 is struggling on most AAA games on UE5 or with RT/PT.
    Also what's going on with the ghosting on the leafs?! 🤔

  • @Schizm1
    @Schizm1 День тому

    Tbh Lumen is doing a damn good job in comparision to hardware RT

  • @KillerTrap
    @KillerTrap День тому

    is ray reconstruction supported? the amount of noise in the RT mode is distracting and could benefit from using ray reconstruction.

  • @GamerOfEarth
    @GamerOfEarth 21 годину тому

    wow i think ray tracing off looks better inside the camper?! thats awesome. more shaded, maybe more scarier

  • @fortunefiderikumo
    @fortunefiderikumo День тому +1

    Saw a post on reddit that the game has DLSS Ray reconstruction in the config file, is it enabled in this comparison?

  • @TheMcrico84
    @TheMcrico84 День тому +8

    How is it that on the ps2 he can reflect on the mirror perfectly but not here

    • @luismolina8406
      @luismolina8406 День тому +10

      because it´s not a reflection on ps2, it is rendering the same room twice, look it up, there´s an out of boundries video here on yt

    • @TheMcrico84
      @TheMcrico84 День тому +12

      @luismolina8406 dont you think that if a 23 year old game could do it it should be no problem for current tech

    • @lordvader4255
      @lordvader4255 День тому +5

      ⁠@@TheMcrico84i know right! People dont care about the tech. Do whatever you want render multiple room, nobody care. Get the reflection coming without the need of RT.

    • @minisculex3
      @minisculex3 День тому

      Like optimization, they are too lazy to do that method of mirror reflections, lol

    • @crestofhonor2349
      @crestofhonor2349 День тому +1

      @@TheMcrico84 No, it's a waste of geometry and then you have to light that again so you'd be wasting a lot of time. Those older techniques aren't used for a reason. In fact that can be just as expensive

  • @davitshekriladze3194
    @davitshekriladze3194 День тому +1

    At 9:22 on raytracing side why there is no shadow under the table

    • @mellamoJean
      @mellamoJean 42 хвилини тому

      Light in real life bounce and scatter all around, even behind objects can leake the lights, especially indirect sun light. The under table can perfectly be lighted with the sun trespassing the door and windows and shadows are gonna be defussed and eat up by the scatter of light.😊

  • @darkforest2782
    @darkforest2782 День тому +6

    te quiero mucho analista :)

  • @aquaneon8012
    @aquaneon8012 День тому +2

    Is it normal to see the flying debris ghosting?

    • @user-vk1ci2jy9z
      @user-vk1ci2jy9z День тому +1

      DLSS

    • @PotatoeGamerLP
      @PotatoeGamerLP День тому +1

      ​​@@user-vk1ci2jy9zhappens without DLSS too in this game so explain that

    • @Crimsongz
      @Crimsongz День тому +1

      @@PotatoeGamerLPTAA

    • @santiagoescobarortiz202
      @santiagoescobarortiz202 День тому +1

      It's happenning with TAA and the uspcalers too (DLSS, TSR). To reduce ghosting I've seen to methods, if you have a NVIDIA card, you can update the DLSS version of the game, the game uses 3.5 and you can update it to the latest 3.7, and you can also change the preset, from what I've seen Preset E seems to work better. If you don't have DLSS, I think you can try to change the Engine.ini file and change some parameters there.

  • @mga.marcelo
    @mga.marcelo День тому +5

    Mal posso esperar pra jogar no ps5 pro. 🙌🏻

    • @thedarkness6652
      @thedarkness6652 День тому +3

      Do u really think you’ll play at the same quality do RT? I can already see you crying on the bed 😂

    • @mga.marcelo
      @mga.marcelo День тому +7

      ​​@@thedarkness6652Do you feel better about yourself creating this fantasy about me crying? I'm sorry you feel the need to do this after reading a positive comment. Because I still can't wait to play this in PS5 Pro. 😃

    • @RhonteaBennett-xo3if
      @RhonteaBennett-xo3if День тому +3

      @@mga.marceloHaters gonna hate. I can’t wait to play is my Pro as well 👍🏾

    • @mga.marcelo
      @mga.marcelo День тому +2

      ​@@RhonteaBennett-xo3if 🤝🏻

    • @liszt646
      @liszt646 День тому

      ​@@mga.marceloBoa mano, botou o gringo pra mamar kkkk

  • @henriquel8757
    @henriquel8757 День тому +6

    ativar o rt para caçar poça d'água é foda

  • @petyavodolaz
    @petyavodolaz День тому +1

    Those denoising artifacts from Lumen and ghosting artifacts from upscaling lol. Modern graphics is such a joke.
    Raytracing adds like 10% to visual fidelity, costs crazy amount of performance and then all immersions get ruined by various artifacts.

  • @Esmeranus1315
    @Esmeranus1315 День тому

    1:39 look at the electric post reflection from RT ON to OFF lmao

  • @FormusicYoutube-w6s
    @FormusicYoutube-w6s День тому +1

    Rt off looks decent too

  • @bepenho
    @bepenho День тому +2

    The bits analist

  • @Gkhn32
    @Gkhn32 День тому

    From the amount of ghosting in RT scenes, I can see that you've enabled Ray-Reconstruction. Without it, RT effects are flickering like hell ! With RR, flicker is gone, but as a byproduct you lose performance + tons of ghosting.

    • @minisculex3
      @minisculex3 День тому +3

      On the setting, there is no ray reconstruction

    • @Gkhn32
      @Gkhn32 День тому

      @@minisculex3 You can add it via the UE engine ini file.

  • @FredCoolins
    @FredCoolins День тому +1

    Is this UE5?

  • @EC-mg4gb
    @EC-mg4gb 22 години тому +1

    Like always it's kind of hit and miss. Some areas looks better with RT while other are better with it turned off.

  • @cronoesify
    @cronoesify День тому

    man. outside of better detail on the water....depending on the performance hit, I would be keeping that RT off.

  • @Bynho85
    @Bynho85 День тому +8

    RT off 😉👍🏻

  • @eded9157
    @eded9157 День тому

    The Global Illumination looks really superior with RT, it really make a difference. Can you please make a comparison with PS5. Also isn't weird that even with RT OFF the game seems to have reflections from objects not on screen... i thought that was not possible without raytracing.

    • @galegretti
      @galegretti День тому +5

      Buddy, there is no baked solution here, RT off = Lumen software = RT software. Likewise for reflections. With less precision, of course.

    • @eded9157
      @eded9157 День тому +1

      @@galegretti Oh that make sense, i didnt know there was such a thing as "software RT" and i never really understood what Lumen was. Thanks

  • @josecangrejo3086
    @josecangrejo3086 День тому

    Lumen software en interiores tiene mas problemas de manejar la luces emisivas de las ventanas por eso hay mas AO y se ve mas oscuro, pasaba lo mismo en la demo de matrix de noche, en exteriores (Luz sol, cielo, luna) si es mas preciso , aunque Lumen hardware sigue siendo mas preciso.

  • @neverf8421
    @neverf8421 День тому

    Vejo diferença, mas não muita. Vou ver se minha placa de video aguenta com ray tracing ligado, senão ta tudo bem deixar desligado.

  • @minisculex3
    @minisculex3 День тому +1

    Think ill just turn it off lol ngl if u playing it for hours, ur mind just wont notice those stuff cause u mostly just focus on gameplay and story

  • @lukilladog
    @lukilladog 21 годину тому

    As always, all that computing power RT hardware is wasting, could be used somewhere else to substantially improve graphics and other elements. The Enb series is the perfect example of smart development and implementation of techniques to do just that.

  • @gmgm2410
    @gmgm2410 День тому +4

    Just let it be RTX OFF unless 4090

    • @VisualNovelWorld
      @VisualNovelWorld 9 годин тому

      The game only losses 15% performance on Nvidia GPUs and 40% on AMD GPUs on Hardware Ray Tracing so definetely RT

  • @manuelhernandezvazquez7845
    @manuelhernandezvazquez7845 День тому +1

    Nvidia 4080?

  • @goodgame1509
    @goodgame1509 8 годин тому +1

    И? Где включается эта херь

  • @unfulano2254
    @unfulano2254 День тому

    Lentamente el RT se ve mucho mejor que las tecnicas de rasterizado e iluminación convencional, la implementacion de RT en este juego le cae como anillo al dedo.

    • @ningen5
      @ningen5 День тому

      para mi se ve pero por que no es necesaria tanta iluminacion en este titulo mientras mas oscuro mejor capta la vision artistica

  • @Devilot91
    @Devilot91 День тому +3

    im not a great technician but honestly i dont see how on first seconds of video, those reflection cant be done without ray tracing, it looks like a scam because it take really nothing to do exactly as with RT on with normal cards...

    • @user-vk1ci2jy9z
      @user-vk1ci2jy9z День тому +1

      Besides, speaking of reflections in mirrors already 100 years ago knew how to realize without RTX, and here even with RTX they are soapy, even taking into account that the mirror is supposedly dirty in the bathroom.

    • @Devilot91
      @Devilot91 День тому

      @@user-vk1ci2jy9z so true...yet i think somehow they made the no rtx reflections blurry or bad on purpose, i mean i know ray tracing is cool and a technology complex and all, but come on seriously those rtx on reflections cant be made normally in 2024 without losing a good 70% of performance?? also some ambient occlusion with rtx on looks bad, look at those plants, they are too bright and unrealistic with rtx, i just dont get it..

    • @crestofhonor2349
      @crestofhonor2349 День тому +1

      It's modern games don't use older techniques like planar reflections, render to texture, or just mirroring geometry for a multitude of reasons. These are normally performance and world design related. The reflections here are the SDF reflections that software Lumen uses based off of a simplified version of the world that Lumen traces against. RT on traces against much more complex models thanks to it having access to the RT hardware on the GPU

    • @crestofhonor2349
      @crestofhonor2349 День тому

      @@Devilot91 The plants are far too dark with software RT. That's often an issue with software lumen over darkening scenes just like what's shown here.

    • @PepGuard-tp4ny
      @PepGuard-tp4ny День тому

      You need English lessons.

  • @IftiharAbdillah
    @IftiharAbdillah День тому

    With the coming of RT games' object and texture quality will stuck for a moment.

  • @SimonsFittips-yr3px
    @SimonsFittips-yr3px 5 годин тому

    Rt Off look sometimes more creepy in Room s Fantastic Game

  • @АлексейИванов-ф7и5м
    @АлексейИванов-ф7и5м 8 годин тому

    GHOSTING! Like with old dlss?

  • @maxview99
    @maxview99 День тому +1

    When you're 80 years old you do you really want to look back at your life and think "How much of my life wasn't ray traced?" Just get a 4080/4090 and enjoy it. Everything just works

    • @LsdRaccoon
      @LsdRaccoon День тому +2

      I think if I was 80 I wouldn’t be thinking of ray tracing I’d probably think “damn I’m old”

  • @eidorian6218
    @eidorian6218 9 годин тому

    Se ve mejor sin Ray tracing😂

  • @henkistone2936
    @henkistone2936 День тому

    Raytracing is amazing. 😍😍👍👍

  • @a2raya772
    @a2raya772 День тому +8

    Re4 remake and alan wake 2 still look better tho..

    • @user-vk1ci2jy9z
      @user-vk1ci2jy9z День тому +6

      I agree about alan, but resident 4 is flat.

    • @a2raya772
      @a2raya772 День тому +1

      @@user-vk1ci2jy9z not its not. RE4R still holds up well.. let me guess you played it on outdated trash consoles? it looks allot better on PC

    • @AdiiS
      @AdiiS День тому +1

      @@a2raya772 Defintely not, played it on my 4090 PC and my PS5, the PC version is only a tiny bit better, like the hair, reflections and resolution. You really have to put them side by side to see the difference. This is true for MOST PC vs PS5 games btw.

    • @rubeesharma4316
      @rubeesharma4316 День тому +1

      Nah not re4 , the remake lost almost all of its atmosphere
      Alan I can accept

    • @a2raya772
      @a2raya772 День тому

      @@rubeesharma4316 thats why it got rated 10s? keep crying. Remake beats original. bigger areas. you can run and shoot, compared to original cant shoot while moving...

  • @lablette23
    @lablette23 16 годин тому

    2:30 is kinda scary !

  • @shortshins
    @shortshins День тому

    I personally think rt off looks better

  • @gets0410
    @gets0410 День тому +3

    Sorry to be nit-picky... but why is the logo of RT is Nvidia? They don't own Ray-Tracing.

  • @Blizniak666
    @Blizniak666 22 години тому

    Reflections cutting through the fog is still dumb

  • @Kostya1984.
    @Kostya1984. День тому

    Даже nvidia не вывозит свой rtx))

  • @MinbadTheFourth
    @MinbadTheFourth День тому

    Is realism important in all games nowadays? Except flight or racing simulators? Aren't pixel-art games good and fun? RTX makes a difference in lighting, but… who cares? I mean, it's good for the players who focus on reflections in the water instead of what is actually happening in the game… But other than that, the "worst" version of a game like that is as enjoyable to me in terms of story, immersion and gameplay as the "best" one. Funny thing is that there is a noticeable visual difference, but you don't see it.

  • @katastrofe8551
    @katastrofe8551 День тому

    Ryzen 5 5500 with 4060. How well can i play this game guys?

    • @Crimsongz
      @Crimsongz День тому

      Don’t bother it’s a stuttering mess

  • @marianocorgan2224
    @marianocorgan2224 День тому +1

    Has la comparación de Ps5 con Pc

  • @BLAZINGGSWARM
    @BLAZINGGSWARM 14 годин тому

    Did a pretty bad job on global illumination when RT off

  • @brightbluesmurf
    @brightbluesmurf День тому

    4:04 what's with the smearing??

    • @petyavodolaz
      @petyavodolaz День тому

      Thats DLSS upscaling artifacts. Devs didnt bother to add proper DLSS version and set a proper preset. You can almost fix them yourself with DLSSTweaks tool.

  • @ambarquality6514
    @ambarquality6514 День тому

    ¿Hay problemas de rendimiento?

  • @WorthaBillion367
    @WorthaBillion367 День тому

    song name?

  • @DuendeCaughtOnTape
    @DuendeCaughtOnTape День тому

    Lighting gets ruined

  • @valente1004
    @valente1004 17 годин тому

    RT on just look different, not better.

  • @jaimeerobertswarz
    @jaimeerobertswarz День тому +2

    Considering RE4 remake is on a base PS4 this is not impressive at all. PS5 5 times as powerful as a base PS4 looks like a PS4 Pro enhanced game.
    TLOU 2 looks like a 9th generation game. They clearly could at least make a PS4 Pro version. This game is not enticing me to a PS5 one decent game 4 years in? Seriously? This is a game that would benefit from cross platforming.
    Its not going to sell as well as they hope. Then will have another dead franchise.

    • @Zakurablade
      @Zakurablade День тому +1

      So you are salty this games not available on an old platform that you had over 4 years time to upgrade from? For real do you expect them to develop games on PS4 forever? Console generations change you ether upgrade or you don't. But if you choose not too you eventually start missing out. I agree this generation has been slow and meh. But developer's shouldn't have to wast extra development time. Because certain people don't wanna upgrade or can't. Also FYI the games the 4th top seller on steam atm so your whole argument already has fallen off.

    • @rubeesharma4316
      @rubeesharma4316 День тому +1

      Already in top 3 sellers on steam🙂

  • @dekkisfoddaci
    @dekkisfoddaci День тому +1

    Da água pra water

  • @Valk-Kilmer
    @Valk-Kilmer День тому +6

    Yet another game where raytracing = Everything wet and shiny at the cost of half of your framerate. Can't fucking stand raytracing.

    • @Wedge_The_Almighty
      @Wedge_The_Almighty День тому

      Just… turn it off? It’s meant to be realism at the cost of your framerate. What did you expect? Things to magically look like you could conceivably see it in real life as in the screen without a single frame dropped? Get your expectations in check. And sorry you don’t like the art direction, but I think they’ve done a damn good job. Especially seeing as you’ve no idea that fog is generally water vapour which would indicate rain in some cases. Clearly, this is the case in Silent Hill 2.

    • @Valk-Kilmer
      @Valk-Kilmer День тому

      @@Wedge_The_Almighty I always do turn it off even though I have capable hardware. Other than pathtracing in Cyberpunk, most RT just makes everything look glossy, wet or plastic. I'm seeing it in Silent Hill 2 Remake where hard wood looks like a puddle.
      Global illumination is good for RT but still just looks like turning up the brightness. I have no issue with the art direction, never said anything bad about it, the game looks gorgeous but RT just isn't worth it.

    • @crestofhonor2349
      @crestofhonor2349 День тому +1

      That's not even the issue with ray tracing, you're just describing how they author the materials of the textures. You act like this wasn't done in games that use rasterization

    • @rubeesharma4316
      @rubeesharma4316 День тому

      It's all about preferences

  • @AxxdXx-of7kf
    @AxxdXx-of7kf День тому

    Es Playstation 5?

    • @boogigameplays6957
      @boogigameplays6957 День тому +2

      Seguramente pc con grafica de nvidia ya que está el logo arriba a la izquierda

    • @vixtor6935
      @vixtor6935 День тому +2

      No, las consolas apenas aguatan el ray tracing

  • @RhonteaBennett-xo3if
    @RhonteaBennett-xo3if День тому

    This is gonna look sick on my PS5 Pro 😝

  • @livertine504
    @livertine504 9 годин тому

    Not much difference.

  • @DefaltZStudios
    @DefaltZStudios День тому +2

    "Ray tracing is useless", they say...

  • @Luca_Talis
    @Luca_Talis День тому

    🎉

  • @impheris
    @impheris 10 годин тому

    omg the TAA on this game is really bad

  • @stevensv4864
    @stevensv4864 День тому

    tiene mucho ruido el ray tracing 0:40

  • @ashtonjackfanny
    @ashtonjackfanny День тому +6

    Spits on everything on Xbox, Xbox trash console cant run these graphics

    • @lennyjoeduh
      @lennyjoeduh День тому +2

      Are you actually 10 years old?

  • @jonathanhuerta1724
    @jonathanhuerta1724 День тому

    El RT no esta bien implemendado, como es posible que el reflejo en las calles sea tan nitido con tanta niebla, los objetos rodeados de niebla, en el reflejo aparecen sin ella

  • @Solid_GGG
    @Solid_GGG День тому +1

    Has the PS5 Version Ray Tracing?

  • @danielss7245
    @danielss7245 День тому +2

    Nvidia é uma safada...criou um efeito só pra fritar a GPU, ai pega um jogo feito na Unreal 5 e peida pra rodar a 60FPS com raytracing desligado.🤣🤣🤣🤣🤣🤣👍

    • @joker345172
      @joker345172 День тому

      nem com ray tracing esse jogo fica bonito. Deviam processar essa empresa que fez esse jogo lançar um negócio tão feio

  • @matjakobs8612
    @matjakobs8612 23 години тому

    The game looks like trash and runs lime dogshit on ps5. UE5 kills console gaming. If a game is UE5 its a no buy for me.

  • @FabianSarmientogalindo-xp7cz
    @FabianSarmientogalindo-xp7cz День тому

    Resolución en ps5:
    1440p hasta 1152p
    1080p hasta 864p
    Pe-pero sier S lastre

    • @ovejotun7582
      @ovejotun7582 День тому +5

      Si po es, es lastre la serie s, por eso lo compran solo los pobres

    • @ahmedzone1233
      @ahmedzone1233 День тому

      4k so STFUP 😂😂 I see only 4K

  • @alexandrelahitte6996
    @alexandrelahitte6996 5 годин тому

    Que estupidez el RT