Made in Abyss - The Anime That Wants to Be a Video Game

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  • Опубліковано 13 жов 2024

КОМЕНТАРІ • 2,2 тис.

  • @Orikron
    @Orikron 6 років тому +4008

    You can't really play when your eyes are full of blood and tears.

    • @romulusnuma116
      @romulusnuma116 6 років тому +260

      That's why you play the robot.

    • @EnkiduW
      @EnkiduW 6 років тому +35

      Álvaro Lopes I can, noob

    • @AgrPerez
      @AgrPerez 6 років тому +59

      Yeah. Black Clover does that to you.

    • @Odinsday
      @Odinsday 6 років тому +20

      Robot too OP.

    • @leonardorossi998
      @leonardorossi998 6 років тому +16

      Assuming what they said about the manga is true, you forgot the semen.

  • @NeonSwaglordChen
    @NeonSwaglordChen 3 роки тому +470

    I came here from the future to tell you that Chunsoft is making a game of Made in Abyss

    • @pootispaghetti
      @pootispaghetti 3 роки тому +48

      Plus it looks like it's going to be a action rpg with platforming and survival elements, (unsurprisingly) just like he suggested

    • @WelshGiraffa
      @WelshGiraffa 2 роки тому +5

      And it’s as demented as the original looks

    • @radalex9790
      @radalex9790 2 роки тому +2

      A trailer just got released a couple weeks ago!

    • @mewochan1000
      @mewochan1000 2 роки тому +3

      oh god, ok so, inlove with how much effort they spent on the characters models!! it's so accurate but aside from that I'm actually a little disappointed in the way they modelled the world, remind me that one of pokemon sword and shield tree...

    • @seclusion_ark
      @seclusion_ark 2 роки тому

      It’s coming out at September 2nd :)

  • @fey2450
    @fey2450 6 років тому +1388

    But Geoff, if it was a game, it would've had a crappy anime adaptation.

    • @pietrzek1285
      @pietrzek1285 6 років тому +208

      skrublordFey Maybe the creator predicted that, so he made an anime first so it wouldn't be bad

    • @LoliconSamalik
      @LoliconSamalik 6 років тому +20

      Pietrzek the creator is a mangaka

    • @Ceser1999
      @Ceser1999 6 років тому +42

      I just hope that the success of MiA's anime gets the RPG green lit.

    • @GabrielGAS1201
      @GabrielGAS1201 6 років тому +8

      +Pietrzek he just made de anime so the game would be backed

    • @Salokannel2
      @Salokannel2 6 років тому +1

      Hey scrublord, Pokemon XY(&Z) wants to talk to you.
      No but for the most part, it's sad how true your comment is

  • @NikkiTheViolist
    @NikkiTheViolist 6 років тому +710

    Fact:
    Whenever I heard people talk about Made in Abyss, I thought it was Maid in Abyss.
    So, I imagined it being an anime about a little maid living deep underground, trying to clean the place and take care of the adventurers coming down.

    • @ZanathKariashi
      @ZanathKariashi 6 років тому +125

      Which also happened.
      Twice.

    • @theblackherald
      @theblackherald 6 років тому +73

      I'm pretty sure the puninness is on purpose. "Maid in Abyss" could refer to Riko, while "Maiden Abyss" (which is what I heard at first) could refer to both Riko and to the unexplored abyss itself.

    • @credinzel6996
      @credinzel6996 5 років тому +26

      *Secretly writes this down*

    • @sleeplessindefatigable6385
      @sleeplessindefatigable6385 5 років тому +57

      Cute little maid trying to keep a place tidy, but hideous monsters, dirty adventurers and the occasional gravely wounded child walk in and wreck her carefully cleaned and organised house. That actually sounds like a decent little anime series. I'd give it a shot.

    • @credinzel6996
      @credinzel6996 5 років тому +20

      @@minkyrosa *He's

  • @ericcloss2501
    @ericcloss2501 5 років тому +515

    "The anime rushed through a lot of manga chapters"
    No. No it didn't. In fact, the opposite is true. That whole episode where Riko has to survive on her own while Reg is incapacitated is anime only.

    • @overlyasian3488
      @overlyasian3488 4 роки тому +91

      while reading the manga i even noticed that the anime recreated each panel extremely faithfully, without really even leaving anything out. there's a lot of visuals that made it a lot easier to understand than in the anime, which is why i think it's a lot better.

    • @JonaWilliamson
      @JonaWilliamson 4 роки тому +19

      That's interesting.. I just finished rewatching the show, and that episode really bothered me this time around. Riko is prone to making absurdly optimistic decisions as a character, but the decisions she makes in this episode make her feel like.. a blonde in a shitty horror movie.
      That was my only issue re-watching it, aside from the initial pacing feeling boring when you already know where the things are going to go.

    • @overlyasian3488
      @overlyasian3488 4 роки тому +51

      @@TannerTheDean and thank god for that!

    • @iambevins8373
      @iambevins8373 4 роки тому +17

      @@TannerTheDean yeah I like the anime a lot but I could've def done with even less weird sexual shit when the main cast is all children.

    • @l1mbo69
      @l1mbo69 3 роки тому +8

      @@TannerTheDean what the fuck, I was bothered by what the anime had already, so the manga was even worse? Does it reduce after the Idofront (where movie ends)

  • @GrahamHagin
    @GrahamHagin 6 років тому +975

    Uncle Lovecraft's fun time murder hole™

    • @pcachu
      @pcachu 6 років тому +42

      It's the feel-good soul-devouring hit of the season! So much fun you'll LOSE YOUR MIND!!

    • @alzhanvoid
      @alzhanvoid 6 років тому +12

      Graham Hagin Explanation Point !

    • @namechange2
      @namechange2 5 років тому +7

      Ex point reference

    • @Starbuck821
      @Starbuck821 5 років тому +8

      I heard that and had to pause the video for three minutes until I stopped laughing!😂

    • @nfspbarrister5681
      @nfspbarrister5681 4 роки тому +3

      *SUBARASHIIIII! THE RUMBLING OF SCIENTIFIC TRUTH!*

  • @JustinY.
    @JustinY. 6 років тому +2908

    Press F to pay respects to Mitty

  • @TerriSajex
    @TerriSajex 6 років тому +862

    I LOVE that MiA "should've" been a video game, but ISN'T. I'm a professional in the animation industry with experience in all stages of animation. Throughout my career, one thing that always stuck with me was something one of my teachers once taught us. "To create a compelling animated series, write something else you love into your animation. Something outside of animation that interests you. " This has been done countless times in ALL animated masterpieces. Every sports or game anime, every trade-based anime, every animation with a strong theme or statement. The best stories are the ones in which audiences pick up on, and enjoy a creator's passion for their interests. Recently, Coco's done it with music. MiA's no different. Clearly, the creator has a passion for video game tropes, and in my opinion that passion was better expressed through animation than it would've been in a video-game.
    I consider animation to be one of the most expressive and versatile art forms. Animation's limitless, more so than live action or video games. Unlike live action, animators can rework shots and character performance as much as they want in post. They aren't limited to choosing their best takes. They aren't limited by outrageous special effects budgets. Compared to games, animation can be more expressive with shot composition. "Cameras" can be designed and placed with full creative control, unrestricted by game mechanics.
    Furthermore, Animation has better control of pacing.
    Sure, some of MiA's emotional scenes could've been covered in cutscenes, but inevitably, the tone and pacing would be loss as soon as control returns to the player. At that point, the players mind would switch from "omg what have I just watched" to "shit what do I do now so I don't get a game over".
    I DO love games too (Undertale, Chrono Trigger, FF3/6, Tales of Symphonia) and I respect them as storytelling platforms.
    But I've seen creators' passion for video games applied to video games a TON of times. I've experienced characters who are designed and act like Reg in countless games. I have explored worlds designed like Abyss in countless games.
    Until now, I have NEVER seen that passionate love for what makes video-game great applied to manga or animation this well. This is why I love this show so much. It's a new fresh way to experience video game-inspired tropes in a different form of storytelling. Instead of experiencing Reg's arm as a Video Game mechanic, we get to experience it as a plot device. That sorrow you feel whenever he fails to grab something in the anime is NOT the same sorrow you'd feel if you missed a grab in a game and had to reload and try again.
    Tbh, I wouldn't ENJOY MiA half as much as a video game. It'd be a good game, but it wouldn't be a unique experience.
    Yes it COULD'VE been a video game, but that doesn't mean it SHOULD'VE. Imo, this video's title is FAR from the truth :P

    • @FullmoonPhantom-dn2sr
      @FullmoonPhantom-dn2sr 6 років тому +23

      TerriSajex this.

    • @JadaThePotata
      @JadaThePotata 5 років тому +37

      I agree. And being completely honest I do think that it could be a good video game, but it doesn’t mean I want it to be. As much as I do like the idea I also know that I would not be able to experience the story half as much in a video game than I would in an animated show. I know this because I have played many games and a lot of them are RPGs. Yes you do experience story in them, but you don’t get immersed into the story as much as you would watching something. This is because from the multiple RPGs that I have played many of them share something similar:That after experiencing a part of the story you are then thrown back into “Ok now that I’m done with this I have to focus on not having to restart all over again” or something similar to that. It’s not that I think video games or more like RPGs are bad, it’s the fact that I am not fully immersed into the story while playing compared to just watching it because in an RPG you are put into the story and then immediately after that part of the story is done you’re thrown back out of it.

    • @sleeplessindefatigable6385
      @sleeplessindefatigable6385 5 років тому +11

      You mention it going from "omg what have I just watched to how do I avoid a game over", but I think there's a way that at least one part of MiA could work around that.
      Assuming we're on about the field amputation bit, I believe that could be executed very well if it were entirely playable, but didn't have a game over attached to Riko dying. After the mandatory-loss boss fight, you would have to perform some kind of task to save Riko, where every second you waste depletes her HP, and every action you take (smashing her arm, using the knife) also significantly reduces her HP. In this scenario, executing the amputation section wrong (by say, not putting the knife in at the right point) would result in Riko dying and never being back in the game again. The subsequent encounter with Nanachi would still happen, and Reg would still continue his journey to the bottom, but without Riko to prepare resources and find items, the player would have a disadvantage to work around throughout the remainder of the game, rather than face a game over and repeat the section until they save Riko. In the event of a successful amputation section, Riko passes out and her health stops going down, before the Nanachi encounter. After that, everything plays out the same as it does in the anime.
      I totally get what you're saying that you're glad it's an animation, and I agree wholeheartedly, but I just wanted to put across a suggestion as to how to make that particular but work better as a videogame.

    • @LukeVilent
      @LukeVilent 5 років тому +19

      @@sleeplessindefatigable6385 This coupling of mechanics with plot is only possible with a sort of permadeath, and permadeath is in no way suited for a fast-paced platformer. Although... the resurrection box basically tells us that there could have been a design for getting out of permadeath yet retaining the feeling of the characters' fragility by respawning/resurrecting in the box while taking a bit of corruption each death, and the fact that Rico already was resurrected at least once and has issues with her eyes presumably because of that strengthens this hypothesis.

    • @matiaaaaaaa
      @matiaaaaaaa 5 років тому +16

      TerriSajex Although I agree MiA would not be better as a videogame, I don't agree that animation is more versatile as a medium. Its nature does allow for limitless expression as you said, but there is fewer ways it can interact with the audience.
      If you've played NieR Automata you'll know exactly what I mean. It's a game that at first glance seems like it would make a great anime due to the way the gameplay is connected to the story as well as how anime-like the cutscenes are. But by the end of the third and final playthrough it's very clear that it could never be adapted to any other medium simply because its story cannot be told without the player (doing my best no to spoil here). It requires that the player make the hard choices and could never deliver the same emotional impact otherwise (in some cases, there would be no way to even tell the story).
      Undertale is similar in some ways, in other mediums it wouldn't work from a storytelling standpoint. So I am certain the game medium can tell some stories that other mediums are unable to. That being said, it is probably much easier in the animation medium to tell the stories it can tell in the most expressive ways. And in the case of MiA, I'm glad it's an anime and not a videogame.

  • @jakeburke7651
    @jakeburke7651 6 років тому +331

    "Not convinced its anime of the year material it's been hyped up to be" Who's gonna tell him?

    • @TheAustin007powers
      @TheAustin007powers 5 років тому +4

      Jake Burke tell him what?

    • @kanekiblue4637
      @kanekiblue4637 5 років тому +106

      it was voted anime of the year for 2017

    • @TheAustin007powers
      @TheAustin007powers 5 років тому +14

      haven't you heard? There’s no official outfit for deciding what AOTY is. What you mean is some website or community voted it AOTY. Which means nothing when most of those polls or competitions go to stuff like MHA every time it airs.

    • @jakeburke7651
      @jakeburke7651 5 років тому +37

      @@TheAustin007powers but when he referenced there being an anime of the year he was clearly alluding to their being a title to have, and the only one i know of is from the biggest anime award show in existence. Plus MiA actually beat MHA for the anime of the year...

    • @kiratohope371
      @kiratohope371 5 років тому +5

      Really really love made in abyss I think Jeff should maybe talk about how series it get I absolutely love this show

  • @Jans6ever
    @Jans6ever 6 років тому +184

    The Universe would make a good game, but the Story is better suited for a traditional visual storytelling medium. Made in Abyss is not so much about the abyss than about Riko, Reg and friends in the abyss. In fact, the videogame influences look more like they are coming to the opposite direction: Making a manga that feels like a game. Given the creator's experience in the industry, i feel this is just as likely, if not more, than that he wanted a game but had to settle with a manga. I think Made in Abyss is too good at little details of characterization and visual storytelling (something most videogames suck at) to be made ''because he couldnt make a videogame instead''.

  • @sonicbhoc
    @sonicbhoc 6 років тому +306

    A game like this would require very skilled designers and some deep pockets to create. A modern AAA game publisher doesn't have the balls to get behind something like this.

    • @ElliFong
      @ElliFong 6 років тому +17

      Only one comes to mind is either Fromsoft for the Japanese dev

    • @ElliFong
      @ElliFong 6 років тому +13

      Platinum Games is better at action hack & slash instead of exploration type game from what I seen from their game.

    • @williamsullivan4640
      @williamsullivan4640 6 років тому +14

      What about Monolith Soft?

    • @sonicbhoc
      @sonicbhoc 6 років тому +4

      william sullivan They are a developer, not a publisher. They could do it though, for sure.

    • @GoddoDoggo
      @GoddoDoggo 6 років тому +13

      Because Ni No Kuni totally doesn't exist.

  • @nmorl9087
    @nmorl9087 6 років тому +284

    "The anime adaptation rushes through a lot of manga chapters"
    ....WHAT? Have we even watched and read the same series? They prolonged the story and the chapters is what you mean. The pacing overall was kind of slow (but not too slow to leave you bored) and they included some extra scenes in the beginning Orth episodes as well as the layer explorations. Mind you they only covered 26 and a half manga chapters in a 14 episode-length TV series, which is less than 2 chapters per episode, and the manga pacing is much faster.
    Other than that, I can see the video game style of the setting and plot, but I don't think the series would be better as a game. The manga as a stand-alone piece is very unique and Tsukushi's artwork would be very difficult to replicate.

    • @ZanathKariashi
      @ZanathKariashi 6 років тому +12

      they rushed the beginning a bit but then slowed it down during the middle.

    • @Jjames763
      @Jjames763 6 років тому +25

      I’m pretty glad they actually slowed it down. I thought the gradual pacing helped with the atmosphere, this gradual descent.

    • @thenew4559
      @thenew4559 6 років тому

      +James763, agreed.

    • @eonstar
      @eonstar 6 років тому +3

      +Thank you for voicing my Ideas.

    • @kiratohope371
      @kiratohope371 5 років тому

      I absolutely agree with you

  • @timothymclean
    @timothymclean 6 років тому +938

    People are going to take the title as an insult, but I don't get why. Video games aren't the same as other media, but they aren't lesser media.

    • @lordblueballs7293
      @lordblueballs7293 6 років тому +62

      It's a silly idea that doesn't make that too much sense, most of the people subscribed to this channel are active gamers, nobody is saying video games are a lesser medium

    • @pedroscoponi4905
      @pedroscoponi4905 6 років тому +39

      People will take it as an insult because it's not immediately flattering. Which is understandable, I felt a little bit disappointed at first myself.

    • @Flackon
      @Flackon 6 років тому +14

      I think the argument is pretty well presented here. It feels pretty convincing. What part doesn't make sense to you?

    • @Flackon
      @Flackon 6 років тому +17

      In fact, videogames >>>>> anime

    • @lordblueballs7293
      @lordblueballs7293 6 років тому +7

      I this wouldn't work as a video game, I'm not gonna go into details cause I already commented about that somewhere else in this comment section

  • @TheTonyMcD
    @TheTonyMcD 6 років тому +59

    "The note that it ends on is emotionally satisfying" Seriously? That last episode felt like it ripped my heart out, threw it to pack of wolves that shit it out onto an expressway for it to get run over by twenty semi trucks then get washed down into the sewars only for rats to slowly devour it piece by piece.
    That last episode was amazing, but emotionally satisfying? I don't think that's the word I would use.

    • @Electric_Bagpipes
      @Electric_Bagpipes 3 роки тому +3

      Oo look! A old comment! Hey hows your mental sanity regarding it now (assuming you’ve seen Dawn of Deep Soul- or even better read the manga)?

    • @adamofblastworks1517
      @adamofblastworks1517 2 роки тому +1

      Some people like tragedies.

  • @datpolakmike
    @datpolakmike 5 років тому +47

    "i might love (the world) even more if i was able to explore it for myself"
    Are you suuuuure about that?
    Are you reeeaaally sure about that?
    Everyone who explores that world in the show appears to have an extremely bad time

  • @GunNlazor
    @GunNlazor 6 років тому +177

    I agree to an extent - I can see that it could have started as the idea for a game but I don't think it *should* have been one

  • @RaNdOmkiid100
    @RaNdOmkiid100 6 років тому +131

    We'd never get the beauty and mechanics that it would deserve.

    • @27TheMunchkin
      @27TheMunchkin 6 років тому +2

      exactly

    • @Odinsday
      @Odinsday 6 років тому +2

      Depends on the company

    • @agafaba
      @agafaba 6 років тому +9

      True, it would make for an even better game than an anime if it was made well... but they wouldnt bother so it would be good at best.
      On the plus side when Riko was hurt you could always buy a healing lootbox for only 500 Abyss coins

  • @Mars_over_seer
    @Mars_over_seer 6 років тому +163

    But on a bigger topic.
    Child murder in anime:ok
    In movies:Ok
    Tv shows:Why isn’t Carl dead yet?
    Video games:No none of that!

    • @SacridFire
      @SacridFire 6 років тому +16

      Someone hasn't played The Last of Us it seems.

    • @Mars_over_seer
      @Mars_over_seer 6 років тому +14

      SacridFire I’m referencing a recent controversy about an abusive dad

    • @SacridFire
      @SacridFire 6 років тому +5

      Ah, fair enough

    • @TheWilderCat
      @TheWilderCat 6 років тому +1

      Wot?

    • @7Swerve
      @7Swerve 5 років тому +2

      A Tale of Two Brothers...just have the tissues handy. It's beautiful and heartbreaking.

  • @elle9834
    @elle9834 5 років тому +263

    Oh belive me. That "If you want more read the manga" feeling was right. You should deffinetly read the manga. It's awsome.

    • @dietwater2155
      @dietwater2155 4 роки тому +9

      I'm from the future and the 3rd movie/season is so amazing I can't even imagine how amazing the manga might be O_o

    • @Hanfgurkenhasser
      @Hanfgurkenhasser 3 роки тому +3

      @@dietwater2155 The one with Bonedrewd as the villain of the day?
      Had interesting plot points but fell flat on its face and felt incredibly rushed - I can't get invested into a character that got like 15 min of screentime before they get brutally murdered.

    • @pootispaghetti
      @pootispaghetti 3 роки тому +2

      @@Hanfgurkenhasser I hope they put the ido front arc in episode format for season 2 so we can get some of the much needed characterization of prushka from the manga that got cut. I doubt it though, seeing how they're marketing the season and how much they have to adapt.

  • @n0denz
    @n0denz 6 років тому +69

    Made in Abyss is the Dark Souls of Loli Slaughter.

    • @xrenynthemusicmage6422
      @xrenynthemusicmage6422 3 роки тому +2

      While both franchises feature a curse that holds their characters captive, I feel like the curse of the Abyss hits Riko on a much more emotional level than the player character of a Dark Souls game: The curse in Dark Souls games serves two purposes, it forces the chosen udead player explore whatever broken down kingdom they find themselves in and deal with the horrifying monster in it, but it also makes them respawn indefinitely, allowing the player to try out different routes, different strategies and ultimately assert dominance over the game. But the Abyss doesn't have any respawn mechanic, so the trauma of Riko and Reg is very much real. And while both protagonists are required to reach the bottom of the Abyss in order to successfully complete their campaign, only one of them is practically immortal. In that sense I think Made in Abyss is much worse than any Dark Souls game ever could be.
      Btw I find your joke genuinely funny but it has also inspired me to think about the thematic parallels between Dark Souls and Made in Abyss

    • @senakuma9985
      @senakuma9985 2 роки тому

      Boi o boi its gonna be harder than elden ring

    • @n0denz
      @n0denz 2 роки тому

      @@senakuma9985 Besides some annoying enemies and Malenia, Elden Ring hasn't been that hard.

  • @djukor
    @djukor 6 років тому +131

    Just hope we get technology that simulates smells by the time the game comes out so we can find out if Nanachi does indeed smell good.

    • @SuperSox97
      @SuperSox97 6 років тому +51

      Finally someone with their priorities straight

    • @hithere5553
      @hithere5553 6 років тому +14

      Sigh.... I almost forgot about that.

    • @marlonyo
      @marlonyo 6 років тому +17

      we need the matrix '' plug into a game '' kind of console to feel how soft nanachi is

    • @champ8605
      @champ8605 6 років тому +1

      Nanachi will smell like wet dog.

    • @gamingchinchilla7323
      @gamingchinchilla7323 4 роки тому

      I'm sure the abyss itself smells awful, especially with all the hellish death that exists within.
      Can you imagine one's mom banging on the door fussing that its 3am in the morning, you have school in just a few hours and God damn that smell is awful, turn it off!"

  • @GabeSweetMan
    @GabeSweetMan 6 років тому +239

    This show is Cave Story: The Anime
    1. Set in an extremely large, elaborate cave with several "zones/layers".
    2. Incredibly sadistic evil scientist villain who turns children into monsters.
    3. Robotic boy teamed up with a blond girl.
    4. ADORABLE FLUFFY BUNNY GIRL YOU WANT TO HUG FOREVER
    I rest my case.

    • @blackbeanstew7645
      @blackbeanstew7645 6 років тому +7

      Gabe Sweetman I was thinking the same thing.

    • @TerrariaGolem
      @TerrariaGolem 6 років тому

      Holy shot so true

    • @LittleVidds
      @LittleVidds 6 років тому +2

      Although the author is said that Nanachi is genderless

    • @lumazzzz9296
      @lumazzzz9296 6 років тому

      The only difference is that the adorable bunny is not dead (by the moment).

    • @sunnysweet4183
      @sunnysweet4183 6 років тому

      Nanachi totally seemed like a boy tho

  • @sakuramathic
    @sakuramathic 6 років тому +59

    To be honest, when I saw the first couple of episodes I had this nostalgic feeling I was watching one of those action RPGs of the SNES era, it had the mood pretty well-crafted.

  • @Andlekin
    @Andlekin 6 років тому +84

    I'm honestly surprised you couldn't find more interesting things to talk about than the MiA difficulty curve and video game likeness. This anime is jam packed with symbolism, nuances, and is ultimately a fresh take on Dante's Inferno. A lot of the parallels you make to video games are Hero's Journey tropes that can be applied to any story-telling medium, especially shonen/adventure tales.
    The only way MiA could be a video game is with a huge production budget from someone like Square Enix. The setting is too wondrous to waste on anything less. The Abyss is a character on its own, and would have to be rendered to exquisite detail. I think I prefer the art of Osamu Masuyama in this case.

  • @robotorange747
    @robotorange747 2 роки тому +66

    The fact you were able to predict the genre of the upcoming game is incredible

  • @iquemedia
    @iquemedia 6 років тому +359

    the LORE

    • @hungercat5070
      @hungercat5070 6 років тому

      Ique nope. there are only ideas

    • @test-mm7bv
      @test-mm7bv 6 років тому +2

      world building galore.
      screw chekhov's gun.
      this is the most fleshed out show in years.
      you can build stories upon stories from this source.

    • @OMoneyXL
      @OMoneyXL 6 років тому +1

      Yes, if I could have that book with the abyss diagram and all the monsters I would read it end to end

  • @spiwolf6998
    @spiwolf6998 5 років тому +33

    8:20 "Uncle Lovecraft's Fun Time Murder Hole" should have been the name of the series.

    • @xrenynthemusicmage6422
      @xrenynthemusicmage6422 3 роки тому +3

      I'll take Explaination Point's "Preteens Going Through Super Fucked Up Shit The Animation" as a replacement title

  • @zunikanu1087
    @zunikanu1087 6 років тому +62

    I don't read manga but I've read this one, and the anime went pretty much exactly how the manga went, and had more of the third layer which the manga didn't unless it was in the extra chapters, I'm a little confused you saying it rushed over the chapters.

    • @thaariqbinaziz2821
      @thaariqbinaziz2821 6 років тому +2

      The manga is better
      But I agree with the 3th layer,they rushed it in the manga but in other stuff manga is still better

    • @zunikanu1087
      @zunikanu1087 6 років тому +11

      How so though? Like I said the anime goes almost exactly as the manga does, the only things I can remember are one time characters like the carnival guy and the one who shows them the letter having extra dialogue that makes them look a little bit ruder, and the appraisal of the relics where they actually tell you about the boob stones, and then the heavier sexualization of course. Visuals are what I notice the least in anything, and in manga black and white I often can't even tell what's going on, but the art seems to be what it has according to everyone, but the anime still has great animation and the soundtrack which is one of my favourites.

    • @Haxerdex
      @Haxerdex 6 років тому +6

      I believe he's talking about how they skipped the beginning of the manga going strait to the encounter with the crimson splitjaw which I thought was a good idea. Sure you don't get to know some characters earlier and about some items Riko's been holding onto, but it helps the pacing of the story in animated form I think.

  • @sammy..3276
    @sammy..3276 3 роки тому +15

    Well now your wish has come true

  • @merus2818
    @merus2818 3 роки тому +11

    we did it guys made in abyss game is confirmed for 2022

  • @Mikazuchireborn
    @Mikazuchireborn 6 років тому +118

    You haven't convinced me that Made in Abyss could be a video game, because not once in your review did you call it the 'Dark Souls of anime'

    • @anoninunen
      @anoninunen 6 років тому +14

      >You have no humanities to give Mitty
      >Blaze Reap 'Weapon at Risk'
      White-whistle 'Abysswalker' Artorias
      Manus, Father of the Abyss {Prepare to Die}

    • @agafaba
      @agafaba 6 років тому +3

      The Goblet of Giants is basically Blighttown

    • @chenyanhao676
      @chenyanhao676 6 років тому +8

      Dark souls is the dark souls of dark souls

    • @renookami4651
      @renookami4651 6 років тому +2

      Maybe because it is just not the "dark souls" of anime...
      Go challenge a F.O.E on floor 2 of "tutorial zone" strate 1, you'll understand what to compare this sries to... ^^"

    • @goldengoldy0197
      @goldengoldy0197 6 років тому

      Ren Ookami Etrian Odyssey did the premise of Made in Abyss 10 years before.

  • @sinom
    @sinom 6 років тому +379

    When watching made in abyss (literally finished it a few days ago) I thought I would love to play this as a game but then I thought about it and I just can't find a way to make this a good game.

    • @mr.personality7483
      @mr.personality7483 6 років тому

      Sinom Okage: Shadow King

    • @kevinmedina9234
      @kevinmedina9234 6 років тому +63

      Easy, just make spelunky but going up will fuck your shit up.

    • @jongyon7192p
      @jongyon7192p 6 років тому +1

      I wanna be the guy-type game?

    • @jongyon7192p
      @jongyon7192p 6 років тому +1

      Kevin Medina oooh ok a spelunky mod, huh?

    • @ch1dd
      @ch1dd 6 років тому +22

      The second I started watching and saw the world's depiction I thought "damn... this needed to be a game". But at that point, not knowing anything about the story, it looked like it would be a great MMORPG, where you play as a whistle and explore an open world. But I guess it would be kinda hard with a one-way progression since you get fucked up from going up. Or maybe it would make it even more unique...

  • @twheelchairracer26
    @twheelchairracer26 6 років тому +93

    I actually think it would be worse as a video game. That is its emotional impact would be less powerful in a platformer than in anime form. Games have a tendency to move toward empowerment with momentary loss a la bioshock. Made in Abyss is kinda the opposite, it's the constant feeling that the characters have no power and are doomed but go on anyway. Like it says in the op they go on even though they know they will never return. I just don't think you would get the same terror experience from a jrpg platformer.

    • @GoddoDoggo
      @GoddoDoggo 6 років тому +11

      Uh, there are plenty of games that do that, though. Shadow of the Colossus comes to mind. Inside and Limbo, as well.
      Also, I get the feeling you haven't played the most recent Bioshock.

    • @twheelchairracer26
      @twheelchairracer26 6 років тому +9

      Len the Trendy Tetraodontiforme I have not played inside and limbo, but neither shadow of the colossus nor bioshock give a similar experience. I never feel disempowered or weak in those games. Merely facing a big challenge. When I think of the type of feeling I get its more like sunless sea.

    • @Woot831
      @Woot831 6 років тому +5

      What about Spec Ops: The Line? Or in a more unique twist, Undertale's Genocide route (the characters are powerless against you, and that inevitability highlights the emotional impact of being the one to do the deed as you slide into a hell of your own making)?

    • @twheelchairracer26
      @twheelchairracer26 6 років тому +7

      Masae I feel like I didn't make my point entirely clear. Basically what I was trying to say is the game he was describing in the video was a fundamentally different sounding experience than the show gave. Not all mechanic systems compliment every type of story. I think the one he described actively goes against the experience of the show. That's not necessarily good or bad, just different. A survival horror game with a fluffy coat of paint would probably give a similar experience. Unfortunately a power up system and boss fight system doesn't compliment that very well and that's what he was super excited about.

    • @cammo353
      @cammo353 6 років тому +1

      Spec Ops: The Line, while sending a good message, is also a _bad_ game.
      Probably not the best choice of examples.

  • @ofek24G
    @ofek24G 6 років тому +63

    Rather than Made in Abyss being "supposed to be a video game", or "originally being designed to be a video game", I see this anime as an anime with video game APPEAL. Made in Abyss, at least for me, displays what I would describe as "the perfect video game". However, any game with the premise of Made in Abyss would not have fulfilled the potential of the premise itself due to the difficult-to-implement gameplay elements.
    Games that implement all of the distinct gameplay mechanics that you mention in the video such as cooking, platforming and fighting often do it in a way that is worse than what actually happens in the show. Let's think about this: How would platforming work in this game, and how would the player control Reg's arms? The "right" option here according to the anime is to have the player be able to grab any surfaces, and have it be like a hookshot, letting the player move freely. This is extremely hard to do in a game, since it needs to be percise, and the player needs to do this in many distint scenarios. What I assume would happen in a real game is what I believe is the "wrong" option, which is having there be specific points in the map to which the player can grapple to or use to grapple to another specific point, using only one button to perform it and maybe using it in some quicktime events in addition to normal gameplay. For me, this just ruins the freedom the show presents to the viewer. Also, the fact that Reg's cannon can destroy terrain poses a huge problem as well, and having it only destroy terrain when "the story uses it" would also take away from this freedom.
    In addition, some concepts that exist in the show would pose a problem in video game format. The curse of the abyss, for example, would make backtracking in this game impossible, and I feel like it would suck to not be able to backtrack in an open-world game.
    These are only a few reasons, but I hope they justify the point that I'm trying to make. What Made in Abyss does, is let you imagine this perfect game, and doing so in a manner that skips any problem with the gameplay (since there is no gameplay in anime or manga) and focusing entirely on videogame-like world building and storytelling. I believe this is a big reason for why this anime is so succesful - because it heavily appeals to video game players, which take up a large part of anime viewers according to my knowledge.
    My point is, this anime works really well becasue it is NOT a video game. Sure, I'd love to play a video game that gives me the same experience I've had while watching the show, but I'm afraid that it's extremely hard or almost impossible to do. Video format is just the better option here.

    • @sofaris576
      @sofaris576 5 років тому

      My Idea fore this to become a game would be more of an experiment. Let Platinum Games work with the IP, give them a good budged and creative libertys so they dont get shackled down by needing to stick to close to the Manga ore Anime and see what comes out of it.
      Now you are probably thinking "Why Platnum games? Sure they make great Character Action games like Bayonetta and Metal Gear Rising but that would be unfitting fore Made in Abyss." Yes but they have Keymembers from the now shut down clover studios which made Okami. They can made other kind of games aswell. And they have a pretty good record of making creative and good games.
      Although I just played Bayonetta and Okami. But those 2 are really dam good.
      With this little experiment we might not get a game that is faithful to the show ore Manga. But I am pretty sure we would get a good game out of it.
      Now I know this show is about exploration but to be frank I would not mind if they make a more liniare experiance out of it, A linear game can be pretty awesome to.
      Hell even if they made a Character action game out of it, it might be really really stupid (Just imagine Reg beating the crap out of some monsters Bayonetta style) but it would be funny and probably still play great if nothing else.
      Now this is probably impossible to happen but its sometimes nice to dream. I have to say Reg is really a Character I would love to control in a game fore some reason.
      I am not saying a Video game would be better then the show. But its still a very interesting thought.
      Its kinda funny. This Anime and this Video made me go back to the games I love and apriciate the design and powers of the Characters I can control. Video games are really a glorious form of art.
      Like you said. This show might not make fore a great game but it presses the right buttons on gamers like me.
      You know one aspect of games that is really important to me is playing as Characters I like. Both in design and Personality. Prime examples would be Bayonetta and the Phantom Thieves (from Persona 5).
      Me liking the Character I play as both in design and Personality enriches my time with a game alot.
      This is why a game like Pokemon ore strange journey where the Party I control has no personality is nearly unplayable fore me.
      And Reg fits the bill of such a Character with a lovable Personality and a great design.
      Now there are other non videogame Protagonists I love like Stich (Disney’s Lilo and Stich) and Takato (Digimon Tamers) but Reg is the only one that I would love to play as which ties back into what you where saying in your comment. It makes me imagine it to be a great game.

    • @JonaWilliamson
      @JonaWilliamson 4 роки тому +1

      I'm especially not-sold on how fun constantly platforming in 3D with a hookshot would be. Especially if it was a console game with joysticks (it would be). Aimable hookshots are finicky and unwieldy.. I never mind the mechanic because of the cool-factor when it's occasional, but this doesn't sound up my alley.

    • @goatskin4487
      @goatskin4487 4 роки тому +2

      Destructiable terrain is advancing massively and somone mord pixelated games already have fully destructable terrain . The hook shot has been done in far cry series with some reworks of the mechanic it could simulate how it works in anime. Curse of abyss seems like a decent mechanic to me back tracking is still possible, but it posses a negative effect to stop people from going getting plentiful loot in the earlier and bringing them back down to the harder levels forcing the survial elements. Backtracking isn't thaf important, I personally try and get every thing completed in a level before moving on so I don't have to backtrack.

    • @goatskin4487
      @goatskin4487 4 роки тому +1

      @@JonaWilliamson Farcry has a good hookshot mechanic and it's petty fun to use.

    • @xrenynthemusicmage6422
      @xrenynthemusicmage6422 3 роки тому

      Unrelated but I fancy the idea of a Made in Abyss roguelike spinoff: You get randomized relics each run, the curse would prevent you from fully exploring levels on a signle run to grind out the best gear for the upcoming levels and it might serve as an interesting punishment for failing a platforming challenge, e.g. being sent to the bottom of layer 2 early if you don't know your way around the Inverted Forest. Also if you have to flee from a mighty foe you can only get further down the Abyss and potentially miss out on good loot, which would hopefully encourage players to get better in the game until their next run

  • @ambience273
    @ambience273 6 років тому +25

    Reg is just like Megumim. ECSPROSION! And then he is useless.

  • @shysenpai3032
    @shysenpai3032 6 років тому +68

    *obligitary jrpg fishing minigame*

    • @pabloguillermoceballosvita3582
      @pabloguillermoceballosvita3582 6 років тому +4

      hey, at least you wouldn't have to wait for the fish to eat the bait, just aim your mechanical arm and catch it!

    • @nfspbarrister5681
      @nfspbarrister5681 4 роки тому

      Dont fish to deep tough..
      Remember what you see in the elevator?

  • @AngraMainiiu
    @AngraMainiiu 6 років тому +122

    So...
    Made in Abyss is the Dark Souls of anime?

    • @ImperialSoldierYoujo
      @ImperialSoldierYoujo 6 років тому +11

      REEEEEEEEEEEEEEEEEEEEEEE

    • @alzhanvoid
      @alzhanvoid 6 років тому +4

      Angra Mainyu *REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE*

    • @Jack-lp3gc
      @Jack-lp3gc 6 років тому +12

      no that's berserk

    • @SerLagsalot
      @SerLagsalot 5 років тому

      @@Jack-lp3gc Given what Berserk has put out in recent years, I feel insulted on behalf of Dark Souls.

    • @biellion80
      @biellion80 5 років тому +2

      @@Jack-lp3gc dark souls is the berserk of games

  • @mikymatrix
    @mikymatrix 3 роки тому +12

    Who came here after the videogame announcement?

  • @taymatosama
    @taymatosama 3 роки тому +15

    This aged well. Made in Abyss Binary Star Falling Into Darkness, an action-RPG by Spike-Chunsoft was just announced for a 2022 release

  • @taylorwinslette8061
    @taylorwinslette8061 3 роки тому +7

    Who’s here after the announcement for the game?

  • @dio_tr970
    @dio_tr970 6 років тому +285

    I know how fun it is to image something you like being adapted into another type of media, but while in concept might seem like an amazing idea, more probably than anything it might end up not being good.

    • @sebastianchavez1225
      @sebastianchavez1225 6 років тому +24

      In my opinion, it depends on the corporation (as of with studios). Depending on who would get the rights of it (Nintendo, Ubisoft, Blizzard, EA Games, etc.) it could be "game of the year" or just sth else.

    • @noone-kj8dn
      @noone-kj8dn 6 років тому

      Yep and that happened with dmc it was an amazing game but not such an amazing anime

    • @Noponis
      @Noponis 6 років тому +9

      It's also incredibly dismissive and reductionist of the original medium
      In this case, not as bad, as it goes from anime to game
      But when people ask for games to be remade into anime, that really doesn't sit right with me(because games are the superior medium :^) )

    • @Blizzic
      @Blizzic 6 років тому +1

      Hey genius. Most things end up not being good.

    • @TheLayeredKing
      @TheLayeredKing 6 років тому +16

      But this is an actual assessment of the show and how its story and world is built, not "I like games, I like this. This should be a game." He actually creates points for why the structure is BETTER as a game. I think you're belittling the evaluation of the series a little too much with this comment. Aside from the game being made poorly just as any other game can be made poorly, can you really refute the points he did make?

  • @dotanarad5892
    @dotanarad5892 3 роки тому +8

    You predicted it, and it's actually happening!!!!!

  • @MollyTheLag
    @MollyTheLag 4 роки тому +8

    imagine
    part one: season of 13 episodes
    part two: movie
    part 3: videogame
    part 4: papas rod dlc

  • @Eshajori
    @Eshajori 6 років тому +113

    You're too hung up on this idea - so much so that you're missing the forest (of temptation) for the trees... (of temptation? Meh.)
    While it wouldn't surprise me that the IP was originally intended to be a game, that doesn't necessarily have _any_ bearing on the anime it became. Even from a world-building standpoint. LOTS of settings began as game ideas whose end product didn't remotely resemble a game. For example, the sci-fi thriller "The Expanse". Great series filled with well-developed characters, setting and plot, filled with unexpected twists and political intrigue. It's basically A Song of Ice and Fire, in space. It was intended to be a tabletop RPG. Then it was supposed to be a computer RPG. It actually became a book series (and now TV series) and nothing about it feels "gamified".
    All the things you mentioned as evidence of game theory... are actually just basic storytelling techniques used in endless shows, books and films. Ya know that!
    Riko and Reg have opposed personalities and complimentary skills because they are foils for each other. Character foils organically create good, dynamic storytelling. The show begins with a short skirmish into the main setting followed by an encounter with something dire to represent the scope of the world and what the characters will eventually have to face and overcome, because it's basic foreshadowing. Open the story with something interesting, exciting and meaty. It introduces the world, main characters and antagonist or conflict (in this case, the Abyss itself) to hook the viewer/reader before reeling it in and fleshing everyone out a bit. It's a tease.
    This is writing 101 - _not_ exclusive to games. All of the same points could be made about the original Star Wars, Lord of the Rings, Psycho-Pass... countless shows and movies. Trying to present them as proof this story was meant for a game... that's reaching. Major shoe-horning.
    You also (maybe intentionally) glaze over all the themes of the show that _scream_ anime, like the super shounen-y societal structure complete with a special organization that has ranks designating skill-level, topped with mysterious legendary heroes whom are constantly foreshadowed and have the super unique (but ultimately shallow) unrealistic personalities of demi-gods. None of that is in your typical JRPG formula, but it's the bread and butter of countless anime.

    • @MrMarinus18
      @MrMarinus18 4 роки тому +5

      Also since he worked on games for most of his career it's no surprise that a lot of his storytelling, designs and world-building would resemble the things you find in games.

    • @Redomic
      @Redomic 4 роки тому +3

      Did you really say the white whistles have shallow personalities? Are we watching the Same show? Basically every white whistles has extremely well written character arcs. Like Bondrewd who I consider one the most sinister villains in anime

    • @psychotophatcat
      @psychotophatcat 4 роки тому

      @@Redomic They were saying that the personas are shallow as in what society treats them as, not the characters themselves. Like you hear "Bondrewd the Novel" and you think "oh his way of thinking must be unique," not a clue as to who he really is. Same with all of the White Whistles. Their monikers are shallow representations of the real person.

    • @comyuse9103
      @comyuse9103 3 роки тому

      hold on, loads and loads and loads and loads (ad infinitum) of games have organization with ranks that directly corrolate with power and legendary heroes are constantly talked about

    • @xrenynthemusicmage6422
      @xrenynthemusicmage6422 3 роки тому

      The Abyss does feel like a very compelling game world though

  • @TheLastSheikah
    @TheLastSheikah 6 років тому +14

    If the mangaka were in charge of developing the game, then sure
    But it's far more likely the video game rights would get sold to a shovelware company that would make it way too simple (and still sell truckloads because of the IP)

    • @yeezet4592
      @yeezet4592 5 років тому

      Nah, I think it seems like monolith soft material. Good story, good concept, and a lot of heart.

  • @riversmith6785
    @riversmith6785 6 років тому +141

    It is and it's called the Etrian Odyssey series.
    Not that anyone else played that though...

    • @Delarius86
      @Delarius86 6 років тому +2

      I have, played the first and fourth one.

    • @YOUFREAKINNERD
      @YOUFREAKINNERD 6 років тому +4

      Dark Cloud 2

    • @Bloquito
      @Bloquito 6 років тому +30

      he mentions the series at 2 minutes in.

    • @66Roses
      @66Roses 6 років тому

      Represent.

    • @android19willpwn
      @android19willpwn 6 років тому +14

      Etrian Odyssey meets Cave Story

  • @angelccore
    @angelccore 3 роки тому +7

    well this video aged well

  • @joshuameierhofer8938
    @joshuameierhofer8938 6 років тому +9

    When I started watching it, my first thought went to Etrian Odyssey.
    Although mainly comparing their societies, rather than game mechanics.

  • @Topshy_Kretts
    @Topshy_Kretts 2 роки тому +3

    It is now a Video Game. You should review “Made in Abyss: Binary Star Falling into Darkness”

  • @steveneiter3785
    @steveneiter3785 2 роки тому +3

    HA! 4 years later. They did made it into an game

  • @LaconicKibitz
    @LaconicKibitz 6 років тому +84

    Do we ask for Houseki no Kuni content now?

    • @android19willpwn
      @android19willpwn 6 років тому +12

      damn right we do.

    • @sinom
      @sinom 6 років тому +3

      Watch traventalks' video about it.

    • @ferhog7705
      @ferhog7705 6 років тому +5

      YES! WE NEED MORE HNK ACHKNOWLEDGMENT!

    • @MsCataleena
      @MsCataleena 6 років тому +7

      Oh hell yes. Houseki no Kuni! Houseki no Kuni! Houseki no Kuni! Houseki no Kuni! Houseki no Kuni! Houseki no Kuni!

    • @Exel3nce
      @Exel3nce 6 років тому +1

      pls no

  • @27TheMunchkin
    @27TheMunchkin 6 років тому +59

    I have never enjoyed playing a single JRPG as much as Ive enjoyed watching Made In Abyss

    • @sofaris576
      @sofaris576 5 років тому

      Different strucks fore different folks I guess. I loved the show but not as much as Persona 5.
      Games and Animes have there pros and cons but to me games have a bigger appeal.
      The big thing is a show I watch once ore twice maybe a third time but than its enough.
      To a Videogame I can return over and over again and again and it just keeps being fun.
      I have played through Persona 5 foure times by now.
      I also love the aspect of controll. Who am I pick fore my party? Which equipment I use? How do use my favourite Characters effectively? In a game with where I have to choose my party its satisfying having the Characters I like the most being the stars of the show. In Persona 5 I almost never let Morgana leave my side. Also it can be pretty fun when my party demolishes a boss the story requires me to loose to.
      Fore example in Persona 5 there is such a boss where you normally can not really do much until the story kicks in and a new party member joins that can solve the problem but I just deflected its attacks to deal massive damage. Ofcours at that point the boss could not die but it was down to 1 hp and was doing the weaken state animation and than the cut scene kicks in and my party looks all hurt and one of them is like "We not doing shit to it". Thats just funny. Sorry I digressed.
      Now I love made in Abyss but I dont think I am going to sink in 600 hours into that Anime.

  • @YOUFREAKINNERD
    @YOUFREAKINNERD 6 років тому +31

    Made in a Abyss WAS a video game! Look up Dark Cloud 2

    • @Harshhaze
      @Harshhaze 6 років тому +4

      YOUFREAKINNERD Dark Cloud 1 is the best baybeeeeee

    • @Harshhaze
      @Harshhaze 6 років тому +5

      P.S. We need a Dark Cloud 3

    • @GamersInHellOnYt
      @GamersInHellOnYt 6 років тому

      lol no... I really disliked that game, but that was less of an 'adventure' and more of a grind for materials
      In terms of made in abyss... you would have to collect x relics before you can descend to the next layer. That would suck...

  • @loligooshimai
    @loligooshimai 6 років тому +6

    A friend introduced this to me and ALL i could think of was "Cool, when's the videogame coming out?" Every plot progression seems designed to introduce a new mechanic; I would love to have discovered this during play
    ...I badly want this videogame.

  • @MrOtakuNE
    @MrOtakuNE 5 років тому +2

    OMG! I literally had to stop the video so I could laugh when you said "Uncle Lovecraft's fun time murder hole" . Best thing I've heard all day.

  • @lunatic0verlord10
    @lunatic0verlord10 2 роки тому +3

    And now it's a game.
    And it looks promising.

  • @thewolfygamer1376
    @thewolfygamer1376 3 роки тому +18

    Welp...this aged.

  • @Azure-ex6dg
    @Azure-ex6dg 3 роки тому +6

    Three years later, and it’s now getting a video game adaptation along with it’s second season!

  • @pacoroto
    @pacoroto 3 роки тому +5

    Guess what, it's gonna be a video game!

  • @avengerjalter
    @avengerjalter 3 роки тому +9

    It’s getting an game! Hyped but also know I’m gona retouch the feelings 😭

  • @amyduong9423
    @amyduong9423 6 років тому +88

    Made in Abyss game sounds really cute! I wasn't as emotionally invested in it but I admired the pacing, art and animation, and thought put into designing the world and creatures in it. I disagree with you, maybe Made In Abyss is inspired by videogames, but I don't think it was intended to be one. Those who've played videogames are more awed by the setting because it seems like the anime knows how to make a fantasy otherworldly setting since they always explore it themselves in games. The anime is just about the journey of two kids in this weird and unforgiving world, and the story is linear so there's no point in it needing a game. And if it were a game it sounds like it would be a really really long game. I think you're just not liking it as much because you keep thinking about playing videogames, but I personally liked just watching the journey not being apart of it.

    • @princessthyemis
      @princessthyemis 6 років тому +4

      Exactly my thoughts!! Interactivity would ruin the story. It's supposed to be about you as a viewer, passively watching the journey of the two characters and being unable to help them. If you controlled them as a player, I think a lot of that emotion would be lost.

    • @dino3844
      @dino3844 6 років тому +7

      My guess is that you have never played,The Last Of Us.
      Look it up.
      It's all that you've said but yet it is one of the best games out there with a second game in the works

    • @RedEarth20XDX
      @RedEarth20XDX 6 років тому

      Dionysus 321 but the last of us is all about stealth and shooting dudes, with some good cutscenes and characters. How is that different from any other AAA game?

    • @bainbonic
      @bainbonic 6 років тому +2

      I can believe that it was originally meant to be a video game, but I would say that it feels like it's been properly repurposed to fit the manga/anime narrative. To make it work as a game, you'd have to repurpose it back all over again.

    • @thenew4559
      @thenew4559 6 років тому +1

      +Amy Duong, I completely agree. I think it could make a great game in the future, but it will never fully rival the anime and would have to be a complete reforematting of the plot and storytelling. It is good they at least started out with an anime, but if all they made was a simple game it wouldn’t have gotten anywhere.

  • @MrKuemmelbrot
    @MrKuemmelbrot 6 років тому +16

    When the UA-camr asks for your opinion in the comments but doesn't even repsond a a single comment... Every damn time.

    • @goldengoldy0197
      @goldengoldy0197 6 років тому +5

      That One Guy If he replies to a comment, he is obligued to reply to every single comment. He probably reads them, tho.

  • @lumalces
    @lumalces 3 роки тому +5

    I can't believe it's finally coming xD

  • @yagurlains
    @yagurlains 2 роки тому +2

    The fact that it actually has a video game adaptation now makes this so much better.

  • @FrooTxLuPs
    @FrooTxLuPs 6 років тому +3

    I felt as the ending was actually really good, it's clear that the anime has more seasons down the line and even if it leaves a lot of questions to be asked it brings a satisfying ending to the present Nanachi arc and also shows that their adventure is continuing. The end of a season shouldn't answer all questions, it should try to bring closure to the present conflict and at the same time leave some sort of feeling that there's more to be discovered later. Mystery and questions are the main reason why Made in Abyss' atmosphere is so amazing, so I think your point is extremely subjective. I personally loved the way the show ended and I don't have to be introduced to a bunch of new things when the anime kicks off again, it would just be a continuation of what I saw two years ago which I find quite interesting.

  • @tarekh.7916
    @tarekh.7916 6 років тому +7

    A great artist already designed a false concept art for how it would have looked if it was game
    www.artstation.com/artwork/mbnOY

  • @ojkbr9764
    @ojkbr9764 6 років тому +7

    But hey, that's just a theory. A WEEB THEORY.

  • @justmonica9253
    @justmonica9253 6 років тому +13

    I think I have to disagree with your idea that the plot structure matches a video game more than a manga. To begin with, many manga and light novels can be described in much the same way. Spice and Wolf, Sunday without God, Re:Zero. None of these centralize combat, but switching 'boss battle' for 'facing a major threat/antagonist' makes it fit practically perfectly. To a greater or lesser extent, these may also have drawn from video games, but they could never *be* video games. The journey structure with arcs is common. In this case, those arcs are built around layers and different groups of characters because the plot is defined by Reg and Riko *not* bringing everything down with them. Of course there is combat and antagonists, how else do you make more than 30 minutes of engaging conflict in this setting? There's only so many times people can fall or eat bad stuff, and only so much coincidence an audience can tolerate for some powerless kids to survive an environment which has to come across as dangerous. In fact, Made in Abyss without these things would be more tolerable as a platforming game, where such repeated occurrences would be acceptable, than it would as a manga.
    I hope what I'n trying to say has come across. I certainly think there is a lot of influence from game design in this show, but I just think hat extends to a fair part of the medium at this point.

    • @juanmanikings
      @juanmanikings 2 роки тому

      That's because light novel writers base their own world in video games they played that's why many isekais feel like a rip off of dragon quest

  • @thenew4559
    @thenew4559 6 років тому +33

    I completely disagree. Could it make a great game? Sure, it certainly could. However, it is much better off as an anime and manga, at least to begin with. A game can always be made later, but games consistently fail in several respects that an anime and manga can tell much better. Firstly- Made In Abyss is far too narrative driven of an anime for the story to be confined into periodic cutscenes and other loose story bits thrown about occasionally. Similarly, due to how character driven the plot is, there would be troubles confining that character growth and development within the cutscenes and story bits. There’s a reason very few games are able to tell stories at the same level as many of our favorite movies, and the stories they do tell, while many are great, are often formatted way differently than in a episodic show or series. Secondly, it is almost impossible to replicate such an astounding level of art in a video game. There are certainly games with great art nowadays, but nothing approaching anime like Made In Abyss and More modern Ghibli films. Simply put- a game would have lacked numerous critical elements that made the anime so dear and special to all of us.
    It could make a great game some day, but that game will never fully rival the anime, and it was much better off being created as a manga/anime first.

    • @MrMarinus18
      @MrMarinus18 4 роки тому +2

      Actually the character driven nature lends itself to a game more. Since you are playing as a character the story usually revolves around them.
      I do think he's overestimating things but I do think he makes a good point. I think instead it's just the influences of games shining through. The artist spend most of his career making games after all so it's no surprise that this would influence how he would make a world and set up a story.
      In the story I actually think the focus on the present would lend itself quite well to games. One thing that differentiates games from other media is that you can spend huge amounts of time without anything remarkable happening. Just do the standard gameplay. While Made in Abyss has cut down on this quite a bit the focus on the main thing going on which is traversing the landscape is still present.

  • @Notorious-AP
    @Notorious-AP 3 роки тому +4

    ITS NOW A VIDEOGAME

  • @davidpauloo3137
    @davidpauloo3137 3 роки тому +6

    i guess he really did call it

  • @PunisherLex
    @PunisherLex 2 роки тому +3

    Well uh... "Checked the internet lately?" Seems you got your wish, if what Spike Chunsoft threw up wasn't just a late April Fool's joke that is.

  • @沈煜詳
    @沈煜詳 6 років тому +10

    7:46
    You might want to link the original creator of those game mockups.
    facebook.com/photo.php?fbid=1507350919344822&set=pcb.1507352332678014&type=3&theater

  • @maverickvgc4220
    @maverickvgc4220 3 роки тому +7

    Well, this video aged like fine wine

  • @haleyscott5654
    @haleyscott5654 4 роки тому +5

    I could imagine MiA as a really good game. But I am glad that it is an anime. Otherwise I would not have discovered this masterpiece

  • @Fools_Travels
    @Fools_Travels 6 років тому +11

    unfortunately with konami as his old workplace. putting forth an idea like made in abyss must have been shot down imidiately. so it warms my heart that he tried so hard to make this real.

  • @hithere5553
    @hithere5553 6 років тому +6

    I think that’s what makes made in abyss so special, in a video game the plot would, let’s be honest, be pretty mundane.

  • @Katharsis939
    @Katharsis939 6 років тому +14

    Except one tiny complaint, I agree with your opinion completely:
    It's just... I never thought of Made in Abyss as a JRPG, but the vertical version of Breath of the Wild. Your random Swords become random Artifacts and it is your choice how you're gonna play this game. Action-focused in a more "Reg-like" manner or less looting monster but sneaking around them, crafting potions and searching the area.
    A huge area, which is completely yours to discover, a makeshift map which you have to fill in by yourself. An absence of people but hundreds of interesting places to visit. So... yes: Made in Abyss is truly a Video Game...Explanation Point

    • @insertenombreoriginal5897
      @insertenombreoriginal5897 6 років тому +2

      Katharsis939 Maybe an exploration mode for making your own character and a history one for Regs and Rikos journey?

  • @bigpappa2041
    @bigpappa2041 4 роки тому +6

    I see made in abyss as a beautiful hellscape where there would be permanent consequences and no forgiveness to the player.A game where resource management and gathering is critical.Where you have to use resources to keep the characters alive as you go back up the abyssals
    Edit: it would be a place where the line between hardcore and casual would be blurry and you'd have to develop your own skills to for everything ahead of you in your journey
    Respawn would exist but it would be harsh
    For example if you respawn you will spawn with half the stats you hand before dying

  • @Volvary
    @Volvary 4 роки тому +1

    I will say 1 thing that strikes me very hard about this 'game' proposition: It's a multiplayer asymmetric game for people who like different types of games. One player is playing Reg, with more focus on combat and platforming. The player with Riko focuses way more on exploration, relic finding, crafting, etc.
    While this can work as a single-player piece, where you get to switch characters when you need, (Think Donkey Kong Country or similar) I think this would work far better as a 2-player experience where cooperation is absolutely critical and is how you complete the game. A good example of this I have is Hacktag, a game where one player infiltrates a building to achieve a goal and the other player is in the network. Each player needs the other to progress and neither can succeed without the other.
    Made in Abyss being either an RPG or a Rogue-like would make a whole lot of sense, as it would give people the ability to "craft their own story" rather than be confined in the structure of the Anime's/Manga's plot. You can easily keep the fight versus the White Whistles as progress gates but nothing stops you from having different non-human bosses for each level where a White Whistle is not the boss to give more replayability. Even the concept of the Blaze Reap being near its breaking point would work within that confine, giving you a relic you can drop that only has a limited amount of uses before it's done.

  • @afonsofernandes5506
    @afonsofernandes5506 3 роки тому +4

    And now a game was confirmed.

  • @nennui
    @nennui 3 роки тому +4

    aged like fine wine

  • @nyx5236
    @nyx5236 3 роки тому +4

    Rejoice! For your wish has been granted.

  • @marcelanieto3243
    @marcelanieto3243 3 роки тому +2

    In the Ozen boss battle, there should be three endings.
    The first ending, is the ending in the anime, Ozen beats the crap out of Reg and makes you go ten days in the survival section but with very easy difficulty.
    The second ending is the tie, Reg puts up a hell of a fight but is passes due to exaustion and pain when out when Ozen's pals come in, you go to the survival level but for only five days but with double difficulty.
    The third ending is the victory, you beat the living crap out of Ozen and she is beaten to the pulp and passes when her pals come in, you do have the survival level but only for a day, but with triple difficulty.

  • @EmotionalUnknown0202
    @EmotionalUnknown0202 3 роки тому +3

    I have news for you guys
    They have announced Made In Abyss Season 2 and the game!!

  • @justkats9371
    @justkats9371 6 років тому +282

    Personally can't see how this story would make for a good game. What would it be exactly? A stealth game? The last thing the characters want to do is fight any of the creatures in the abyss after all. Ascending in the abyss=horrible things happening to you, so exploration is a no go. I guess it could work as a telltale title, but then comes the problem with multiple endings.
    I can see how the way the world and characters are built could be put into a game, but several plot elements make it very difficult for me personally to see this as something that could work as a game.
    With no exploration unless heading downwards, no fighting the creatures because the creatures are what Reg and Rico want to avoid.
    I just do not see how it could be a fun game.
    If it were to happen however, I'm hoping to become pleasantly surprised.

    • @TheKiroshi
      @TheKiroshi 6 років тому +69

      MB' already said platformer and it fits well with a non-combat focus.
      Combat can be included as turn based or real time with commands, allowing for actions and abilities to be used in a less-than hardcore action game.
      Fighting creatures can be rewarded, or de-valued based on inventory. Only have (x) amount of space? Why risk a large boss-like creature fight, and instead have many if your abilities focus on platforming and fleeing combat? EXP or whatever can be rewarded for studying creatures. Not killing them. Killing, hunting or trapping gains you equipment, which allows you to heal, cure, or even create poisons to use as help for combat.
      Exploration is exploration. Doesn't matter if its "down" or not.
      Telltale games are less video games, and much more interactive visual novels. Multiple endings aren't needed.
      The only issue I see with MB's idea of the game, is that its too scripted for my own tastes in games. Being poisoned shouldn't be a cinematic experience only. Being incapacitated and forced to play the other character, in a desperate trail to find healing ingredients (which may only be found on that floor?) Would be great for the player to stumble into. Not see in cut scene.

    • @noe4354
      @noe4354 6 років тому +5

      He said it would be more like a platformer game

    • @wndyd95
      @wndyd95 6 років тому +24

      As history of adaptations tells us, never do a '1 to 1' adaptation of a medium. It' just doesn't translate well. A lot of things will have to be altered. If it was up to me, this would be a cool setting for a survival rpg game, or, a monster hunter type game. You start by taking control of a no name orphan training to become a delver and you work your way up the ranks of whistles by collecting relics, discovering new location, hunting/gathering, etc. The Abyss is full of treasure that the world will pay greatly for, and Orth grew because of delvers selling relics and attracting new delvers.
      As for the curse of the abyss, that will have to be altered to better fit the gameplay. But, it serves as a loose level barrier. You can go down there, but, it will be hard, getting punished by defbuffs. After all, apart from level 6, people can explore there, it's just reserved for higher ranking whistles.

    • @renookami4651
      @renookami4651 6 років тому +15

      All depends on what you call "fun" in the first place, any concept can be translated in ways that seems fun to some and utterly frustrating to other kind of players.
      Exploration could be interesting in this setting especially because of the abyss curse rules. You would need to carefully plan your next actions to find a path to explore the zone without going too far vertically and find ressources to prepare meals if you want your exploration to last longer. You can still get upward if you can afford the price to pay for it. No need to explore everything at once as it seems really uncommon, and the best way to get killed anyway. Riko and Reg story is kinda the exception, not the rule.
      Observe creatures to learn about their behavior and how to avoid them (or their weakness if you need to hunt one down) and install ropes, box with tools (gathering, first aid, ect) and other things that will help your next explorations. Box and tool may takes most of backpack space when you go install them at a safe spot, but you don't need to get those tools anymore after that. Planning over being reckless is a key to survive and get more relics. the survival aspect of this universe have good potential.
      There's an elevator to get back from the 2nd level, and explorators already come back from even deeper, so getting back to the surface is not really a problem as concept. You would just need to plan your return for your character to be in good enough shape to stand the curse when heading out. Hence multiple small scale explorations to train and get used to the curse's "pressure".
      First time found relics just mark in which zone they can be found, if delivered at the surface further infos about effect and value can be added to your book. Same goes for meat and plants, you can try them at your own risks or get them to the surface to get analysed and find recipes by talking with NPCs while having certain items in your inventory. (3rd level and further would only give hints if talking with experienced NPC explorators)
      A game in this setting have good roguelike potential, if it is not about the storyline. Survive until you're a white whistle or get back to square one as a new (orphan?) character. Get those relics back to the surface or lose everyting in the abyss. And maybe find the corpse of your previous character to loot your previous equipment on it, as it would reward players who succeed in reaching their best previous attempt. In that sense dead NPC explorators could also be found on key locations to help new players having a boost looting some useful tools and rations.
      As you said it would be hard to translate the official story as a game but it's not impossible as game medium have many ways to deliver with gameplay. Dungeon-crawler, tactical-RPG (subverted as puzzles in which you need to do the right actions to succeed passing a zone) or openly puzzle-oriented intead of anything action/platform, but again main character's behavior is an exeption, not the rule in this setting.
      The world itself could easely be made in games. Roguelike exploration seems like a good compromise if there's customisation of character. I mean actual gameplay-oriented customisation, your aviable actions depending on your equipment/tools. Creating a team (NPCs or players) to face the abyss and share the treasures you get from there could be fun.
      And it do not seems to matter in the age of internet and wikis, with people telling to go check instead of answering questions they know the answer, but talking with other players to learn about their own experiments, how to survive X zone and their found recipes could be fun. You just don't face the abyss alone, right?
      But it would be better to keep multiplayer "team-based" knowing how players likes to kill and loot on eachothersas soon as they're given the occasion. If someone else can loot your previous character's inventory, you can be sure you'll never see those objects again. Join on a map that is bound/permanent only on host's savefile would be a good compromise.
      Puzzle/A-RPG or subverted T-RPG would be the best for the solo story mode, bonus roguelike "your own explorator" as multiplayer with custom abilities from tools, this could be a really great game if done right.

    • @eosprodromos3803
      @eosprodromos3803 6 років тому

      have you ever watched a horizont in a game and thought, wow this is beautiful. It would more be about exploration and views that take your breath away

  • @byronius7012
    @byronius7012 5 років тому +17

    If the Curse wasn't a thing, I would totally agree with you. However, having Riko lose health every time you return to a previous level to look for secrets you missed seems like it would discourage non-linear gameplay. The linear nature of the Abyss works well for the linear narrative of an anime or manga, but not for an rpg if you can only move in one direction without heavy consequences. If there was some game-exclusive fast travel feature that let you return to previous layers without facing the Curse, it might work.

    • @PROBO9393
      @PROBO9393 5 років тому +4

      Old comment I know but, here's my 2 cents. I think, after you get to layer 6, Reg will be given the option to head back up to the other layers by himself while Riko stays with Nannachi in layer 6. Whatever exp. Reg obtains, %25 of that goes to Riko while she's not with Reg (whereas both Reg and Riko would get %100 of the exp. while they are together) That or a game only fast travel ability :D

  • @mrglibb
    @mrglibb 6 років тому +1

    I'm honestly glad it's an anime rather than a game (yet, here's hoping we get both eventually). The script for the anime allows for plot points and emotional moments that would take a back seat to action in a video game. Reg's weakness tied into his laser leaves him completely helpless for long periods of time, and is able to kill an immortal creature, suggesting it would blow away any creature you may come across in a game. Rather than being designed for the explicit purpose of becoming a game, I believe it was made to incorporate the best elements of games with the best elements of more traditional storytelling.

  • @NosiAttack
    @NosiAttack 6 років тому +41

    Re: Creators is a masterpiece
    Made in Abyss is not a masterpiece
    Mother's Basement has become a parody of itself.

    • @juanmanikings
      @juanmanikings 2 роки тому

      Re: Creators is nowhere near a masterpiece but neither is made in abyss i agree with him here the story would be better as a video game

  • @FishyFishy_
    @FishyFishy_ 3 роки тому +4

    Well well well, here we are. 2022 will have a lot of surprises

  • @hitokitty
    @hitokitty 6 років тому +12

    Bonedrewd ≠ Bondrowd
    Great video otherwise! I'm surprised it's taken this long for a reviewer to bring up the game like nature. I knew that the mangaka had worked on other game titles before but not all the specifics. I really hope this gets a good game adaptation so we all can get a chance to explore the Abyss!

    • @hithere5553
      @hithere5553 6 років тому

      hitokitty bonedrewd= bone shrewd

  • @supercomputer276
    @supercomputer276 6 років тому +5

    As a gaming enthusiast, one of my thoughts while watching Made in Abyss was "I want to make a Minecraft mod or a game like Minecraft that reproduces the Abyss." I'm not sure if I'd enjoy it more as a video game over an anime, though, as it's very likely I'd end up passing it up for one reason or another, whether not having enough to buy it, it being released for a system I don't have, and/or my fickle attention span making me forget to do so.
    Regarding the actual game, "action RPG" may be a stretch in my opinion. At least, I don't think an RPG level of statting and customization is wholly necessary. I think Minecraft is a good place to start conceptually. A Made in Abyss game as I envision it would be a platformer with survival elements like harvesting and crafting, with the party mechanic (switching between characters freely, with non-player members controlled by directable AI?) and Rey's action abilities with a more fleshed-out combat system replacing Minecraft's world-shaping and mining. Increasing combat abilities would primarily be done through acquiring and crafting better gear, more like leather to iron to diamond armor, rather than having to fight enemies constantly to get stronger via a rising strength stat; having an excess of battles would make the dangerous and exotic monsters of the Abyss become mundane and so remove the fear that makes many of these monsters leave a strong impression. Something like that would be the ideal.

    • @gamingchinchilla7323
      @gamingchinchilla7323 4 роки тому

      I could actually see a portion of the abyss being made in a Minecraft world.
      I'm three quarters of a way of making the tower Orthanc (or something similar to it anyway) from The Lord of the Rings so... anything is possible?

  • @DarshanBhambhani
    @DarshanBhambhani 3 роки тому +2

    The author: intricately design the plot like a game so it feels like an designed adventure
    This guy: this manga sucks because it’s not a game!!!

  • @CloudySkies17695
    @CloudySkies17695 3 роки тому +2

    Coming back to this video because GUESS WHAT JUST GOT ANNOUNCED, BITCHES???

  • @Gamer-gu6ly
    @Gamer-gu6ly 3 роки тому +3

    After 3 years it will be one!

  • @gabrielablum8033
    @gabrielablum8033 4 роки тому +6

    I feel like you can apply everything here to really any shonen anime

  • @Drafonni
    @Drafonni 3 роки тому +6

    The author did already say one of his inspirations for Made in Abyss is Cave Story.

    • @alexcallender
      @alexcallender 3 роки тому +1

      Can't believe I had to scroll down so far to see Cave Story mentioned. I also didn't realize Tsukushi officially confirmed it! But if you've played the game and watched the anime, it's incredibly obvious.

  • @Laezar1
    @Laezar1 4 роки тому +1

    It's interesting, not because I think made in abyss should be a game, honestly, it is what it is, creativity is driven by restrictions too.
    But because I recently thought about the idea of an horror game or survival game with an immortal protagonist but permadeath... but for side character. That way you'd get to experience the harsh nature of permadeath without the problem of death in a game leading to reseting progress to a prior state.
    And made in abyss would really fit in that idea. Reg is basically an immortal protagonist, very resilient, immune to the curse of the abyss, and he has a very powerful weapon but that renders him unable to protect anyone for a while. And I'd really love to see the idea of escorting characters into the abyss trying to uncover it's mysteries while your success and failure would influence the story.
    It would allow to make the abyss as harsh as it's depicted to be without making the game feel unplayable.
    Though you really need to care about characters for that to work, but it's definitely doable. I think a game like pyre is an interesting take on the idea of narrative driven game that try to include your mistakes, though it certainly can be improved upon.

    • @sageforasennight
      @sageforasennight 3 роки тому

      "Creativity is driven by restrictions too". All artists and novelists should keep this valuable bit of info in mind. This is why I feel that much of the modern art/writing scene has been hurt by too much freedom and too much lack of structure.

  • @japanamericacar427
    @japanamericacar427 3 роки тому +2

    been 3 years, but looks like they know too, they are making a game

  • @Archaius_
    @Archaius_ 6 років тому +11

    He called it, here is an interview in which it is confirmed that the idea for Made in Abyss comes from a video game.
    (Interview is from 11.12.17) animationweek.uk/made_in_abyss_interview/