Hey I was following this tutorial and another one (Continuous Damage) and I was able to give damage to my base with an enemy AI but when I attached it to my custom event i.e Destroy Base (Destroy Actor And Show a game over widget on viewport while pausing the game node attached), I connected it to the function, right after Set Current Health and it gives damage in the start and Doesn't reaches zero and pops up the widget on the screen and when I exit the simulation, it is showing an error on the return node of the color and opacity thing. I need help for this
I think its because you disabled the collision, try setting the collision preset to enable collision for the capsule component and the character mesh itself. hope this helps
I made all I did everything you did in the clip, but when I play, my health bar only shows 0/100, what can I do? I noticed you give hearts to comments like, why don't you help them?
Set the currenthealth variable to be the max health variable. or you can set the currenthealth variable's value manually. please also check the progress bar if its correct or not
Hello, when my character goes into the fire he start losing health; but when it stays in fire he doesn't. Can anyone help me what can i do?
@@omerturk7475 Watch my next video, Continuous fire damage
@@MelvinTangGames Thanks bro
Hey I was following this tutorial and another one (Continuous Damage) and I was able to give damage to my base with an enemy AI but when I attached it to my custom event i.e Destroy Base (Destroy Actor And Show a game over widget on viewport while pausing the game node attached), I connected it to the function, right after Set Current Health and it gives damage in the start and Doesn't reaches zero and pops up the widget on the screen and when I exit the simulation, it is showing an error on the return node of the color and opacity thing. I need help for this
@@ayushrane6168 Try removing the color and opacity binding first for now and check how it runs
very helpful! can u do one for fps games
😁🤔🤔😎🤓
Thank you works GREAT
How would you go about playing a heartbeat sound when the player is low on health?
Thanks for the feedback! should be easy. will record tomorrow, staytune
Hey there! I have uploaded the video here ua-cam.com/video/L2hbi1Ix8no/v-deo.htmlsi=p_nisbGrAbskX7SD
you did thing that you did and now my charcter cant move and its faling movment in his place can you tell me how to fix it ?
I think its because you disabled the collision, try setting the collision preset to enable collision for the capsule component and the character mesh itself. hope this helps
Will you please make a healing system where when i pick up the health it will show in my inventory and there i can use my health anytime
sure. i was thinking to create a inventory series with that kind of features. staytune!!
@@MelvinTangGames thank you so much
#unrealengine #gamedevelopment #gamedev #tutorial
I made all I did everything you did in the clip, but when I play, my health bar only shows 0/100, what can I do? I noticed you give hearts to comments like, why don't you help them?
Set the currenthealth variable to be the max health variable. or you can set the currenthealth variable's value manually. please also check the progress bar if its correct or not
@@MelvinTangGames Now it's works, thank you so much! You have win an subscriber!
@@athazasc_official Sure, hope it helps!
Text Box not working anyone know why?