Not automatically. Any blocks placed as high as where they're spawning from will just disappear. However, if they create a wall that Mario can't get past, he'll probably eventually be crushed to death on the left side of the screen by the autoscrolling.
Actually, the pause screen tends to show up when I click anywhere with the mouse, but only sometimes. It doesn't automatically show up like that if I hit Enter to start the game instead. Also, yeah, I forgot to show off the scroll speed thing (which speeds up the autoscroll, but you don't want to use that if you're playing for score), and "console" (all that does is make the screen darker, show "flixel v1.25" and a row of dashes in the upper-left corner, and the frame rate in the upper-right).
(3:57) Fixed. Thanks. Yeah, those would be some neat ideas (I really like the idea of clearing Bowser's bridge itself), though I don't know if I'd want to play through four 10-minute long levels in a row (maybe they should cut the level length by about half if they go with additional levels). Also, I would've liked to have been able to run and duck with Mario (and maybe shoot fireballs, too), and be able to see the next piece in Tetris (and maybe have the hard drop and hold piece functions).
(3:57) Break a break? Is that like when you update a level to prevent some kind of exploit? Also, this concept seems interesting, but it would have been nice if it was a bit longer-- perhaps four levels, with a larger castle at the end of the third level (more time given and a higher perfect bonus), and in the fourth level you'd have to either clear lines to open the path to the axe, or clear Bowser's bridge itself.
I wonder he applied a "HaCk" of some sort to the game. But, whether or not he did use a hack/cheat/whatever, I'd be far less suspicious if his score wasn't nearly a million points over the next best score. Of course, maybe he, and only he, found some sort of mega-high-scoring point trick, but I have no idea... I didn't have much luck finding high-scoring videos of this game, which is the primary reason I made this video. (And I'll probably upload a video of me getting over 100K at a later date.)
I guess the pause screen show up at the start so you can see the keys. Speaking of which, I don't think you tried C (scroll speed, boring) or 1 (console, slightly less boring sounding)
Holy cow, this game is amazing!
This game is so fast has lines One hundred lines.
0:31 Mario: Huh?
This actually looks great!. I kind of want to make a video of it now.
You're in third place for the month!!
Not automatically. Any blocks placed as high as where they're spawning from will just disappear. However, if they create a wall that Mario can't get past, he'll probably eventually be crushed to death on the left side of the screen by the autoscrolling.
Actually, the pause screen tends to show up when I click anywhere with the mouse, but only sometimes. It doesn't automatically show up like that if I hit Enter to start the game instead.
Also, yeah, I forgot to show off the scroll speed thing (which speeds up the autoscroll, but you don't want to use that if you're playing for score), and "console" (all that does is make the screen darker, show "flixel v1.25" and a row of dashes in the upper-left corner, and the frame rate in the upper-right).
Really the best game to play if you suck at both.
8:23 song name?
Tetris (Game Boy) - B-Type. (I think this song has a proper name, but I forget what it was.)
@@SomeGuy712x thanks
(3:57) Fixed. Thanks.
Yeah, those would be some neat ideas (I really like the idea of clearing Bowser's bridge itself), though I don't know if I'd want to play through four 10-minute long levels in a row (maybe they should cut the level length by about half if they go with additional levels). Also, I would've liked to have been able to run and duck with Mario (and maybe shoot fireballs, too), and be able to see the next piece in Tetris (and maybe have the hard drop and hold piece functions).
Memories
Totally Tuper!
Time To Tet These T's Tut Tf Ty Tpeech!
Time To Get These T's Out Of My Speech
(3:57) Break a break? Is that like when you update a level to prevent some kind of exploit?
Also, this concept seems interesting, but it would have been nice if it was a bit longer-- perhaps four levels, with a larger castle at the end of the third level (more time given and a higher perfect bonus), and in the fourth level you'd have to either clear lines to open the path to the axe, or clear Bowser's bridge itself.
I wonder he applied a "HaCk" of some sort to the game. But, whether or not he did use a hack/cheat/whatever, I'd be far less suspicious if his score wasn't nearly a million points over the next best score. Of course, maybe he, and only he, found some sort of mega-high-scoring point trick, but I have no idea... I didn't have much luck finding high-scoring videos of this game, which is the primary reason I made this video. (And I'll probably upload a video of me getting over 100K at a later date.)
Fixed. Thanks.
I guess the pause screen show up at the start so you can see the keys. Speaking of which, I don't think you tried C (scroll speed, boring) or 1 (console, slightly less boring sounding)
Do you lose here, when the blocks fill up the screen like in the original tetris?
I bet Hackl hack ed.
+ComputerCat
Yeah, I think so now too. I bet my 127K run is actually fairly close to the top ranks of the legit scores.
Wow, I've NEVER seen someone being so needing for coins and points. O_o I just get to the boss of the first level and I always die. XD
Yo jugaba eso a los 8 años
got more points