@@GhostOfBuscemi while I like Roguetech, sadly you need a really good PC to play it. 3062 is a good middle ground, between Commanders extended and Roguetech, and most decent PC's can run it.
I like how the flaws feel thematic, the kind of things that would get overlooked for the sake of clanner pride. I also like the heavy machine gun arrays holy crap.
I think one of the reasons I like the Inner Sphere videos better is there is always more historical background on testing, manufacturing, fitting roles..etc. That being said, you gotta know your enemy so keep bringing the Clan Mechs to light and keep highlighting their weaknesses. Great video, Red.
As always, your lore bits make the mech more interesting and explain some design factors, which the smarter players will hopefully take away with them. The Koshi earned my respect when I looked up the details after reading about its use by a Republic commander in a Dark Age novel. The basic Koshi packs a wallop equal to a 35-ton light mech (or some 40-ton mediums) on a bug mech sized frame, about as fast as a Locust, with fibro-ferrous armor and narrow quirk helping shave hits down to survivable. The improved sensors are an ambush finder and a great means of keeping track of battlemechs that are not in direct sight. (I don't care what game mode you're using, that is a real edge for anyone not using Zerg Rush tactics.) That more than makes up for the mere 6-hex jump (snicker) or loss of speed in hindering terrain. Cry me a river Clanners, this Koshi smokes all the Inner Sphere bug mechs in their chosen area of expertise! (And how many light mechs can actually force a piloting check with a high missile cluster strike? Without risking their entire beings if the cluster rolls stink?) The Koshi benefits from optional configuration types which actually have a purpose. Many Clan options seem to be random assortments of guns and missiles, with little thought to purpose other than "muh throw weight". The Koshi's need for economy forces some thought put into them, which makes it one of the best optional omnimechs. Config B takes the Javelin's role of short-range slugger and does it with greater confidence. Config E does the same thing with a tech upgrade. Config G was definitely the result of pilot feedback concerning IS tactics of harassing scouting lances with light armor and infantry trained to fight mechs. Clan J is some shrewd marketing by Clan Sea Fox, since their upgrade plays to the Koshi's strengths and makes it less likely to explode, which in the sparse times of the Blackout means much. My favorite alts are Config A and D. The A type is a spotter scout's dream ride, with improved sensors and a TAG allowing for prime target identification, with weapons and defensive systems letting it survive interception by IS light units and attempted counter-battery by annoyed missile boats. Config D has the rare Ultra AC 2, which allows the Koshi pilot to become a "quit poking me" annoyance of the first order.
The Mist Lynx B is goshdarn terrifying. It will outgun most Inner Sphere mediums of the era, and do so while outrunning most Inner Sphere lights of the era to boot.
I've long been a fangirl of the Timberwolf. But yesterday, I decided to give the Mist Lynx MLX-G(T) trial mech in MWO a run. THIS MECH SLAPS!!!!! The enemy entered with 2 King crabs..... And ended up short a base.
As ive said so many times im inner sphere forever but i do respect a decent mech and the clans do make so many :-) the koshi is an awrsome little guy and the reason i rarely choose clan mechs over 55 tons their lights and mediums are so devastating theres no real need to go heavier :-) another great overview by the way :-)
I like the Koshi configuration that has the ER Large Laser as it's main armament backed by the ER Medium Laser. A Pulse Laser configuration should have been made for fielding at some point.
The Mist Lynx is better armored than many Inner Sphere lights of the same relative size, and has better punch for that size. I've used a Mist Lynx several times and always to great effect. Their Omni configuration allows for Battle Armor transport, which effectively adds armor during transport. Once deployed, many foes worry more about the BA than the Lynx, so this combo maximizes both it's nature, movement and firepower at a bargain price in BV.
While I like the mech, kind of prefer the Kit Fox and Cougar for Clan lights. But, that might just be bias from using them alot in MechCommander and MW4 Mercs.
@@BigRed40TECH nah tabletop it was another one of those drone mech events basically we were playing a bunch of solahma garrison units having to deal with a weird Society invasion. Funny enough we were smoke jaguars. We had to fight society drones and let me tell you IIC mechs against Clanner drone mechs of the usual mechs is not fun. Homebrew rules baby!
Kill clanners, behead clanners, roundhouse kick a gene warrior into the concrete, slam dunk a test tube baby into the trash can, launch clanner pilots into alpha centauri, urinate in a clanner's fusion engine.
In MWO this mech is a nightmare to hit if your mech doesn´t have any lasers. But the legs are quite easy taken even with medium lasers, they have only limited armor. Though that´s the case with all light mechs. Personally i like the mech, and the artwork is usually good for it.
It's best benefit is that it's cheap by clan standards, and packs more reliable punch than the Fire Moth. It dies easily, but it will at least be a threat after it drops off it's elementals. ~~900 BV is a steal by clan omni standards.
Players are all up in arms about the Koshi not having a built in jump 7? And none of the loadout packages add a jump jet? You know, jump jets can be installed in omni-pod space. Me personally? I'm miffed that 6 jump jets are permanently bolted to this frame. The Koshi could of had 3 extra tons of pod space and players could choose to add 3.5 tons of jump jets or use that extra tonnage to add horrific amounts of firepower to a 25 ton mech. The Commando doesn't have jump jets, moves slower and yet is still lauded as one of the best 25 ton inner sphere mechs ever created. Add a new configuration. 1 jump jet, 1 ER PPC, 1 additional double heat sink. Heat neutral, all range light mech. 7 jump and no reason not to use it every turn. This is bringing a gun to a knife fight.
1 mist lynx, add 5 ankle biting rabid elementals, and see your rear support structure facilities go up in flames... wait.. I lied.. its times 5, at 5 different locations synchronized. Maybe next time when We politely ask what forces you will use to defend your gated paradise you will reply with respect Quiaff?
biggest complaint about clanner toys... they NEVER armor them enough for my tastes. which is why when I started doing my Full Clan Rebuilds I insisted on MAX armor on all the rebuilds, or as close to full as I could get
Clan vs Clan: JUST LIKE THE SIMULATIONS! CLAN VS IS: THOSE GODAMN MONGOL BARBARIANS AHHHHHH Jokes aside, Something i would really like to see covered is the CASPAR I and II automated space defence systems of the Star league and Word of Blake. very interesting and not much talked about part of the lore.
I hate the wizkids clicks dark age model more than the centurion's dark age model. They made it look like an assualt... but also like a monkey made of cardboard boxes.
One of my favorite mech builds in HBS BT is small laser / machine gun boats like the Grasshopper, Firestarter, or Banshee punching things then HOSING them with a dozen backup weapons. Too bad Clanners are squeamish about melee combat 😀
I really hate that ATMs have a damage grouping of 5 instead of 6 (which would make much more sense mathematically as all its ammo types can produce hits of 6 damage theoretically), ot working like MMLs and having a grouping of 6/6/3 or something
As much as I love the knife-fighter setups like the MLX-G, they're difficult to brawl with. I have far more success skirmishing with SRMs or ATMs and dunking on enemies over cover. If you're flying at awkward angles the poor laser hit registration on airborne targets makes it so that even the 10% of enemies capable of hitting such a small flying target still won't do much damage while you rack up constant alpha strikes each jump.
@@jamesoakes192 this must be why we never play as clanners in the games. still they work in Mercenaries or HBS Battletech mods as late game rewards and enemies. but yeah they are op
Space Japanese: We named it the Koshi, it means "Small Death".
Space French: Go on.
Mist lynx in lore: oh no don't hit me I'll die :(
Mist Linx in MWO: STANDING HERE I REALIZE
Of course the Mist Lynx is also the parent chassis for one of the highest rated Clan light Mechs: The Hellion.
Vicious little bastards. Loved capturing a few and using them in my recon lance. BTA3062 is a must play mod for HBS Battletech game.
Ill be honest I prefer roguetech
BEX > Both.
How amazing is it that we dont just have a great BT video game, but also multiple incredible mods made by the community to enjoy?
@@GhostOfBuscemi while I like Roguetech, sadly you need a really good PC to play it. 3062 is a good middle ground, between Commanders extended and Roguetech, and most decent PC's can run it.
Clan lights are just something else. Fast and heavily armed is a new kind of dangerous
man nothing beats the uller and cougar
I like how the flaws feel thematic, the kind of things that would get overlooked for the sake of clanner pride.
I also like the heavy machine gun arrays holy crap.
Automatic warcrime dispensers baby! Infantry is just gore ballons with legs.
The arms and cockpit makes this thing look like an archer to me...
I love it
I was a Mechwarrior like you once, until my Mist Lynx took an autocannon to the knee...
This mech is the embodiment of that one scene in the Holy Grail with the killer bunny.
"Run away!"
I think one of the reasons I like the Inner Sphere videos better is there is always more historical background on testing, manufacturing, fitting roles..etc. That being said, you gotta know your enemy so keep bringing the Clan Mechs to light and keep highlighting their weaknesses. Great video, Red.
As always, your lore bits make the mech more interesting and explain some design factors, which the smarter players will hopefully take away with them. The Koshi earned my respect when I looked up the details after reading about its use by a Republic commander in a Dark Age novel. The basic Koshi packs a wallop equal to a 35-ton light mech (or some 40-ton mediums) on a bug mech sized frame, about as fast as a Locust, with fibro-ferrous armor and narrow quirk helping shave hits down to survivable. The improved sensors are an ambush finder and a great means of keeping track of battlemechs that are not in direct sight. (I don't care what game mode you're using, that is a real edge for anyone not using Zerg Rush tactics.) That more than makes up for the mere 6-hex jump (snicker) or loss of speed in hindering terrain. Cry me a river Clanners, this Koshi smokes all the Inner Sphere bug mechs in their chosen area of expertise! (And how many light mechs can actually force a piloting check with a high missile cluster strike? Without risking their entire beings if the cluster rolls stink?)
The Koshi benefits from optional configuration types which actually have a purpose. Many Clan options seem to be random assortments of guns and missiles, with little thought to purpose other than "muh throw weight". The Koshi's need for economy forces some thought put into them, which makes it one of the best optional omnimechs. Config B takes the Javelin's role of short-range slugger and does it with greater confidence. Config E does the same thing with a tech upgrade. Config G was definitely the result of pilot feedback concerning IS tactics of harassing scouting lances with light armor and infantry trained to fight mechs. Clan J is some shrewd marketing by Clan Sea Fox, since their upgrade plays to the Koshi's strengths and makes it less likely to explode, which in the sparse times of the Blackout means much. My favorite alts are Config A and D. The A type is a spotter scout's dream ride, with improved sensors and a TAG allowing for prime target identification, with weapons and defensive systems letting it survive interception by IS light units and attempted counter-battery by annoyed missile boats. Config D has the rare Ultra AC 2, which allows the Koshi pilot to become a "quit poking me" annoyance of the first order.
The Mist Lynx B is goshdarn terrifying. It will outgun most Inner Sphere mediums of the era, and do so while outrunning most Inner Sphere lights of the era to boot.
Aim for the legs, Got it.
This is also one of the greatest Elemental taxis in the game.
I was using the B variant in Clans, that thing is a nasty little knife fighter.
'Shoot em in the legs!'
Put it in reverse Terry!
I've long been a fangirl of the Timberwolf. But yesterday, I decided to give the Mist Lynx MLX-G(T) trial mech in MWO a run. THIS MECH SLAPS!!!!! The enemy entered with 2 King crabs.....
And ended up short a base.
As ive said so many times im inner sphere forever but i do respect a decent mech and the clans do make so many :-) the koshi is an awrsome little guy and the reason i rarely choose clan mechs over 55 tons their lights and mediums are so devastating theres no real need to go heavier :-) another great overview by the way :-)
Sweep the leg. No mercy. Cobra Kai.
I like the Koshi configuration that has the ER Large Laser as it's main armament backed by the ER Medium Laser.
A Pulse Laser configuration should have been made for fielding at some point.
The Mist Lynx is better armored than many Inner Sphere lights of the same relative size, and has better punch for that size. I've used a Mist Lynx several times and always to great effect. Their Omni configuration allows for Battle Armor transport, which effectively adds armor during transport. Once deployed, many foes worry more about the BA than the Lynx, so this combo maximizes both it's nature, movement and firepower at a bargain price in BV.
Give me a Trinary of Mist Lynx and I will give you Coventry.
Blessed be Blake
May the light of his wisdom guide your path!
thank you
While I like the mech, kind of prefer the Kit Fox and Cougar for Clan lights. But, that might just be bias from using them alot in MechCommander and MW4 Mercs.
I see you are also a cultured Timothy Seals soundtrack enjoyer
Koshis are a bitch to kill. and those heavy machine gun arrays are no joke if your armor is torn apart and your limping.
MWO I take it?
@@BigRed40TECH nah tabletop it was another one of those drone mech events basically we were playing a bunch of solahma garrison units having to deal with a weird Society invasion. Funny enough we were smoke jaguars. We had to fight society drones and let me tell you IIC mechs against Clanner drone mechs of the usual mechs is not fun. Homebrew rules baby!
Meow meow freebirths
Woof woof Test tube.
@@covahredro8370 Roar Roar Dezgra
Smoke Smoke Jaguar
Kill clanners, behead clanners, roundhouse kick a gene warrior into the concrete, slam dunk a test tube baby into the trash can, launch clanner pilots into alpha centauri, urinate in a clanner's fusion engine.
Ice Ice baby
In MWO this mech is a nightmare to hit if your mech doesn´t have any lasers.
But the legs are quite easy taken even with medium lasers, they have only limited armor.
Though that´s the case with all light mechs.
Personally i like the mech, and the artwork is usually good for it.
So the G variant is the Doom Guy variant.
It's best benefit is that it's cheap by clan standards, and packs more reliable punch than the Fire Moth. It dies easily, but it will at least be a threat after it drops off it's elementals. ~~900 BV is a steal by clan omni standards.
I used to be a scout like you, but then I took an Arrow to the knee.
Almost all my salvage boxes were Koshi omnimechs. 😢
Then you shall make your foes quake with fear from being flanked on all sides
Another good video! Keep 'em coming!
"Small death"? Good thing it wasn't called Little Death...
Players are all up in arms about the Koshi not having a built in jump 7? And none of the loadout packages add a jump jet? You know, jump jets can be installed in omni-pod space. Me personally? I'm miffed that 6 jump jets are permanently bolted to this frame. The Koshi could of had 3 extra tons of pod space and players could choose to add 3.5 tons of jump jets or use that extra tonnage to add horrific amounts of firepower to a 25 ton mech. The Commando doesn't have jump jets, moves slower and yet is still lauded as one of the best 25 ton inner sphere mechs ever created.
Add a new configuration. 1 jump jet, 1 ER PPC, 1 additional double heat sink. Heat neutral, all range light mech. 7 jump and no reason not to use it every turn. This is bringing a gun to a knife fight.
Custom mechs aren't always permitted. Including for omnis.
Cool little mech
Odd that stravag Merchants should devise the truest vision of the Smoke Jaguar in the G.
1 mist lynx, add 5 ankle biting rabid elementals, and see your rear support structure facilities go up in flames...
wait.. I lied.. its times 5, at 5 different locations synchronized.
Maybe next time when We politely ask what forces you will use to defend your gated paradise you will reply with respect Quiaff?
Koshi is basically a Clan Commando. Could have been better, but still good.
biggest complaint about clanner toys... they NEVER armor them enough for my tastes.
which is why when I started doing my Full Clan Rebuilds I insisted on MAX armor on all the rebuilds, or as close to full as I could get
I used to be a vicious light 'mech once, until I took an autocannon to the knee.
Ah yes, the mobile firing squad
Clan vs Clan: JUST LIKE THE SIMULATIONS!
CLAN VS IS: THOSE GODAMN MONGOL BARBARIANS AHHHHHH
Jokes aside, Something i would really like to see covered is the CASPAR I and II automated space defence systems of the Star league and Word of Blake. very interesting and not much talked about part of the lore.
i wonder if the firemoth is smaller
Yes, the Fire Moth is a 20-tonner.
When I field this thing it usually ends like the clan that made it, in over it’s head and dead as a doornail.
In MWO this one was my prefered clan light until we got the Incubus.
what if it takes an Arrow IV to the knee?
It will explode XD
Beep beep
Doom reference. Nice.
I hate the wizkids clicks dark age model more than the centurion's dark age model. They made it look like an assualt... but also like a monkey made of cardboard boxes.
If you really want Mist Lynx to jump 7 hexes, just add a jump jet and be done with it.
You'd be surprised to find that a lot of communities do stock only. Including almost every one I've played in for the last decade.
One of my favorite mech builds in HBS BT is small laser / machine gun boats like the Grasshopper, Firestarter, or Banshee punching things then HOSING them with a dozen backup weapons. Too bad Clanners are squeamish about melee combat 😀
I really hate that ATMs have a damage grouping of 5 instead of 6 (which would make much more sense mathematically as all its ammo types can produce hits of 6 damage theoretically), ot working like MMLs and having a grouping of 6/6/3 or something
When do you find time to sleep? You just ended a live stream last night. Pace yourself my friend.
I sleep plenty! I wake up, I work, I eat, and I sleep.
These are the natural order of things lol
Wait, where are the rest of the Configs....... Still a great video
This thing has like, 20 configs. I don't cover every model. The video would be an hour. lol
in MWO i want to be a good mist lynx pilot, but i just cant. its too fragile for its speed and punching power
As much as I love the knife-fighter setups like the MLX-G, they're difficult to brawl with. I have far more success skirmishing with SRMs or ATMs and dunking on enemies over cover. If you're flying at awkward angles the poor laser hit registration on airborne targets makes it so that even the 10% of enemies capable of hitting such a small flying target still won't do much damage while you rack up constant alpha strikes each jump.
Interesting video, though I do find the clans mechs really boring they just do pretty much everything within there weight bracket
Expensive as all hell if you're using cbills or BV though.
Unless, I suppose, you play MWO.
Cbills seems pretty meaningless when the clans don't have economies and just handwave there logistics
@@jamesoakes192 this must be why we never play as clanners in the games. still they work in Mercenaries or HBS Battletech mods as late game rewards and enemies. but yeah they are op
ha ha, smoke jaguar. funny joke.