Kurohyou 2: KCS Adhoc Mod Preview 4
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- Опубліковано 22 сер 2024
- I know It just a boss fight, but I cant show too much otherwise the mod wont be fun to play. But the team and I have been hard at work getting a cohesive mod together and I have to say, god I hate HATE working with this engine. Its annoying, restrictive, and just downright frustrating sometimes when we wanna implement something but BOOM RANDOM FUCKING MEMORY LIMIT or JUST A RANDOM INFINITE LOADING SCREEN. I love this engine so much guys its so good. But anyways back onto the topic of the mod, we've got a lot more characters in from the community and Its going great so far, given everything we know and have to work within. Brought in the fighting style 16 master from the KH1 adhoc missions cause why not, thought it'd be pretty funny to see him over the grapple god Shinahara. Not much else to say, aside from giving credits to the team we've got going on here.
@succulentti - other main man, working on styles and sfx among smaller things and father to Sane Man
@Ryujinshadow - the style guy, and father of Kein and Noah
@KazeKuroN - the fucking BEAST dat man, figured out model editing, and is working on his own mod too last time i checked. father to Kensuke
@weaponmania - taizocorp founder, the man behind cloning experiment Dastardly Dreadlocks, and father to Lucious Locks and Intern Zach (both of whom have not been seen yet)
plus everyone in the KCS working with us providing suggestions that would probably take too long to mention. just join the KCS alright? heres a link, just for you :)
/ discord
0:55 Bro thinks he's Shinahara Masaru
HOLY SHIT YUKI?! OMFG
sot hex
oh gwa gwa
*What the hell*
Hey do you have a tutorial on how to play comms mode in 1 and 2?
How did you replace bosses and Tatsuya with thugs/multiplayer characters?
Editing the game’s ELPKs and stitching in adhoc body parts over story mode models.
@@poobarfoob , can you make a tutorial on how to do it , please?
If I'm not mistaken its insanely difficult.