For Newbies General Tips to know when fighting Rhino! Overview Rhino is the facto easiest villain, he is focused on attacking and running you over with his high attack. As a villain he tests your ability of the basics of knowing when to flip when you cannot take any more heat in hero form! Normal Mode 1. Remember that upon going to stage II, Rhino will put the Breaking and Taking side-scheme into play! If you cannot get rid of the side-scheme it will often be better to simply not put Rhino to his 2nd form! 2. If Rhino has Charge, remember to account for the fact that in the encounter card he has 3 copies of Stampede, a card which allows him to attack again. Be on your guard, or risk taking another 3 (or 2) damage after defending the Charge! Expert Mode 1. Rhino starts with the side-scheme in play. BETTER GET RID OF IT TURN 1. Hazard is the most powerful effect in this game, best remember that! 2. Before flipping Rhino to stage III, note that it says Stun your hero. If possible, you can avoid this effect by letting an ally defeat him while you are hiding in alter-ego, to avoid that effect!
I know this video is from 2 years ago but I just bought the core set and was confused by so much. Your videos have helped me out so much and now I can really enjoy this game.
About the Webbed Up rule, you are playing it correctlly! Stunned takes priority before Webbed Up. Stunning the villain and Webbing them Up is one of the ways to stack the Stun effect!
Does Cap need to attack the Guard minion engaged with Spidey, or the Guard ability applies only to the engaged Hero? (i.e. only Spidey has to attack the Guard minion, but Cap is free to attack whoever).
When shadows of the past comes out, do all 3 minions become engaged with you? or do you randomly pick one and the others get shuffled into the encounter deck?
@MSRLE63 If there is more than one minion, you will be engaged with just the one listed as the heroes “nemesis minion”. Hope that helps, and good luck!! :)
@Daniele Pennese There is an "order" listed in the back of the rule book, so setup for your character will happen after drawing and mulligan. Welcome to Marvel Champions! :)
Great video as always! Really appreciate your attention to clarity and detail. One question ... wouldn't Cap's retaliate also have affected Modok when he attacked Cap? It was pretty clear you were planning to ignore him the whole time, so you weren't focused on damage on him. But, just checking my own understanding of the rules.
Stupid question: for eviction notice you flip over to Peter Parker at 24:29, and then in the hero phase you flip over again to spidy. Can you do that, I mean flipping over two times, if the first one was forced by the eviction notice? :)
@Andrea Kazan Not at all! You are allowed 1 "free flip", and then card abilities are extra "flips" that are allowed. Hope that helps, and happy gaming! :)
Great movie, i can easily watch it whole instead of 3 hours game by TC.. Keep them coming with different heroes, aspects on expert :) Btw why didnt you cancel any of those additional attackes? You did save Spidermans dispell but didnt use it?
Thanks for watching! Typically, if I can survive the attack, I'll let it come and hold on to Spider-Mans card to cancel worse cards such as bringing out the nemesis cards, or two additional threats. Really just depends on where things sit in the game at the time and if I think I can survive and keep the card for another turn, or if I'll need it for a resource.
@@DaletheCasualGamer I thought that would be your answer, thx, actually i saw you played also some other interesting games so lots of watching for me :)
@Daniele Pennese Correct, they are considered and "ally". This will only damage characters on their "Hero" side, not their "Alter-Ego". Hope that helps, and thanks for watching! :)
Thanks for watching! That’s definitely an option, but my strategy was to stay in hero form as long as possible to prevent the villain from scheming. :)
Haha ... I was just playing against Klaw. Rhino likes to sneak in attacks too. The more I play, the more I like to keep allies back to take a punch. :)
Great game :) just one question. Does Captain Americas retaliate also trigger when he gets attacked but I block with one of his allies the villains attack? Or only if my hero defends or takes the damage?
For Newbies
General Tips to know when fighting Rhino!
Overview
Rhino is the facto easiest villain, he is focused on attacking and running you over with his high attack. As a villain he tests your ability of the basics of knowing when to flip when you cannot take any more heat in hero form!
Normal Mode
1. Remember that upon going to stage II, Rhino will put the Breaking and Taking side-scheme into play! If you cannot get rid of the side-scheme it will often be better to simply not put Rhino to his 2nd form!
2. If Rhino has Charge, remember to account for the fact that in the encounter card he has 3 copies of Stampede, a card which allows him to attack again. Be on your guard, or risk taking another 3 (or 2) damage after defending the Charge!
Expert Mode
1. Rhino starts with the side-scheme in play. BETTER GET RID OF IT TURN 1. Hazard is the most powerful effect in this game, best remember that!
2. Before flipping Rhino to stage III, note that it says Stun your hero. If possible, you can avoid this effect by letting an ally defeat him while you are hiding in alter-ego, to avoid that effect!
I appreciate your playthroughs Dale! You have a clear set up with great audio and video. Keep up the good work!
Thanks, very much appreciated!!
Hmmm you’re right must have got the time wrong. I’ll recheck my run through, thx for the fast response.
I know this video is from 2 years ago but I just bought the core set and was confused by so much. Your videos have helped me out so much and now I can really enjoy this game.
Glad to help, and happy gaming! :)
About the Webbed Up rule, you are playing it correctlly!
Stunned takes priority before Webbed Up.
Stunning the villain and Webbing them Up is one of the ways to stack the Stun effect!
Thanks!
Good thing the modok attachments came before minions did! Especially the guard one.
Timing really makes a difference on how those encounter cards come out! :)
Just the title of this video gave me heart palpitations.
lol
All of the stun was really clutch to prevent Modok from coming back over and over, and to negate charge over and over.
Cap and Spider-Man can get some Stun action going, which is very key! :)
Thanks for the video.
Retaliate on Modok is think is missed 2 times. Have i right ?
Great way to learn rules is watching U, its help me do much.
Does Cap need to attack the Guard minion engaged with Spidey, or the Guard ability applies only to the engaged Hero? (i.e. only Spidey has to attack the Guard minion, but Cap is free to attack whoever).
@Daniele Pennese Correct! The Guard only applies to the character the minion is engaged with! :)
When shadows of the past comes out, do all 3 minions become engaged with you? or do you randomly pick one and the others get shuffled into the encounter deck?
@MSRLE63 If there is more than one minion, you will be engaged with just the one listed as the heroes “nemesis minion”. Hope that helps, and good luck!! :)
noob question: shouldn't the setup (i.e. searching for the shield) be done before the initial draw+mulligan?
@Daniele Pennese There is an "order" listed in the back of the rule book, so setup for your character will happen after drawing and mulligan. Welcome to Marvel Champions! :)
Great video as always! Really appreciate your attention to clarity and detail. One question ... wouldn't Cap's retaliate also have affected Modok when he attacked Cap? It was pretty clear you were planning to ignore him the whole time, so you weren't focused on damage on him. But, just checking my own understanding of the rules.
Thanks. I tend to forget retaliating. :)
At 20:00 Modok hit Cap but just prior did not hit Spiderman. Is this because Rhino was stunned ? Do minions not attack if villain is stunned?
Nvm - I guess only Cap is engaged with him correct ? So in multiplayer game. Everyone can attack Modok but Modok only attacks who flipped him over?
@@bryanep Correct, minions only attack the hero they are engaged with. Thanks for watching! :)
Stupid question: for eviction notice you flip over to Peter Parker at 24:29, and then in the hero phase you flip over again to spidy. Can you do that, I mean flipping over two times, if the first one was forced by the eviction notice? :)
@Andrea Kazan Not at all! You are allowed 1 "free flip", and then card abilities are extra "flips" that are allowed. Hope that helps, and happy gaming! :)
@@DaletheCasualGamer definitely helps! Thank you :)
Great movie, i can easily watch it whole instead of 3 hours game by TC.. Keep them coming with different heroes, aspects on expert :) Btw why didnt you cancel any of those additional attackes? You did save Spidermans dispell but didnt use it?
Thanks for watching! Typically, if I can survive the attack, I'll let it come and hold on to Spider-Mans card to cancel worse cards such as bringing out the nemesis cards, or two additional threats. Really just depends on where things sit in the game at the time and if I think I can survive and keep the card for another turn, or if I'll need it for a resource.
@@DaletheCasualGamer I thought that would be your answer, thx, actually i saw you played also some other interesting games so lots of watching for me :)
whew tried this using solo hero i get wrecked pretty bad haha
True solo with any hero on any villain can go wrong quickly! :)
"deal damage to each hero". Why not also to Hulk and Valkyrie? Is that because they are considered Allies?
@Daniele Pennese Correct, they are considered and "ally". This will only damage characters on their "Hero" side, not their "Alter-Ego". Hope that helps, and thanks for watching! :)
Hey! What happened to the Venom series?
Still waiting on Venom to show up. :)
Funny how you completely ignored Modok.
Who the fuck is that guy hahaha
MODOK who? There's too many ways for him to pop back out ... so, I just dealt with him staying in play. :)
Did you miss taking a bonus card for Rhino at 8.00 minutes in? Just check for my rules understanding.
@Steve Kingswell I didn't see anything missed at 8:00. Hope that helps! :)
you could have flipped cap at 8:09 just to get next ally in next round for 1 resource less and then flip back to hero
Thanks for watching! That’s definitely an option, but my strategy was to stay in hero form as long as possible to prevent the villain from scheming. :)
@@DaletheCasualGamer Yes, but flipping from obligation effect doesn't use your flipping limit. You can flip back before villain phase.
It's like free flip :)
Oh. I see! :)
I believe status cards have highest priority 19:25
I'd say not in this case. Stun - "next time character would attack", webbed up - "when enemy would attack". Wording suggest STUN takes priority.
Sounds like the card "Stun" takes priority and it all played out correctly. Gotta get in the details on some of these combo's. :)
27:10 you didnt use valkyrie
Use to kill, or save to potentially take an attack ... ? Knowing how much Klaw likes additional attacks, I kept her back. :)
@@DaletheCasualGamer klaw?
Haha ... I was just playing against Klaw. Rhino likes to sneak in attacks too. The more I play, the more I like to keep allies back to take a punch. :)
Great game. You’re so efficient.
Thanks!
Great game :) just one question. Does Captain Americas retaliate also trigger when he gets attacked but I block with one of his allies the villains attack? Or only if my hero defends or takes the damage?
Only if he is the defender. Hope that helps, and happy gaming! :)