For sure, I went against a sweaty scythe player and when he lost his scythe I proceeded to throw every weapon and item on the field at him so he wouldn't get my ass 😭😭
Thats really it bro pay attention in combos if you get hit with the same move twice you can input a direction to influence where your knockback will send you For example i am going against two sword players One n lights me The other catches me with n light as well Now i can input upwards and escape the combo when if they hadnt done the same move i wouldnt be able to
DI is use to avoid infinite combo in 2s and avoid double dlight unarmed. that about it for the use case i think. if you get hit by the same move twice you can DI
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No
Thanks now i main unarmed 👍
Not only is unarmed super good, but using every item on the field as a throwable becomes op really fast lol. Think this is the key to beating lance
For sure, I went against a sweaty scythe player and when he lost his scythe I proceeded to throw every weapon and item on the field at him so he wouldn't get my ass 😭😭
Lol your comment was made before the big lance nerf, now the key to beating lance is by just playing lmao
Yessssss
a overall bow guide?
We posted one for 2024!
Was a scythe main, switching to unarmed after this tysm
WE ARE DETROYING LIL BRO WITH THAT!!!
As a unarmed main this video is ver helpful🗿🍷🍷
So glad this is a video because the only unarmed combo I know is D Light > Nair
I've been waiting for this
Hey I’m just coming back to brawlhalla and am wondering who I should play. I don’t have a main but I absolutely hate pistols, cannon and hammer.
He made a video on that
you mean blasters?
@@light_switch708 No... he means rifles, YES HE MEANS BLASTERS
lance, gauntlets, scythe or sword
@@rosanji464 actually i think he meant ak-47s
First 🎉
whenever i try to do d light sair gc d light it makes me do cd dair i need help
Can we get a DI guide, as a low plat i don't know where to DI i only know you DI while getting combo'd or hit
Thats really it bro pay attention in combos if you get hit with the same move twice you can input a direction to influence where your knockback will send you
For example i am going against two sword players
One n lights me
The other catches me with n light as well
Now i can input upwards and escape the combo when if they hadnt done the same move i wouldnt be able to
DI is use to avoid infinite combo in 2s and avoid double dlight unarmed. that about it for the use case i think. if you get hit by the same move twice you can DI
Good stuff 10/10