Santa Karna is our best free option for this battle and the best option in general if you don’t have any 5 stars ST Saber at higher NP levels: Quick DPS are very good at CQs now, since the double Skadi combo offers great consistency for both NP damage & crit damage, as well as big NP charge & stars supply. If you are willing to spend Command Spells for this fight, you can also use Astraea as main DPS since she has the highest NP damage for this fight: the problem is that you’ll need to kill with your super effective NP alone, since her crits won’t really help without class advantage. In a team of Astraea (MLB Black Grail), Crane, Martha (50% charge CE), Lady Avalon, Castoria (50% CE) you’ll need two command spells to charge both Astraea & Martha on turn 4, since even with Crane’s taunt Astraea won’t refund enough even after eating 3 attacks from Caenis; furthermore she needs overcharge to deal enough damage, so charging Martha also further help reaching the threshold. *SANTA KARNA 4 TURNS SCRIPT* - TURN 1: you need at least three Super Orion cards, but not all five of them (16.7% chance) - TURN 2: you need at least one Super Orion card (77.8% chance if you had three cards the previous turn, 50% chance of you had four cards before). Use Orion’s Guts to produce enough stars for Crane NP; don’t worry he will die regardless since Caenis AI will only attack the first two turns (no skills that take up an action). PS: The overall probability for drawing the required Orion’s cards on the first two turns is 12.5% - TURN 3: you need at least one Buster or Quick card for Karna (84.6% chance). If you draw a Quick card use Karna skill 2 here: at lv9 skills for Karna (like me) you have 95% chance of breaking Caenis with a Quick crit; you will also refund more than half your NP bar so Skadi charge will be enough next turn (you don’t need Karna targetable charge skill, which can be used on Martha if you can’t lore both her charge skill and her append; not really a problem if you are at max master level since you can just use Imaginary Element CE on Martha) If you draw a Buster card you have (always at lv9 skills) 75% chance of breaking Caenis, but you’ll need to be attacked twice by Caenis next turn to refund enough (Caenis AI will always attack at least two times here), using both Karna & Skadi charge skills. You can set this up by using Crane taunt (charge skills) on turn 2, but you are risking for Caenis to not kill Orion: if you are doing it, I suggest using MLB Fragment of 2030 CE on Crane to produce enough stars for her NP without using Orion Guts (Orion brave chain on turn 1 can produce more than ten stars), which can save him if Caenis only attack him once (on average Caenis should attack Orion twice & Karna once, since Orion taunt has 600% weight while Karna taunt has 300% weight, so even with his Guts Orion should die). - Turn 4: assuming lv3 new Plugsuit Mystic Code, you have many options to kill Caenis depending on your cards. If you have Karna brave chain, you’ll always kill (only with his Arts & Quick cards combo you have a very small chance of failure and only if you used Karna’s skill 2 on the previous turn to buff his Quick card crit damage). If you didn’t use Karna’s skill 2 on the previous turn, you can kill with only one Quick card from Karna (90% chance). If you have a Mighty Chain available, you can kill with only one Buster card from Karna (80% chance). PS: If Caenis has attacked Karna after using her Pillaging Spear B skill (she can only use it once as her first action on turn 3 if you follow this script), you can remove the attack debuff using the new Plugsuit Mystic Code on the final turn (Karna can also use his charge on himself the previous turn to be immune to this debuff, only if you had a Quick card to refund enough as stated above). As usual if you like this kind of content, please SUBSCRIBE to the channel, and leave a LIKE or a COMMENT.
@@kakuserankua have you been following this exact script to the letter? (See wall of text in the description first). Caenis is scripted to always attack three times for the first two turns of the battle and if Orion is the only servant in the party with an active taunt (no CE or Crane skill) then the Guts don't reset the target and won't end the turn (it will end if the taunted servant dies before the three attacks)
Santa Karna is our best free option for this battle and the best option in general if you don’t have any 5 stars ST Saber at higher NP levels: Quick DPS are very good at CQs now, since the double Skadi combo offers great consistency for both NP damage & crit damage, as well as big NP charge & stars supply.
If you are willing to spend Command Spells for this fight, you can also use Astraea as main DPS since she has the highest NP damage for this fight: the problem is that you’ll need to kill with your super effective NP alone, since her crits won’t really help without class advantage. In a team of Astraea (MLB Black Grail), Crane, Martha (50% charge CE), Lady Avalon, Castoria (50% CE) you’ll need two command spells to charge both Astraea & Martha on turn 4, since even with Crane’s taunt Astraea won’t refund enough even after eating 3 attacks from Caenis; furthermore she needs overcharge to deal enough damage, so charging Martha also further help reaching the threshold.
*SANTA KARNA 4 TURNS SCRIPT*
- TURN 1: you need at least three Super Orion cards, but not all five of them (16.7% chance)
- TURN 2: you need at least one Super Orion card (77.8% chance if you had three cards the previous turn, 50% chance of you had four cards before).
Use Orion’s Guts to produce enough stars for Crane NP; don’t worry he will die regardless since Caenis AI will only attack the first two turns (no skills that take up an action).
PS: The overall probability for drawing the required Orion’s cards on the first two turns is 12.5%
- TURN 3: you need at least one Buster or Quick card for Karna (84.6% chance).
If you draw a Quick card use Karna skill 2 here: at lv9 skills for Karna (like me) you have 95% chance of breaking Caenis with a Quick crit; you will also refund more than half your NP bar so Skadi charge will be enough next turn (you don’t need Karna targetable charge skill, which can be used on Martha if you can’t lore both her charge skill and her append; not really a problem if you are at max master level since you can just use Imaginary Element CE on Martha)
If you draw a Buster card you have (always at lv9 skills) 75% chance of breaking Caenis, but you’ll need to be attacked twice by Caenis next turn to refund enough (Caenis AI will always attack at least two times here), using both Karna & Skadi charge skills. You can set this up by using Crane taunt (charge skills) on turn 2, but you are risking for Caenis to not kill Orion: if you are doing it, I suggest using MLB Fragment of 2030 CE on Crane to produce enough stars for her NP without using Orion Guts (Orion brave chain on turn 1 can produce more than ten stars), which can save him if Caenis only attack him once (on average Caenis should attack Orion twice & Karna once, since Orion taunt has 600% weight while Karna taunt has 300% weight, so even with his Guts Orion should die).
- Turn 4: assuming lv3 new Plugsuit Mystic Code, you have many options to kill Caenis depending on your cards.
If you have Karna brave chain, you’ll always kill (only with his Arts & Quick cards combo you have a very small chance of failure and only if you used Karna’s skill 2 on the previous turn to buff his Quick card crit damage).
If you didn’t use Karna’s skill 2 on the previous turn, you can kill with only one Quick card from Karna (90% chance).
If you have a Mighty Chain available, you can kill with only one Buster card from Karna (80% chance).
PS: If Caenis has attacked Karna after using her Pillaging Spear B skill (she can only use it once as her first action on turn 3 if you follow this script), you can remove the attack debuff using the new Plugsuit Mystic Code on the final turn (Karna can also use his charge on himself the previous turn to be immune to this debuff, only if you had a Quick card to refund enough as stated above).
As usual if you like this kind of content, please SUBSCRIBE to the channel, and leave a LIKE or a COMMENT.
Rerolled multiple times and Caenis never attacks through Super Orion's Guts. He dies to a single attack, then Guts proc, then the turn ends.
@@kakuserankua have you been following this exact script to the letter? (See wall of text in the description first).
Caenis is scripted to always attack three times for the first two turns of the battle and if Orion is the only servant in the party with an active taunt (no CE or Crane skill) then the Guts don't reset the target and won't end the turn (it will end if the taunted servant dies before the three attacks)
Caenis loudmouth but crit very suck compare to Ash,Godjuna and Nezha,lol