No Kill Zones in Ashes of Creation
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- Опубліковано 8 лют 2025
- In this clip from episode 73, we discuss whether Ashes of Creation should have no kill zones. Let us know your thoughts below!
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Guards should definitely be a thing, but not impossible to kill and their level should depend on a node progress level.
That would make areas safe from all classes except rogues, which would also improve class identity of being assassin for hire.
Edit; By that, I mean they are the only class that would be able to escape the guards by vanishing.
Add bounty system on top of all that and you have a winning combo.
Bounty hunters should be excluded from guard aggro
@@sospokemika1197I agree with that with the clause that bounty hunters should only be “immune to guard aggression” to corrupted/wanted targets.
Good talk. Looking forward to seeing the Ashes' solution
The only area I'd like to see no pvp is the starting zone. That's it. However, I would REALLY like to see some type of bounty system.
I want people to WANT to be a hero. Example, a party get's wiped at Highwayman Hills, another player comes and loots all those bodies. I would like to see a system where a player can fight the player deemed corrupted or a known thief, and if victorious, would then be given a quest opportunity to return those items to the original players for a reward. In turn spreading their name and their good deeds to push whatever story they are telling with that character.
I want people to WANT to defend caravans and help those in need. Currently there isn't enough reason to be the good guys other than people's perception of you, if they remember you.
"Declares war on somebody, dies, SHENANIGANS" insert bicycle meme
Yes. Temples, Markets, Housing, Warehouses, Embersprings.
Even Tibia an open world pvp, full loot drop, experience loss on kill, there were safe zones.
"put on your carebear outfits before starting this discussion"
*FreeHold plots should be completely safe, and guards should be available as an upgrade in case your Node is destroyed.*
*They paid a mountain of Gold to play house, farm, and process goods - and you need to let them!*
*Their goods are still at risk during transit, and that's good enough.*
fact: the guards in aoc are not elite enough.
Consenting to war sounds goofy.
Any area you are doing crafting or banking, should be a PvP safe area. There is no risk reward, its just a pure ambush easy picking situation. You should not need a guild escort to make a bow. Or someone looking to buy something just so they can kill you at the bank over paying you for the items you pulled out of the bank for them.
NO SAFE SPACES!
Im fine with if a town guard kills you while red. You will risk dropping 1 random pieces of gear. Now, you can kill someone, but the price is not worth it. Also make more archer guards.
Theres no choice to the matter, full open pvp environments are a niche market not many flock to begin with. To even start with a healthy population people need to feel safe and in a stress free experience.
If crafting and get killed in town I quit. Guard standing next to me. I QUIT. Name is Cruda. And no response is Rust. Wasted about 10 minutes in rust so.
run back killed before getting there. waiting where?
16 hour givin away. to my mayors guild. in my town....... some how i think this is a bad move call me crazy..
PVE players ARE NOT content for PVPers. Games are already doing this and they are full of elites griefers and the games ultimately fail. Easiest way around this, is PVE and PVP servers. Possibly, a way around this is to not let more powerful players attack weaker people.
"This is a pvp game" is a cop out. Is your goal to make a game that is ultimately toxic for players who don't want to PVP? This cop out just suggests that you should not play the game if you do not want to be shat on by other players.
Welcome to bankruptcy.
scam of creation