Literally the opposite of swordmaster second skill, which you can use while being blind and still win. This is free fro a paid character and swordmasters is paid for a free character.
@@CityofKentro yeah it is short but he gets multiple stacks like gun spin which stacks with combo buff it is like rogue's roll but with stacks The skill is not bad but it's not good either
The i-frames are laughable because they are practically not there, I tested this new skill and even when picking up the lances in front of a incoming bullet, it didn't register and made me take damage regardless.
@@avid_watcher333 I also find the skill clunky to use because you have to pick up five of the lances to be able to clear bullets. They can make it better by making it so everytime you pick up the lance it does the lance swirl just make it smaller.
This skill also falls victim to officer syndrome where casting the skill stops you from firing your weapon lowering dps, making sustained fire and charged weapons ineffective
I feel SK new skills are becoming more and more the same as moba game skill, like stacking or doing combo, and most of them are hard to use in a bullet hell game
i think the skill would be so much better if every time you retrieve an spear, you do a circular cut regardless but without the electric damage and smaller
Please do a vídeo ranking the highest dps builds. Ex.: 3 gatling gun knight with 3 10% fire rate drinks and shotgun buff. You cannot copycat the concept, like swapping gatling gun by a stronger weapon, In this case you use the highest dps version of the gatling gun that is made merging with plumber plus. Each one has 4 bullets and shots 10 times each seconds, doing 3 damage, so you just calc the max. damage formula. In this case would be 120 dps, so you add the 2 extra bullets per round making 6, the extra 1 round per second, making 11, and you add acessories to further boost the damage. Weapons with bugs like autoclick to achieve 999 damage should be banned, or like thundersword that fire 10 bullets in a circle should be calc in a diferent way in order for it not being the only type.
For me the speed buff is very good cause u need to move alot to get the stack and also it damage is ok just with a melee weapons to destroy bullet is enough and also i think it not that bad
I like that it helps your passives up time but hard to fully utilize the slash part and you mostly to die at any given time just to get the slash part. Badly designed ability 1st skill is much more practical with 1 frame 3 AOE 1 range attack and 1 bullet hell shield, Sadly it's only downside that it is difficult to extend passive's uptime. Probably a 1 sec CD removal from the skill would be better.
I hope down the line they will cut the amount of stacks needed to activate the radial slash from 5 to 2-3, it would make picking up the lances more rewarding
I don't have this skill nor the character, so maybe I'm not full understanding it but, it can't be as bad as you depicted it to be right? You can't attack during the skill animation, but at least there's invincibility during it and also why aren't you using the skill stacks? There's 3 skiĺl stacks, but why are you only using only one at a time? If anything the skill is probably just about as good as Rogue's dodge skill, except it's an attack instead of a crit rate increase, either way I'm pretty sure that the dodge in Rogue's dodge skill is the main effect and the extra crit is just a bonus, so maybe it's similar somewhat in this way? EDIT : I just tried this skill now with a trial voucher and although the voucher restricts the full potential of the character, I can truthfully say that it's not as bad as you depicted it to be. I sort of understand why you used only one skill in succession but, you still could've used it more. Although the skill isn't good when paired with projectile weapons, it perfectly fits the starter weapon and is decent with melee weapons. In my opinion the skill could use a buff though, such as reducing the count from 5 to 4 or 3 to activate the electrical whirlwind attack or make the transition when using skill stacks in succession a bit smoother, because right now, I feel there's a bit too much of a gap in timing between using skill stacks, maybe make animation faster and have the invincibility last the whole time while leaping in the air. Also buff both skills to where you can basic attack while using skills, because you're left very vulnerable during it's animation which just takes too long. And also just make the spear on the floor for the 2nd skill 2x bigger.
Majority of paid characters:🤡
Majority of Free characters:🗿
Its funny to me that the character you start with knight is better then 40% of characters in almost every catagory
Better than 90%*
Knight's kit is designed for the bullet-hell combat
Another character design for playing using uniq skill , and knight is just spam bullet (too op base on weapon have used )
Knight has NOTHING to defend himself against bullet hell
@@IknowimbadJg the best defensive buff in the game is "nothing" to you?
Maybe next time lancer will actually win the fight with swordmaster...
Literally the opposite of swordmaster second skill, which you can use while being blind and still win. This is free fro a paid character and swordmasters is paid for a free character.
Had a stroke reading this
Alchemist 1st skill goes brrrr
You didn't mention Lancer gets i-Frames while using the skill it works kinda like rogue i even posted a video about it on my channel
He does get i-frames but it doesn't dash you forward or last long enough to get through bullet hell.
@@CityofKentro yeah it is short but he gets multiple stacks like gun spin which stacks with combo buff it is like rogue's roll but with stacks
The skill is not bad but it's not good either
The i-frames are laughable because they are practically not there, I tested this new skill and even when picking up the lances in front of a incoming bullet, it didn't register and made me take damage regardless.
@@avid_watcher333 I also find the skill clunky to use because you have to pick up five of the lances to be able to clear bullets. They can make it better by making it so everytime you pick up the lance it does the lance swirl just make it smaller.
@@avid_watcher333so you only get i-frames while hurling the lance not while picking up the lance
This skill also falls victim to officer syndrome where casting the skill stops you from firing your weapon lowering dps, making sustained fire and charged weapons ineffective
Underwhelming skill, 1st skill is more practical to use imo.
Exactly
I feel SK new skills are becoming more and more the same as moba game skill, like stacking or doing combo, and most of them are hard to use in a bullet hell game
Skill issue. Lancer is fun af. 🚬
Lancer is basically Ling/zilong lmao just like sword master as gusion
Is sk gonna collaborate with mlbb or what lmaooo
plus Hyperspace Tractor making you Fanny !!
i think the skill would be so much better if every time you retrieve an spear, you do a circular cut regardless but without the electric damage and smaller
I prefer the second one over the first because I can actually make full use of the passive skill
Please do a vídeo ranking the highest dps builds.
Ex.: 3 gatling gun knight with 3 10% fire rate drinks and shotgun buff.
You cannot copycat the concept, like swapping gatling gun by a stronger weapon,
In this case you use the highest dps version of the gatling gun that is made merging with plumber plus.
Each one has 4 bullets and shots 10 times each seconds, doing 3 damage, so you just calc the max. damage formula.
In this case would be 120 dps, so you add the 2 extra bullets per round making 6, the extra 1 round per second, making 11, and you add acessories to further boost the damage.
Weapons with bugs like autoclick to achieve 999 damage should be banned, or like thundersword that fire 10 bullets in a circle should be calc in a diferent way in order for it not being the only type.
There's so many builds.
I feel like a skill that fit his character more is rogue’s second skill
For me the speed buff is very good cause u need to move alot to get the stack and also it damage is ok just with a melee weapons to destroy bullet is enough and also i think it not that bad
I like that it helps your passives up time but hard to fully utilize the slash part and you mostly to die at any given time just to get the slash part. Badly designed ability
1st skill is much more practical with 1 frame 3 AOE 1 range attack and 1 bullet hell shield, Sadly it's only downside that it is difficult to extend passive's uptime. Probably a 1 sec CD removal from the skill would be better.
Lancer is basically ling that looks like zilong
But worse in both ends
Rework Idea or Buff Idea? Reply..?
I hope down the line they will cut the amount of stacks needed to activate the radial slash from 5 to 2-3, it would make picking up the lances more rewarding
Stacks between rooms and - damage in return
Longer radius to get the spears, you basically have to hug enemies just to pick up.
Absolutely Yes Actually 😉
I don't have this skill nor the character, so maybe I'm not full understanding it but, it can't be as bad as you depicted it to be right? You can't attack during the skill animation, but at least there's invincibility during it and also why aren't you using the skill stacks? There's 3 skiĺl stacks, but why are you only using only one at a time? If anything the skill is probably just about as good as Rogue's dodge skill, except it's an attack instead of a crit rate increase, either way I'm pretty sure that the dodge in Rogue's dodge skill is the main effect and the extra crit is just a bonus, so maybe it's similar somewhat in this way?
EDIT : I just tried this skill now with a trial voucher and although the voucher restricts the full potential of the character, I can truthfully say that it's not as bad as you depicted it to be. I sort of understand why you used only one skill in succession but, you still could've used it more. Although the skill isn't good when paired with projectile weapons, it perfectly fits the starter weapon and is decent with melee weapons. In my opinion the skill could use a buff though, such as reducing the count from 5 to 4 or 3 to activate the electrical whirlwind attack or make the transition when using skill stacks in succession a bit smoother, because right now, I feel there's a bit too much of a gap in timing between using skill stacks, maybe make animation faster and have the invincibility last the whole time while leaping in the air. Also buff both skills to where you can basic attack while using skills, because you're left very vulnerable during it's animation which just takes too long. And also just make the spear on the floor for the 2nd skill 2x bigger.
No.
@@vendulala1977Bruh, at least give me something to work with. I can't get anything out out a simple "no".
@@rowlet.no
@@User-kb1gs C'mon man, I can't do anything with that.
CDG indeed dismissed his skill's s, as one would've expected. Still, they're too short and precise to compare to Rogue's roll imo.
Spam the skill to get the max buff stacks, then just use to keep the buff at the max
1:31 + did you even tested?
@@naiden.K0 I said the buff max stacks, not the skill max stacks
❤
This sucks.
Looks useless
Skill issue HAHAHAHAHA😂
I'm second
So what your opinion about 2nd lancer skill its is good or you or just a trash skill?
@@smoothie9289 hmm
@@smoothie9289good