Behind the Scenes: Designing Our Custom BattleTech Scenario | Team Point Capture Ideas.

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  • Опубліковано 6 тра 2024
  • Join Adam & Tarron as they delve into the process of crafting a unique and entertaining BattleTech scenario. In this video, they provide a detailed explanation of the example scenario's makeup, including its goals, the miniatures utilized, and the overall design philosophy behind it. Stay tuned for our next video, where the boys put this scenario to the test in an exciting gameplay session!
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КОМЕНТАРІ • 1

  • @Rob_D74
    @Rob_D74 Місяць тому +1

    Hi Guy's,
    Here are the rules I use for BrisCon's Take and Hold scenario:
    Take & Hold
    Game Setup
    Each ‘Mech enters the battlefield from your home edge in initiative order. There are three objectives placed on the board and they are your primary objective.
    Primary Objective
    During the End Phase of each turn, if you control an objective, you score 1 Victory Point.
    Special Rules
    How to gain and maintain control of an objective?
    To control an objective, you need to have more active ‘Mechs within 4 hexes of the objective than your opponent.
    If you and your opponent have the same number of ‘Mech’s within 4 hexes, then the player who’s ‘Mech’s are the closest to the Objective gains the victory point. If both players have ‘Mech’s equidistance from the objective the player with the most BV (including MechWarrior Upgrades) gains a victory point.
    ‘Mechs with an unconscious MechWarrior or that are shutdown, do not count towards controlling an objective.
    Objectives cannot be damaged, moved through (but can be jumped over), nor may a Mech finish its movement in the hex with the objective.