How serendipitous. Today I was finally looking into replacing GMSDB. I liked how it was all GML but it is getting a little long in the tooth. Everything I could find was equally as old. Then Bam, this video. Thanks!
Hey, this is great. Thank you so much. I'm building a multiplayer card game in GMS2, and built a server in GMS2, but as I understand it, that's not very scalable, and can't keep track of records and such permanently. This seems like a much better alternative. I know you said this is for storing on local desktop... but I assume with a game server, you'd store the dB on the PC used as the server and connect node.js to it, and back that up regularly? Is that right?
Hello! You must use MySql or MongoDB. Sqlite in general is just for local work since it doesnt have a proper server to manage data online, and yes, you can try almost in local. Maybe @GravityShifts Games, do a video with MySql for online? :DDDDD
@@valoriammo Ok interesting. I'll have to look into those. Thanks for the info. I've been doing a ton of reading as I've never worked in backend dev before. Hard to find much about combining scalable servers with GMS2. And i still don't fully understand how servers for MMO type games work and how to set them up on a machine, but I'll get there. Any good resource suggestions for me to dig into? Thanks again
@@valoriammo Ok after a couple MySql & Node.js tutorials, I was able to basically do the same thing this video is doing but with MySql instead. Looking forward to the next video GravityShift Games! I'm really excited to integrate this with GMS2!!
@@DustinDale u can actually do it! just add and object, on the create event add variable for IP and another one for PORT. Then, In the step event, do the connection code. GMS2 has a beginner code to do a simple connection. Doing it, turning on the server, u should be able to be connected ^^
I love how our local DB is magically created on start! Don't forget to subscribe ua-cam.com/channels/AumdO1yv-di4fI6IZQIy3Q.html
How serendipitous. Today I was finally looking into replacing GMSDB. I liked how it was all GML but it is getting a little long in the tooth. Everything I could find was equally as old. Then Bam, this video. Thanks!
No way, great timing.
Awesome tutorial with great explanations! Any idea when part 2 (and 3) is coming? :) Super excited for it!
I'm having the AUTOINCREMENT is only allowed on an INTERGER PRIMARY KEY error, can you help me?
*Thx for lesson!*
Welcome back JP.
It's good to be back.
Hey, this is great. Thank you so much. I'm building a multiplayer card game in GMS2, and built a server in GMS2, but as I understand it, that's not very scalable, and can't keep track of records and such permanently. This seems like a much better alternative. I know you said this is for storing on local desktop... but I assume with a game server, you'd store the dB on the PC used as the server and connect node.js to it, and back that up regularly? Is that right?
Hello! You must use MySql or MongoDB. Sqlite in general is just for local work since it doesnt have a proper server to manage data online, and yes, you can try almost in local.
Maybe @GravityShifts Games, do a video with MySql for online? :DDDDD
@@valoriammo Ok interesting. I'll have to look into those. Thanks for the info. I've been doing a ton of reading as I've never worked in backend dev before. Hard to find much about combining scalable servers with GMS2. And i still don't fully understand how servers for MMO type games work and how to set them up on a machine, but I'll get there. Any good resource suggestions for me to dig into? Thanks again
Try doing tutorial mysql of node js :) my dc Nyro#1711
@@valoriammo Ok after a couple MySql & Node.js tutorials, I was able to basically do the same thing this video is doing but with MySql instead. Looking forward to the next video GravityShift Games! I'm really excited to integrate this with GMS2!!
@@DustinDale u can actually do it! just add and object, on the create event add variable for IP and another one for PORT. Then, In the step event, do the connection code. GMS2 has a beginner code to do a simple connection. Doing it, turning on the server, u should be able to be connected ^^
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