Let this be music to your ears and eyes... maybe EVERYTHING! :D 🔥UNITY SAVINGS: bit.ly/UnitySalesHub 🔥SpeedTutor Unity Store: bit.ly/STUnityStorePuzzlePacks 🔥HUMBLE SAVINGS: bit.ly/HumbleBundleDeals
@@SpeedTutor the whole tutorial was super useful personally since i'm a completely begginer at Unity! But specially your teaching schema: *tool -> cases -> how to? -> why this and not this? -> apply & demostrate. Voice speed is friendly as well lol
Haha, I appreciate it! That's the way I always understand things in the way that I want to see a real world use case for something. You can show me something to do the end of time or teach me the theory but it won't stick until I see a practical application. Thanks for taking the time to comment because it's always really helpful to understand thoughts. You have a fantastic day and I hope to see you around the comments again! :)
I'm glad you found it helpful, my dude! I didn't have a research like this when I started, it was annoying! :P (That's no me bigging up my content). I'm just glad you found it useful. Best of luck with your project(s)
I Came I "Watched Later" I Commented 😊 Suggestions For a Part 2: Maybe An Audio Manager Class, Store all the sounds in one Spot? And Triggering sounds from an array of options Imagine A Six shooter Gun each Bullet has it's own variation of the sound Call them in order, or pick randomly out of the six or Using pitch: each time it shoots it changes in pitch by a fixed amount or modifier in an array (+ 0.4, -0.2, + 0.6 etc) OR (For Maximum Juiciness) And you want to get crazy, show how to use Audacity to Change the sounds effects by Key and really show off Thank you For All The Videos! Cheers
Maybe show how to link that with the Main Menu volume you did? I see a extra thing you could show would be to set sounds timed with animations, setting a event on a specific 2D sprite frame for example and that sound changing depending what material you step on (Wood, dirt, glass, etc)
Thx so much for this. But I have a problem. I want to add a sound when a cube is moving. But my sound start playing to late (3 seconds later the cube starting moving. I just write in my script source.Play() in update method in my condition for the cube is moving. The sound has no delay when I 'play on awake'.
not sure if this video was shown on my youtube list but, i weill watch it now later, hehe my game is missing alot of sounds and Sound Design, not so easy to recordsounds with my phone so digitized sound quality and on internett its hard to know if the license is really tru or not like publicdomain or cc0. Looking forward to watch it now later to night(Norwegian time), about to log on discord now and i youst Joined Discord hehe :D
Thank you for the tutorial! It goes through many aspects of the audio settings. I have tried the script for playing an audio Source after pressing a button on the keyboard (M) but it is not activated in the game mode! Any ideas about the potential problem? I have followed the instructions and the source plays when set to play on awake. BUt when I untick it so that it uses the script it is not working. Thanks!
This tutorial needs an update as the first steps DO NOT WORK. You CANNOT drop and drag sounds into the project. IT WILL NOT WORK. You MUST import them through the menu. If you don't import them via the menus the sounds will not be manipulatable in Unity. Not knowing this simple step put back my project WEEKS. Pls add/change this tute or add text at the top of the description otherwise the following information/tute WILL NOT WORK
I'm not sure what you mean? Do you mean that you haven't already imported them into your project? As if you already imported them into your project, you can simply drag and drop them into the hierarchy. If not, create an emtpy gameobject, add an AudioSource and add the clip to the source. Unless I'm misunderstanding?
@@SpeedTutor Thank you so much for the reply :) Sort of understanding - the tutorial doesn't specify how the audio files actually get into the project in the first place. At 1:25 you say "we can grab any sound we've got and we can drag it and drop it into our hierarchy" - the assumption is that we can drag and drop straight from the browser (windows explorer) into the project (perhaps straight into the hierarchy) but that is not the case. Sounds musts be manually imported (via the menu) and cannot be properly integrated (or worked with) when drag and dropped into the assets folders (nor the hierarchy). It might sound trivial to you (and perhaps other seasoned Unity developers) but for beginners like me (and perhaps the people this tutorial is aimed at) it is a crucially missing part of the instructions. Not having that one bit of information (it seems like common sense to me now) would've saved me a literal week of trying to convert my audio files into multiple different bit-rates, formats, etc etc etc to try and work with them inside Unity. I'm not blaming you- I kept coming back to this tutorial (and your other ones) because you have updated information and you present it in an efficient yet friendly fashion. Very hands on way of showing the information unlike most presenters who shoot straight from the hip (unscripted) and it shows. But you may want to add these additional information somewhere in this tutorial (perhaps an overlay or description enlargement) to save beginners like me from chasing their tail :)
I have no way to add other information to the video now sadly, the reason I didn't add about importing sounds or other assets into the project is because this isn't a beginner tutorial on how to use Unity per se. It's actually a tutorial on using a specific part of the engine, so we would have to assume you have the basics of Unity down. Therefore you must know that things need importing into the hierarchy before using. Although when I released this video I did realise I messed that part out, but it was already finished. Thanks for your input though, I hope others (If they have a similar issue) - Will see your comment and it help them out too! :)
@@SpeedTutor Thank you for your reply and videos :) I'm still loving your tutorial(s) otherwise I wouldn't have kept hammering away until it worked for me :) Love your tone of voice, pacing, and everything :) You clearly put prep-work in and the structure is strong :)
I really appreciate that my friend! :) It does take a while to try and put everything into videos lie this. I thank you for being here with me! Long may it continue! :D
Let this be music to your ears and eyes... maybe EVERYTHING! :D
🔥UNITY SAVINGS: bit.ly/UnitySalesHub
🔥SpeedTutor Unity Store: bit.ly/STUnityStorePuzzlePacks
🔥HUMBLE SAVINGS: bit.ly/HumbleBundleDeals
This was a fantastic primer, thank you. I'm now feeling much more aware of the things I need to work out!
I'm really glad you found it useful! It took me a while to put together so I'm really happy you've found it useful! :D
0:15 Finally mr. SpeedTutor show himself in the video! Great haircut! Game looks decent ;)
That must be me in another life :o
Stock footage XD
Amazing overview about the basics of implementing audio in unity. Thanks a lot!
You're very welcome and I'm glad you found it useful. Thanks for the comment! :D
Awesome tutorial, thanks a lot for this! Clear and very detailed
You're very welcome, what did you find most useful :)
@@SpeedTutor the whole tutorial was super useful personally since i'm a completely begginer at Unity! But specially your teaching schema: *tool -> cases -> how to? -> why this and not this? -> apply & demostrate. Voice speed is friendly as well lol
Haha, I appreciate it! That's the way I always understand things in the way that I want to see a real world use case for something. You can show me something to do the end of time or teach me the theory but it won't stick until I see a practical application. Thanks for taking the time to comment because it's always really helpful to understand thoughts. You have a fantastic day and I hope to see you around the comments again! :)
What a wonderful basic overview of adding audio. My very basic simple game benefited greatly from this. Thank you so very much! ❤
That's really great to hear! Thanks for checking this out.
Best tutorial about audio!
You're the best!
Thank you!
Thanks very much! I hope it was helpful! :D
Saving this to my private playlist for later. Definitely need this tutorial for my games. Thanks Matt.
Haha, I hope it helps! :)
This helped me out so much! Extremely well explained.
I'm glad you found it helpful, my dude! I didn't have a research like this when I started, it was annoying! :P (That's no me bigging up my content). I'm just glad you found it useful. Best of luck with your project(s)
Thanks, I will add some audio sauce to my new game! Great tutorial!
Haha, I'm still waiting for someone to tell me how to say "Source" in a different way to "Sauce"! :P
An amazing tutorial 😁
Haha, thanks man. I really appreciate it!
You have no idea how long I struggled with this.. Thank you. Audio so friggin confusing to me.
I'm really glad you found this useful, Wes! It took my ages to create so I expect you to go forth and be the best Unity audio user EVER! :D
many many thx again my friend
No problem at all! :)
Always useful content, thank u Mat
Thanks very much my friend! :)
Youve stepped up your game m8!.. Ill be using Events more often !! ..I never really used them .
Haha, thanks man. You'll have to let me know how it goes with using them! I think they're awesome!
@@SpeedTutor I will
Thank You
You're very welcome!
10/10 would pick an audio sauce again
Haha, many have said this to me but it's impossible to say "Sauce" or "Source" in any other way.
Hey Mat ,you know what ive nether used in Unity is the Mixer!
Now is your time to shine! :D
I told you I'm gonna watch it anyways so here I am.
Not all heroes wear capes! :)
I Came
I "Watched Later"
I Commented 😊
Suggestions For a Part 2:
Maybe An Audio Manager Class, Store all the sounds in one Spot?
And
Triggering sounds from an array of options
Imagine A Six shooter Gun
each Bullet has it's own variation of the sound
Call them in order, or pick randomly out of the six
or
Using pitch:
each time it shoots it changes in pitch by a fixed amount
or modifier in an array (+ 0.4, -0.2, + 0.6 etc)
OR (For Maximum Juiciness)
And you want to get crazy, show how to use Audacity to
Change the sounds effects by Key
and really show off
Thank you For All The Videos!
Cheers
Those are some fantastic suggestions! :) Thanks very much for taking the time to do so! I'll be sure to note these down to get them done as tutorials.
😀😀😀
:D
Maybe show how to link that with the Main Menu volume you did? I see a extra thing you could show would be to set sounds timed with animations, setting a event on a specific 2D sprite frame for example and that sound changing depending what material you step on (Wood, dirt, glass, etc)
That sounds like a good suggestion! I'll note those down! :) Thanks for your input.
@@SpeedTutor I'm learning lot of useful stuff with you. Already linked that audio system with the Main menu one.
Great to hear it! :)
You can just use tags with a script to achieve this effect
Thx so much for this. But I have a problem. I want to add a sound when a cube is moving. But my sound start playing to late (3 seconds later the cube starting moving. I just write in my script source.Play() in update method in my condition for the cube is moving. The sound has no delay when I 'play on awake'.
not sure if this video was shown on my youtube list but, i weill watch it now later, hehe my game is missing alot of sounds and Sound Design, not so easy to recordsounds with my phone so digitized sound quality and on internett its hard to know if the license is really tru or not like publicdomain or cc0. Looking forward to watch it now later to night(Norwegian time), about to log on discord now and i youst Joined Discord hehe :D
Great to hear it, Stig! :D I did have a video on loads of free audio packs that might interest you (If they're still available)
@@SpeedTutor oh Nice Sure :D
Thank you for the tutorial! It goes through many aspects of the audio settings.
I have tried the script for playing an audio Source after pressing a button on the keyboard (M) but it is not activated in the game mode!
Any ideas about the potential problem?
I have followed the instructions and the source plays when set to play on awake. BUt when I untick it so that it uses the script it is not working.
Thanks!
You'd have to describe this a little more for me, as I'm not sure what you're saying?
Hey Matt, you know the wooden bridge on your new game(Im guessing it your new game) where did you get it from?
I think it's called "Modular wooden bridge" on the asset store! :)
Visual Studio 2017???
What can I say? I like the old and reliable! Haha. I've actually tried 2019 or 2020, whichever it is and I don't like it. Plus, VS17 opens by default.
@@SpeedTutor You really should give it another go. 2022 is in Preview 2, but 2019 really adds a ton of nice features (mostly stolen from Rider).
What sort of features are we looking at? I'm really old school and barely even use any of the features. What would you recommend?
Audio sauce
I've been told this many times but can you actually say source, and sauce in two different ways? As I can't. Haha.
@@SpeedTutor I can but it’s overrated
This tutorial needs an update as the first steps DO NOT WORK. You CANNOT drop and drag sounds into the project. IT WILL NOT WORK. You MUST import them through the menu. If you don't import them via the menus the sounds will not be manipulatable in Unity.
Not knowing this simple step put back my project WEEKS. Pls add/change this tute or add text at the top of the description otherwise the following information/tute WILL NOT WORK
I'm not sure what you mean? Do you mean that you haven't already imported them into your project? As if you already imported them into your project, you can simply drag and drop them into the hierarchy. If not, create an emtpy gameobject, add an AudioSource and add the clip to the source. Unless I'm misunderstanding?
@@SpeedTutor Thank you so much for the reply :) Sort of understanding - the tutorial doesn't specify how the audio files actually get into the project in the first place. At 1:25 you say "we can grab any sound we've got and we can drag it and drop it into our hierarchy" - the assumption is that we can drag and drop straight from the browser (windows explorer) into the project (perhaps straight into the hierarchy) but that is not the case.
Sounds musts be manually imported (via the menu) and cannot be properly integrated (or worked with) when drag and dropped into the assets folders (nor the hierarchy). It might sound trivial to you (and perhaps other seasoned Unity developers) but for beginners like me (and perhaps the people this tutorial is aimed at) it is a crucially missing part of the instructions. Not having that one bit of information (it seems like common sense to me now) would've saved me a literal week of trying to convert my audio files into multiple different bit-rates, formats, etc etc etc to try and work with them inside Unity.
I'm not blaming you- I kept coming back to this tutorial (and your other ones) because you have updated information and you present it in an efficient yet friendly fashion. Very hands on way of showing the information unlike most presenters who shoot straight from the hip (unscripted) and it shows. But you may want to add these additional information somewhere in this tutorial (perhaps an overlay or description enlargement) to save beginners like me from chasing their tail :)
I have no way to add other information to the video now sadly, the reason I didn't add about importing sounds or other assets into the project is because this isn't a beginner tutorial on how to use Unity per se. It's actually a tutorial on using a specific part of the engine, so we would have to assume you have the basics of Unity down. Therefore you must know that things need importing into the hierarchy before using. Although when I released this video I did realise I messed that part out, but it was already finished. Thanks for your input though, I hope others (If they have a similar issue) - Will see your comment and it help them out too! :)
@@SpeedTutor Thank you for your reply and videos :) I'm still loving your tutorial(s) otherwise I wouldn't have kept hammering away until it worked for me :) Love your tone of voice, pacing, and everything :) You clearly put prep-work in and the structure is strong :)
I really appreciate that my friend! :) It does take a while to try and put everything into videos lie this. I thank you for being here with me! Long may it continue! :D