0:46 I believe the solo automa in this game originally came from Gaia Project - it was developed there first - but then they retroactively took it and translated it back for Terra Mystica. In fact, there was a time when a lot of people thought that Terra Mystica was an afterthought because Gaia Project, with more features - and a seemingly more integrated game, including a solo automa mode - was out for Gaia Project. Then the Merchant of the Seas expansion came out, reminding people that the publisher still values Terra Mystica and hasn’t forgotten about it, even though Gaia Project was out. Then they adapted the solo automa for Terra Mystica, too.
At 38:25 the catch-up rule, line II applies instead of III. "Track where automa marker is nearest to your marker." On the wind track the player is above the automa , so the automa should have placed it's priest on the wind track (rightmost) thus surpassing the player.
21:19 In this instance, you got 1 power for free. Sometimes you would be able to choose to get more than 1 power (say 2 power), but you would need to sacrifice 2-1=1 victory power to do so - and it is take all of it (the power) or leave it - in other words, you wouldn’t be able to gain only 1 power in my example.
There are some homemade rules for 2 players on Bgg. We used the one that shrinks the map covering some zones (all the right and some top right if I'm not wrong). But the automa seems way better. It shrinks the map, add a third player, and some randomness. I love some randmoness
23:21 Does that mean that he would never build when that card comes up - or ONLY if it comes up during/as one of the last two (2) cards of the deck? Thanks.
20:14 So if they do not get any points at the difficulty level which you are playing at, does that mean that you cannot lose? Or is there any other way for them to get points?
0:46 I believe the solo automa in this game originally came from Gaia Project - it was developed there first - but then they retroactively took it and translated it back for Terra Mystica. In fact, there was a time when a lot of people thought that Terra Mystica was an afterthought because Gaia Project, with more features - and a seemingly more integrated game, including a solo automa mode - was out for Gaia Project. Then the Merchant of the Seas expansion came out, reminding people that the publisher still values Terra Mystica and hasn’t forgotten about it, even though Gaia Project was out. Then they adapted the solo automa for Terra Mystica, too.
At 38:25 the catch-up rule, line II applies instead of III. "Track where automa marker is nearest to your marker." On the wind track the player is above the automa , so the automa should have placed it's priest on the wind track (rightmost) thus surpassing the player.
Thank you, Paulo! You do a great job keeping Richard straight! Especially in a runthrough of a game like this one! :-)
Cheers
As a 27 year old man, star bellies sneeches was such a crazy reference, I love it!!
Thank you, Richard! We needed this!
I wish you did extended gameplay as I always learn while watching your play 😀
At 16:43 you didn't pat the one worker and two bucks for the dwelling. Ignore this if the correction is coming…
Never mind… didn't have the Klingon subtitles on :(
Fantastic tutorial ! thank you
21:19 In this instance, you got 1 power for free. Sometimes you would be able to choose to get more than 1 power (say 2 power), but you would need to sacrifice 2-1=1 victory power to do so - and it is take all of it (the power) or leave it - in other words, you wouldn’t be able to gain only 1 power in my example.
yup, i forgot to mention the "sacrifice points to earn power" thing, though i don't think it came up in this runthrough (or maybe i just forgot :) )
There are some homemade rules for 2 players on Bgg. We used the one that shrinks the map covering some zones (all the right and some top right if I'm not wrong). But the automa seems way better. It shrinks the map, add a third player, and some randomness. I love some randmoness
23:21 Does that mean that he would never build when that card comes up - or ONLY if it comes up during/as one of the last two (2) cards of the deck? Thanks.
automa only pays attention to the 'Pass early" icon if its on one of the 2 bottom cards of its deck :)
20:14 So if they do not get any points at the difficulty level which you are playing at, does that mean that you cannot lose? Or is there any other way for them to get points?
Ah, that’s right… the round objectives give the automa player points every round. I forgot about that!
@@JJ_TheGreat yup, in theory you could simply add all of those to its vp track right from the start actually :)
There are also fixed points on the Automa cards. Only the ones with an X refer to the difficulty level card and hive points based on the difficulty.
Ah… Too bad there wasn’t an Extended Runthrough for this one. It would have been nice to see how some of the other automa factions play!
That was painful to watch xD