see you in the next lesson
Hello, thank you for those tutorial, very helpful and easy to follow.
I do have a question however as i think i have a newer version of the puglin as the one used in this tutorial and a few things seems different.
The "grid" emitter has been removed from particular ? I don't see it as an option in my version. I do however have something similar in the "form" puglin that comes with the trapcode suit.
Does this means that all grid related emission particule are now done solely on the "form" puglin ?
Thank you again
The opposite, actually. Some Form things are now built into Particular! These includes the grid options. This is covered in detail in this video: ua-cam.com/video/0MAfXAmrRXc/v-deo.html
Note: the Aux system, Wind, and Turbulence have all been moved, removed, or changed with the addition of some huge improvements. You'll want to see this video for more details on that stuff: ua-cam.com/video/d3Ox7OZdXgs/v-deo.html
How do you stop particles from "popping" onto the screen ? if you have particles without a sprite, it works, add a sprite ( example a tiny png like a leaf ) and now they "POP" onto the screen, how do you stop that from happening ?
Regular particles "pop" on too. You can either have them scale up or fade up using the Size Over Life or Opacity Over Life graphs.
how to stop particles from flickering
Is there any way to stop particles from producing? I would just like them to flow delicately but basically stay in the same place without adding new for another minute.
You can keyframe the particles per second from your desired amount down to 0.
@@MaxonRedgiant Thank you for your reply :) And now they are still moving - I would like them to be almost completely still - flowing but in a very minimal way. My emitter type is Point. Gravity is 0, Air Resistance 1.0 Velocity is 0 - what else would I be looking at? I have watched some of your tutorials but I couldn't see still elements apart from on the Grid.
@@aaana3 I your velocity is at 0, they shouldn't be moving. Is your emitter moving? If so, you need to lower the amount of Velocity From Emitter Motion parameter.
@@aaana3 another thought is if you're looking for your particles to be mostly still, Trapcode Form might be a better starting off point. In Form, particles are stuck to the shape you decide to use as a Base and don't move until you adjust various properties. Particles also don't die. They exist until you keyframe a parameter or direct motion to them.
This plugin is so shit! Doesn't matter what setting I change, the particles at the end of life are slow as treacle!
Tutorials like these are so much better than reading an API doc which has no examples and uses terminology specific to the technology as if you already understand it. This is such a darn handy tutorial, it explains so much so clearly about this specific part of Particular. I found it super darn helpful. You folk rock!