WebGPU :: Rendering the future in Real-Time

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  • Опубліковано 29 гру 2024

КОМЕНТАРІ • 209

  • @NoBoilerplate
    @NoBoilerplate Рік тому +242

    My Dude! This makes me want to write a game, thank you!

    • @visionary_3_d
      @visionary_3_d  Рік тому +21

      I’m honoured. Thank you!

    • @marko-lazic
      @marko-lazic Рік тому +7

      This is amazing. I use Bevy and Rust and want to learn shading with WebGPU. Thanks!

    • @RootsterAnon
      @RootsterAnon Рік тому +1

      Hello gentleman (nods), it's nice to see you all here! 🧐

    • @adam-the-dev
      @adam-the-dev Рік тому +2

      30s in and all I could think of was how much the video structure and script reminded me of NoBoilerplate videos. Pretty cool to see your comment, I'd guess that you're an inspiration for this channel.

    • @visionary_3_d
      @visionary_3_d  Рік тому +3

      @@adam-the-dev He is 😄

  • @NicolaGuerrera
    @NicolaGuerrera Рік тому +20

    Wow, you managed to condense all the things I learned in many days of banging my head on the wgpu docs in just a few minutes. Thank you so much, I really loved the easy explanation - looking forward to new episodes!

  • @maxkofler7831
    @maxkofler7831 Рік тому +55

    The cool thing about WebGPU is that it abstracts away the underlying API, be it Vulkan, DX12, Metal… so it gives you platform-independence for free, really nice

    • @visionary_3_d
      @visionary_3_d  Рік тому +5

      It is absolutely amazing!

    • @staubsauger2305
      @staubsauger2305 Рік тому +3

      Oh, you mean like OpenGL did ? that is why OpenGL is criticized as slow on weak CPUs, because it abstracts the hardware (if the CPU is powerful then the overhead is little problem).

    • @maxkofler7831
      @maxkofler7831 Рік тому +11

      @@staubsauger2305 No, OpenGL is the graphics API that gets implemented by the driver but OpenGL assumes lots of things about memory and buffer layout, etc… New APIs like DX, Vulkan, Metal are more verbose but not cross platform (except Vulkan for Win/Linux)… That‘s why WebGPU is so cool, it brings all those APIs under one hat and uses the best API below, even OpenGL if necessary

    • @staubsauger2305
      @staubsauger2305 Рік тому

      @@maxkofler7831 the OpenGL model is that the driver implementer knows more about the hardware than the average developer. The hardware is abstracted and the application developer has a more limited ability to control execution so some optimizations are not available, except through the extension mechanism. In contrast, lower-level APIs give more ability for the appplication developer to optimize at the cost of greater development time, greater risk of bugs and the app developer has to do more work for performance on each architecture. It's a trade-off as everything is. WebGPU is a return to OpenGL in the sense that it is a higher level of abstraction than the underlying layers - which means many of the things moaned about in OpenGL must necessarily return - which is ok but folks have to be real about it instead if merely 'teh nu shiny'. That's all I'm saying. And platform-independence is a must, devices are becoming more heterogenous rather than less (eg. the 3. 3 billion devices running the Linux and Java flavors branded 'Android').

    • @vitalysuper3193
      @vitalysuper3193 Рік тому +1

      The biggest problem for us was absence of support for IOS. We wanted to make true web cross platform game, otherwise it is just much simpler to desktop applications

  • @233k
    @233k Рік тому +1

    Thanks!

  • @HenkHeidstra
    @HenkHeidstra Рік тому +13

    Well done mate, truly amazing how well you explain concepts through visualisation so well. It’s time to create awe-mazing things!

  • @IndigoCode
    @IndigoCode Рік тому +7

    Great video! WebGPU is _such_ a game changer for browser graphics, but it's not an easy topic to cover.

  • @theubiquitousanomaly5112
    @theubiquitousanomaly5112 Рік тому +19

    Thank you so much for covering something like this. It’s very hard to find beginner friendly tutorials especially when it comes to graphics. WebGPU is only going to make this field more accessible, so all the more important we have content like yours 😊

    • @visionary_3_d
      @visionary_3_d  Рік тому

      Thanks for watching!

    • @w花b
      @w花b Рік тому

      Does that mean websites can mine bitcoin on my computer now?

  • @realitydreaming4111
    @realitydreaming4111 Рік тому +1

    Moss typing with his desk in fire when JavaScript was mentioned. Accurate.

  • @yoanhg421
    @yoanhg421 Рік тому +1

    Underrated ASMR video, It tickles my ears.

    • @visionary_3_d
      @visionary_3_d  Рік тому +1

      haha.
      I was really close to the microphone when I was recording the audio file...

  • @tomkatdev
    @tomkatdev Рік тому +11

    I've been using threeJs and three fiber for the last 12 months building web stuff with my 3d projects out of cinema4d. Really cool to learn about webGPU. I'm really excited to see where 3d experiences on the future web end up. Thanks for this awesome intro / breakdown.

  • @TheRedAstro
    @TheRedAstro Рік тому

    That is a great start for some very much needed content :) Will follow through with rust + wgpu. Nice work!

  • @alinmathuo4018
    @alinmathuo4018 Рік тому

    There is no way that this channel is just 7 months and it's that Goood!

  • @opupilo708
    @opupilo708 Рік тому

    Thank you sooo much, i came from Nik Lever glsl course but i cant understand if i dont visualize, it was really hard to find out without a good analogy in his videos, but you completely nail it. nice job!

  • @yash1152
    @yash1152 Рік тому

    2:10 wowww super nice visual design & delivery. awesome.

  • @danielb.2873
    @danielb.2873 Рік тому +5

    Awesome, saved. Thanks! Looking forward to seeing the next episodes.

  • @ThePouetman
    @ThePouetman Рік тому

    Fantastic video! I finally understand the webgpu syntax a bit better.

  • @oglothenerd
    @oglothenerd Рік тому +10

    You can have a square with 4 vertices. The magic is in the indices.

  • @qnprogrammer
    @qnprogrammer Рік тому +1

    Which plugin are you using for that cool highlight?

    • @visionary_3_d
      @visionary_3_d  Рік тому

      It's a custom node I've built with some lua code in Davinci Resolve.

  • @sakinobashi168
    @sakinobashi168 4 місяці тому +1

    0:38 even Vulkan isn't totally considered as a "replacement" to OpenGL , people still uses OpenGL in their old/new project (if it's not much graphic demanding) bcoz Vulkan being more low level is too verbose and kinda tougher compared to OpenGL

  • @vladyslav007
    @vladyslav007 Рік тому

    12:50 - "there we have a variable, that makes sense, because it changes"
    No it's not. In DirectX and HLSL it's called a constant buffer. In Metal API it's just declared as a "const & name". Uniform buffers are not meant to be "variables". It's mostly always a read-only data. Unless we talk about more generic cases of exposing direct GPU buffer addresses in shader and writing to them.

    • @visionary_3_d
      @visionary_3_d  Рік тому

      You're 100% right!
      Thanks for pointing this out.
      I think when I was describing this I meant:
      "it changes from the outside"
      and uniforms update frequently.
      But technically your description is correct.

  • @SmiterG
    @SmiterG Рік тому +1

    0:29 the way you said that "looong time" makes me remember of GlaDOS in Portal 2 for some reason

  • @scottcourtney8878
    @scottcourtney8878 Рік тому

    Thanks for this. I've written a fair number of shaders in HLSL and had very little trouble following along to broaden my knowledge (at least, to begin doing so) into this new area.

  • @yoskokleng3658
    @yoskokleng3658 Рік тому +1

    So, it is mean in the future we will have game which run on browser? and it is fast as desktop game?

  • @fojico1234
    @fojico1234 Рік тому

    I'm excited!

  • @zebedie2
    @zebedie2 Рік тому +1

    It's only really available in chrome at the moment, not fully implemented in firefox or safari at this point

  • @sanjaux
    @sanjaux Рік тому +7

    Great explanation! For me, anything that has to deal with the GPU for UI always ends up being super complex and oddly verbose, I wonder if I'll ever be able to learn that. I always felt like it could be simpler but I'm sure it's like this for a reason

    • @visionary_3_d
      @visionary_3_d  Рік тому +2

      We're probably gonna have a video on that.
      Don't wanna spoil anything.
      But thanks for the detailed comment.

  • @SuboptimalEng
    @SuboptimalEng Рік тому +5

    Nice to see some good WebGPU tutorials pop up in my recommended! Subscribed 🤓

  • @irfansaeedkhan7242
    @irfansaeedkhan7242 11 місяців тому

    wow, i was just getting started 3D, and i found the better alternative

  • @gorhelorprez3763
    @gorhelorprez3763 Рік тому

    Does this preserve the drawing buffer when finished rendering, I am sick of trying to screenshot webGL canvas

  • @ldelmar3875
    @ldelmar3875 Рік тому

    Is there something like three.js or babylon to have easier access to webgpu?

  • @nickcarvajal
    @nickcarvajal Рік тому +2

    Great explanation!

  • @prestonbourne
    @prestonbourne 8 місяців тому

    Would love a more in depth series on this…it seems like it’s just a new syntax, what makes this one better?

  • @cglike
    @cglike Рік тому +1

    4:10 Six ? Isn’t index buffer used to keep 4 ?

    • @visionary_3_d
      @visionary_3_d  Рік тому +1

      You are correct!
      However I didn't want to make the explanation complicated.
      you can use the drawIndexed function in your renderpass in WebGPU to make that happen.

  • @malthe2962
    @malthe2962 Рік тому

    Hella awesome video dude, I will definitely subscribe
    keep it up!

  • @nikilk
    @nikilk 11 місяців тому

    What are the practical applications of this from a web technology point of view ?
    Like building marketing webpages on the web ?

    • @visionary_3_d
      @visionary_3_d  11 місяців тому

      Better, more complex experiences on the web.
      WebGPU has a massive potential for increasing compute power.
      This means that you're gonna be able to do many things faster (most of these things are graphics related).
      If you're interested you can search for Applications Of Compute Shaders. ( On Google )

    • @nikilk
      @nikilk 11 місяців тому

      @@visionary_3_d can we write algorithmic functions and have them evaluated on the gpu using compute shaders ? If so it’s applications could extend beyond just graphics, provided there exists a performance benefit.

  • @barameg_
    @barameg_ Рік тому +1

    Amazing content, very informative

  • @ChimpanzeeUltra
    @ChimpanzeeUltra Рік тому

    6:09 - 16:32 What is that for?

  • @professor_ozzy
    @professor_ozzy Рік тому +1

    Ok. But How can I learn WebGPU?
    Onlie curses, documentation, communities, etc.
    I''ll appreciate it someone could tell me where or how to start.

    • @visionary_3_d
      @visionary_3_d  Рік тому

      Best way for now is to read the webgpu fundumentals series ( series of articles ).
      But I'm making new content on this so stay tuned for that...

  • @Cheesecake99YearsAgo
    @Cheesecake99YearsAgo Рік тому +1

    Can it run minesweeper at 4K 144fps?

  • @peppebck
    @peppebck Рік тому

    The 3d data to render must be tranferred to the client? I guess so. Thanks a lot

  • @naeemulhoque1777
    @naeemulhoque1777 Рік тому +1

    your visualizations looks so good, how do you make these presentation?

    • @visionary_3_d
      @visionary_3_d  Рік тому

      Thank You.
      I use Davinci Resolve,
      blender,
      and sometimes code.

  • @matthewexline6589
    @matthewexline6589 Рік тому +15

    Weird video. Talks vaguely about vulkan vs opengl vs webgl then suddenly it's shaders and programming. I mean, that's like giving a geography class like "here's your desk, here's the hallway, here's the bathroom,... out there, that's the Sun, and we're in the Milkay Way..." like bro you skipped all of the important stuff. Like for starters, where does WebGPU code even run? What are the options? Is it all in the browser? Can it be server-based? Can this be used for native mobile or desktop apps? Like really, you skipped literally all of the basics.

    • @visionary_3_d
      @visionary_3_d  Рік тому +14

      Hmmm.
      You're actually right.
      Since I'm a developer I have the answers to all of those questions in my head already but for the viewer, those are important details.
      In my next video I'll mention these things.
      Thanks for the precious feedback.

  • @tapendrashahi2097
    @tapendrashahi2097 Рік тому +1

    Part 2 coming anytime soon?

  • @elvispalace
    @elvispalace 11 місяців тому

    I'm lost. But, it's ok, I'm not a 3D developer. I really like this video

  • @calderarox
    @calderarox Рік тому +1

    this is such a good content!

  • @JesseSep.
    @JesseSep. Рік тому +2

    Nice vid. Just a quick tip; make sure you cut off all the low end of your voice recording, this will make your voice a lot clearer and not be super bassy for people who listen on headphones

  • @truth-12345.
    @truth-12345. Рік тому

    Can we use TypeScript in it?

  • @johncastillo9782
    @johncastillo9782 Рік тому

    What neovim setup are you using

    • @visionary_3_d
      @visionary_3_d  Рік тому

      It’s a highly customised version of vscode.

  • @tutkodev
    @tutkodev Рік тому

    How much easier would it be to start with the framework like Babylon.js instead of trying to understand the WebGPU technology?

    • @visionary_3_d
      @visionary_3_d  Рік тому +1

      I have looked at babylon and here's my recommendation.
      Babylon is fantastic for creating more complex projects compared to raw WebGPU.
      However learning WebGPU first provides huge advantages in the long run, since you understand what's happening under the hood.
      I don't think it's that much easier to learn Babylon first, since the layer of abstraction that Babylon provides is thin, IMO.

  • @adriancoanda9227
    @adriancoanda9227 Рік тому

    ypu can use also quadrants in shaders. it is easier in 3d

  • @chayanpant1607
    @chayanpant1607 Рік тому

    do you think there will be a three.js (WebGL) like JavaScript library for WebGPU?

  • @thanatosor
    @thanatosor Рік тому +2

    Wgsl look so much nicer than classic shader

  • @MichaelPohoreski
    @MichaelPohoreski Рік тому

    3:55 _The primitive topology type in 3D graphics is still a triangle._
    *Shows house with quads.* /s

  • @CoryTheSimmons
    @CoryTheSimmons Рік тому

    Can I plop this into React Native or Flutter?

    • @visionary_3_d
      @visionary_3_d  Рік тому

      I have no idea.
      Probably not ( my guess ), because this is a fairly new API.

  • @yashguma
    @yashguma Рік тому

    Instant subscribe

  • @Achilles
    @Achilles Рік тому +1

    great vid

  • @UliTroyo
    @UliTroyo Рік тому

    I'm down! Let's learn some WebGPU. I have uses for it.

  • @tolubaijalilov8009
    @tolubaijalilov8009 Рік тому

    Awesome

  • @guillaumenavion7649
    @guillaumenavion7649 Рік тому +4

    Great video, thanks! I was just wondering what exactly are the advantages of WebGPU vs ThreeJS+WebGL ?
    In three you can declare the vertex and the fragment as strings in your js script and send them to a ShaderMaterial. It seems that the result with WebGPU will be quite the same, right?
    Performance, maybe?
    Thanks! :)

    • @visionary_3_d
      @visionary_3_d  Рік тому +2

      Fantastic question.
      You are 99% right. Mostly what you can create with WebGPU vs WebGL are the same.
      There can be some advantages which I'll explain (these are my opinion):
      1. Biggest one in my opinion is compute shaders. Compute shaders allow you to run you shader in parallel on the gpu but they're way more flexible and more general purposed than VS and FS shaders.
      Before, you could do what you can do in compute shaders in normal Fragment shaders, but that was much more difficult to do. So ease of use is a key factor.
      2. IDK if you have worked with raw WegGL before. It's an ugly mess. WebGPU is a fantastic upgrade and has a way simpler API.
      3. Better performance with having more control over how things work in your application. ( this requires you to know the WebGPU api well )
      4. WebGPU is built on top of Vulkan ( for windows ) and Metal ( for mac ) I beleive.
      Vulkan has some really nice features for Raytracing as far as I'm aware of and so, we're going to have a RayTracingPipeline further down the line.
      In terms of what you can build with it we're going to have more videos on the channel. so stay tuned 😃

    • @literallyshane4306
      @literallyshane4306 Рік тому +1

      First off, great video, thank you! Secondly, I was thinking "this looks a lot like Metal" so interesting to see this confirmed. Thanks again. Looking forward to more videos@@visionary_3_d

  • @danherzl
    @danherzl Рік тому

    thanks for the video! friend, where can I learn javascript?
    I want to focus on web design, create awesome websites similar to awwwards websites

    • @visionary_3_d
      @visionary_3_d  Рік тому +1

      You learn by doing.
      Try to recreate the websites that you like.
      Start with easy ones.
      You'll learn javascript and every other thing you'll need along the way.

  • @googlengineer
    @googlengineer Рік тому

    What about Web Mining with that GPU

  • @evgenymikheev4462
    @evgenymikheev4462 Рік тому

    Great video, but you've lost me in the middle. Would be good to explain in more details for those who are brand new to shaders (like me)

    • @visionary_3_d
      @visionary_3_d  Рік тому

      Thanks for the honest feedback.
      I agree that the explanation could've been a bit more beginner friendly for the second part of the video.

  • @sanazesna8590
    @sanazesna8590 Рік тому

    Perfect

  • @VaibhavShewale
    @VaibhavShewale Рік тому +1

    it would take lot of time to be adapted by everyone!

  • @aleph0540
    @aleph0540 Рік тому

    Triangles are the past old man! The future is circles!

  • @disgruntledtoons
    @disgruntledtoons 10 місяців тому

    The one drawback is that you start out saying that the viewer only needs to know JavaScript. Then the first piece of code we see is TypeScript. The two are not the same.

    • @visionary_3_d
      @visionary_3_d  10 місяців тому

      Well, that's fair.
      To me they are the same.
      But I'll make sure I say "Typescript" in future videos.

    • @borisdorofeev5602
      @borisdorofeev5602 27 днів тому

      I think of TypeScript as a superset of JavaScript. Similar to how C++ started out as "C with classes".
      The alternative to that would be "JavaScript with statically declared data types".

  • @meandyours
    @meandyours Рік тому

    4:09 mathematically, it's still 4 vertices, but 6 edges

  • @waynr
    @waynr 11 місяців тому

    This is the first time I've heard a fragment shader called a pixel shader. If the goal is to teach without confusion iwould stick with defining and using conventional terms.

  • @r-i-ch
    @r-i-ch Рік тому +2

    Good content. (A few too many “We’ll talk about this/You’ll see about that in a moment” statements, but great topic!

  • @ankk98
    @ankk98 Рік тому

    subscribed

  • @StefaNoneD
    @StefaNoneD Рік тому +2

    Vulkan is no replacement for OpenGL, because it competes in an another area; in the low level area. It's like saying that Assembly is a replacement for C++.

  • @Reigh992
    @Reigh992 Рік тому

    I dont understand, but I'm intrigued

  • @hageldave
    @hageldave Рік тому

    so webgpu is simply full-fledged opengl?

    • @visionary_3_d
      @visionary_3_d  Рік тому

      Something like that but better.
      Based on my experience at least.

  • @muhammadsadri1872
    @muhammadsadri1872 Рік тому

    Great

  •  Рік тому

    Wish this was in Flutter

  • @yashguma
    @yashguma Рік тому

    👹 get ready for a new world

  • @szmarczak
    @szmarczak Рік тому

    alternative = substitution = replacement

  • @clonedmosquito
    @clonedmosquito Рік тому

    can you use some audio software to fix ur short tonque voice. voice shoud not limit your views.

    • @visionary_3_d
      @visionary_3_d  Рік тому

      Oh thanks for the suggestion.
      However I didn't really understand what you meant here.
      Can you elaborate ?

  • @animedreamz2009
    @animedreamz2009 Рік тому

    Looks scary, all the group, and location stuff. Idk how hard is the transition from glsl

    • @visionary_3_d
      @visionary_3_d  Рік тому

      It's not that difficult actually if you know glsl already.
      You'll have to try it tho to know...

  •  Рік тому +1

    I'm JS junior and i understand nothing ... 😅

  • @mr_clean575
    @mr_clean575 Рік тому

    a better alternative = replacement

  • @andrewsolomon9877
    @andrewsolomon9877 Рік тому

    Link based GPU Bombs incoming.

  • @gubatenkov
    @gubatenkov Рік тому

    more videos please

  • @Anas_Alaqeel
    @Anas_Alaqeel Рік тому

    Javascript haters will pass out at this video

  • @judasthepious1499
    @judasthepious1499 Рік тому

    next we can download more ram 😌

  • @AvalancheGameArt
    @AvalancheGameArt Рік тому

    with 200+ ms of RTT, nice

  • @gcxs
    @gcxs Рік тому

    html gaming in the future

  • @planktonfun1
    @planktonfun1 Рік тому +1

    Its not compatible to all browser at this time sadly its good for prototypes but still not production ready

  • @franciscocreatorstargazer6165

    the voice over is ai?

  • @jedxu6960
    @jedxu6960 Рік тому

    🎯 Key Takeaways for quick navigation:
    00:00 🌐 Web GPU是现代3D应用程序历史上的一次革命,它为Web上的3D体验提供了全新的渲染API,让我们能够创建原生般的游戏。
    01:06 🚀 Web GPU是WebGL的替代品,更加优雅、简单和高性能。
    02:17 🎮 Shaders在Web GPU渲染中起着至关重要的作用,有像像素着色器、顶点着色器等多种类型的着色器,用于渲染不同的对象。
    05:15 📡 Web GPU中的CPU和GPU之间通过指令传递数据,这个系统称为"管道",其中包括Uniforms,Uniforms是在着色器之间共享的数据。
    11:53 🖥️ 使用Web GPU编写着色器代码时,需要了解wgsl(Web GPU的着色器语言)的基本结构,包括顶点着色器和片段着色器的编写方式。
    Made with HARPA AI

  • @kjvisual7
    @kjvisual7 Рік тому

    Thanks. Buy Yikes, we really have to wait for 1000 likes?

    • @visionary_3_d
      @visionary_3_d  Рік тому +1

      Haha 😄
      Don't worry, I'll make another video on WebGPU this next month anyways.

  • @thegrandnil764
    @thegrandnil764 Рік тому

    opengl is still commonly used my homie. Vulkan is a pain to use, and is only preffered by larger projects and engines.

    • @visionary_3_d
      @visionary_3_d  Рік тому

      I agree 👌👌

    • @Rikonardo
      @Rikonardo Рік тому

      OpenGL (especially on latest versions) is good enough, but it still doesn't expose some specific modern GPU APIs. It's enough for 2d and basic 3d rendering, but when building a 3d game, you'd probably want to use various hardware acceleration APIs.
      Also, because OpenGL is considered legacy, modern GPUs are gradually dropping hardware implementations for some OpenGL-specific stuff, moving it to software driver implementations, using CPU to translate old OpenGL commands to a new format used by modern APIs

  • @kvn95ss
    @kvn95ss Рік тому

    So… instead of game installers we can have an electron app to play games? I guess that could be an application for it

  • @FlareGunDebate
    @FlareGunDebate Рік тому

    you're beautiful. thank you.

  • @InteractiveDNA
    @InteractiveDNA Рік тому +1

    Amazing that Flash back in 2016 was doing this already but 1000% better. The web is really slow today, ugly websites and there is not more innovations because there is an app for that. In 2023 and this is what we get?

    • @visionary_3_d
      @visionary_3_d  Рік тому

      In 2023 you're getting the foundation of the technology that's going to power AAA games in the future. ( This is just my opinion )
      But I agree that flash was super cool back in the day and I also agree that there could be much more innovations in this space.
      My hope is that WebGPU is going to give us more power to make that happen.

    • @InteractiveDNA
      @InteractiveDNA Рік тому

      Back in 2006 I did things with Flash that no HTML5 and webGPU is capable today or tomorrow, the problem is that innovations on the web died with flash, today ALL websites takes forever to load, ugly, videos don't have Alpha, it is true mess. Websites are a thing from the past, Apps is here to replace websites because they are just used for data or text re-source. People did not know that Flash was a platform that you could create super fast applications in minutes vs months and it works 100% every time if you knoew how to use and code right (Just look at Fox news and CNN website, what a horrible experience with Ads all over and videos/ui that does not work in both PC and Mobile. And today we have very fast internet and every site takes forever to load@@visionary_3_d

  • @geelemo
    @geelemo Рік тому +1

    Not beginner friendly i got lost

    • @visionary_3_d
      @visionary_3_d  Рік тому +1

      Which part ?
      WebGPU is not beginner friendly but I'll try to explain it better next time.

    • @r-i-ch
      @r-i-ch Рік тому

      @@visionary_3_dthis isn’t beginner material so don’t dumb it down too hard

  • @daleblackwell3551
    @daleblackwell3551 5 місяців тому

    Lol. Noone uses Vulcan.

    • @visionary_3_d
      @visionary_3_d  5 місяців тому

      @@daleblackwell3551 well yea 😂

  • @stefantomas
    @stefantomas Рік тому

    Video would have been better if your mic wasn’t so loud. It sounds as if it was boosted to the max and it’s unnecessary. Good content otherwise.

  • @jojolafrite90
    @jojolafrite90 Рік тому

    Oh, good. It's open source, of course, it goes without saying, right? Because you know, OPEN gl has OPEN in the name, and that's why it was much better than whatever this is.
    So weird that he literally does not even mention under what kind of licence it is. Or what corporations want to make this standard and why they really want it. It's M1cr0s0ft, Mozilla, Google and I don't remember the other one. Less under commercial licence crappy standardized crap, and more open source things and less standardized, please.

  • @GeorgePiskopanis
    @GeorgePiskopanis Рік тому

    "datas" hahahahahahahahahaha