Am I the only one who thinks Sam Elliot would be a great voice actor for the Pac-Bear at the beginning of this video (and the Ice River Run version in a Staten Island accent)??
Some of these differences aren't a thing on the PS2 Greatest Hits version. For example you still see the ball blunder fires at you, and music still plays in the cutscene before Yellow pac marine. Those I believe are differences between console versions. Interesting side note, my black label PS2 copy is actually revision 1 instead of 0, so not all black label copies contain revision 0. It's great we finally have a video documenting these differences, great work!
@@ShougHell Not necessarily, the black label I own is revision 1, and it has a regular namco logo on the case instead of a Bandai Namco. The Power Pak version has a Bandai Namco logo on the case, not a regular namco.
I did notice that on my version of the game (the ps2 version) there’s a bug that doesn’t work but does work on the GameCube version. You can actually continue rev rolling after you hit blinkys frog. It’s a speed running tactic but it doesn’t work on the ps2 version
I'm glad you pointed this out, because I was thinking the same thing. I have a Greatest Hits copy and, as you said, Blunder still fires a ball at you, and the YPM music plays in the cutscene. Interesting what was removed and what wasn't.
This is by far the best comparison I've seen of the two versions. I spent 20 years playing this game not knowing that different versions existed, so it's cool that this is finally coming to light. I managed to score a Rev 0 copy from a seller on eBay, who fortunately already knew about the Rev 0 vs Rev 1 debate and was able to prove it was Rev 0. Hopefully more people will be able to play the Rev 0 version and experience the game in its original state!
The rev roll ram change is so funny. Someone at the office was just like "hey this is a kids game, we should use small words because kids don't know what aggressive means." And so it went from a description that fit the character/situation to just "they are meanies."
They got rid of the word "aggressive", yet later in the game when Clyde uses the word "impervious" in his boss fight, the devs were like, "Yup let's leave that in"
A few things that were forgotten: 1. You have to "Butt-Bounce" on RGBs twice in a row, in order to kill them. 2. When the "Save Game" option pops up after the level, there's no sound when scrolling between "Yes" and "No", or when selecting. 3. It's about the ghosts once again. You forgot to mention that Professor-Pac's dialogue regarding them was changed in subsequent releases as well. 4. In the opening of Ice River Run, the word "Butt-Bounce" is in quotes, like in my comment.
Some of the later revisions have strange fuck-ups… like too many of them, I guess some things changed for the better and some changed for the worse. Aside from that this video is insanely informative and I appreciate you looking out for all the revisional differences which the GAME is filled tons with, 20+ years later and people are still finding them. TCRF still hasn’t updated PW2’s page unfortunately.
Suddenly a few videos of Pac man world 2 appeared, and now I'm really curious, I never finished the game in ps2, and I currently have the pc version but haven't played, this must be a sign to play it again already lol
Going by Redump, there appear to be at least 10 versions: - PS2 US v1.00 (a.k.a. Revision 0) - PS2 Japan v1.01 - GameCube US (supposedly there aren't any differences between the original and Player's Choice) - GameCube Europe - Xbox - PS2 Europe v1.01 (probably not much different compared to the US reprints) - PS2 US v2.00 (later black-label prints, Greatest Hits and Power Pak) - PC US - PC Europe - PC France Rerelease And, including the prototype builds: - The VERY late PS2 US prototype - The PAL localization prototype I wonder what changes each of them entail.
One thing I've never heard anyone talk about... The spooky background sound effects in Haunted Boardwalk and the other Ghost Island levels seem to differ between versions. I was watching a speedrun of one of the GameCube versions of the game, and noticed a distinct lack of the howling wolves that always creeped me out on my Greatest Hits PS2 version as a kid. I've also seen a video of the PC version, I believe, where the bats make noticeable squeaking sounds as they fly around. I looked at a handful of video captures from different consoles, and most seemed to have the howling wolves, which is the thing I'm most curious about. I'd love to know in which versions they're absent, and I'd love even more to know why. There's so many subtle differences with every version of this game, it's astounding.
It's interesting, I remember aspects of both versions. I think my cousin who introduced me to it might have had the players choice, and the copy I own now is revision 0
@@sketchysketchu I only wish there was a surefire way, I don't want to toss a coin and end up getting a second copy of Revision 1. Edit: I now own a 'Revision 0' copy of the game.
I saw a comment from this video, of taker653, that says: Some of these differences aren't a thing on the PS2 Greatest Hits version. For example you still see the ball blunder fires at you, and music still plays in the cutscene before Yellow pac marine. Those I believe are differences between console versions. Interesting side note, my black label PS2 copy is actually revision 1 instead of 0, so not all black label copies contain revision 0. It's great we finally have a video documenting these differences, great work! maybe the invisible ball is only a glitch for gamecube
Had Revision 0 growing up, years later when collecting for the GameCube. it was interesting with all of the differences. Especially the Rev Roll sounds in each version
Not to be weird but I just started actually taking a look at pac man world 2 on UA-cam like un-used stuff, etc.. seen you everywhere it’s kinda funny but I’m not even subbed to this guy either, but not like the community’s very big ig. Anyway just something I noticed
Just coming from a full 100% playthrough (minus the time trials in the underwater and Ghost Island levels cuz I already got 100%) of Revision 0. The changes in this video are a bit of a hit and a miss. The net at the beginning of B-Doing Woods made that section too easy and not risky at all, I'm actually surprised they made this change but didn't chose to: - Fix the horrible camera in the first two sections of Magma Opus - Remove (or at least rework) the entire slide section at the end of Magma Opus - Remove some obstacles/enemies in the underwater levels - Make the boardwalks in Haunter Boardwalk fall down slower and not realistically (which gave me serious problems, ESPECIALLY when trying to collect Pac-Dots and fruit on them) They also made some nice choices though, like making the ice levels easier by making Pac-Man slip on ice ONLY when you butt-bounce on them (making the section after the snow boulder and the pillars in Avalanche Alley (the one where there's the first checkpoint) much more doable). That said, I actually prefer Revision 0. Yes, it's harder than Player's Choice, but aside from the slipping on the ice, the reasons why Revision 0 is harder than the other ones are not the reasons why I found the game unfairly hard at times (I already explained why in the points before, and will explain more in depth in my comment on the Japanese differences video). As I usually say: Great game, but also with pretty noticeable flaws, at times. Just discovered you, I like your content. Your editing is pretty good and you talk in depth about stuff, while making it quick and easy to read at the same time. Nice job 👍
Revision 0 owner here. It's a shame they didn't move Avalanche Alley's final checkpoint as part of the main revisions. On PS2, the game would remove the last pac-dot from the chain leading to it, but not count it if you die afterwards (a fine example of a race condition, folks!) It seems that change was made at a different time. Clearly the revision process was somewhat complicated. Let's hope if they ever make a Re-Pac of this, they address everything at once (though at least games can be updated nowadays.) It's interesting how in B-doing Woods, the change to the transition after the highest point in the level is turned into a point of no return (3 evenly-spaced vertical b-doings change to an arrow b-doing leading to 3 vertical b-doings all close to the destination). If that level were actually difficult to 100%, this technically would have made the level harder, in a way. Also, the song they gave Pac Ranger in later versions is a hybrid of Avalanche Alley and Blade Mountain's themes. I just listened to it for the first time. Very neat!
Neat! I played this game with friends recently, and we noted some differences between the PS2 and Gamecube versions. most obvious was the Rev Roll sound, but also you had to be closer to the Pac-Bear when starting your Rev Roll to actually damage it, and they said the visuals were slightly worse overall on PS2. When I got to Ghost Island I saw some tearing in a couple places, idk if that happens in GCN since I have only played it on PS2
I played on the original Xbox, I think has several things from revision 0 1. The music does start in the cutscenes in Blade Mountain and the water submarine level 2. The start screen music plays in the file selection. 3. Not really revision specific but in different ports of the game there’s two distinct rev rolling sounds I think a lot of revision 0 things make more sense to gameplay and that’s what I grew up with, I think rev 0 and final are a great combination. The Xbox version is well rounded imo
I dont think there are 2 versions of Pac Man World 2 on the Gamecube. This seems to be a PS2 only thing. I have the player's choice of the game and it's revision 0, but stuff like ghosts don't one hit kill me, so the black label and Player's Choice versions are identical. I think the Greatest Hits changes of the PS2 version were carried over to the Gamecube version or it could be vice versa, which makes sense since the original PS2 version came out a month before the GameCube version.
Crazy how ghosts could kill Pac-Man one hit and even his steel form I’m glad that I have version 1 of the ps2 version not version 0 too hard ghosts now take one wedge out of Pac-Man and Pac-Man is now invincible to ghosts in his steel form in the ps2 version and my version ,bdoing woods has the safety net so basically I have version 1 of the ps2 version
“Revision 0 or Player’s Choice, World 2 is still World 2. Just play the fucking game.” Well said, Crazy Otto. One other thing I feel is worth noting about the PS2 version in general is that there’s a possible misconception about a widescreen setting. As far as I know, the Xbox version is the only one to actually have widescreen. I own a black label and Greatest Hits copy of World 2 and I couldn’t find any evidence of 16:9 support in any capacity (even with the console set to 16:9 mode), nor is there any evidence online. As far as I know, it was never included on PS2, at least in North America, and is exclusively an Xbox thing. Not that it’s a huge loss anyway, since the widescreen just crops the top and bottom making it more difficult to see certain fruit or pac dots at certain points (Haunted Boardwalk for example).
Thanks but I don't think that would be very interesting though. Aside from console based differences there really aren't a lot of variations between them.
I grew up with the PS2 version, if im getting this right, Revision 0 is not the version i have, but the version i do have has some of the things mentioned in this video, im assuming its because my disc isnt a "Greatest Hits" rendition, maybe i have Revision 1 while the Greatest Hits/Players Choice Versions are Revision 2, as i got my copy sometime between 2004-2008.
In fact the more i think of it, before i had my own copy, i saw the game at my Cousins' place, and it was DEFINATELY Revision 0. Its a lil bit hard too remember as i was a toddler born in 2004, though my cousins were older then me and had the game a bit before me
When I brought a revision 0 version of PS2 port Pac Man World 2 back in 2021, i has been noticing ai Pinky was too aggressive that she keep attacking Pac Man like no tomorrow. The greatest hit version of Pac Man World 2 on the other hand, you can defeating Pinky easier than Revision 0 ai Pinky.
This video is amazing and I am glad you made it. I am confused however, as the version I have is the PS2 black label NTSC which has some of the changes from the player's choice, yet keeps some of the revision 0 stuff. Is my version like a revision 1 or 1.5?
Thanks! Could you provide some examples? It's most likely just GameCube and ps2 version differences though. If I could go back and remake this video one thing I'd do is compare strictly the ps2 versions (rev 0 and players choice) as to mitigate non-differences.
@@Crazy_Otto Okay so example one: The running sfx, file select music, and yellow pac-marine music is of revision 0, but all of bosses received the player's choice changes. Example 2: Pac-Man cannot jump when slipping like in rev 0, but Blade mountain has the cutscene added in player's choice. Example 3: Blunder shoots a ball like in rev 0, but the sparkle sound when starting up levels is fixed like in player's choice. Example 4: Haunted Boardwalk is the same as it is in rev 0, but ghosts DO NOT kill you in 1 hit or bypass metal power-up like in player's choice. I think that change is warranted in every right because that is stupid. B-Doing Woods is giving me some serious mandela effects because I cannot recall for the life of me which revision of the level it is. It is going to take a while to take out my ps2 and I will not have time until this weekend.
@@Crazy_Otto Revision 0 copy's are the original release if I'm not mistaken then Greatest Hits copy's and later black label prints/power pack are revision 1. I'm not sure if the other versions have revision 0 or 1 because I don't have the other versions other than PS2 and I think that the other versions came out later in late 2002 between 2003.
Hopefully this will motivate cutting room floor to actually update world 2's page
Am I the only one who thinks Sam Elliot would be a great voice actor for the Pac-Bear at the beginning of this video (and the Ice River Run version in a Staten Island accent)??
Did it work?
@@Nic_2751 lol nope
@@Crazy_Otto damnit......
Durring that metal suit part, did anyone notice how the metal was different shades?
The GameCube version seems to have darker colors.
“Blinkys frog toung moves faster”
He probably only means like a little faster to were its barely notica- what were the devs thinking
Some of these are oddities that are only in the GameCube version and aren't in the Greatest Hits PS2 version.
Some of these differences aren't a thing on the PS2 Greatest Hits version. For example you still see the ball blunder fires at you, and music still plays in the cutscene before Yellow pac marine. Those I believe are differences between console versions. Interesting side note, my black label PS2 copy is actually revision 1 instead of 0, so not all black label copies contain revision 0. It's great we finally have a video documenting these differences, great work!
My best guess is that your copy's from the later Pac-Man Power Pack, which had the Greatest Hits revisions printed onto black label discs
@@ShougHell That is interesting, did not know that!
@@ShougHell Not necessarily, the black label I own is revision 1, and it has a regular namco logo on the case instead of a Bandai Namco. The Power Pak version has a Bandai Namco logo on the case, not a regular namco.
I did notice that on my version of the game (the ps2 version) there’s a bug that doesn’t work but does work on the GameCube version. You can actually continue rev rolling after you hit blinkys frog. It’s a speed running tactic but it doesn’t work on the ps2 version
I'm glad you pointed this out, because I was thinking the same thing. I have a Greatest Hits copy and, as you said, Blunder still fires a ball at you, and the YPM music plays in the cutscene. Interesting what was removed and what wasn't.
This is by far the best comparison I've seen of the two versions. I spent 20 years playing this game not knowing that different versions existed, so it's cool that this is finally coming to light. I managed to score a Rev 0 copy from a seller on eBay, who fortunately already knew about the Rev 0 vs Rev 1 debate and was able to prove it was Rev 0. Hopefully more people will be able to play the Rev 0 version and experience the game in its original state!
The rev roll ram change is so funny. Someone at the office was just like "hey this is a kids game, we should use small words because kids don't know what aggressive means." And so it went from a description that fit the character/situation to just "they are meanies."
They got rid of the word "aggressive", yet later in the game when Clyde uses the word "impervious" in his boss fight, the devs were like, "Yup let's leave that in"
A few things that were forgotten:
1. You have to "Butt-Bounce" on RGBs twice in a row, in order to kill them.
2. When the "Save Game" option pops up after the level, there's no sound when scrolling between "Yes" and "No", or when selecting.
3. It's about the ghosts once again. You forgot to mention that Professor-Pac's dialogue regarding them was changed in subsequent releases as well.
4. In the opening of Ice River Run, the word "Butt-Bounce" is in quotes, like in my comment.
Slipping on ice still happens in Player's Choice, it's just that you have to Butt Bounce to cause it.
@@seank.cunningham3841 In the original, you'll pretty much slip on ice just from being on it, and in my opinion it's more annoying than the ghosts.
Some of the later revisions have strange fuck-ups… like too many of them, I guess some things changed for the better and some changed for the worse. Aside from that this video is insanely informative and I appreciate you looking out for all the revisional differences which the GAME is filled tons with, 20+ years later and people are still finding them. TCRF still hasn’t updated PW2’s page unfortunately.
Suddenly a few videos of Pac man world 2 appeared, and now I'm really curious, I never finished the game in ps2, and I currently have the pc version but haven't played, this must be a sign to play it again already lol
Some of these changes were for the best imo. Great stuff man :)
Going by Redump, there appear to be at least 10 versions:
- PS2 US v1.00 (a.k.a. Revision 0)
- PS2 Japan v1.01
- GameCube US (supposedly there aren't any differences between the original and Player's Choice)
- GameCube Europe
- Xbox
- PS2 Europe v1.01 (probably not much different compared to the US reprints)
- PS2 US v2.00 (later black-label prints, Greatest Hits and Power Pak)
- PC US
- PC Europe
- PC France Rerelease
And, including the prototype builds:
- The VERY late PS2 US prototype
- The PAL localization prototype
I wonder what changes each of them entail.
I think I have the GameCube and the ps2 version I’ll look for the game on my Xbox and see which version I have
France had a rerelease???!!
One thing I've never heard anyone talk about... The spooky background sound effects in Haunted Boardwalk and the other Ghost Island levels seem to differ between versions. I was watching a speedrun of one of the GameCube versions of the game, and noticed a distinct lack of the howling wolves that always creeped me out on my Greatest Hits PS2 version as a kid. I've also seen a video of the PC version, I believe, where the bats make noticeable squeaking sounds as they fly around. I looked at a handful of video captures from different consoles, and most seemed to have the howling wolves, which is the thing I'm most curious about. I'd love to know in which versions they're absent, and I'd love even more to know why. There's so many subtle differences with every version of this game, it's astounding.
A lot of sounds are muffled or muted in the GameCube version, probably by mistake.
It's interesting, I remember aspects of both versions.
I think my cousin who introduced me to it might have had the players choice, and the copy I own now is revision 0
Did you just buy a black label copy and get lucky? I bought a black label copy (NOT Power Pak), and it turned out to be Revision 1.
@@alanrowan6328 It's a black label so I think I did get lucky
@@sketchysketchu To clarify, I got the black label a few years back, and I was trying to get Revision 0. Unfortunately, I didn't get lucky.
@@alanrowan6328 Ahh, yeah it's a Toss-up. If you look at a retro game store or whatever most should let you test the game out first
@@sketchysketchu I only wish there was a surefire way, I don't want to toss a coin and end up getting a second copy of Revision 1.
Edit: I now own a 'Revision 0' copy of the game.
I had ps2 greatest hits, though oddly enough I remember the ghost shooting a ball in canyon chaos, idk why?
I saw a comment from this video, of taker653, that says: Some of these differences aren't a thing on the PS2 Greatest Hits version. For example you still see the ball blunder fires at you, and music still plays in the cutscene before Yellow pac marine. Those I believe are differences between console versions. Interesting side note, my black label PS2 copy is actually revision 1 instead of 0, so not all black label copies contain revision 0. It's great we finally have a video documenting these differences, great work!
maybe the invisible ball is only a glitch for gamecube
Had Revision 0 growing up, years later when collecting for the GameCube. it was interesting with all of the differences. Especially the Rev Roll sounds in each version
I prefer the original B-Doing Woods, minus the safety net, I like it.
Not to be weird but I just started actually taking a look at pac man world 2 on UA-cam like un-used stuff, etc.. seen you everywhere it’s kinda funny but I’m not even subbed to this guy either, but not like the community’s very big ig. Anyway just something I noticed
@@Shendapy small world eh?
@@Nic_2751 just a niche as much as I’d like it not to be lol
@@Shendapy almost a year later and nothing’s changed
@@Nic_2751 took your sweet ass time eh 😂
If there’s one thing I wish the Player's Choice version would’ve kept, it’s the Revision 0 version of B-Doing Woods.
7:00 I had the Greatest Hits version on PS2 and Pac-Man slips in that version.
I Imagine that pac-ranger sounds like the total drama island host.
Wow, I never knew there were this many differences. I’m definitely going to find the revision 0. Thanks for the vid. 👍
I always wondered why the Rev sound is different in the GB and PS2 version
Just coming from a full 100% playthrough (minus the time trials in the underwater and Ghost Island levels cuz I already got 100%) of Revision 0.
The changes in this video are a bit of a hit and a miss.
The net at the beginning of B-Doing Woods made that section too easy and not risky at all, I'm actually surprised they made this change but didn't chose to:
- Fix the horrible camera in the first two sections of Magma Opus
- Remove (or at least rework) the entire slide section at the end of Magma Opus
- Remove some obstacles/enemies in the underwater levels
- Make the boardwalks in Haunter Boardwalk fall down slower and not realistically (which gave me serious problems, ESPECIALLY when trying to collect Pac-Dots and fruit on them)
They also made some nice choices though, like making the ice levels easier by making Pac-Man slip on ice ONLY when you butt-bounce on them (making the section after the snow boulder and the pillars in Avalanche Alley (the one where there's the first checkpoint) much more doable).
That said, I actually prefer Revision 0. Yes, it's harder than Player's Choice, but aside from the slipping on the ice, the reasons why Revision 0 is harder than the other ones are not the reasons why I found the game unfairly hard at times (I already explained why in the points before, and will explain more in depth in my comment on the Japanese differences video).
As I usually say: Great game, but also with pretty noticeable flaws, at times.
Just discovered you, I like your content. Your editing is pretty good and you talk in depth about stuff, while making it quick and easy to read at the same time.
Nice job 👍
This video was absolutely very informative and also very interesting keep up the amazing work on making these video's
Revision 0 owner here. It's a shame they didn't move Avalanche Alley's final checkpoint as part of the main revisions. On PS2, the game would remove the last pac-dot from the chain leading to it, but not count it if you die afterwards (a fine example of a race condition, folks!) It seems that change was made at a different time. Clearly the revision process was somewhat complicated. Let's hope if they ever make a Re-Pac of this, they address everything at once (though at least games can be updated nowadays.)
It's interesting how in B-doing Woods, the change to the transition after the highest point in the level is turned into a point of no return (3 evenly-spaced vertical b-doings change to an arrow b-doing leading to 3 vertical b-doings all close to the destination). If that level were actually difficult to 100%, this technically would have made the level harder, in a way.
Also, the song they gave Pac Ranger in later versions is a hybrid of Avalanche Alley and Blade Mountain's themes. I just listened to it for the first time. Very neat!
Neat!
I played this game with friends recently, and we noted some differences between the PS2 and Gamecube versions. most obvious was the Rev Roll sound, but also you had to be closer to the Pac-Bear when starting your Rev Roll to actually damage it, and they said the visuals were slightly worse overall on PS2.
When I got to Ghost Island I saw some tearing in a couple places, idk if that happens in GCN since I have only played it on PS2
one things holds up though,
the soundtrack
The version I have has both revisions from 0 and Greatest Hits. Mine is the PS2 version.
I fucking love your thumbnail (because it is the bear in Canyon Chaos), man!!!!!
We need pac man world repac 2
Wait, so is it like the Japan version is the easy mode, player's choice is the normal mode and revision 0 is the hard mode?
I wouldn’t say there’s enough of a difference between revision 0 and player’s choice for that, but yes revision 0 is the hardest version
I played on the original Xbox, I think has several things from revision 0
1. The music does start in the cutscenes in Blade Mountain and the water submarine level
2. The start screen music plays in the file selection.
3. Not really revision specific but in different ports of the game there’s two distinct rev rolling sounds
I think a lot of revision 0 things make more sense to gameplay and that’s what I grew up with, I think rev 0 and final are a great combination. The Xbox version is well rounded imo
Huh, so the copy I had as a kid was Rev. 0
Yo también tuve esa versión de niño.
Great outro sentence lol (Also yeah more people need to play this game)
I dont think there are 2 versions of Pac Man World 2 on the Gamecube. This seems to be a PS2 only thing. I have the player's choice of the game and it's revision 0, but stuff like ghosts don't one hit kill me, so the black label and Player's Choice versions are identical. I think the Greatest Hits changes of the PS2 version were carried over to the Gamecube version or it could be vice versa, which makes sense since the original PS2 version came out a month before the GameCube version.
BLADE MOUNTAIN
HAD A CUTSCENE
POH MYPAC
Crazy how ghosts could kill Pac-Man one hit and even his steel form I’m glad that I have version 1 of the ps2 version not version 0 too hard ghosts now take one wedge out of Pac-Man and Pac-Man is now invincible to ghosts in his steel form in the ps2 version and my version ,bdoing woods has the safety net so basically I have version 1 of the ps2 version
“Revision 0 or Player’s Choice, World 2 is still World 2. Just play the fucking game.”
Well said, Crazy Otto.
One other thing I feel is worth noting about the PS2 version in general is that there’s a possible misconception about a widescreen setting. As far as I know, the Xbox version is the only one to actually have widescreen. I own a black label and Greatest Hits copy of World 2 and I couldn’t find any evidence of 16:9 support in any capacity (even with the console set to 16:9 mode), nor is there any evidence online.
As far as I know, it was never included on PS2, at least in North America, and is exclusively an Xbox thing.
Not that it’s a huge loss anyway, since the widescreen just crops the top and bottom making it more difficult to see certain fruit or pac dots at certain points (Haunted Boardwalk for example).
You should make a video comparing the PS2 Greatest Hits version to the GameCube version.
Thanks but I don't think that would be very interesting though. Aside from console based differences there really aren't a lot of variations between them.
So, the Revision 0 is the PlaySation Version?
Revision 0 and Greatest Hits(Player's Choice)
I have Pac man world 2 on my PS2 as Revision 0 (American)
I grew up with the PS2 version, if im getting this right, Revision 0 is not the version i have, but the version i do have has some of the things mentioned in this video, im assuming its because my disc isnt a "Greatest Hits" rendition, maybe i have Revision 1 while the Greatest Hits/Players Choice Versions are Revision 2, as i got my copy sometime between 2004-2008.
In fact the more i think of it, before i had my own copy, i saw the game at my Cousins' place, and it was DEFINATELY Revision 0. Its a lil bit hard too remember as i was a toddler born in 2004, though my cousins were older then me and had the game a bit before me
When I brought a revision 0 version of PS2 port Pac Man World 2 back in 2021, i has been noticing ai Pinky was too aggressive that she keep attacking Pac Man like no tomorrow.
The greatest hit version of Pac Man World 2 on the other hand, you can defeating Pinky easier than Revision 0 ai Pinky.
I wonder what the console differences are…
Wish they remastered this game instead of its first game. Referring to pacman repack
Rev rolling has a diff sound aswell
This video is amazing and I am glad you made it. I am confused however, as the version I have is the PS2 black label NTSC which has some of the changes from the player's choice, yet keeps some of the revision 0 stuff. Is my version like a revision 1 or 1.5?
Thanks! Could you provide some examples? It's most likely just GameCube and ps2 version differences though. If I could go back and remake this video one thing I'd do is compare strictly the ps2 versions (rev 0 and players choice) as to mitigate non-differences.
@@Crazy_Otto Okay so example one: The running sfx, file select music, and yellow pac-marine music is of revision 0, but all of bosses received the player's choice changes.
Example 2: Pac-Man cannot jump when slipping like in rev 0, but Blade mountain has the cutscene added in player's choice.
Example 3: Blunder shoots a ball like in rev 0, but the sparkle sound when starting up levels is fixed like in player's choice.
Example 4: Haunted Boardwalk is the same as it is in rev 0, but ghosts DO NOT kill you in 1 hit or bypass metal power-up like in player's choice. I think that change is warranted in every right because that is stupid.
B-Doing Woods is giving me some serious mandela effects because I cannot recall for the life of me which revision of the level it is. It is going to take a while to take out my ps2 and I will not have time until this weekend.
@@jonathansaucedo74 Interesting, does the case say "bandai namco" or just "namco"?
@@Crazy_Otto It just says Namco
Any chance I can get a download of the Revision 0 version?
I've got the Platinum Hits edition for XBOX
It should work the same as the greatest hits version
Is this on PlayStation? I’ve only played it on Gamecube.
How common would you say a Rev 0 copy is for Gamecube/Xbox?
Rev. 0 is only available on the initial black-labeled American PS2 release. Any release after that is Rev. 1 or the Japanese version.
How can one tell the difference between black label revision 0 and revision 1 copies?
Other than Bandai namco’s 2008 triple pack I’m pretty sure that all black label versions are rev 0. I could be wrong though.
I’m also pretty certain that the manual was updated at some point so that could also be indicative of it being rev 1
@@Crazy_Otto Revision 0 copy's are the original release if I'm not mistaken then Greatest Hits copy's and later black label prints/power pack are revision 1. I'm not sure if the other versions have revision 0 or 1 because I don't have the other versions other than PS2 and I think that the other versions came out later in late 2002 between 2003.
interesting video!
there's any rom of the revision 0 on the internet?
I litearally have the revision 0 lol
lol have you play pacman repack you need to play it