I've been working on s ps1 styled horror game and had issues with lighting and shadows. Would it be possible to see how you went about pulling this of? Awesome video btw!
@@WindBendsSteel yo, that was a quick reply, haha. im super new to shaders was messing around with a few premade shaders. like the one from marmito or menacingmecha and they just dont seem to support lighting or shadows. ive been trying to figure out how i would go about adding support for lighting and shadows. I appreciate the reply btw!
I've been working on s ps1 styled horror game and had issues with lighting and shadows. Would it be possible to see how you went about pulling this of? Awesome video btw!
What sort of problems are you having? I re-coded the entire shadow pipeline to make it work with textured lights
@@WindBendsSteel yo, that was a quick reply, haha. im super new to shaders was messing around with a few premade shaders. like the one from marmito or menacingmecha and they just dont seem to support lighting or shadows. ive been trying to figure out how i would go about adding support for lighting and shadows. I appreciate the reply btw!
First like but bro there is problem I decided to switch to unity :(
Ok, you go with what's best for you.
@@WindBendsSteel :)
I have the same shader, how do I keep the textures from stretching?
well, delete the part where the uv map is divided by the depth, that's what causes affine stretching