Godot Engine PSX Graphics + Textured Spotlight Experiment

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  • Опубліковано 21 жов 2024

КОМЕНТАРІ • 8

  • @williamhandley5637
    @williamhandley5637 3 роки тому +1

    I've been working on s ps1 styled horror game and had issues with lighting and shadows. Would it be possible to see how you went about pulling this of? Awesome video btw!

    • @WindBendsSteel
      @WindBendsSteel  3 роки тому

      What sort of problems are you having? I re-coded the entire shadow pipeline to make it work with textured lights

    • @williamhandley5637
      @williamhandley5637 3 роки тому

      @@WindBendsSteel yo, that was a quick reply, haha. im super new to shaders was messing around with a few premade shaders. like the one from marmito or menacingmecha and they just dont seem to support lighting or shadows. ive been trying to figure out how i would go about adding support for lighting and shadows. I appreciate the reply btw!

  • @hdhwkq
    @hdhwkq 3 роки тому +1

    First like but bro there is problem I decided to switch to unity :(

    • @WindBendsSteel
      @WindBendsSteel  3 роки тому +2

      Ok, you go with what's best for you.

    • @hdhwkq
      @hdhwkq 3 роки тому

      @@WindBendsSteel :)

  • @RedRamekRaze7
    @RedRamekRaze7 3 роки тому

    I have the same shader, how do I keep the textures from stretching?

    • @WindBendsSteel
      @WindBendsSteel  3 роки тому +2

      well, delete the part where the uv map is divided by the depth, that's what causes affine stretching