i hope there will be a historical battles mode , where only pre made battle , no town building , i wonder if they can crank the number up to the scale of battle of Hasting
Yeah it can be rough. If your timing is bad and you have a shortage of something, it can quickly lead to a death spiral for your whole town. I've had more than 1 town go to 0 population from bad plays :)
@luizarthurbrito yeah wich is why the dev adding something like a "pay us or war" thing would make sense and be pretty good gameplay wise and give the player dilemnas
thats why you invite people from other villages to fight for yours for gold. Just have a good enough economy that your army is mostly mercenaries. I hope we have some sort of vassal system later so we can ask alliance members for help once war breaks out
I'm really digging the scale of these battles. I think we usually get so lost in the sauce of "this battle had 20,000 men" and "that battle had a 100,000" and regrounds us that even a few hundred is actually an unwieldy number of individuals. Hell, your 20 person militia isn't nothing to sneeze at when the fate of your small village is threatened by ruffians.
something I noticed as I read more historical documents and primary documents and analyses on medieval warfare was the importance of drilling and morale, because the main problem was that half of your soldiers would instantly flake (and this is a logical conclusion given that using a fyrd type recruitment system only half are professional soldiers)
Tho alot of the battle sizes was really huge in diffrence between the years, big battles could sometimes be 1,000 men vs 2,5000 men, when maybe later it could be around 10,000 vs 10,000 but that would be country' level of battles not villages, or regions. so yes.
Yeah crusader kings 3 does this well for example if your the byzantine empire you can probably get a big army of maybe 30k and about 5k very decked out troops (men at arms) but If your a small duchy or a county at most you'll have maybe 500 max 2k with allies
@@Bigmac-z9kCK3 however treats militias as trash while this wasn’t really the case. In the HRE, the citizens and peasants were better equipped as times goes on and documents survived it seems. I wouldn’t want to fight an army of crossbow man and spears/pike 😂
What’d be really awesome would be if they added looters to the battlefields afterwards. You could send your villagers to pick up armour etc and then sell/reuse it
@@BobyChanMan for real those equipment is insanely expensive for a local lord to afford but realisticly enough they have no calvary because those things are more expensive its better to focus in infantry
@ClintonCouldHaveWarnedUs The Anglo-Saxon Chronicles, every historian alive at the time, and the general decentralization Europe went through after Rome collapsed. Weapons and armor were expensive, not helped by the sudden regression many faced in metallurgy, most just could afford and feed a large army.
@@NixonMayHaveBeenOnToSomethingif he’s talking about the 500s then yea the source is: mass starvation, sickness, wars, economical crisis, enormous rise in criminality…
Yeah I've studied lots of history even with big empires like the byzantine or seljik it's rare to see there army's exceed 100k and the byzantine empire is Greece Turkey and at some points in history a bit of Arabia and Italy
Yes, this is the war between Lords/barons, not a war between nations to have such a scale as Total War. In such wars, the kings would call upon their many lords to form their armies.
This is awesome actually. Historically speaking, when one lord fought another this would be the rough number of soldiers on each side so the game is realistic in that sense. Huge battles where tens of thousands of people fought were mainly fought between entire kingdoms and empires. The game is still in Early Access so I hope the developer improves on this, and when you become a baron of a county, you try to further your political status within the kingdom and eventually try to become the king. Anyways, really excited to play this game in a few days.
I hate to be that guy, but historically speaking, when two lords fought each other a lot would need to go wrong before they would engage in open battle like this. Battles were too dangerous to risk unless you had the overwhelming force on your side. Normally one side would just retreat/ refuse battle and go back home/ wait it out behind some nice walls. Even between larger political entities such as Kingdoms, etc. open battles weren't all that common. But for the game it's of cause fine!
No lag at all. YES! I hope slavic adds more, but otherwise, I'm fine with the knowledge that it still doesn't lag at 900+ battles. I'm waiting for the "ultra large size" mods unit sizes 😆
Oddly, I started lagging a ton with 800ish population (first play through). Second one, no lag at 1250 population and counting. The only real difference between save 1 and 2 was that I had the tutorial stuff enabled for the 800ish population town.
An average total game (without mod and with only two classic armies) is around 3680 men for one army so 7360 men in total. I think with a little bit of optimisation, if slavic magic manage to give us a battle creator tool or a large map, we can do total war like battles with the beatiful system of manor lords. It will be very epic
@@tilmanrotationalinvariant2257 Guns where actually existing, but the first time we record them used in a battle was in France in 1346. And the game is like in the late 14th century. That technically possible to see one, but it wouldn't be realistic as it took again a lot of time to make it useful !
Thanks! I think I can push the numbers up just a little bit more if I time it right with the mercenaries, but just using my own units - this is the absolute max as far as the early access we have is concerned :) I also pushed the game to it's limits in terms of town size and I'll be making a video on that soon.
If there’s ever a plan to add Calvary, a Battle of Hastings definitely needs to happen. You could depict it quite well with the available equipment/armor
Hastings happend in 1066, manor lords is set somewhere between 1380 and 1410, the gear is completely different from what they had back at hastings, it would be like having the battle of waterloo and then randomly putting a squad of marines with m16s and rocket launchers in there.
These are good battle sizes for me 😊 And considering the entire backend dynamic of raising troops like this, it’s so rewarding to win each battle. I just wish and hope there’ll be some Viking content. I would pay for a reskin/renamed DLC for Viking culture build 😂
@@yuri_art_92 yep my exact thoughts. It would make sense as the Vikings but more so on the offensive side (if you choose), to attack and pillage neighboring towns 😁
This game plays almost 500 years after any of that Viking stuff. And it's in Central Germany. And it's very historically correct. So there wont be any Viking stuff.
Hey, i really appreciate all your work! You doing a great job and even this big war video we can learn a lot and pick up some ideas of tactics. thanks for your great work!
Some word of advice in battle. Do NOT separate your forces like you did early on. You had an early battle advantage to crush a smaller element of your enemies forces, but you took their bait and separated your own. This weakens your ability to overwhelm and flank elements of the enemies line. Equally critical is that it took a large element of your own force projection away from the battle until it little mattered. In the future, you can mitigate combat losses by keeping your forces closer together and in support
Usually always better to win your flanks then collapse everything on the centre which is what he did. Otherwise he would have been flanked on both sides
Finally someone is thinking with some classical German ways of war. The AI seem always seem to be disjointed when first marching to the battlefield which looks exploitable if a player immediately commits their battle line
@@chrisrace744 yes, I agree the you never want your flanks to collapse and that’s a worst case scenario. He had a distinct advantage in numbers so keeping his army together would actually play to his advantage rather than an opposing force. The tactic I mentioned isn’t true in every scenario and the size of the enemy force versus your own is a major determinant in that. The reason he was still able to do well by separating his forces is that he has a good grasp on unit to unit strengths and had overall superior numbers. If you have a smaller force, separating your army without a specific plan in place that plays to environment or other factors can be very disastrous
Overall, a pretty interesting battle system. This is a smaller scale battle because it's focused on a Middle Ages village, but still unique. I wonder how many Retinue the player can deploy. Maybe all Retinue?
@@Strat-Guides I wonder if they will have maps with more regions after the game leaves Early Access. There are clearly more maps that aren't being revealed in Early Access. So maybe then with those maps, it will be possible to deploy all Retinue.
I have a feeling your channel is going to blow up with the release of Manor Lords. Vids like these and tip videos, that are quick and to the point, will be big.
900 men on early access is huge only half the size of a tw game and running smoothly i hope the devs keep up their ambition this could definitely overthrow total war
@@JABelms ye I got the maths wrong forgot it was 20 unit tokens not 10 still though that battles here look a lot more fun than most of what TW has been putting out lately if it's a bit plane and the militia mechanic means that doomstacks aren't really that big an issue
I do kind of hope that somewhere down the line there can be an option for larger scale stuff. The city building and combat mechanics seem great, and I'd love to see them applied to castles, fortifications, etc. Maybe an option for vassalisation on a larger campaign map to let you control and manage larger regions, and muster larger armies, without it becoming overwhelming/tedious. That and the ability to choose how many soldiers per unit would be great, as obviously at larger scales the micro would become impossible.
wow I'm happy enough to see all this detail, it shows a level of passion that Creative Assembly is uncapable of having and imagine if slowly over time the scale is improved to this game with the upcoming units like cav and guns who knows what fascinating stuff we will see!
it would be amazing if we got like a custom battle mod , and yes I know this game is not suppose to compete with total war but those smaller scale, realistic looking fiefdom vs fiefdom battles still looks nice
I love huge battles and having your own powerful kingdom in strategy games but in manor lords its different. This smaller scale makes you feel more connected to your people and battles appear more intense because of what you might loose. Im so excited for this title.
As someone who plays RimWorld, these numbers are pretty acceptable, and in line with the similarities between ML and RW. You can arm each soldier, and their loss will be significant compared to other strategy games. Albeit ML is abit larger in scale
awesome game, looks great, I do hope they add full metal armored cavalry as well as big shielded front units with pikemen behind, would-be great addition to the game.
I get so giddy by the thought of manorlords coming out on the 26th, the thought of spawning an army and destroying other armies, burning villages, everything from the historical immersion to the uniqueness of this game. It’s a change to the constant copy and paste of total war, we can finally be happy with a game that cares about its player base. Praise manorlords boys!
Next step would be adding a logistic behind the combat, like animals carring more arrows and then collecting the wounded would add another lay of strategy
During this time period Kings could raise 10-30,000 Men and usually that would only be the larger Kingdoms (France, England, HRE, and the Spanish Kingdoms) but even that was a huge logistical challenge. This game you're playing what is essentially a Count (Maybe a Duke) so your army being as small as it is makes sense. Even the most powerful Dukes of the Medieval era could only raise a few thousand men unless they hired mercs etc. I love the idea of having a small personal army and marching across lands to conquer more territory, makes battles mean a lot more unlike Total War where you have 20 units and they heal after a battle.
@@xenomorph3161 There is no real accurate estimate on how big the Heathen army actually was as some sources claim only 1,000 Men but 1,000 Men couldn't hold all of Northumbria so it is likely to be around 3-4,000 and that would have been bolstered by the summer army of another 1,000 Men. The great thing about the viking raids/Invasion of England is that it wasn't as difficult for them to maintain the army with food etc because they literally conquered the land they invaded and the locals just said "Fuck it he's in charge now" and another thing that I loved reading about is that the English/Saxon women loved the Norsemen because they actually treated women with respect and kept themselves clean.. Apparently all you need to do is bathe to get a woman into bed ;)
Thank you so much for zooming in and showing the animations! You've earned a subscriber. Great video! Cant wait to buy the game. This dev Slavic Magic is responding directly on steam duscussions. He's a talented man!
Very Nice to watch a big battle for this game. Im total war player since the first medieval and im amazed how Good the battles in this game looks! Only a tip for your, if you want more realism, try not to pause that much ... let it flow, Just Like it should and think of a New strategy in real time. It gets a LOT Harder but its more fun and realistic
Yeah but before you say that wait for future updates as there adding calvary walls and probably more troops so that is what would be better than total war + its more realistic aswell
I hope theres a feature wherein we can just be a Baron or Counts of a higher AI Dutch or an AI King united under one banner of a house participating in a total war scale battle.
I was gonna say I don't like how unarmoured troops can take multiple arrows before going down, but the unit scale is so low that it makes sense from a balance perspective
The bows assumabku ate the strongest or the best and gambisson would probably be good enough at stopping an arrow that is at max range at least cushinging it's impact. Also you would just fie instantly upon being hit unless it's like in the head or heart, they are probably quite hurt but not instantly dead.
From the max distance, arrows aren't that effective unless the enemy is completely unarmored. But once you get into close range, a single volley could kill 5 - 10 people! It's pretty strong, but needs a lot of micro
Hey look at that! an indie developer can make visible arrows without using smoky arrow snake trails! it looks like actual deadly arrows slamming into soft bodies unlike pencil lines softly cascading over a regiment of soldiers
I hope they will add Cavalry and Artillery in the future updates will be interesting to see that. Banners looks so nice in this game, impressing so far.
You all should try Songs of Syx, it's still in development but quite deep already, it's also a single made game, kinda like manor lords where you draft your army from your population, and also a city-builder game
So wait question about that final part, you said if you were to build a town nearby, youd have to clean up the bodies otherwise theyll get upset (realistic and understandable lol) are you able to loot the battlefield after battles? Gather up loot, armor, weapons, maybe even gather up your fallen men and hold funerals? Im just finding out about this game and the amount of in depth stuff within it, and the blend of genres is the only reason i ask because it seems very possible for this game lol
Yeah if you had a town there or started one, the first think you would need to do is clear the bodies. I've lost outpost towns because I forgot to clear the bodies and all the families moved out lol. You don't collect loot though, just bodies
@Strat-Guides thanks for the answer. I think modders will add that easily though. May be even the developper himself given how much passion he s put into this and it s only logical. A percentage of the equipment to upgrade your own troops and a percentage to recycle or sell.
but i saw that in early access we will have only 6 unit groups. is that true? are you palying a different version that we are not going to see the 26 of april?
The game is pretty much a Banished's direct successor with Stronghold mixed into it. What is trully impressive is that Total War units made by massive team in CA are supper unresponsive. If they clash with enemy units , its pretty hard to pull them out. This game is made 1 man (just like Banished) and the units are supper responsive. You want tacktis - no problem , just tell them to move and they will. I stopped counting how many troops I lost in TW just because , the units dont respond to commands. Do you see CA , its possible to make them work !!!
If you lose enough fathers and sons in the battle, will the remaining men.. ehh.. supplement the growth by visiting neighbouring families making sure they're able to produce the next generation?
I think for a year after release they should work on adding... Improving and upscaling warfare... It will literally be better then totalwar to some extend
Hello, I assume that the multiple retinue units are due to them each being raised in a different region under your control. If so, could you have done the same regarding the militia units? I ask because I've seen that at least in this early access version, you can at most raise 5 units of militia + 1 unit of retinue in a single region, independently if you have more mee to fill more units.
So it's a tricky thing - militia and retinue count towards the same 6-unit cap. The only difference is building a manor house spits retinue out regardless of what your unit cap is. So if you want max army size, DONT make manor houses until you have all 6 militia units out. Otherwise, you'll be capping yourself at a lower amount. I hope that makes sense! I'm making a big guide covering everything in the game soon and this will be a topic covered.
Looking forward to seeing cavalry, gunpowder and siege elements like catapults added hopefully in the near future to Manor Lords. What I did notice that could use a future polish pass is the routing mechanic. Mainly because there is a noticeable lack of animations from both the routing soldiers and the ones surrounding them. No shunting and no cutting down motions.
It looks like Warhammer II...Also I was impressed at the beginning of your video, the enemy unit taking arrow after arrow...were they high on caffeine?
Maybe 10 crashes in about 110 hours so not bad for early access. Pretty much above 100 frames no matter what I do with one exception - if you grow too big it will begin to slow down and get choppy. This happens around 800-1000 population which is a massive town lol
One thing I can't find anywhere, is how do mercenaries and militias recover losses after battle? Do the militias recover losses while "grey" after you dismiss them (but don't fully delete them)? I'm guessing the only way to recover losses for mercenaries is to dismiss them and then rehire them as soon as they appear again? The enemy lord call also buy all the mercenaries in this current build if you don't keep one hired, and then you'll never be able to hire a mercenary group if that happens.
Archers are really strong right now. I see no point recruiting anything else than Archers and Retinue. Will surely change when Cavalry comes and halbard formations get decent anti armor to be a serious threat to heavy infantry and retinue.
Yeah I was thinking the same thing, but I couldn't disband my spears because I had already started recruiting retinue and I would have been over the cap and not be able to switch them to archers.
What is the trick to have so many units? Reach the maximum between mercenaries and our villagers and maintain them until the end of the game so that the hosts of the Lords Manor are added? Or has it been removed after the update? Because it doesn't let me have more than 6 or 7, except when I have done something like what I mentioned. Thank you very much and I have to tell you that your guides are the best in any language in the game. I have learned a lot of things. It's obvious that you're a data geek like me xD
I own all the regions on the map, but that specific one that's showing at the top is only the starter 5 families and the manor house, nothing else. I've got 4 big towns of 300+ population each.
I so much prefer when games rank up their units as they fight, I don't think this game does that, it seems like something they leave out of many games, but would make for a better personal connection to the units. Bring back rankings for each unit!
Manor Lords looks sick, but I'll be playing it as a city builder more than a Total War successor. Seeing those lightly armored guys take three volleys of arrows without dropping en masse was disappointing tbh.
A lot of that has to do with the range - in this game the distance you shoot from makes an exponential difference, so from up close a single volley can kill 10 or more. The mercenary battle video I just posted shows the up close archers effectiveness I bit better :)
Before you build a manor house, you have to max out the troops you have for militia. Once you have 6 militia, then build a manor house in each region you own and you'll have a big army!
I'm absolutely trying my best not to watch your videos until I finally play this game I've been waiting for for myself BUT YOU'RE MAKING IT HAAAAAAAAAAAAAAAARD.
this may not be Total War battle scale,
but this is definitely Bannerlord battle scale
Yeah pretty close! I imagine it will get bigger with more time and development too
@@Strat-Guides hype for 26th
can not wait to play the game myself
i hope there will be a historical battles mode , where only pre made battle , no town building , i wonder if they can crank the number up to the scale of battle of Hasting
Seeing its on the UE4 engine, mods will surely arrive for larger armies!
and most definitelyv a very realistic one
Most of the battles of the period, even the famous ones, were fought by hundreds, not thousands
i can imagine these battles being STRESSFUL cause imagine losing a ton of your troops and now all your villages are in a deficit of workers
Yeah it can be rough. If your timing is bad and you have a shortage of something, it can quickly lead to a death spiral for your whole town. I've had more than 1 town go to 0 population from bad plays :)
That's the classic phyrric victory.
Win the battle, but lose the peace.
@@Strat-Guides that's amazing because it really makes the player think twice before going to war since it has real consequences.
@luizarthurbrito yeah wich is why the dev adding something like a "pay us or war" thing would make sense and be pretty good gameplay wise and give the player dilemnas
thats why you invite people from other villages to fight for yours for gold. Just have a good enough economy that your army is mostly mercenaries. I hope we have some sort of vassal system later so we can ask alliance members for help once war breaks out
I'm really digging the scale of these battles. I think we usually get so lost in the sauce of "this battle had 20,000 men" and "that battle had a 100,000" and regrounds us that even a few hundred is actually an unwieldy number of individuals.
Hell, your 20 person militia isn't nothing to sneeze at when the fate of your small village is threatened by ruffians.
something I noticed as I read more historical documents and primary documents and analyses on medieval warfare was the importance of drilling and morale, because the main problem was that half of your soldiers would instantly flake (and this is a logical conclusion given that using a fyrd type recruitment system only half are professional soldiers)
Tho alot of the battle sizes was really huge in diffrence between the years, big battles could sometimes be 1,000 men vs 2,5000 men, when maybe later it could be around 10,000 vs 10,000 but that would be country' level of battles not villages, or regions. so yes.
Yeah crusader kings 3 does this well for example if your the byzantine empire you can probably get a big army of maybe 30k and about 5k very decked out troops (men at arms) but If your a small duchy or a county at most you'll have maybe 500 max 2k with allies
@@Bigmac-z9kCK3 however treats militias as trash while this wasn’t really the case. In the HRE, the citizens and peasants were better equipped as times goes on and documents survived it seems. I wouldn’t want to fight an army of crossbow man and spears/pike 😂
@xSoulhunterDKx yeah but you don't have to have militas if your stable and have good men at arms just use them you don't need to use levies
What’d be really awesome would be if they added looters to the battlefields afterwards. You could send your villagers to pick up armour etc and then sell/reuse it
I’d vote to see that kind of feature
wow thats a pretty big army for a local lord in medieval times
back in the day you could hire mercs and clans would join you fight as well, so this number of combatants is not far off
@@heoar12 so much power and many feudal faction back then no wonder kings assembling a huge army is hard than ancient time
Especially all those decked-out knights
Battle of Dalrigh is a good example of a rl battle of almost the same scale
@@BobyChanMan for real those equipment is insanely expensive for a local lord to afford but realisticly enough they have no calvary because those things are more expensive its better to focus in infantry
Those archers even have proper form for a heavy war bow. That's pretty amazing attention to detail.
Yeah I love that part!
yet they barely do any damage.
@@reposter6434 still an early alpha version of the game. I assume it will be tweaked later on
The arrows must be made of clay or something. Imagine getting hit with several arrows and not collapsing immediately.
@@reposter6434 well like it was. Archers didnt do that damage as you might think
This is honestly pretty accurate to army sizes during the dark ages, Anglo-Saxon battles tended to rarely exceed a thousand men in either army.
Source?
@ClintonCouldHaveWarnedUs The Anglo-Saxon Chronicles, every historian alive at the time, and the general decentralization Europe went through after Rome collapsed. Weapons and armor were expensive, not helped by the sudden regression many faced in metallurgy, most just could afford and feed a large army.
@@NixonMayHaveBeenOnToSomethingif he’s talking about the 500s then yea the source is: mass starvation, sickness, wars, economical crisis, enormous rise in criminality…
Yeah I've studied lots of history even with big empires like the byzantine or seljik it's rare to see there army's exceed 100k and the byzantine empire is Greece Turkey and at some points in history a bit of Arabia and Italy
Yes, this is the war between Lords/barons, not a war between nations to have such a scale as Total War. In such wars, the kings would call upon their many lords to form their armies.
This is awesome actually. Historically speaking, when one lord fought another this would be the rough number of soldiers on each side so the game is realistic in that sense. Huge battles where tens of thousands of people fought were mainly fought between entire kingdoms and empires. The game is still in Early Access so I hope the developer improves on this, and when you become a baron of a county, you try to further your political status within the kingdom and eventually try to become the king. Anyways, really excited to play this game in a few days.
I hate to be that guy, but historically speaking, when two lords fought each other a lot would need to go wrong before they would engage in open battle like this. Battles were too dangerous to risk unless you had the overwhelming force on your side. Normally one side would just retreat/ refuse battle and go back home/ wait it out behind some nice walls. Even between larger political entities such as Kingdoms, etc. open battles weren't all that common. But for the game it's of cause fine!
I mean, what lords? This battle is way too big for some guy who owns a few villages like you do in Manor Lords.
Imagine one day you have a big city with walls, towers and on the other hand archers, knights, catapults and trebuchets :)
@@markushuber214
Imagine the other side has a few cannons. Historically accurate.
@@hafor2846 The time of gun powder came later
No lag at all. YES! I hope slavic adds more, but otherwise, I'm fine with the knowledge that it still doesn't lag at 900+ battles. I'm waiting for the "ultra large size" mods unit sizes 😆
Yeah it was very smooth! I started to lag with about 2000 population, but everything before that was fine
Oddly, I started lagging a ton with 800ish population (first play through). Second one, no lag at 1250 population and counting.
The only real difference between save 1 and 2 was that I had the tutorial stuff enabled for the 800ish population town.
i started to lag at 500 but one thing that make it lag a lot when ur buildings get on fire it lag so much
An average total game (without mod and with only two classic armies) is around 3680 men for one army so 7360 men in total. I think with a little bit of optimisation, if slavic magic manage to give us a battle creator tool or a large map, we can do total war like battles with the beatiful system of manor lords. It will be very epic
Early medieval, if horses were never domesticated timeline.
Lol yeah it's odd not seeing cav. They are adding them at a later date though :)
Also, what about guns? In which year does it play?
@@tilmanrotationalinvariant2257guns come way later
@@yourae-l2o Nah, there were handheld guns but they were mostly used in sieges as they took too long to reload.
@@tilmanrotationalinvariant2257 Guns where actually existing, but the first time we record them used in a battle was in France in 1346.
And the game is like in the late 14th century.
That technically possible to see one, but it wouldn't be realistic as it took again a lot of time to make it useful !
Oh my, good work on assambling that big of a army, can't wait for the full release
Thanks! I think I can push the numbers up just a little bit more if I time it right with the mercenaries, but just using my own units - this is the absolute max as far as the early access we have is concerned :) I also pushed the game to it's limits in terms of town size and I'll be making a video on that soon.
Can't wait for that video too!❤
@@Strat-Guides What worries me is that you have maxed out town size and army size in such a short period of time. What now, start again?
If there’s ever a plan to add Calvary, a Battle of Hastings definitely needs to happen. You could depict it quite well with the available equipment/armor
Yes cavalry will be added
Hastings is the wrong era though. Hastings happened a few hundred years before the time period of Manor lords
Hastings happend in 1066, manor lords is set somewhere between 1380 and 1410, the gear is completely different from what they had back at hastings, it would be like having the battle of waterloo and then randomly putting a squad of marines with m16s and rocket launchers in there.
@@agidotexe7167 That could be fixed with mods
Once modders get there hands on this , it’s gonna get crazy! Lol
Napoleon Mod incoming
@@mjohnsimon1337 probably a viking one first tho
@@vertsang5424 I can’t wait for the Rome mods! Lol
Warhammer 👀
These are good battle sizes for me 😊
And considering the entire backend dynamic of raising troops like this, it’s so rewarding to win each battle.
I just wish and hope there’ll be some Viking content. I would pay for a reskin/renamed DLC for Viking culture build 😂
He could make DLC skins for almost any culture.
@@yuri_art_92 yep my exact thoughts. It would make sense as the Vikings but more so on the offensive side (if you choose), to attack and pillage neighboring towns 😁
This game plays almost 500 years after any of that Viking stuff. And it's in Central Germany.
And it's very historically correct.
So there wont be any Viking stuff.
@@hafor2846 ahh yes. That would be true. Well hopefully another similar game can pick up the theme one day.
@@hafor2846 Modders will find a solution
Hey,
i really appreciate all your work!
You doing a great job and even this big war video we can learn a lot and pick up some ideas of tactics.
thanks for your great work!
Some word of advice in battle. Do NOT separate your forces like you did early on. You had an early battle advantage to crush a smaller element of your enemies forces, but you took their bait and separated your own. This weakens your ability to overwhelm and flank elements of the enemies line. Equally critical is that it took a large element of your own force projection away from the battle until it little mattered. In the future, you can mitigate combat losses by keeping your forces closer together and in support
Usually always better to win your flanks then collapse everything on the centre which is what he did. Otherwise he would have been flanked on both sides
You make fair points here! Thanks for the input
Finally someone is thinking with some classical German ways of war. The AI seem always seem to be disjointed when first marching to the battlefield which looks exploitable if a player immediately commits their battle line
@@chrisrace744 yes, I agree the you never want your flanks to collapse and that’s a worst case scenario. He had a distinct advantage in numbers so keeping his army together would actually play to his advantage rather than an opposing force. The tactic I mentioned isn’t true in every scenario and the size of the enemy force versus your own is a major determinant in that. The reason he was still able to do well by separating his forces is that he has a good grasp on unit to unit strengths and had overall superior numbers. If you have a smaller force, separating your army without a specific plan in place that plays to environment or other factors can be very disastrous
Overall, a pretty interesting battle system. This is a smaller scale battle because it's focused on a Middle Ages village, but still unique.
I wonder how many Retinue the player can deploy. Maybe all Retinue?
Yeah smaller scale for sure. You can have 1 Retinue per region that you own and because I had conquered everything, I had the max at that point :)
@@Strat-Guides I wonder if they will have maps with more regions after the game leaves Early Access. There are clearly more maps that aren't being revealed in Early Access. So maybe then with those maps, it will be possible to deploy all Retinue.
I have a feeling your channel is going to blow up with the release of Manor Lords. Vids like these and tip videos, that are quick and to the point, will be big.
I wouldn't mind :D I'm going to be making several guides for this game (working on one now actually) so we'll see how it goes
would love to see an official sandbox gamemode where you can just mess around with the RTS aspect and see the maximum unit battles B)
I've been making a TON of save files to recreate exactly that lol
900 men on early access is huge only half the size of a tw game and running smoothly i hope the devs keep up their ambition this could definitely overthrow total war
A normal total war game has almost 4000 units per side. I remember Shogun 2 I had a battle that involved 15K units total from both sides
@@JABelms ye I got the maths wrong forgot it was 20 unit tokens not 10 still though that battles here look a lot more fun than most of what TW has been putting out lately if it's a bit plane and the militia mechanic means that doomstacks aren't really that big an issue
I do kind of hope that somewhere down the line there can be an option for larger scale stuff. The city building and combat mechanics seem great, and I'd love to see them applied to castles, fortifications, etc. Maybe an option for vassalisation on a larger campaign map to let you control and manage larger regions, and muster larger armies, without it becoming overwhelming/tedious. That and the ability to choose how many soldiers per unit would be great, as obviously at larger scales the micro would become impossible.
It's kinda funny to think this is actually similar to the original vision for the first Halo before it became purely an fps
This with a mix of medieval dynasty family mechanics and bannerlord 2 battles where you can be a general in the front lines would be awesome!
wow I'm happy enough to see all this detail, it shows a level of passion that Creative Assembly is uncapable of having and imagine if slowly over time the scale is improved to this game with the upcoming units like cav and guns who knows what fascinating stuff we will see!
Bro i didn't expect manorlord gonna be this good slavic really does their job to maximum❤
it would be amazing if we got like a custom battle mod , and yes I know this game is not suppose to compete with total war but those smaller scale, realistic looking fiefdom vs fiefdom battles still looks nice
I love huge battles and having your own powerful kingdom in strategy games but in manor lords its different. This smaller scale makes you feel more connected to your people and battles appear more intense because of what you might loose. Im so excited for this title.
As someone who plays RimWorld, these numbers are pretty acceptable, and in line with the similarities between ML and RW. You can arm each soldier, and their loss will be significant compared to other strategy games. Albeit ML is abit larger in scale
True, that's a good point! RimWorld medieval mod looks amazing as well :)
awesome game, looks great, I do hope they add full metal armored cavalry as well as big shielded front units with pikemen behind, would-be great addition to the game.
Yoooooo thank you for showing us those arrow volleys at 4.20ish. That was gorgeous!
Archer duels look so good in this game!
Im thinking that minus the lack of cavalry that this is probably a more accurate representation of local conflict in this time period
I get so giddy by the thought of manorlords coming out on the 26th, the thought of spawning an army and destroying other armies, burning villages, everything from the historical immersion to the uniqueness of this game. It’s a change to the constant copy and paste of total war, we can finally be happy with a game that cares about its player base.
Praise manorlords boys!
Next step would be adding a logistic behind the combat, like animals carring more arrows and then collecting the wounded would add another lay of strategy
Now, add in the ability to fight as the lord on the field M&B style and we have ourselves the perfect game.
During this time period Kings could raise 10-30,000 Men and usually that would only be the larger Kingdoms (France, England, HRE, and the Spanish Kingdoms) but even that was a huge logistical challenge. This game you're playing what is essentially a Count (Maybe a Duke) so your army being as small as it is makes sense. Even the most powerful Dukes of the Medieval era could only raise a few thousand men unless they hired mercs etc. I love the idea of having a small personal army and marching across lands to conquer more territory, makes battles mean a lot more unlike Total War where you have 20 units and they heal after a battle.
Forrreal , even the Viking great heathen army was 5-6000 men , and that was task for them to muster .
@@xenomorph3161 There is no real accurate estimate on how big the Heathen army actually was as some sources claim only 1,000 Men but 1,000 Men couldn't hold all of Northumbria so it is likely to be around 3-4,000 and that would have been bolstered by the summer army of another 1,000 Men.
The great thing about the viking raids/Invasion of England is that it wasn't as difficult for them to maintain the army with food etc because they literally conquered the land they invaded and the locals just said "Fuck it he's in charge now" and another thing that I loved reading about is that the English/Saxon women loved the Norsemen because they actually treated women with respect and kept themselves clean.. Apparently all you need to do is bathe to get a woman into bed ;)
This is really exciting
Thank you so much for zooming in and showing the animations! You've earned a subscriber. Great video! Cant wait to buy the game. This dev Slavic Magic is responding directly on steam duscussions. He's a talented man!
Yeah he seems like a really cool guy! He even answered one of the questions I asked to his admin.
This game has a lot of potential, but I bet that Manor Lords 2 will be the true Total War killer!
Very Nice to watch a big battle for this game. Im total war player since the first medieval and im amazed how Good the battles in this game looks! Only a tip for your, if you want more realism, try not to pause that much ... let it flow, Just Like it should and think of a New strategy in real time. It gets a LOT Harder but its more fun and realistic
This game could be a start to a competitor to the total war franchise.
Yeah but before you say that wait for future updates as there adding calvary walls and probably more troops so that is what would be better than total war + its more realistic aswell
"Lets see them get blasted by these arrows"
*Literally does nothing*
same thought :))
Lol yeah I was too far away. They actually do a TON of damage up close
yeah archers seem very underwhelming
@@Strat-Guides They're no Fian Champions...
I hope theres a feature wherein we can just be a Baron or Counts of a higher AI Dutch or an AI King united under one banner of a house participating in a total war scale battle.
I was gonna say I don't like how unarmoured troops can take multiple arrows before going down, but the unit scale is so low that it makes sense from a balance perspective
The bows assumabku ate the strongest or the best and gambisson would probably be good enough at stopping an arrow that is at max range at least cushinging it's impact. Also you would just fie instantly upon being hit unless it's like in the head or heart, they are probably quite hurt but not instantly dead.
From the max distance, arrows aren't that effective unless the enemy is completely unarmored. But once you get into close range, a single volley could kill 5 - 10 people! It's pretty strong, but needs a lot of micro
Hey look at that! an indie developer can make visible arrows without using smoky arrow
snake trails! it looks like actual deadly arrows slamming into soft bodies unlike pencil lines softly cascading over a regiment of soldiers
I hope they will add Cavalry and Artillery in the future updates will be interesting to see that. Banners looks so nice in this game, impressing so far.
There you go baby this is refreshing after watching all that kcd impossible run
I love this, if only there's cavalry and actually full armored knights. Total War in third person and Bannerlords in visit mode
Him: We got 6 regiments of militia..
A regiment: made up of 36 men 💀
There’s just something about seeing a fallen flag in the midst of corpses after a battle
total war medieval 3 looks good💀
These numbers are also pretty realistic for the Time period. A single lord wouldn't have more than a few hundreds soldiers
Modders are going to have so much fun with this game!!!!!
You all should try Songs of Syx, it's still in development but quite deep already, it's also a single made game, kinda like manor lords where you draft your army from your population, and also a city-builder game
I saw Sseth make a video on that game recently - I still need to watch his video on it :)
@@Strat-Guides it's a truly hidden gem
you pause the battle way to often. let it play out and actually command a moving battle
Agreed! This wasn't a good video
So wait question about that final part, you said if you were to build a town nearby, youd have to clean up the bodies otherwise theyll get upset (realistic and understandable lol) are you able to loot the battlefield after battles? Gather up loot, armor, weapons, maybe even gather up your fallen men and hold funerals? Im just finding out about this game and the amount of in depth stuff within it, and the blend of genres is the only reason i ask because it seems very possible for this game lol
Yeah if you had a town there or started one, the first think you would need to do is clear the bodies. I've lost outpost towns because I forgot to clear the bodies and all the families moved out lol. You don't collect loot though, just bodies
So beautiful .. can you loot the fallen army? "Spoils of war"
Wondering the same thing
No, they don't drop any loot :( Even worse, if they die on your property, you'll have to bury everyone ASAP or your peasants will leave your town lol
@Strat-Guides thanks for the answer. I think modders will add that easily though. May be even the developper himself given how much passion he s put into this and it s only logical. A percentage of the equipment to upgrade your own troops and a percentage to recycle or sell.
@@nawarnawarendodontics Modding support won't be in for a while.
Medieval 3 total war with unit scale set to small looks pretty cool.
wow how cool! I can't wait for the game to come out on April 26th!!!☺🤩
Cavalry would be a massive unit to counter the archers, hope it comes soon.
It would be cool to see units get the ability to scavenge armor from defeated foes.
That could be perfect for those bandit mercenary units you can hire
All we need is a much larger map with actual AI presence on them. Tired of them just marching onto screen, I want to raze their settlements! 😂
but i saw that in early access we will have only 6 unit groups. is that true? are you palying a different version that we are not going to see the 26 of april?
There is a way to get 6 militia and 8 retinue once you own the whole map! I'll be making a guide covering this soon :)
@@Strat-Guides thank you for the reply! This game is something I was waiting for my whole life !!!!
There were many small scale battles back then as well.
The game is pretty much a Banished's direct successor with Stronghold mixed into it. What is trully impressive is that Total War units made by massive team in CA are supper unresponsive. If they clash with enemy units , its pretty hard to pull them out.
This game is made 1 man (just like Banished) and the units are supper responsive. You want tacktis - no problem , just tell them to move and they will. I stopped counting how many troops I lost in TW just because , the units dont respond to commands.
Do you see CA , its possible to make them work !!!
Can’t wait to get my hands on this game
I hope at some point they add Calvary and castles.
If you lose enough fathers and sons in the battle, will the remaining men.. ehh.. supplement the growth by visiting neighbouring families making sure they're able to produce the next generation?
Lol not quite, but that would be the dream scenario wouldn't it
Can you sort your units in the bottom tab ? I just hate it when units are not sorted by type lol
I don't think so - it drives me nuts too lol And they move around sometimes when you disband them, so it won't be the same each time!
@@Strat-Guides Sad to hear that, even if its not a top priority i hope they add this someday !
For those who says the battles are too small in scale. Remember, it's historically accurate, they are that small
I think for a year after release they should work on adding... Improving and upscaling warfare... It will literally be better then totalwar to some extend
Great video!
Thanks!
Me:Mom can we have Medieval 2,
Mom:we have Medieval 2 at home
Medieval 2 at home:
Lol reminds me of Will Ferrell in wedding crashers - MOM where's the meatloaf!?
It runs well even with 500, i bet one day it can go higher.
Hello, I assume that the multiple retinue units are due to them each being raised in a different region under your control. If so, could you have done the same regarding the militia units? I ask because I've seen that at least in this early access version, you can at most raise 5 units of militia + 1 unit of retinue in a single region, independently if you have more mee to fill more units.
So it's a tricky thing - militia and retinue count towards the same 6-unit cap. The only difference is building a manor house spits retinue out regardless of what your unit cap is. So if you want max army size, DONT make manor houses until you have all 6 militia units out. Otherwise, you'll be capping yourself at a lower amount. I hope that makes sense! I'm making a big guide covering everything in the game soon and this will be a topic covered.
@@Strat-Guides Thank you, that is good to know.
Can you customize the war flags your units use? (idk the proper term for the flags)
Yes you can customize the banners
You can customize your starting Banner, but I don't think you can change each unit's individual banners to be different.
Despite the size I am actually satisfied by the look of it. Besides, I dont think baron has a lot of soldiers anyway.
i feel bad for all the games im not going to play when this drops
Look easy to control the army, as a total war person, I think this could be fun
Looking forward to seeing cavalry, gunpowder and siege elements like catapults added hopefully in the near future to Manor Lords. What I did notice that could use a future polish pass is the routing mechanic. Mainly because there is a noticeable lack of animations from both the routing soldiers and the ones surrounding them. No shunting and no cutting down motions.
don't think gunpowder will be added, most fans were agains it even the developer
That is Ok. I can live without Cannons, but not horse archers! :D@@filipsalamon
Hey question for you all. Once you win a battle can you loot the armor from the enemy dead so as to stock up your armor, weapons stores etc?
Nope, no looting corpses that I'm aware of
such a tease releasing videos before the game is out for us to play with it!
We need a total war type gamemode with AI lords and settlements
It looks like Warhammer II...Also I was impressed at the beginning of your video, the enemy unit taking arrow after arrow...were they high on caffeine?
It's because at max range, arrows do very little damage. At medium to close range, they can kill 5 - 10 people per volley against light armor
@@Strat-Guides Eggcellent. This game is all the rage.
Now they need to add Cavalry and Siege and this game will be perfect.
so cool. Can you loot armor and weapons from the dead?
But why no war horses?
They will be added soon!
@@Strat-Guides niiiiice, 😎😎
Imagine they added cavalry to flank and break their lines 🤔
if Banished and Total war have a child:
What's performance like? It doesn't seem to be suffering overly from the size of the battle.
Maybe 10 crashes in about 110 hours so not bad for early access. Pretty much above 100 frames no matter what I do with one exception - if you grow too big it will begin to slow down and get choppy. This happens around 800-1000 population which is a massive town lol
One thing I can't find anywhere, is how do mercenaries and militias recover losses after battle? Do the militias recover losses while "grey" after you dismiss them (but don't fully delete them)? I'm guessing the only way to recover losses for mercenaries is to dismiss them and then rehire them as soon as they appear again? The enemy lord call also buy all the mercenaries in this current build if you don't keep one hired, and then you'll never be able to hire a mercenary group if that happens.
Archers are really strong right now. I see no point recruiting anything else than Archers and Retinue. Will surely change when Cavalry comes and halbard formations get decent anti armor to be a serious threat to heavy infantry and retinue.
Yeah I was thinking the same thing, but I couldn't disband my spears because I had already started recruiting retinue and I would have been over the cap and not be able to switch them to archers.
What is the trick to have so many units? Reach the maximum between mercenaries and our villagers and maintain them until the end of the game so that the hosts of the Lords Manor are added? Or has it been removed after the update? Because it doesn't let me have more than 6 or 7, except when I have done something like what I mentioned.
Thank you very much and I have to tell you that your guides are the best in any language in the game. I have learned a lot of things. It's obvious that you're a data geek like me xD
HANG ON WHAT?! You have 7 homes and 300 men... HOW?!?!?! WHAT?
I own all the regions on the map, but that specific one that's showing at the top is only the starter 5 families and the manor house, nothing else. I've got 4 big towns of 300+ population each.
Have you tried loose formations or checkerboard? Im interested in how different battles are here vs in Total War (Those formations are goat there).
I'm working on some battle testing this week! I've got several save files right before big battles to use
@@Strat-Guides Noice. Bell icon on haha
I so much prefer when games rank up their units as they fight, I don't think this game does that, it seems like something they leave out of many games, but would make for a better personal connection to the units. Bring back rankings for each unit!
If only i had bannerlord combat.
Manor Lords looks sick, but I'll be playing it as a city builder more than a Total War successor. Seeing those lightly armored guys take three volleys of arrows without dropping en masse was disappointing tbh.
A lot of that has to do with the range - in this game the distance you shoot from makes an exponential difference, so from up close a single volley can kill 10 or more. The mercenary battle video I just posted shows the up close archers effectiveness I bit better :)
How do you assemble such a big army? whenever i press on the + it does not let me add anymore.
Before you build a manor house, you have to max out the troops you have for militia. Once you have 6 militia, then build a manor house in each region you own and you'll have a big army!
I'm absolutely trying my best not to watch your videos until I finally play this game I've been waiting for for myself BUT YOU'RE MAKING IT HAAAAAAAAAAAAAAAARD.
Lol sorry!