I always wanted to use carts for storage, but bringing them wherever manually was always the problem. I had no idea I could just attach a cart to a car! THANK YOU! The fact that this game doesn't have an inventory is a crime. On one had, it's cool that everything always have a physical presence in the world, but on the other, managing all these items is a huge pita and streamlining this process as much as possible is a requirement to keep your sanity.
9:00 That tip about putting a cart directly at the Icehelm forge is gonna save me so much time! I always struggle to make them stay in the cart while manually doing so.
I bring a saw and pan to the Icehelm forge. What I do is saw my bars near the crucible so I have a stack of ingots, then I throw one of each in at a time and pull the lever. This allows me to just stand at the top and not worry about picking up the ingots every time. When I have one more to go, I run down with the pan and spam click the multiple ingots into the pan so they are one entity, then dump them all into the crucible to combine them and craft the final item.
TIL that free placement also works on carts even if they have stuff put on them. Hold "E" while "driving" a cart and you can freely move , rotate and place it like an placeable item. Makes it easier to put the entire cart full of drills onto the Icehelm shute.
I did my own spanner setup, and I wanted to figure it out without any additional help. I basically had this setup but had a greater than or equal to t junction with numpad set to 5. That worked, but this is much cheaper and a lot more compact. There are certainly some interesting things to do with logic in this game. This video has a lot of good, condensed information that often gets overlooked.
I've done some experiments in the latest update, and it no longer seems to matter which order you place the pieces of the auto-repair loop, as long as you don't connect the reader to the spanner thrower without the flip hook between them. I assembled things and put the middle corner piece in last, and it went together just fine. Tip for the cart and the anvil: if you line up with the metal channels, and then go forward until the end of the handles are visually obscuring the part of the channel that drips into the refund slots, you're lined up almost perfect.
just an additional tipp for the new gem compressors, i was salty that I couldn't put them side by side. Turned out that you can, they work as intended only with water, and you can turn them off with a logik valve. Also if you do like the animation they do if running, you can put a logic lever on them after placing them down and give them a one time signal. After that you can remove the lever again and put the next one down, the animation turns now on and off just with the water.
I once made a conveyor belt so long that the golden intake pipe couldn’t give enough pressure and after I fixed that i realised something I HAD THE RESOURCE TELEPORTER HOOK MOD
@5:00 It can also be 2 pipes clipped inside each other. This is my problem, I do it too often. Few hours ago I had to rip apart my system to find that clipped pipe. Luckily it wasn't too far in.
The night cycle in this game is pointless. You can't see, and there is no extra challenge besides being blind. I will never not use the hourglass to freeze the day/night cycle.
Curious about your use of the flip-flop on the repair circuit. Obviously it works for you, but a plain flip would be "more correct", right? Essentially it's "if (durability > 0) doNothing(0) else fireSpanner(1)". Love the look of your mine btw, with the walls and flooring.
so after much tinkering you dont need a line for each tier u can run t1 and t2 off corestone pipes just have to branch off... so the way im slowly doing this is to run corestone through the whole belt system and then branch off to t1 and t2 when i get there
@@Hybridsteel I will have to redo my belt system as I normally had them fed off the pipes from the drills/Harvesters Thanks for the tip... didn't think of that
u c ant put a merger on the from end of a conveyor which sort of stops u being able to do that.. it was the first thing i tried when the mergers were added.
One of the things I've found out after playing the game is that the logic saw gets really laggy if you try to move it after using it once, I have a decent laptop and it causes a lag spike every time I pick it up and put it down, and visibly increases general lag while on a belt. I have yet to try it, but I think I'm gonna scrap it and buy another one. The keypad also causes a tiny lag spike when I pick it up too, but not nearly as bad as the saw does
question, when testing t1,t2, and t3 soils do you use the dull pick. for t1 then normal for t2 and the new(cant think of name) advanced pick for t3? as in dull pick cant break t2 soil and normal pick cant break t3 soil, is this correct?
yeah its a shame about the creative thing as thats how i get the hourglass so i dont have to keep messing with the gama at night but aside that its all good.
for what i know u cant put a merger belt on the side of a splitter but its been a while since i tried.. also though u dont need to.. once you got the speed of the pipes things just go right and ur fine
Yeah they should. Also add pickaxe and rake thst do something like creative ones. If i aldready have bilions.. i just dont want to waste time on nukes and normal pick axe. Rake could do 3x3 and it would be perfect. It just saves time.
@@-halem-5233 thanks very much, im almost done with hydroneer videos now so onto another project. but the live streams will continue as i got lots to do.
Of course they don't do anything, no one said they actually did something. It's the same exact achievement system that Xbox and Playstation has had for decades. But alot of people in the world actually care about achievements and accomplishing tasks, you might not be that type of person and that's fine, but to alot of people, it's not a waste of time or effort.
I always wanted to use carts for storage, but bringing them wherever manually was always the problem. I had no idea I could just attach a cart to a car! THANK YOU!
The fact that this game doesn't have an inventory is a crime. On one had, it's cool that everything always have a physical presence in the world, but on the other, managing all these items is a huge pita and streamlining this process as much as possible is a requirement to keep your sanity.
Small forge tip: You can get the "excess" bar from the side slots from on top of the anvil. Don't have to jump down and climb the stairs for each bar
9:00 That tip about putting a cart directly at the Icehelm forge is gonna save me so much time! I always struggle to make them stay in the cart while manually doing so.
glad it helps now u can make loads of drills in 1 time and be happy.
the pallet is even better... provision a stack by the forge and enjoy
Using carts as storage is genius, its so obvious but I never thought of using them like that. Thanks hybrid
not a problem
I'm a bit agitated cause carts are the better pallets in any way. They should introduce clipping pallets to make the compete able.
I bring a saw and pan to the Icehelm forge. What I do is saw my bars near the crucible so I have a stack of ingots, then I throw one of each in at a time and pull the lever. This allows me to just stand at the top and not worry about picking up the ingots every time. When I have one more to go, I run down with the pan and spam click the multiple ingots into the pan so they are one entity, then dump them all into the crucible to combine them and craft the final item.
there is a table saw thats a mod so u cna do that as well i used to do it but honestly i just stopped using mods after a time.
TIL that free placement also works on carts even if they have stuff put on them.
Hold "E" while "driving" a cart and you can freely move , rotate and place it like an placeable item.
Makes it easier to put the entire cart full of drills onto the Icehelm shute.
I did my own spanner setup, and I wanted to figure it out without any additional help. I basically had this setup but had a greater than or equal to t junction with numpad set to 5. That worked, but this is much cheaper and a lot more compact. There are certainly some interesting things to do with logic in this game. This video has a lot of good, condensed information that often gets overlooked.
thanks man, its why i built this video its mainly general help
I've done some experiments in the latest update, and it no longer seems to matter which order you place the pieces of the auto-repair loop, as long as you don't connect the reader to the spanner thrower without the flip hook between them. I assembled things and put the middle corner piece in last, and it went together just fine.
Tip for the cart and the anvil: if you line up with the metal channels, and then go forward until the end of the handles are visually obscuring the part of the channel that drips into the refund slots, you're lined up almost perfect.
thats ok then.. i still tend to warn people just incase
Thank you for yet another helpful video. I never realized how good the cart was. So much easier and faster to buy stuff and keep it organized.
This video helped me out a lot, just came back to hydroneer after stopping playing before 2.0. Thanks for these tips Hybrid.
just an additional tipp for the new gem compressors, i was salty that I couldn't put them side by side. Turned out that you can, they work as intended only with water, and you can turn them off with a logik valve. Also if you do like the animation they do if running, you can put a logic lever on them after placing them down and give them a one time signal. After that you can remove the lever again and put the next one down, the animation turns now on and off just with the water.
Also if you can't open them just move the dot til it turns blue and you can pull out the Gem... no need for the logic
BRO YOU ARE THE GOAT FOR HYDRONEER CONTENT
thanks for the complimant means a lot.
im glad you mention the racks im forever forgetting where i put my construction hammer so i end up not being able to build anything pain
I once made a conveyor belt so long that the golden intake pipe couldn’t give enough pressure and after I fixed that i realised something I HAD THE RESOURCE TELEPORTER HOOK MOD
Where´s the damn hammer is mostly my problem. I´m a cheapskate I use rake to fix the floors and walls and ceiling. Thanx for still making these.
Those carts! What a magnificent idea! I didn't know you could attach them to the back of a truck!
the cart trick was awesome when i found out and it was all by accident a while ago
In intro I wish I know that before i did it
@5:00 It can also be 2 pipes clipped inside each other. This is my problem, I do it too often. Few hours ago I had to rip apart my system to find that clipped pipe. Luckily it wasn't too far in.
shouldnt happens if your not using mods but yeah if your using build anywhere it can cause issues
@@Hybridsteel Ah, I don't even use that mod. It just been installed so long that I forget it's there.
The night cycle in this game is pointless. You can't see, and there is no extra challenge besides being blind. I will never not use the hourglass to freeze the day/night cycle.
But no achievements :(
Love your video
Curious about your use of the flip-flop on the repair circuit. Obviously it works for you, but a plain flip would be "more correct", right? Essentially it's "if (durability > 0) doNothing(0) else fireSpanner(1)". Love the look of your mine btw, with the walls and flooring.
the one on my repairs is the flip cable not the flip flop.. the flip flip has 2 arrows on it a zero and a one on it.
@@Hybridsteel Ah, then just misspoke. I don't know the circuits by sight yet.
With the need to have a line for each Tier of Pipe do you have an idea for a three pipe auto repair set up?
so after much tinkering you dont need a line for each tier u can run t1 and t2 off corestone pipes just have to branch off... so the way im slowly doing this is to run corestone through the whole belt system and then branch off to t1 and t2 when i get there
@@Hybridsteel I will have to redo my belt system as I normally had them fed off the pipes from the drills/Harvesters
Thanks for the tip... didn't think of that
At the end you show putting the smelters down 1 block, but couldn’t you use one of the mergers to put the stuff in closer to the middle?
u c ant put a merger on the from end of a conveyor which sort of stops u being able to do that.. it was the first thing i tried when the mergers were added.
One of the things I've found out after playing the game is that the logic saw gets really laggy if you try to move it after using it once, I have a decent laptop and it causes a lag spike every time I pick it up and put it down, and visibly increases general lag while on a belt. I have yet to try it, but I think I'm gonna scrap it and buy another one. The keypad also causes a tiny lag spike when I pick it up too, but not nearly as bad as the saw does
i acctually showed your comment to max he has said they are investigating into this as it has been reported a few times now.
@@Hybridsteel Ok that's great to hear! Hopefully it's not too hard of a fix
@@Hybridsteel Apparently it fixed itself somehow, I was gonna try to scrap it and there's now 0 lag
question, when testing t1,t2, and t3 soils do you use the dull pick. for t1 then normal for t2 and the new(cant think of name) advanced pick for t3? as in dull pick cant break t2 soil and normal pick cant break t3 soil, is this correct?
yep i just use the pickaxes to know the depth
holy crap thank you so much i was wondering why I wasn't getting any achievements
yeah its a shame about the creative thing as thats how i get the hourglass so i dont have to keep messing with the gama at night but aside that its all good.
What if you put a merger int eh side of the filter belts? Can the smelters lien up then ?
for what i know u cant put a merger belt on the side of a splitter but its been a while since i tried.. also though u dont need to.. once you got the speed of the pipes things just go right and ur fine
Max should just add a switch in the settings for the nightcycle. It’s not actually changing the game balance anyway.
i agree whole heartedly.
Yeah they should. Also add pickaxe and rake thst do something like creative ones. If i aldready have bilions.. i just dont want to waste time on nukes and normal pick axe. Rake could do 3x3 and it would be perfect. It just saves time.
Thanks, for this
Great video ... with pipes how many blocks till it looses pressure ... like what's the max length till you have to put a booster.
so pipes will work on 1 percent pressure forever but if you need them to work machines then they need pressure really close.
@@Hybridsteel awesome thanks heaps
where can i see this build design, as it looks like it works a dream?
the build design comes from my mind
@@Hybridsteel amazing
This is also a big rig simulator!? Haha
1:30 did you say “Bob’s your uncle”?
update: I understand now thanks to urban dictionary
@@-halem-5233 yeah joys of being english bobs ur uncle its an odd phrase but means there
u go.
Also Love your videos! Keep up the great work!
@@-halem-5233 thanks very much, im almost done with hydroneer videos now so onto another project. but the live streams will continue as i got lots to do.
How do you get guild tokens fast!
u work fast thats the only way
i strongly dissagree, steam achievements mean NOTHING
rake mod, box mod and chalk signs are life
the people who collect achievements would probably disagree i know a few trophy hunters so they would probably not use mods.
hi
hello
Lol go france go!
hello
Steam achievements don't do anything, they're a waste of time.
Of course they don't do anything, no one said they actually did something.
It's the same exact achievement system that Xbox and Playstation has had for decades.
But alot of people in the world actually care about achievements and accomplishing tasks, you might not be that type of person and that's fine, but to alot of people, it's not a waste of time or effort.
thats up to the person who wants them to decide
@@Bama_Boy I don't care about other people, I was talking about myself. But thanks for the wall of text though...lol