That's fine, but speaking of sound, would've loved to hear the satisfying sound of dominoes falling, but great video overall! (I subbed from your most recent video, now i've watched like an hour of your content!)
This was awesome! Although I think you missed a great chance to make the most satisfying gamedev video. A big part of the fun of dominos is the sound they make. It's kinda like asmr. I know audio is hard so I get why this was not part of the project. Nevertheless it was a great video!
Oh yeah, I thought about it, but boy is sound complicated. Especially with DOTS which I'm not at all familiar with. I considered it but setting up the visuals was already so much work, I gave up haha
man, I can't wait for you channel to blow up! All of your videos are super unique and have interesting ideas that are executed in a super captivating way! You have something really unique here, I hope that making these videos gives you as much joy as watching them gives to us!
Couple things: 1. Domino Day was the bomb! Whole family on the couch, cheering for toys! 2. You didn't have safety lines running in parallel...that would be devastating in a real Domino Day. How dare you, you brave and bold individual. 3. Now I want virtual Domino Day where the building challenges are coding challenges where you have to use maths and algorithms to script a generative code that places the missing part of the dominos in time :D
@@uselessgamedev Yeah, I think they wanted one in 2020...obviously and sadly that didn't work out great and there were even more recent attempts but not sure how well they went. They might want to try crowdfunding, I'm sure EU citizens would be thrilled to help revive this amazing show. Also binging your videos now. Amazing channel, worth the sub!
Super cool ! I discovered your channel few days ago, unfortunatly I'm more on Unreal side, but your explanations are great, I love how you take time to explain the difficulties and fails, it's very informative. Congrats and keep on ! Sincerly, a French new follower ;)
Great video! Would be interesting to use vector field textures to place the dominos. You could make a script where you can paint a vector field (or use one generated from an equation) and normalize all the vectors to get their direction. Then you could set the rotation of the domino from the direction of the vector field at that point in the texture. Love the content
Great video! I especially appriciate the little code snippets and technical details, it inspires me to try and build something myself as an aspiring Unity user.
Thanks! I try to get more code in my videos but oftentimes I don't have many snippets that are relevant on their own. But my goal is definitely to lean toward tech-ier videos
@@uselessgamedev thanks for your response. I discovered your videos an hour ago and watched already the last 6 and i LOVE them. Love your way of speaking and the most the (tech-)information you share! Sidenote to your video you released 6 days ago: sadly no shader code 💩 :-P I'm a programmer myself, that's why I referred to the coding part in the initial comment.😇 Keep up the good work and you will grow!
I found your Moebius video and looked at what else you had, something inspired by Domino Day is the last thing I expected 😅 As a Dutch domino day fan and gamedev I'm pleased to see these niche things cross paths
I used to be obsessed with those domino videos when I was little, To this day I sometimes make silly little domino animations in blender, as for the domino sliding bug you are experiencing. I’ve had something similar happen to me in blender. Turns out my rigid bodies were just way too small. Scaling them up seemed to do the trick for me but I’ve never messed with rigid bodies too much in unity so I’m not 100% sure
The idea of a domino-pushing game reminded me of a delightful but very old game Pushover (it's easy to find gameplay videos) :) They had a few pretty cool design ideas in that with dominoes that would roll, "fall" upwards, turn into bridges, vanish, explode, etc.
For the non-square domino fields, you could add more channels/images to the required input image. One channel that indicates whether or not a domino should be placed at a given location, and a two-channel buffer that controls domino orientation. Although I suppose youd still end up with the dominos spaced out in an even grid... hmm...
I tried doing that, having some sort of normal map -like texture that gives the orientation, but it wasn't easy to make in photoshop, and ended up being easier to just script the orientation every time
I would suggest scaling the entire world up including dominos so the friction is effective over a much larger Surface area plus the small forces from initial load dont have as large an impact as the currently do
Yeah, it would probably be negligible in this case, the background is like, 20 polygons at most. And the video appeal would suffer from it. But I like the suggestion
In blender, there's an option to enable physics when the object is touched. To create 3d structures, you should disable physics for dominos. The 3d structures will stay up. When a domino touches a domino that moved a decent amount (to prevent the whole domino structure from spontaneously enabling physics), it will also enable physics for itself. I think this may allow you to create all kinds of 3d structures.
I have a "theory" about the 3D ones. You may need to code up your own physics system with extremely high precision. Can't guarantee it will work in-real time but perhaps use some 128 bit floating point arithmetic lol
Yet again, a very cool video! Also, I think it would've been cool to see the pictures with a top down orthographic camera, so there's a stronger reveal. I guess you kind of enhanced the last reveal by using 1 sided dominos and angling the camera from the backside?
Is this how many Dominoes your PC could handle? Or is the actual Number higher? Would be cool to see a Video about breaking the Record. Maybe using some sort of 2D Magic could help, converting Zones into 2D Images using Cameras and deleting the 3D Models. If you know what i mean. In this Case the Camera would be static and you could watch them fall from above. idk im no real programmer. I like your Channel. Your Moebius Video was very cool, i was curios how to get something like that into Blender myself some Months ago. Do you know about the Game Sabre? If not, look it up. Same Style. Greetings from Germany.
Hey thank you for your lessage. In order: you could get the number higher if you limit the number of interactions between dominos, so a long line would be better than a mosaic. Your idea with swapping with optimized assets is valid and used in actual games. It's called imposters or billboards (that's two different techniques) I did play Sable it's interesting how they managed to keep a playable open world while not having to compromise too much on the visuals. Mine would definitely not work at a larger scale Tschüss!
@@uselessgamedev Thank you for your reply. Looking forward to new Videos from you. Very interesting Stuff. I always loved those rendering techniques you have shown in your Videos. Your Channel will blow up if you keep at it. Je vous souhaite une bonne journée! - hope this is right and you are french as you replied in french to someone. :)
Sorry about the audio quality folks, I'm still getting the hang of "how do I microphone" or "what is sound"
That's fine, but speaking of sound, would've loved to hear the satisfying sound of dominoes falling, but great video overall! (I subbed from your most recent video, now i've watched like an hour of your content!)
Ouah le petit "allleeeez là" qui résonne spirituellement mdrrrr
This was awesome! Although I think you missed a great chance to make the most satisfying gamedev video. A big part of the fun of dominos is the sound they make. It's kinda like asmr. I know audio is hard so I get why this was not part of the project. Nevertheless it was a great video!
Oh yeah, I thought about it, but boy is sound complicated. Especially with DOTS which I'm not at all familiar with. I considered it but setting up the visuals was already so much work, I gave up haha
t'es le sebastian league francais tes vidéos sont hyper quali woaw 👍👍
really cool, love the production value in these vids!
Thanks!
man, I can't wait for you channel to blow up! All of your videos are super unique and have interesting ideas that are executed in a super captivating way! You have something really unique here, I hope that making these videos gives you as much joy as watching them gives to us!
Thank you very much!
Couple things:
1. Domino Day was the bomb! Whole family on the couch, cheering for toys!
2. You didn't have safety lines running in parallel...that would be devastating in a real Domino Day. How dare you, you brave and bold individual.
3. Now I want virtual Domino Day where the building challenges are coding challenges where you have to use maths and algorithms to script a generative code that places the missing part of the dominos in time :D
Nice to see a fellow Domino Day enthusiast haha. I think they tried to revive it recently didn't they?
@@uselessgamedev Yeah, I think they wanted one in 2020...obviously and sadly that didn't work out great and there were even more recent attempts but not sure how well they went. They might want to try crowdfunding, I'm sure EU citizens would be thrilled to help revive this amazing show.
Also binging your videos now. Amazing channel, worth the sub!
@@benjoe1993 thanks! Glad you enjoy it
Super cool ! I discovered your channel few days ago, unfortunatly I'm more on Unreal side, but your explanations are great, I love how you take time to explain the difficulties and fails, it's very informative. Congrats and keep on ! Sincerly, a French new follower ;)
Me too, just recently discovered his channel and let me tell you, c'était une surprise de l'entendre parler français, je ne l'aurait jamais deviné XD
Great video! Would be interesting to use vector field textures to place the dominos. You could make a script where you can paint a vector field (or use one generated from an equation) and normalize all the vectors to get their direction. Then you could set the rotation of the domino from the direction of the vector field at that point in the texture. Love the content
Moi qui était étonné d’avoir une chaine de qualité mais en plus c un français franchement gg
Great video! I especially appriciate the little code snippets and technical details, it inspires me to try and build something myself as an aspiring Unity user.
Go for it! Good luck!
A VR game where you have use the controllers to draw lines of dominos or to place domino images is a GENIUS idea
Keep up the showings of your code and what you thought when writing it - super useful!
Thanks! I try to get more code in my videos but oftentimes I don't have many snippets that are relevant on their own. But my goal is definitely to lean toward tech-ier videos
@@uselessgamedev thanks for your response. I discovered your videos an hour ago and watched already the last 6 and i LOVE them. Love your way of speaking and the most the (tech-)information you share!
Sidenote to your video you released 6 days ago: sadly no shader code 💩 :-P I'm a programmer myself, that's why I referred to the coding part in the initial comment.😇
Keep up the good work and you will grow!
I found your Moebius video and looked at what else you had, something inspired by Domino Day is the last thing I expected 😅 As a Dutch domino day fan and gamedev I'm pleased to see these niche things cross paths
I used to be obsessed with those domino videos when I was little, To this day I sometimes make silly little domino animations in blender, as for the domino sliding bug you are experiencing. I’ve had something similar happen to me in blender. Turns out my rigid bodies were just way too small. Scaling them up seemed to do the trick for me but I’ve never messed with rigid bodies too much in unity so I’m not 100% sure
Thanks I'll have to check it out. Might just be this kind of rounding error issues for small objects
The idea of a domino-pushing game reminded me of a delightful but very old game Pushover (it's easy to find gameplay videos) :) They had a few pretty cool design ideas in that with dominoes that would roll, "fall" upwards, turn into bridges, vanish, explode, etc.
I loved watching domino day as a child! Great job recreating that!
oh, boy was that rewarding just to watch. great work! love your channel.
j'ai beaucoup aimer les jurons en francais, oui nous sommes fier de notre langue
ton acent est super. j'avais pas remarqué que tu était français sinon je trouve toute tes vidéos super. et continue comme ça !
Merci ! ça fait plaisir
For the non-square domino fields, you could add more channels/images to the required input image. One channel that indicates whether or not a domino should be placed at a given location, and a two-channel buffer that controls domino orientation. Although I suppose youd still end up with the dominos spaced out in an even grid... hmm...
I tried doing that, having some sort of normal map -like texture that gives the orientation, but it wasn't easy to make in photoshop, and ended up being easier to just script the orientation every time
I would suggest scaling the entire world up including dominos so the friction is effective over a much larger Surface area plus the small forces from initial load dont have as large an impact as the currently do
5:27 oooohhhhh un compatruote !!!
Wow that's crazy, the video is so cool, so much work in it :)
I love dominoes, You might also like marble races, where they send the marbles through a Rube Goldberg machine type course.
Yes! I used to be an avid watcher of Jelle's Marble Runs
I wonder how Rubikon would handle the stacked dominos, I should try it out once we get S2 hammer this summer
You could change the background to a white room to increase performance. I’m not sure that would help much though
Yeah, it would probably be negligible in this case, the background is like, 20 polygons at most. And the video appeal would suffer from it. But I like the suggestion
In blender, there's an option to enable physics when the object is touched. To create 3d structures, you should disable physics for dominos. The 3d structures will stay up. When a domino touches a domino that moved a decent amount (to prevent the whole domino structure from spontaneously enabling physics), it will also enable physics for itself. I think this may allow you to create all kinds of 3d structures.
I have a "theory" about the 3D ones. You may need to code up your own physics system with extremely high precision. Can't guarantee it will work in-real time but perhaps use some 128 bit floating point arithmetic lol
Putain j’aurais jamais cru que t’étais français. Continue bg c’est incroyable ce que tu fais !
Yet again, a very cool video!
Also, I think it would've been cool to see the pictures with a top down orthographic camera, so there's a stronger reveal.
I guess you kind of enhanced the last reveal by using 1 sided dominos and angling the camera from the backside?
Precisely! I tried an orthographic camera but it ended up looking weird
I love your videos! You should make a game about your cartoon character
Now we need a domino renderer
Wow this is the music from Rubber Ninja
This is great! Nice video. :)
I love your videos (continue comme ca 😉)
T'es français??
Sinon très bonne vidéo comme toujours passe une bonne journée :)
Et oui ! Merci à toi :)
Now that was impressive!!! 👍✌
Thanks! Could have been more impressive with 3D stuff but oh well
Today I learned you speak french. Me too!
Cool video
Thanks!
J'arrive pas à comprendre le problème du stacking de dominos... est-ce dû à DOTS ?
Non, probablement pas, j'ai essayé de remettre l'autre moteur physique, et ça ne marche quand même pas. Donc j'ai laissé tomber
Is this how many Dominoes your PC could handle? Or is the actual Number higher? Would be cool to see a Video about breaking the Record.
Maybe using some sort of 2D Magic could help, converting Zones into 2D Images using Cameras and deleting the 3D Models. If you know what i mean. In this Case the Camera would be static and you could watch them fall from above. idk im no real programmer.
I like your Channel. Your Moebius Video was very cool, i was curios how to get something like that into Blender myself some Months ago. Do you know about the Game Sabre? If not, look it up. Same Style.
Greetings from Germany.
Hey thank you for your lessage.
In order: you could get the number higher if you limit the number of interactions between dominos, so a long line would be better than a mosaic.
Your idea with swapping with optimized assets is valid and used in actual games. It's called imposters or billboards (that's two different techniques)
I did play Sable it's interesting how they managed to keep a playable open world while not having to compromise too much on the visuals. Mine would definitely not work at a larger scale
Tschüss!
@@uselessgamedev Thank you for your reply. Looking forward to new Videos from you. Very interesting Stuff.
I always loved those rendering techniques you have shown in your Videos. Your Channel will blow up if you keep at it.
Je vous souhaite une bonne journée! - hope this is right and you are french as you replied in french to someone. :)
Double Dominos would suck, because you can’t just disable physics on them.
It’s actually dominoes not dominos 🤦🏻♂️🤓🤓