Making a Cave Scene & Lighting in Unity! (Time Lapse)

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  • Опубліковано 1 бер 2022
  • Here is a quick timelapse of a Cave scene made with Unity using HDRP & RTX! Made in about 3 hours as part of a lighting study. Hope you enjoy! Let me know if you'd like tutorials.
    Join our Discord for more Game Dev! / discord
    Nature Manufacture assets: assetstore.unity.com/publishe...
    Prefab Brush: assetstore.unity.com/packages...
    Twitter: / sykoosam
    ArtStation: www.artstation.com/sykoo
    Patreon: / sykoosam
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КОМЕНТАРІ • 56

  • @sykoo
    @sykoo  2 роки тому +59

    Would you like to see a lighting tutorial? I'm not sure of what else I should cover -- let me know. =)

    • @bumbowo
      @bumbowo 2 роки тому +2

      Yo that'd help a butt tonnnnn

    • @KushagraPratap
      @KushagraPratap 2 роки тому +1

      How to make an actually good terrain. Because unity tools dont cover ground building completely, like you cant even make cliffs properly

    • @DashM670
      @DashM670 2 роки тому

      @@KushagraPratap well if you use the unity extra terrain package then there's things like erosion and stuff which can make detailed cliffs :)

    • @DashM670
      @DashM670 2 роки тому +1

      Yes please make a tutorial that makes something kind of like this. I have the nature manufacturer assets and I don't know how to properly use them 😵. It would be super useful Also which specific assets is it that you used?

    • @thatOne873
      @thatOne873 2 роки тому

      sure! how do you spawn multiple objects by dragging object with mouse? O.O

  • @Iamjake1000
    @Iamjake1000 10 днів тому

    Shaping the cave with primitives before starting is actually a big brain move...

  • @TamashiiRyu
    @TamashiiRyu 2 роки тому +2

    Brilliant workflow!

  • @MCJamess
    @MCJamess 2 роки тому +2

    Great Job. Love your Work.

  • @kelghou2437
    @kelghou2437 2 роки тому +3

    The best as always

  • @namanama6552
    @namanama6552 2 роки тому +2

    I would love to watch this lighting tutorial! I LOVE IT!

  • @ibrahimAlbayrak0
    @ibrahimAlbayrak0 2 роки тому +2

    awesome with one word 👌

  • @inuysha360
    @inuysha360 2 роки тому +2

    as a follow up video, you should make a quick voice over video about what you're doing and why, it'll give you another video and explain to newbies what they can do to recreate it.

  • @alexandrefolliot7604
    @alexandrefolliot7604 2 роки тому +3

    Really loved your work ! Would it be possible to have a slower, step by step tutorial? Thanks!

  • @olitaw45
    @olitaw45 2 роки тому +1

    Hey Sykoo, do you do commissions for level design?

  • @Nick-rq4gy
    @Nick-rq4gy Рік тому +2

    amazing!
    How can I make my low poly cave walls look better?

  • @chronicalgod4189
    @chronicalgod4189 2 роки тому

    Hi I have a question how did you just created that water?? You used the paint tool for that I so confused can you tell plz how to do!!!

  • @chocoblin5887
    @chocoblin5887 2 роки тому

    PHENOMENAL. what was the total time taken for t his scene?

  • @KushagraPratap
    @KushagraPratap 2 роки тому +4

    Im making an enormous world for my game . Any tips on how to keep things optimized while keeping the environment look lively?

    • @gameedict2815
      @gameedict2815 2 роки тому

      Is it your game or working for someone

    • @kraccbaccoriginal
      @kraccbaccoriginal 2 роки тому

      @@gameedict2815 I guess its his game, because he wrote "my" game

    • @franchocou
      @franchocou 2 роки тому +3

      Use lod, bake light map, indirect instance for tree & grass, microsplat for terrain texture(free), runtime spawner/world streamer, impostor, use mesh terrain, only use lit shader when necessary, atlas texturing, compress texture for less vram usage, nested prefab, use same asset & modify how they look(color, size etc) etc

    • @kraccbaccoriginal
      @kraccbaccoriginal 2 роки тому +4

      If you mean performance, you could make something like a chunk loading system. That means only the parts of the World around you (like 100 meters) are loaded. I've never done that before but games like Minecraft use this for such a huge map

    • @kraccbaccoriginal
      @kraccbaccoriginal 2 роки тому +1

      I would recommend the video: "What are Subscenes in Unity?" by CodeMonkey.

  • @gamerghost1574
    @gamerghost1574 Рік тому

    why did you create the walls first?

  • @Mr.Mister563
    @Mr.Mister563 2 роки тому

    what was the car for

  • @mrsumanth3423
    @mrsumanth3423 2 роки тому +2

    which softwares you are using to do this

  • @ZeonplayzYt
    @ZeonplayzYt 2 роки тому

    Which assets

  • @kraccbaccoriginal
    @kraccbaccoriginal 2 роки тому +1

    Did you create the models yourself?

    • @tejasmaloor2507
      @tejasmaloor2507 2 роки тому

      No he didn't, he has given the links to the assets in the description

    • @sykoo
      @sykoo  2 роки тому

      Nop, not a very good modeler myself. :) I enjoy doing composition, lighting, and construction work though!

  • @ItzBlackutFR
    @ItzBlackutFR 9 місяців тому

    can i download it??

  • @xgeniushere
    @xgeniushere 2 роки тому +1

    Perhaps you can add K A R L S O N V I B E in ur next video xd
    good video tho

  • @pipchord6760
    @pipchord6760 2 роки тому

    Soundtrack name please

  • @ap10235
    @ap10235 2 роки тому

    Woow

  • @indiestudio23
    @indiestudio23 2 роки тому

    Sir Can you Make Video On How To Convert HDRP Project to Android.. My Game Is Almost Done And Now I want To Convert My Pc Game To Android Here I Have A Problem With HDRP Its Not Converting The Game To HDRP When I Convert To Android Its Showing Blank Screen And Many Errors....Please Help Me. Hope You See This

    • @stylie473joker5
      @stylie473joker5 2 роки тому +1

      Bro i don't think HDRP works on mobile use URP instead
      Compute shaders in Unity closely match DirectX 11 DirectCompute technology. Platforms where compute shaders work:
      Windows and Windows Store, with a DirectX 11 or DirectX 12 graphics API and Shader Model 5.0 GPU
      macOS and iOS
      using Metal graphics API
      Android, Linux and Windows platforms with Vulkan API
      Modern OpenGL platforms (OpenGL 4.3 on Linux or Windows; OpenGL ES 3.1 on Android). Note that Mac OS X does not support OpenGL 4.3
      Modern consoles (Sony PS4 and Microsoft Xbox One)

    • @indiestudio23
      @indiestudio23 2 роки тому +1

      @@stylie473joker5 thank you brother

  • @arshianasiri6330
    @arshianasiri6330 2 роки тому

    I have question witch engin do you think have the best graphic unity or unreal?

    • @sicfxmusic
      @sicfxmusic 2 роки тому +1

      Your skill is the key, there is no magic button in either of the engines.

    • @franchocou
      @franchocou 2 роки тому

      Depend on you :), both are great, unity has many asset that can make in game 1 hour 🙄, doesnt require gtx 1080 & 100gb just for editor, my Lil bro make game with 10 years old graphic with gt 430 in unity 😀. In term of license I prefer unity than unreal 5% royalty

    • @hamsterhaunter5718
      @hamsterhaunter5718 2 роки тому

      unity

  • @duldesoftware
    @duldesoftware 2 роки тому

    please can you teach us how to create a mobile simulation game? make us episodes

  • @vamsik8093
    @vamsik8093 4 місяці тому

    I really love learning environment artist but I don't know how I should learn please some one guide me ❤😢

  • @stigmamax9996
    @stigmamax9996 8 місяців тому

    trop rapide

  • @bumbowo
    @bumbowo 2 роки тому

    First

  • @linkor6206
    @linkor6206 2 роки тому +1

    блять, нам это как домашку сказали сделать