I think the comments mean to turn the scaffolding bars 90 degrees using advanced rotation so they can't climb them at all. It also gives you a much wider "slot" for melee with the rungs horizontal.
Sometimes when you're forced out of your base due to a single breach, you can run right back into the base and quickly shove a block into the breach and upgrade it to make it through the night. And sometimes for an early or experimental base, I'll have a "plan b" which is typically a nearby building with the bottom stairs removed and a ladder on the outside to the roof. 😊
That moment when you pull the frame and the door falls had me in stitches..... #PRO Very proud of you surviving 14 days!! Double up on the bars (back to back)
@@NotAGamerGaming Or make those outer poles you put up the 'double bar' and use them horizontally, makes it harder for them to get through that way. But sill lets you melee through them.
First time seeing someone die on horde night in 1.0. If the horde didn’t start up again after respawn, then they must have changed it since A21. Oh, and if you don’t have any extra material to fix breaking blocks, don’t upgrade to that material.
with thier engineering degree zombies will usually attack the one spot, whichever part of the fighting position gets hit first since it now becomes the weakest point.
shudders on the bars and ladders on the outside to prevent cops and birds from spitting and yes horde night stops when you die. Nicely done this is a record for you 14 days.
*TIP* If you are going to Melee on hoard nights you need to set up much as what you did, but with a few significant exceptions, lose all the bars and use full blocks all around except for where you intend to melee from, As cops need to have line of sight to vomit, so if it is possible make sure the cops can't see you until they are close enough for you to shoot em. Note how the zombies all concentrated on breaking down a specific place, So use that to your advantage by, 1/. Restricting the zombies access to that one area by having them walk on a thin Pole or two that is linking from your stairway up to the Hoard base. 2/. Place upside down wedges above the pole, So that if there are too many zombies bashing away, they are pushed off the pole, forcing them to clamber up the ramp/stairway again. 3/. Make sure you have an ammer, Err-Hammer or nail gun to repair dangerously close to breaking Scaffolding and or blocks with enough of the appropriate resources stocked up on you. 4/. As you progress place an electric wire strategically so that the zombies are held on that pole, allowing you to pound away at your ever loving pace.. Don't forget to upgrade to steel which will last you for at least 100 hoard nights, but by then you should have a triple thick steel tomb sorted.. Err-Goo'd Luck..
You did really well, It looked like you were going to make it through the night on foot. You did manage to take a lot of them with you though. That type of base is supposed to funnel them to one spot so you can repair it easier, but that only works if you save some concrete for the horde 🤣 However, this sort of thing does make awesome content, which is why we love you 🤗
@@NotAGamerGaming Oh, one of the Neebs crew does this thing early game for defense. They keep a bunch of spike traps on the hotbar so when they are backing away from enemies, the can lay them down in front of the zombies. Sometimes it kills them but mostly it slows them down enough to allow you to reload weapons or apply first aid. It could have been the difference between "Yay, it's 4:00 am" and "crap, I'm dead" last night.
@@NotAGamerGaming one thing if you use scaffolding ladders again is to make sure they are facing the right way. You have to have them so the climbing side is facing into the base. When you place it down the ladder should be farthest away from you with the hollow/empty part of the block closest to you. That way the zombies can't climb it from the outside. Up/down or side to side doesn't matter.
Buy a couple of Megacrushes in early game when you're not sure about your horde nights. That way you can drink those and avoid them if you get chased out. You'll be twice as fast as they are and they call that a Megacrush base. You just run all over the place. Some of them will get so confused by you running around like a chicken with its head cut off they'll stop chasing you down.
Even tho you died at the very end, awesome horde night daph! The lack of cement is what killed you, it would have been perfect if you could have upgraded at least once or twice. Well-done to say the least! Your actions were perfect and the cop kill was excellant. He won't be going for any donuts on day 15, 😆 superb base as well! 😊 ❤ nothing wrong about this hd14 at all. The lack of supplies got you, not your skills. 😃
Was a good run , new personal best 14 days and still fun and funny great work. A drop back fighting position or small secondary hoard base now they last all night might be a good idea.
Just a heads up... TFP say they're changing the pregen maps, so you need to take steps to save any existing playthrough in V1.0. I forget what those steps are, but it's pretty easy. Hey you held out a long time on foot! That's really hard without coffee or mega-crush soda. Base tips? ummm... Probably about 20-40% of the damage done to that concrete block was from your own melee or shotgun blasts. What makes it a 'somewhat' exploitable block, is that it's hit-box doesn't match it's opening. So there's _actually_ a really small space in the center of the opening which lets things through, much smaller opening than it looks like. And cop-spit itself has a large hit-box, so it's very hard for cop spit to get through the opening to hit you. BUT... it makes it _very_ easy to hit the blocks yourself by accident too. Personally I think the scaffolding ladder is very overrated. Potentially useful, but not nearly as useful as many creators tend to act like it is. And it's difficult to use with some types of melee weapons due to the animation of the swing. Spears poke through it very well, sledge hammers tend to hit the block, etc. I'd consider switching to a block which is easier to melee through without hitting it. Or just being super careful about hitting it. My own favorite is the corner pole, oriented sideways. One ON the floor (touching it), and one above it at waist height. Another popular block is the double corner poles. 1/2 plate (oriented sideways) also works pretty well. Also, most blocks you can "double-up" (turn them around so you can stick two of the blocks touching, one in front of each other). But you can't double up the scaffolding ladder, cuz you don't want to turn the outer one so that it gives zombies a ladder to climb. (you noticed that problem yourself ;) I doubt you'd want to break all those concrete scaffolding ladder blocks though. So I'd leave them there, and just be careful to only attack the very center of each opening. And have concrete handy for repairs. To be fair, if you had maybe 50 extra concrete handy, you could have repaired that block and not had any breach. At that level though, you're kinda at the mercy of the traders having some for sale. If you can get a generator, an engine or two to power it, a little bit of gas, and 2 electrical post traps (oh, and a wire tool)... that _dramatically_ reduces the damage which gets done to melee barriers. In that base layout, you'd want to put them entirely off the base, up on posts, so that they pass through the spot where you're going to have zombies meleeing. Electrical traps can reach 14 blocks (or have 13 blocks between them, not counting the blocks the electrical traps are on). So you could put them on posts fairly far off to the sides. When cops spit, or blow up, it does damage up to 5 blocks away from where the spit lands, or the cop blows up. So you'd probably want the posts about 5 blocks away from the side where your melee was. and a bit closer to your base on the other side. For day 21, you'd probably have to just get lucky with the traders selling those items. The wiring tool you could probably craft. And the engine & gas you could wrench from cars (may have that already). But the generator and 2 electrical traps would be a trader item at your progression. They'll eventually stop working unless repaired (forged iron & electrical parts). But even without repairs they could nullify most of the damage to your melee blocks for about half of the horde night. Electrified zombies just stand there and let you hit them ;) If the wood frames you used to get in were upgraded to cobble, and you replaced the door with a trapdoor, it would give you a secondary fighting position to fall back to. Just remember if there's more than one zombie, and one crouches, and another crouches on their back... they can crawl through any full-sized block opening. You can prevent that with a 0.025 corner pole, right at the top of the doorframe (above the trapdoor). That would prevent crawl-over. Also, an iron hatch is 4x more durable than wood, and only costs 10 forged iron ;) Might be interesting to put iron double-doors in the floor of your elevated fighting cage... so you could open & close that to drop zombies into your spikes once they group up some. Could only really do that from a secondary fighting position though (like the hatch idea leading to your way in). That's about all the options I can think of for modifying your existing horde base without significant changes :) It's _not_ a bad design. LOTS of support for the part upstairs, lots of visibility to take out problem zombies down below too. I don't think the spikes are really doing anything for you, but they _could_ potentially, if you could get more zombies onto them.
I will say that your base does need some work, some hatches, double layer your upper walls, with a hatch as a third wall if needed. I'm impressed that you made it 15 days without dying, Congrats!
Wow, you are way further on 1.0 than I am, I just finished my first horde night for my playthrough. I hadn't seen that you were doing content again. I tend to only upgrade tools if I can go up two levels. I usually have levels 1, 3, and maybe 5 although many times I wait until I can make level 1 of the next tier. You do have to be careful not to shoot or hit your own scaffolding ladders while you are fighting the horde, or repair once in a while. Once a block has been damaged enough to lose some health, they will concentrate on it. In my opinion your design gave them too big of an area to attack. Which means a bigger area that you had to try to upgrade to concrete. If you did the same thing at a smaller scale so you only had a one or two block wide area that you had to upgrade to concrete you could have had some to repair thru the night. Yeah, the cops can spit thru the bars. The scaffolding ladders work better than the bars you are standing on because they have to spit at you perfectly to get thru the scaffolding. With the bars below you, they can do more than peek up your skirt.
cops can see you though special shapes blocks and will spit in your general direction damaging blocks in hopes to hit you. bars is the WORST block to use with cops; spits flies right though. use regular cube blocks to hide from cops leaving only front position 2 blocks high open. place scaffolding bars vertically; easier to melee though. also zombies flow is important. if you let them have a large platform to stay on: zombies will have damage multiplier to blocks = really really bad. most efficient way is to have only a pillar 0.025 catwalk to your position.. so if they try to stack they will push each other of catwalk so they will have to run all round and let you have some time to breath and have some stamina back. cheers.
They mades spikes almost useless with the new pathing and rage mechanics. If they take damage from them they just go into 'destroy all mode' even if they have a path, otherwise they just go around them half the time and they are double useless. lol
They will still climb them regardless of the direction they are facing. I was watching another UA-camr having that happening to him, but he had his base inside a building, so they started attacking the roof. Zombies are crazy and seem to do things that defy logic.
zombies stack on top of each other. thats why you need RAMP block placed 3rd block high so by stacking zombies get pushed away. if you make them run on a catwalk pole 0.025 its even better: zombies will push eatch other off trying to stack. letting then stack zombies get damage multiplier to blocks too; really really bad.I think youre speaking about glock9.. yeah his goto favorite horde base is a 2 block high and lots of hatches horde base or some variant. I still dont get why would he spend all this time digging and placing all those cobble blocks when you can take over a pretty much empty concrete POI and just adapt it to your horde style.
I think the comments mean to turn the scaffolding bars 90 degrees using advanced rotation so they can't climb them at all. It also gives you a much wider "slot" for melee with the rungs horizontal.
Hmm... Perhaps I misunderstood
Nope, doesn't matter if it's sideways, they can still climb them from the 'inside' position.
@@pbsixgun6 Good to know !
Sometimes when you're forced out of your base due to a single breach, you can run right back into the base and quickly shove a block into the breach and upgrade it to make it through the night.
And sometimes for an early or experimental base, I'll have a "plan b" which is typically a nearby building with the bottom stairs removed and a ladder on the outside to the roof. 😊
If only I would not have panicked and thought of that. 😂
LOL I know people were yelling at thier computers "SPECIAL JOBS DAPHY!"
I have no doubt!
That moment when you pull the frame and the door falls had me in stitches..... #PRO Very proud of you surviving 14 days!! Double up on the bars (back to back)
Oh that is smart!
@@NotAGamerGaming Just use different bars that aren't used as climbing devices. lol
@@NotAGamerGaming Or make those outer poles you put up the 'double bar' and use them horizontally, makes it harder for them to get through that way. But sill lets you melee through them.
First time seeing someone die on horde night in 1.0. If the horde didn’t start up again after respawn, then they must have changed it since A21.
Oh, and if you don’t have any extra material to fix breaking blocks, don’t upgrade to that material.
Sounds advice. Hahaha!
She didn't kill anymore zombies after she died I don't think? or it would have started back up.
with thier engineering degree zombies will usually attack the one spot, whichever part of the fighting position gets hit first since it now becomes the weakest point.
I was hoping they would try and follow me but they were pretty focused on that bar
Horde night will start again if you kill a zombie, if you just go home and have a cup of tea then all is ok.
Tea it is!
Stay stealthed and don't have a zombie detect you. Yes. Good in theory, but if one does you BETTER be close to safety. lmao
@@pbsixgun6 So true.
shudders on the bars and ladders on the outside to prevent cops and birds from spitting and yes horde night stops when you die. Nicely done this is a record for you 14 days.
I feel like a pro!
@@NotAGamerGaming as well as you should you deserve it.
The contact grenade cop replay was excellent :)
It was a moment that made the death worthwhile. Lol!
*TIP*
If you are going to Melee on hoard nights you need to set up much as what you did, but with a few significant exceptions, lose all the bars and use full blocks all around
except for where you intend to melee from, As cops need to have line of sight to vomit, so if it is possible make sure the cops can't see you until they are close enough for you to shoot em.
Note how the zombies all concentrated on breaking down a specific place, So use that to your advantage by,
1/. Restricting the zombies access to that one area by having them walk on a thin Pole or two that is linking from your stairway up to the Hoard base.
2/. Place upside down wedges above the pole, So that if there are too many zombies bashing away, they are pushed off the pole, forcing them to clamber up the ramp/stairway again.
3/. Make sure you have an ammer, Err-Hammer or nail gun to repair dangerously close to breaking Scaffolding and or blocks with enough of the appropriate resources stocked up on you.
4/. As you progress place an electric wire strategically so that the zombies are held on that pole, allowing you to pound away at your ever loving pace.. Don't forget to upgrade to steel which will
last you for at least 100 hoard nights, but by then you should have a triple thick steel tomb sorted..
Err-Goo'd Luck..
Hahaha! I don't know if we will get through 100 horde nights BUT that was a lot of sound advice. Thank you! 😊
You did really well, It looked like you were going to make it through the night on foot. You did manage to take a lot of them with you though.
That type of base is supposed to funnel them to one spot so you can repair it easier, but that only works if you save some concrete for the horde 🤣 However, this sort of thing does make awesome content, which is why we love you 🤗
I almost made it and then panicked and they got the best of me.
Great run. Grand Spartan would have been proud! If you had had a junk sledge you would have been fine.
Maybe for the next horde we will!
@@NotAGamerGaming Oh, one of the Neebs crew does this thing early game for defense. They keep a bunch of spike traps on the hotbar so when they are backing away from enemies, the can lay them down in front of the zombies. Sometimes it kills them but mostly it slows them down enough to allow you to reload weapons or apply first aid. It could have been the difference between "Yay, it's 4:00 am" and "crap, I'm dead" last night.
Great episode lol Just save all the shotgun parts you come across
Will do!
Ohhh! That was a rough horde night!
We definitely have improvements to make!
@@NotAGamerGaming one thing if you use scaffolding ladders again is to make sure they are facing the right way. You have to have them so the climbing side is facing into the base. When you place it down the ladder should be farthest away from you with the hollow/empty part of the block closest to you. That way the zombies can't climb it from the outside. Up/down or side to side doesn't matter.
Buy a couple of Megacrushes in early game when you're not sure about your horde nights. That way you can drink those and avoid them if you get chased out. You'll be twice as fast as they are and they call that a Megacrush base. You just run all over the place. Some of them will get so confused by you running around like a chicken with its head cut off they'll stop chasing you down.
Smart! I'll do that for the next one for sure.
Poor Daphne it was a good run
Better luck next time!
amazing band funny video madevmy day 😂
Lol! Awesome!
Even tho you died at the very end, awesome horde night daph! The lack of cement is what killed you, it would have been perfect if you could have upgraded at least once or twice. Well-done to say the least! Your actions were perfect and the cop kill was excellant. He won't be going for any donuts on day 15, 😆 superb base as well! 😊 ❤ nothing wrong about this hd14 at all. The lack of supplies got you, not your skills. 😃
Thank you for the boost in confidence! The next Horde will be better!
Congrats on making it for as long as you did.
Thank you!
Don't knock the Batchelor pad
Agreed!
Was a good run , new personal best 14 days and still fun and funny great work. A drop back fighting position or small secondary hoard base now they last all night might be a good idea.
I think I would have survived if it didn't last all night. Lol!
When you died it looked like you were wearing no armor at all. Is that correct?
Doesn't it drop in the backpack when you die?
I think it must drop when you die... Because I don't remember taking it off. Lol!
Do you know if the stones-to-ducks rentable vending machine still works?
Where is that?
@@NotAGamerGaming nvm i tested it
You died well.
You might wanna have some concrete to repair blocks
during the horde night eh.
Great vid tho'.
Oh yes! Next horde will be better!
Tem From GNS Has a lil mod that reduces the Rain..
That sounds handy! It rains a lot
I didn't laugh when the door fell off... honest. Also, I think there's a tunnel on the map somewhere with cars piled up.
It was a very big Daphne moment that's for sure
Just a heads up... TFP say they're changing the pregen maps, so you need to take steps to save any existing playthrough in V1.0. I forget what those steps are, but it's pretty easy.
Hey you held out a long time on foot! That's really hard without coffee or mega-crush soda.
Base tips? ummm...
Probably about 20-40% of the damage done to that concrete block was from your own melee or shotgun blasts. What makes it a 'somewhat' exploitable block, is that it's hit-box doesn't match it's opening. So there's _actually_ a really small space in the center of the opening which lets things through, much smaller opening than it looks like. And cop-spit itself has a large hit-box, so it's very hard for cop spit to get through the opening to hit you. BUT... it makes it _very_ easy to hit the blocks yourself by accident too.
Personally I think the scaffolding ladder is very overrated. Potentially useful, but not nearly as useful as many creators tend to act like it is. And it's difficult to use with some types of melee weapons due to the animation of the swing. Spears poke through it very well, sledge hammers tend to hit the block, etc.
I'd consider switching to a block which is easier to melee through without hitting it. Or just being super careful about hitting it.
My own favorite is the corner pole, oriented sideways. One ON the floor (touching it), and one above it at waist height. Another popular block is the double corner poles. 1/2 plate (oriented sideways) also works pretty well.
Also, most blocks you can "double-up" (turn them around so you can stick two of the blocks touching, one in front of each other).
But you can't double up the scaffolding ladder, cuz you don't want to turn the outer one so that it gives zombies a ladder to climb. (you noticed that problem yourself ;)
I doubt you'd want to break all those concrete scaffolding ladder blocks though. So I'd leave them there, and just be careful to only attack the very center of each opening. And have concrete handy for repairs.
To be fair, if you had maybe 50 extra concrete handy, you could have repaired that block and not had any breach. At that level though, you're kinda at the mercy of the traders having some for sale.
If you can get a generator, an engine or two to power it, a little bit of gas, and 2 electrical post traps (oh, and a wire tool)... that _dramatically_ reduces the damage which gets done to melee barriers.
In that base layout, you'd want to put them entirely off the base, up on posts, so that they pass through the spot where you're going to have zombies meleeing.
Electrical traps can reach 14 blocks (or have 13 blocks between them, not counting the blocks the electrical traps are on). So you could put them on posts fairly far off to the sides. When cops spit, or blow up, it does damage up to 5 blocks away from where the spit lands, or the cop blows up. So you'd probably want the posts about 5 blocks away from the side where your melee was. and a bit closer to your base on the other side.
For day 21, you'd probably have to just get lucky with the traders selling those items. The wiring tool you could probably craft. And the engine & gas you could wrench from cars (may have that already). But the generator and 2 electrical traps would be a trader item at your progression.
They'll eventually stop working unless repaired (forged iron & electrical parts). But even without repairs they could nullify most of the damage to your melee blocks for about half of the horde night. Electrified zombies just stand there and let you hit them ;)
If the wood frames you used to get in were upgraded to cobble, and you replaced the door with a trapdoor, it would give you a secondary fighting position to fall back to.
Just remember if there's more than one zombie, and one crouches, and another crouches on their back... they can crawl through any full-sized block opening. You can prevent that with a 0.025 corner pole, right at the top of the doorframe (above the trapdoor). That would prevent crawl-over. Also, an iron hatch is 4x more durable than wood, and only costs 10 forged iron ;)
Might be interesting to put iron double-doors in the floor of your elevated fighting cage... so you could open & close that to drop zombies into your spikes once they group up some. Could only really do that from a secondary fighting position though (like the hatch idea leading to your way in).
That's about all the options I can think of for modifying your existing horde base without significant changes :) It's _not_ a bad design. LOTS of support for the part upstairs, lots of visibility to take out problem zombies down below too. I don't think the spikes are really doing anything for you, but they _could_ potentially, if you could get more zombies onto them.
I think this is the longest comment I've ever received and I love it! Hahaha! So many great tips/ideas. I'll have to see what I can incorporate. 😊
Lol this is just something...
Yes it stop and less you kill a zombie when you come back if 1.0 us steel the same
I shall avoid them!
I will say that your base does need some work, some hatches, double layer your upper walls, with a hatch as a third wall if needed. I'm impressed that you made it 15 days without dying, Congrats!
Thank you!
@@NotAGamerGaming Your welcome!
Wow, you are way further on 1.0 than I am, I just finished my first horde night for my playthrough. I hadn't seen that you were doing content again. I tend to only upgrade tools if I can go up two levels. I usually have levels 1, 3, and maybe 5 although many times I wait until I can make level 1 of the next tier. You do have to be careful not to shoot or hit your own scaffolding ladders while you are fighting the horde, or repair once in a while. Once a block has been damaged enough to lose some health, they will concentrate on it. In my opinion your design gave them too big of an area to attack. Which means a bigger area that you had to try to upgrade to concrete. If you did the same thing at a smaller scale so you only had a one or two block wide area that you had to upgrade to concrete you could have had some to repair thru the night. Yeah, the cops can spit thru the bars. The scaffolding ladders work better than the bars you are standing on because they have to spit at you perfectly to get thru the scaffolding. With the bars below you, they can do more than peek up your skirt.
Yesss I believe we will need to make some changes to the base. 🙈
cops can see you though special shapes blocks and will spit in your general direction damaging blocks in hopes to hit you. bars is the WORST block to use with cops; spits flies right though. use regular cube blocks to hide from cops leaving only front position 2 blocks high open. place scaffolding bars vertically; easier to melee though. also zombies flow is important. if you let them have a large platform to stay on: zombies will have damage multiplier to blocks = really really bad. most efficient way is to have only a pillar 0.025 catwalk to your position.. so if they try to stack they will push each other of catwalk so they will have to run all round and let you have some time to breath and have some stamina back. cheers.
Great tips! It gives me some ideas to change my base a little.
I try and remind people of the 'batch crafting' of content creators as well, but nobody listens. lmao. Liz deals with it all the time also.
What is that?
@@NotAGamerGaming Batch crafting: making multiple videos in a recording session and then releasing them in order (hopefully) slowly. lol
Oh that makes sense lol it doesn't bother me too much, if anything I feel bad because you guys must feel like I'm ignoring your comments. 🥺
I've cancelled special jobs a couple of times. 🤦♀ Lol
At least I'm not alone 🤣
15 Days, you did good!
Thank you! 😍
Great episode, my first death was at day 14 horde😊
At least I'm not alone lol
@@NotAGamerGaming I am hoping to survive the day 22 horde🤓
They mades spikes almost useless with the new pathing and rage mechanics. If they take damage from them they just go into 'destroy all mode' even if they have a path, otherwise they just go around them half the time and they are double useless. lol
Really ?! 🥺
I fel like i play permadeath cause i hate dying lol
Lol! If I played that way my series would hardly make it to day 7. 🤣
@@NotAGamerGaming lol
😊It was still awesome and fun!😊
That's all that counts lol
oooof i feel like you would have been better off using hatches and and sideways poles. But still proud f how long you lived.
cops can see though hatches.
It was a fun adventure
For the next time I'd advise don't die;p
Great advice! 😃
They will still climb them regardless of the direction they are facing. I was watching another UA-camr having that happening to him, but he had his base inside a building, so they started attacking the roof.
Zombies are crazy and seem to do things that defy logic.
zombies stack on top of each other. thats why you need RAMP block placed 3rd block high so by stacking zombies get pushed away. if you make them run on a catwalk pole 0.025 its even better: zombies will push eatch other off trying to stack. letting then stack zombies get damage multiplier to blocks too; really really bad.I think youre speaking about glock9.. yeah his goto favorite horde base is a 2 block high and lots of hatches horde base or some variant. I still dont get why would he spend all this time digging and placing all those cobble blocks when you can take over a pretty much empty concrete POI and just adapt it to your horde style.
I was thinking of adding some poles.
Whatever you do, do not log out until after 4 am. Horde will start over if you do
Oops!
@@NotAGamerGaming hopefully it is not too bad