Hard Surface Polypainting in Zbrush
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- Опубліковано 6 вер 2024
- In this video we show you some helpful techniques you can start to implement today in order to create cool looking hard surface elements, directly inside of Zbrush.
Utilizing polypaint for textures can be a great way to create a concept, and we take you through the use of different masking techniques to really level of you textures.
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Firstly, love you guys, you have saved my mental health on a number of occasions when I couldn't find explanations anywhere else. Suggestion:
I would absolutely LOVE a full workflow (timelapse/broken up is fine) for modelling in ZBrush and importing to Blender with all the steps involved (decimation, retopo, exporting a displacement map for use in blender etc, then UVd to take into substance and final setup in Blender). This isn't for me but for others because I understand it now but damn was it hard to figure out how to put everything together after having to watch a plethora of tutorials with bits of one and bits of another to tie them all together. When you are a beginner (which I kind of still am), it is hard to get your head around it...
Finally a new zbrush video! So helpful! Thank you guys ❤
Hope you learned something :)
Only OGs remember 'Hey guys Henning and Morten from FlippedNormals here'
I've always enjoyed using Polypaint and making a bunch of light passes in ZBrush to then do a comp in Photoshop. Even though it's not industry standard its fun to do.
It really is :)
Someone should make a tutorial about things you CAN'T do in Zbrush. (Sculpting and Design related) Damn, this program just have everything. Thanks for this tip!
Haha that's a great idea
Really cool thanks ! 😃
Our pleasure!
Great video as always
Will you guys ever cover baking in substance painter?
I have noticed a lot of people seem to have issues when baking normal maps with artifacts, and a lot of the times it's Zbrush shrinks the mesh when you subdivide it thus making it smaller than it's original size.
Or topology not being dense enough for the normal map to work, or topology/UVs not lining up.
That's not an issue with substance, that's people not understanding how to correctly work with models between other 3d software and Zbrush. It's definitely an interesting point, we might look into that.
@@FlippedNormals I am geared more so towards film so I dont use normal maps in painter, i just use a high res enough mesh that I see details in painter.
Hello I bought your thanos course, could you show how you made this thanos render in blender? congratulations on the video
Is this an excerpt from the full narrated tutorial of this? I am waiting for that one! XD
No its just this :)
@@FlippedNormals D'; Ok thanks. I know you guys are always doing a lot but yea I'm definitely waiting for that if it's in the works.
Hey guys, please make a tutorial/ talk on surface texturing (damage, fabric/material surface, scratches, edge damage) in zbrush vs painter.
Tested it, hmmmmmmm....For me peeks and valleys could do some decent work but can't compare this method to substance painter as you said
I would love to see you guys working in Medium by Adobe.
Hello,
Any tricks to make a gradient with polypainting.
I tried with the DragRect and a degraded alpha, but
it's not so good.
Maybe a solution with the LazyMouse/Backtrack, but I can't seem to get it to work.
to find it.
Thanks for your help.
how do u get the camview and thumbnail in, im on zbrush 2020 but i dont see the option over in preferences
Where should i start to learn sculpting from the ground up
Love you guys, Beautiful Teachers
Hi guys! Great video ^^ just one question! I usually use color spray when polypainting organic stuff. Should I use dots for all inorganic objects? Is it a good idea to use color spray for skin? Thank you 😊
It entirely depends on the result you're after. Color spray is great for adding variation in the color. For this example, I just wanted a little more control
interesting to see the drip marks going that way lol.. was his hands constantly raised or am I not understanding this technique
If you notice the angle of the glove while I made the drip marks, it was upright. I was imagining that most of the time the gauntlet would sit upright somewhere, not on his hand
@@FlippedNormals gotcha.
Sir can you please give your UI?
Can we get something about keyshot
Ha. Lots of this is stuff that I use in painting miniatures.
Why polypainting in zbrush? Do they do this in cg industry? Why not use substance painter for this?
He talks about this in the end of the video
Probably faster if you just want a concept render, you would need to have some UVs to texture it properly in substance
They kind of explained at the end. This is quick and dirty for showcasing - it is definitely not used in the CG industry outside of the concept stage as far as I'm aware.
If you were going to do this in substance, you additionally would want to retopologise and do accurate UVs, high-poly to low-poly baking etc etc, so many more steps, whereas here you can export the decimated mesh out of ZBrush straight into blender and apply a vertex paint node to get the poly-paint (with additional node setup for metallic etc).
I posted the question a few seconds after the video is posted. Obviously i had not watched it yet. Thank you for responding and explaining to me what it is all about.
@@felixxia3604 Why not watch before asking questions... lol.
1st comment!!!!!!!
congrats
its henning and morten not morten and henning!, im suing flipped normals XDDD
It's both 🤭
"hardsurface in zbrush"
booleans at the resolutions Zbrush is capable of make it an excellent if unexpected choice for a wide variety of hard surface applications.
Goddamn that mic hiss is distracting