Timeless Edition Datapack: A Journey of Programming

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  • Опубліковано 26 жов 2024

КОМЕНТАРІ • 2

  • @timelesscomplexityChkylis
    @timelesscomplexityChkylis  Рік тому +3

    For those wondering, all the programming done for this datapack was done entirely by myself, and most of the 3d models as well. much of the Zelda content was borrowed ​from existing texture packs to speed up the development process, but I'm hoping someday in the future I'd have good enough spriting skills to replace these textures with my own.
    Edit: It's now public: github.com/Chkylis/timelesscollectiondatapack

  • @BIGS0SA
    @BIGS0SA Рік тому +2

    dude deadass ur gonna be huge one day dont ever quit i love this