N-Body Physics: Even More Chaos in KSP

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  • Опубліковано 12 гру 2024

КОМЕНТАРІ • 45

  • @curious_ksp_
    @curious_ksp_  2 місяці тому +4

    To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Curious
    You’ll also get 20% off an annual premium subscription.

  • @somethingforsenro
    @somethingforsenro 2 місяці тому +56

    the OPM moons are all stable in an n-body simulation on purpose, they were specifically designed with n-body physics in mind

    • @curious_ksp_
      @curious_ksp_  2 місяці тому +14

      Sweet!

    • @michagrill9432
      @michagrill9432 Місяць тому +1

      Why does my game crash with principia then after running for a while? It always crashes on the same date

  • @tsarthiccolasii3917
    @tsarthiccolasii3917 2 місяці тому +40

    I actually had to do a similar project for a class last semester. We decided to simulate the real solar system for 1000 years in order to prove that relativistic effects are significant on the orbit of Mercury. Without these effects, Mercury’s orbit precesses about 0.3 arc seconds per century less than in real life

  • @TheOneGaming0
    @TheOneGaming0 2 місяці тому +31

    One thing about Kcalbeloh: Aralc-A used to orbit the barycenter of the system, but this was removed due to the amount of bugs it caused.

    • @alexb-mc4jo
      @alexb-mc4jo 2 місяці тому +5

      There is a bug with the simeht-simetra system where the barycenter gives like an infinite gravity boost

  • @thedootguy4444
    @thedootguy4444 2 місяці тому +9

    gotta love the fact this guy breaks his head over some decision a guy made like 7 years ago

  • @SusDoctor
    @SusDoctor 2 місяці тому +3

    A good game to check if an orbit is realistic is Universe sandbox, it's motion system is quite realistic.

    • @curious_ksp_
      @curious_ksp_  2 місяці тому +1

      True, but I find making my own code to be cooler. Plus I find it easier to configure exact orbits. I cannot get used to the controls of universe sandbox

  • @BanjoGate
    @BanjoGate 2 місяці тому +7

    What if you simulated all of the stock planets and moons at once? How would everything play out? Would any planets steal a moon from another?

    • @curious_ksp_
      @curious_ksp_  2 місяці тому +5

      Hmm a lot of work typing up stuff. Maybe some time in the future

  • @galliumgames3962
    @galliumgames3962 2 місяці тому +5

    The binary gas giants were probably programmed to orbit a singularity masquerading as a barycenter to get it to work on-rails. In that case, they’d be orbiting something that is their combined mass and traveling around it a lot faster than if they were actually orbiting a common center of mass, hence it yeeting apart when simulated. I never tried the mod though so wouldn’t know if this is how it was done, but you could probably get it to work in your simulaton if you ran the calculations to take into consideration that everything is orbiting a common center of mass and adjust the orbital velocities accordingly.

    • @curious_ksp_
      @curious_ksp_  2 місяці тому +2

      Exactly my thinking, and you are correct about the fake central mass and everything

  • @paaspACE
    @paaspACE 2 місяці тому +7

    dang that reminds me of "The Three Body Problem"

  • @glauberglousger956
    @glauberglousger956 2 місяці тому +1

    I wonder what the system would be like in Juno:New Origins
    (It's slightly different as when you download the system from the workshop, then go to edit it
    There's these Spheres of Influence where you can place planets in, beyond which the gravity of the planet doesn't apply to your spacecraft
    Any planet of pretty much any size can be placed there, leading to odd scenarios where the gravity will pull you towards the barycenter of the planets
    If the two are close enough, and one planet is big enough, you will freely get lifted off the launch pad
    Unlike the real world where gravity has infinite range and

    • @calluxdoaron1903
      @calluxdoaron1903 2 місяці тому +2

      Original KSP uses same physical model with spheres of influence.

  • @physicsunderstander4958
    @physicsunderstander4958 2 місяці тому +1

    It's run-guh-cut-ta.
    But great video, this takes me back to some of the research I did in undergrad. It might be worth using an adaptive step size to capture some more precision in the tighter orbits, but ultimately it's probably a very small difference.

    • @curious_ksp_
      @curious_ksp_  2 місяці тому

      It would be a good way of ensuring quality, so I think I will apply it in the future, thanks!

  • @Hiljaa_
    @Hiljaa_ 2 місяці тому +3

    Oh my god you're getting reoccurring frequent sponsorships. Were moving up in the world

  • @dragon-ksp
    @dragon-ksp 2 місяці тому

    Nice, good video as always

  • @Foxxorangee
    @Foxxorangee Місяць тому

    It would be really cool if you could do this with the beyond home planet pack. There are a few systems that look like they would make absolute chaos.

  • @PlanetaryExplorer
    @PlanetaryExplorer 2 місяці тому

    I was actually pretty surprised about the stability of Sarnus and Urlum's moons, I thought their systems would fall appart, specially Sarnus with its big boi Slate
    Also I think the main reason why Jool would be unstable irl is due to the size and mass of Tylo, it is unrealistically high for a moon (it has the same gravity as Kerbin/Earth). Maybe if you plugged in a smaller mass for an alternate Tylo, Jool's system wouldn't be that wiggly and a lot more stable.

    • @curious_ksp_
      @curious_ksp_  2 місяці тому +1

      Completely agree, I had some differeny expectations. Indeed a good idea about changing the mass of Tylo

  • @tedguijt
    @tedguijt 2 місяці тому +1

    Leuke video man! En nu al een sponsor, lekker bezig :)

  • @sgmvideos5175
    @sgmvideos5175 2 місяці тому

    Make perfect star system for ksp that is realistic.

  • @boguekerbal
    @boguekerbal 2 місяці тому

    Kcalbeloh Mod Lets Goo!!!!!!!!!

    • @boguekerbal
      @boguekerbal 2 місяці тому

      Bro you gotta do the simeht simetra system analysis!!! I would be stoked to see that!

  • @AquaCat0175
    @AquaCat0175 2 місяці тому

    Please show me one to make moving graphs, and the simulation, this will be so useful thank you.

    • @curious_ksp_
      @curious_ksp_  2 місяці тому +1

      Next week I will be posting a video where I show the code in more detail!

    • @AquaCat0175
      @AquaCat0175 2 місяці тому

      @@curious_ksp_ Thank you so much, I am a planet modder so this will make my systems a lot more realistic

  • @dek5775
    @dek5775 2 місяці тому +1

    or you can just install principa...

    • @curious_ksp_
      @curious_ksp_  2 місяці тому +1

      I need to be in control. I am a control freak. I need to design it myself lol

  • @Imnottherubhioh
    @Imnottherubhioh 2 місяці тому

    Hey, i have another channel that's also for KSP, i hope soon i get to be like you, and if i get a nice community, i will let you know it's all because of you and Matt lowne, you both are inspiring me to doing content for this beautiful world

    • @curious_ksp_
      @curious_ksp_  2 місяці тому

      That is awesome, that makes me very happy! Please let me know when you have some videos you want to share!

    • @Imnottherubhioh
      @Imnottherubhioh 2 місяці тому

      ​@@curious_ksp_ofc!!, but im pausing the costant upload of videos bc Im gonna buy a New pc, whenever I play ksp for 10 or 20 minutes my pc literally turns off :'v

  • @loveskngm31hstsdaily1
    @loveskngm31hstsdaily1 2 місяці тому +2

    estoy hot
    also principia

  • @Jeremy.Klakson
    @Jeremy.Klakson 2 місяці тому

    Wow! You made this video really fast! Congrats! It was great

    • @curious_ksp_
      @curious_ksp_  2 місяці тому

      Yeah, I was on a time crunch hahaha

  • @surispliff5241
    @surispliff5241 2 місяці тому +2

    hey, having your code would be possible ?

    • @curious_ksp_
      @curious_ksp_  2 місяці тому +3

      It is a mess, but maybe I will post a download somewhere soon. I will post in in the community when I do

    • @surispliff5241
      @surispliff5241 2 місяці тому +1

      @@curious_ksp_ cuz i have a 2 body simulator, using Runge method too, but kinda lazy to work on this rn to upgrade it to N body x) so yeah if someday you could, its would be cool thx !

  • @WilliamDamien3921
    @WilliamDamien3921 2 місяці тому +1

    200 views in an hour? Bro fell off /j