3 Ways to Create Interior for Buildings Inside Blender
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- Опубліковано 26 вер 2024
- In this tutorial you will learn 3 ways to create interior for buildings inside blender. In the first method you will learn how to bake textures on the mesh and use that as an interior for a building . The second method is for faking the interior by using the cube map shader. The third method is advance one in which you will learn how you can add parallax effect inside the cube map by baking the height map .
Shaders that I have used in this project are of Magryllia.
Check out Magryllia's twitter page:-
/ magryllia
For the Cube map , Parallax shader and for the Height map project file
you can download these projects from this link :-
drive.google.c...
If you face any issue in the above project files then do let me know . I will try to rectify it from my end.
You can support me on PATREON where you will be able to download the the project files and models that I have used in my tutorials.
Here is the link:-
/ huzzain
If you like my video then subscribe and follow my work on:-
FACEBOOK:-
/ artwork-of-saqib-hussa...
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If you keep up these straight to the point, very useful content, type of tutorials then you'll gain plenty more subs and patreons in no time. I'm already seriously thinking of becoming a patreon.
Comment like this give me a lot of boost .I will try to make even more better tutorial . Thankyou for your comment.
@@SaqibHussain88 You're very welcome!
@@SaqibHussain88 I like that you rotate the 3d models and show the finished product of each step for more than 2 seconds. so many people hypfocus on the technicals without showing off the results. Great Video!
I'm SO happy I found this channel! You probably do the best work in terms of blender tutorials on YT right now! Thank you soooooo much
Wow, thank you! and welcome .
Keep going, you're doing sick stuff.
Thanks for the free knowledge. 🙏
Thanks, will do!
In a world with a lot of speed moduling, you are our salvation. Thanks a lot for that man!
Happy to help!
Great as always
thanks
wow, so this is how video game lighting is made, AMAZING!!!!!
Glad you like it!
MAN! I LOVE THIS GUY!
The cubemap shader, I've started calling this the Spider-Man method (how they did it in the game) not that they were the first lol. Honestly don't know why it never occurred to me to bake lights in with the texture for anything outside of game projects like, sure you can't change the lighting but it's so cheap! And you can bake in some cool IES lights, so many possibilities. I don't have this kind of imagination
Thanks for the appreciation . Exactly alot of people don't know that they can bake interiors and get away with it because sometime it better to use real meshes then using a cube map or parallax shaders.
100% pure quality content learnt alot and your teaching style is very uniqe to understand and remember Thankyou so much
So nice of you
Thank you, I have been looking for a tutorial on these techniques! This video and the project files are exactly what I need.
Glad it was helpful!
Amazing Tutorial! So cool and thank you for breaking it down. I will definitely give it a try!
You are so welcome!
You are really a legend! I learned a lot from your buildings tutorial! Your a true artist! Stay Safe everyone
Thanks, you too!
Your a Brilliant teacher ! Very informative and I so wondered about how that Parallax shader was loaded whither a scene!
It so reminded me of DR. Tardis! But your lighted building Looks Amazing! I will study this Carefully! Thank you so much!
Awesome, thank you!
keep the good work your fan from saudia arabia
Thanks, will do!
oh wow amazing, you still continiue this!
These videos are great I loved your trim/atlas tut
Glad to hear , Thank you!
Unbelieveable!!! Great explanation Saqib!!!!
Very advanced!
thankyou
Another great video. Seriously, you do great work for us on youtube.
Its sending me notification now uffff. Nice video 👍
Cool, thanks
If like me you get black UVs when baking textures (around 6:00), make sure you recalculate normals (shift+N) and check inside (as said in the video). My first bake crashed Blender and upon reopening the file I didn't recalculate normals and would get a black image. Took me quite some time to figure this one out.
BTW thanks for the tutorial, very helpful!
i have been looking for this for a very long time, MANY THANKS
Glad I could help
Thank you, this was very helpful!
You're welcome!
Your one of the best bro
Thanks a lot
No problem, Happy to help.
No problem, Happy to help.
I'm eagerly waiting for your next tutorial bro
Could you please make a tutorial about environment design
It looks easy but I couldn't create a good looking Nature scene
@@tungiska Will try .
Love your videos, full support!
Thanks so much, You rock.
Really good technique
Thank you!
Great content
Hey, thanks a lot for the video! I'm not quite sure if the google drive link is broken, or if that's just me. Keep up the great stuff!
your welcome,try now:-
drive.google.com/drive/folders/16u2HgDXJrI-rm16f-56TD98DdJjXlUCs?usp=sharing
@@SaqibHussain88 Awesome! THX!
Thanks You
thanks you so much
You are most welcome
i finished the building model textured and joined the all mesh when i export to the unreal engine i hit building lighting only it turns black i searched it on google i found it caused by overlapping uv how to join mesh without this problems help me pzzz
For built lighting you will need to have more then two uv slots , that can be created inside blender . FIrst select the mesh then under object data properties you will need to click on the plus sign under the uv map two have 2 slots . Then you will need to create uvs for the 2 slot .Unreal uses second uv slot for baking light and you will need to make sure that your uvs in second slot do not overlap on each other . Baking lightmass is not an easy task I will recommend you to use dynamic light and dynamic indirectly lighting . Even if you make perfect uvs for second slot for unreal even after that you will need to have more texel density(lightmap uvs resolution ) and less value for light scaling inside world tab to bake realistic lighting while working in Unreal . Building light is not good way to create a city . It is useful to create small scene but not for large scene cause you will end up scratching your head while dealing with the light/shadow bleeding artifacts after baking.
@@SaqibHussain88 thank you so bro
@@SaqibHussain88 can you make video tutorial on it plz because i just stared using unreal for only 1 week plz help me bro
its its very complex thank you
@@SaqibHussain88 no bro it dosnt work i created the second uv and smart uv project on second uv but it till turns black after building lighting only
Can you show how to make an interior that actually works for games and stuff?
Bro lighting the building tutorial bro pls
Ok I will try to create a video on Lighting hacks .
hey! this is really well explained but i'm having trouble getting the shader to repeat the room on one single face. Basically I have a cube that is supposed to be a whole building and i want the shader to render multiple floors. Any idea how i could do this?
You can use cubemap but if you have multiple building you will need to change settings of the cubemap for every material .It's better to use single plane and apply cubemap to it . Then you can make instances and snap it to where ever you want to show your interior.
good course
thanks
Great 😍😍
What if I what to Create a building where I go inside and outside the building in Explore to every single Room seamlessly and have everything modeled from inside and out.... Like you would see in video games that are multiplayer. I have yet to seen that in a UA-cam video or any tutorial for that matter. If anyone reads this please tell me where I can find that because I haven't found it... thanks
Can you please create or explain an parallax occlusion mapping node from scratch
I couldn't find any blender videos about that anywhere
It seems so obvious. How come I never thought of that 😂😂
Please make a city bro
I tried doing that one need a much powerful computer for that or else it is very slow
Will think about it .The city needs alot of time to create. So right now I am not sure to create one.
@@SaqibHussain88 nice job,
@@SaqibHussain88 Take your time man, you're doing a great job
Mashallah brother
👍
al salam alayk ya apa abd Allah
Will that parallax shader work in Sketchfab?
Not sure , Have not used it for Sketchfab .You can use simple baked cube mesh with emissive shader for sketchfab.
Have you ever worked with unreal engine, also try out Cocos creator it is very designer friendly
I also use unreal . I am more better with the end results inside unreal then in blender. Not have used coco will look into it.
i love you pro
thanks bro
Is the interior mapping + height map more performance optimized than using just the mesh?
I had the same doubt. I think a simple mesh with baked texture is more optimal while the second technique is more modular as you can just swap textures to change interior
@@ghostriley22 Bro you can also use simple mesh cube as a modular asset all you need to do is to create that cube according to height and width of the window or wall panel .
@Johann Schepke depends on the resolution of the image if you are comparing simple cube map with baked meshes. 1k or 2k can be considered to be really well as far as for optimization is concerned. But if you talk about parallax it will cost more .Parallax is also depends on the image resolution and the steps you give it have more depth for your meshes .
Hey bruv how can i make this work on eevee
Interior or exterior?
Ways of creating , In one of the ways you can go inside of the room and in other techniques you can just observe the interior from outside.
Who ever disliked this is a saddo
OMG ~~
F
first
super
Thank you
Quality Content Bruh
💚💚👍💚💚
Love your work a really nice way to reduce render times cool stuff
Thank you very much!
Hey dude! Thank you for this awesome tutorial, it helped me a lot. You received a new sub (:
Thanks for the sub! Glad to help.
@@SaqibHussain88 :D