3 Ways to Create Interior for Buildings Inside Blender

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  • Опубліковано 26 вер 2024
  • In this tutorial you will learn 3 ways to create interior for buildings inside blender. In the first method you will learn how to bake textures on the mesh and use that as an interior for a building . The second method is for faking the interior by using the cube map shader. The third method is advance one in which you will learn how you can add parallax effect inside the cube map by baking the height map .
    Shaders that I have used in this project are of Magryllia.
    Check out Magryllia's twitter page:-
    / magryllia
    For the Cube map , Parallax shader and for the Height map project file
    you can download these projects from this link :-
    drive.google.c...
    If you face any issue in the above project files then do let me know . I will try to rectify it from my end.
    You can support me on PATREON where you will be able to download the the project files and models that I have used in my tutorials.
    Here is the link:-
    / huzzain
    If you like my video then subscribe and follow my work on:-
    FACEBOOK:-
    / artwork-of-saqib-hussa...
    ARTSTATION:-
    www.artstation...
    DEVIANT ART:-
    www.deviantart...

КОМЕНТАРІ • 112

  • @jacob4316
    @jacob4316 4 роки тому +34

    If you keep up these straight to the point, very useful content, type of tutorials then you'll gain plenty more subs and patreons in no time. I'm already seriously thinking of becoming a patreon.

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому +14

      Comment like this give me a lot of boost .I will try to make even more better tutorial . Thankyou for your comment.

    • @jacob4316
      @jacob4316 4 роки тому +3

      @@SaqibHussain88 You're very welcome!

    • @Everyoneswatchingus
      @Everyoneswatchingus 4 роки тому

      @@SaqibHussain88 I like that you rotate the 3d models and show the finished product of each step for more than 2 seconds. so many people hypfocus on the technicals without showing off the results. Great Video!

  • @girugaymesh
    @girugaymesh 4 роки тому +6

    I'm SO happy I found this channel! You probably do the best work in terms of blender tutorials on YT right now! Thank you soooooo much

  • @MADAMOTION
    @MADAMOTION 4 роки тому +19

    Keep going, you're doing sick stuff.
    Thanks for the free knowledge. 🙏

  • @bertani6134
    @bertani6134 4 роки тому +1

    In a world with a lot of speed moduling, you are our salvation. Thanks a lot for that man!

  • @haroonhameed7306
    @haroonhameed7306 4 роки тому +4

    Great as always

  • @ditirosedibe1605
    @ditirosedibe1605 4 роки тому +1

    wow, so this is how video game lighting is made, AMAZING!!!!!

  • @nedstudios6490
    @nedstudios6490 2 роки тому

    MAN! I LOVE THIS GUY!

  • @jimmysgameclips
    @jimmysgameclips 4 роки тому +10

    The cubemap shader, I've started calling this the Spider-Man method (how they did it in the game) not that they were the first lol. Honestly don't know why it never occurred to me to bake lights in with the texture for anything outside of game projects like, sure you can't change the lighting but it's so cheap! And you can bake in some cool IES lights, so many possibilities. I don't have this kind of imagination

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому +3

      Thanks for the appreciation . Exactly alot of people don't know that they can bake interiors and get away with it because sometime it better to use real meshes then using a cube map or parallax shaders.

  • @jafarsadiq6226
    @jafarsadiq6226 4 роки тому +1

    100% pure quality content learnt alot and your teaching style is very uniqe to understand and remember Thankyou so much

  • @brightwanderings
    @brightwanderings 3 роки тому +2

    Thank you, I have been looking for a tutorial on these techniques! This video and the project files are exactly what I need.

  • @MW-dg7gl
    @MW-dg7gl 3 роки тому +1

    Amazing Tutorial! So cool and thank you for breaking it down. I will definitely give it a try!

  • @a6am843
    @a6am843 4 роки тому +1

    You are really a legend! I learned a lot from your buildings tutorial! Your a true artist! Stay Safe everyone

  • @theblitzbrothers
    @theblitzbrothers 4 роки тому +2

    Your a Brilliant teacher ! Very informative and I so wondered about how that Parallax shader was loaded whither a scene!
    It so reminded me of DR. Tardis! But your lighted building Looks Amazing! I will study this Carefully! Thank you so much!

  • @trturki252
    @trturki252 4 роки тому +2

    keep the good work your fan from saudia arabia

  • @sasaha8389
    @sasaha8389 4 роки тому +3

    oh wow amazing, you still continiue this!

  • @lockenessmotorsports818
    @lockenessmotorsports818 4 роки тому +1

    These videos are great I loved your trim/atlas tut

  • @ArielGoldenRet
    @ArielGoldenRet 3 роки тому

    Unbelieveable!!! Great explanation Saqib!!!!

  • @scottlee38
    @scottlee38 4 роки тому +1

    Very advanced!

  • @greenflamingoentertainment8613
    @greenflamingoentertainment8613 3 роки тому

    Another great video. Seriously, you do great work for us on youtube.

  • @heyitsak32
    @heyitsak32 4 роки тому +1

    Its sending me notification now uffff. Nice video 👍

  • @plagiats
    @plagiats 2 роки тому

    If like me you get black UVs when baking textures (around 6:00), make sure you recalculate normals (shift+N) and check inside (as said in the video). My first bake crashed Blender and upon reopening the file I didn't recalculate normals and would get a black image. Took me quite some time to figure this one out.
    BTW thanks for the tutorial, very helpful!

  • @ditirosedibe1605
    @ditirosedibe1605 4 роки тому

    i have been looking for this for a very long time, MANY THANKS

  • @TriVoxel
    @TriVoxel 2 роки тому

    Thank you, this was very helpful!

  • @tungiska
    @tungiska 4 роки тому +1

    Your one of the best bro
    Thanks a lot

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому +1

      No problem, Happy to help.

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому +1

      No problem, Happy to help.

    • @tungiska
      @tungiska 4 роки тому

      I'm eagerly waiting for your next tutorial bro

    • @tungiska
      @tungiska 4 роки тому

      Could you please make a tutorial about environment design
      It looks easy but I couldn't create a good looking Nature scene

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому +1

      @@tungiska Will try .

  • @eduardosoler3783
    @eduardosoler3783 4 роки тому +1

    Love your videos, full support!

  • @nipunheshan5478
    @nipunheshan5478 4 роки тому +1

    Really good technique

  • @mahantsripathy7985
    @mahantsripathy7985 3 роки тому

    Great content

  • @gladnox
    @gladnox 4 роки тому +1

    Hey, thanks a lot for the video! I'm not quite sure if the google drive link is broken, or if that's just me. Keep up the great stuff!

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому +2

      your welcome,try now:-
      drive.google.com/drive/folders/16u2HgDXJrI-rm16f-56TD98DdJjXlUCs?usp=sharing

    • @gladnox
      @gladnox 4 роки тому

      @@SaqibHussain88 Awesome! THX!

  • @hocinetazani6364
    @hocinetazani6364 2 роки тому

    Thanks You

  • @skeletonking4119
    @skeletonking4119 2 роки тому

    thanks you so much

  • @deepakgiri.j1973
    @deepakgiri.j1973 4 роки тому +3

    i finished the building model textured and joined the all mesh when i export to the unreal engine i hit building lighting only it turns black i searched it on google i found it caused by overlapping uv how to join mesh without this problems help me pzzz

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому +3

      For built lighting you will need to have more then two uv slots , that can be created inside blender . FIrst select the mesh then under object data properties you will need to click on the plus sign under the uv map two have 2 slots . Then you will need to create uvs for the 2 slot .Unreal uses second uv slot for baking light and you will need to make sure that your uvs in second slot do not overlap on each other . Baking lightmass is not an easy task I will recommend you to use dynamic light and dynamic indirectly lighting . Even if you make perfect uvs for second slot for unreal even after that you will need to have more texel density(lightmap uvs resolution ) and less value for light scaling inside world tab to bake realistic lighting while working in Unreal . Building light is not good way to create a city . It is useful to create small scene but not for large scene cause you will end up scratching your head while dealing with the light/shadow bleeding artifacts after baking.

    • @deepakgiri.j1973
      @deepakgiri.j1973 4 роки тому

      @@SaqibHussain88 thank you so bro

    • @deepakgiri.j1973
      @deepakgiri.j1973 4 роки тому

      @@SaqibHussain88 can you make video tutorial on it plz because i just stared using unreal for only 1 week plz help me bro
      its its very complex thank you

    • @deepakgiri.j1973
      @deepakgiri.j1973 4 роки тому

      @@SaqibHussain88 no bro it dosnt work i created the second uv and smart uv project on second uv but it till turns black after building lighting only

  • @polar1991
    @polar1991 2 роки тому +1

    Can you show how to make an interior that actually works for games and stuff?

  • @ganapathyr7584
    @ganapathyr7584 4 роки тому +2

    Bro lighting the building tutorial bro pls

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому

      Ok I will try to create a video on Lighting hacks .

  • @MichaelTzanakakis
    @MichaelTzanakakis 4 роки тому +2

    hey! this is really well explained but i'm having trouble getting the shader to repeat the room on one single face. Basically I have a cube that is supposed to be a whole building and i want the shader to render multiple floors. Any idea how i could do this?

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому

      You can use cubemap but if you have multiple building you will need to change settings of the cubemap for every material .It's better to use single plane and apply cubemap to it . Then you can make instances and snap it to where ever you want to show your interior.

  • @_md1631
    @_md1631 4 роки тому +1

    good course

  • @adeelahmed2135
    @adeelahmed2135 4 роки тому +1

    Great 😍😍

  • @therinzler86
    @therinzler86 3 роки тому

    What if I what to Create a building where I go inside and outside the building in Explore to every single Room seamlessly and have everything modeled from inside and out.... Like you would see in video games that are multiplayer. I have yet to seen that in a UA-cam video or any tutorial for that matter. If anyone reads this please tell me where I can find that because I haven't found it... thanks

  • @tungiska
    @tungiska 4 роки тому

    Can you please create or explain an parallax occlusion mapping node from scratch
    I couldn't find any blender videos about that anywhere

  • @christophervaca7116
    @christophervaca7116 4 роки тому +7

    It seems so obvious. How come I never thought of that 😂😂

  • @carltonaikins6525
    @carltonaikins6525 4 роки тому +3

    Please make a city bro

    • @TechyedYT
      @TechyedYT 4 роки тому +1

      I tried doing that one need a much powerful computer for that or else it is very slow

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому +1

      Will think about it .The city needs alot of time to create. So right now I am not sure to create one.

    • @TechyedYT
      @TechyedYT 4 роки тому +1

      @@SaqibHussain88 nice job,

    • @carltonaikins6525
      @carltonaikins6525 4 роки тому

      @@SaqibHussain88 Take your time man, you're doing a great job

  • @geometrikselfelsefesi
    @geometrikselfelsefesi Рік тому

    Mashallah brother

  • @amitmorang
    @amitmorang 4 роки тому +1

    👍

  • @_md1631
    @_md1631 4 роки тому +3

    al salam alayk ya apa abd Allah

  • @wilemben
    @wilemben 4 роки тому +1

    Will that parallax shader work in Sketchfab?

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому +1

      Not sure , Have not used it for Sketchfab .You can use simple baked cube mesh with emissive shader for sketchfab.

  • @TechyedYT
    @TechyedYT 4 роки тому +1

    Have you ever worked with unreal engine, also try out Cocos creator it is very designer friendly

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому +2

      I also use unreal . I am more better with the end results inside unreal then in blender. Not have used coco will look into it.

  • @_md1631
    @_md1631 4 роки тому +1

    i love you pro

  • @johannschepke5770
    @johannschepke5770 4 роки тому +1

    Is the interior mapping + height map more performance optimized than using just the mesh?

    • @ghostriley22
      @ghostriley22 4 роки тому +1

      I had the same doubt. I think a simple mesh with baked texture is more optimal while the second technique is more modular as you can just swap textures to change interior

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому +1

      @@ghostriley22 Bro you can also use simple mesh cube as a modular asset all you need to do is to create that cube according to height and width of the window or wall panel .

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому +1

      @Johann Schepke depends on the resolution of the image if you are comparing simple cube map with baked meshes. 1k or 2k can be considered to be really well as far as for optimization is concerned. But if you talk about parallax it will cost more .Parallax is also depends on the image resolution and the steps you give it have more depth for your meshes .

  • @toonanimationstudio
    @toonanimationstudio Рік тому

    Hey bruv how can i make this work on eevee

  • @ksstudy3195
    @ksstudy3195 4 роки тому +1

    Interior or exterior?

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому +1

      Ways of creating , In one of the ways you can go inside of the room and in other techniques you can just observe the interior from outside.

  • @keylimetom6963
    @keylimetom6963 4 роки тому +2

    Who ever disliked this is a saddo

  • @drealion9227
    @drealion9227 4 роки тому +1

    OMG ~~

  • @nuttyox
    @nuttyox 3 роки тому

    F

  • @circle2867
    @circle2867 4 роки тому +2

    first

  • @poopiecon1489
    @poopiecon1489 4 роки тому +1

    super

  • @Haroon3D
    @Haroon3D 4 роки тому +3

    Quality Content Bruh

  • @Jomong__Fateh
    @Jomong__Fateh 4 роки тому +1

    💚💚👍💚💚

  • @simonthedigger99
    @simonthedigger99 4 роки тому +2

    Love your work a really nice way to reduce render times cool stuff

  • @CallMeGD
    @CallMeGD 3 роки тому +1

    Hey dude! Thank you for this awesome tutorial, it helped me a lot. You received a new sub (:

    • @SaqibHussain88
      @SaqibHussain88  3 роки тому +1

      Thanks for the sub! Glad to help.

    • @CallMeGD
      @CallMeGD 3 роки тому +1

      @@SaqibHussain88 :D