Maicon Souza I was very far away. that's the optimal damage combo off a max range fireball cancel. fireballs knock down up close but don't knock down from afar usually. You can see this in combos like cr hp, cr mp xx hadou where the hadouken will never knock over
When you activate V trigger next attack you do will have additional damage scaling percent and if your combo is already long it will not do much damage while using a lot of your v gauge. Yes you can do fireball before dp but ask your self is it worth it ? But if your opponent health is low then you might wanna do it. Also on 1:41 you can see that dp is 30% damage scaling, if he connected with fire ball before dp would be 20%. So if you do your math you will see that damage with fireball is just barely larger and not worth spending your v gauge.
Technically the improved routes shown here are damage optimal but yeah, if you can help it, use your trigger to confirm now, not to punish or increase damage.
These are actually really good
thanks for this here... I see you got some of these from tokido
can u explain how to fireball into trigger to make the opponent stand like in 1:30? everytime i do it the opponent falls
Maicon Souza I was very far away. that's the optimal damage combo off a max range fireball cancel. fireballs knock down up close but don't knock down from afar usually. You can see this in combos like cr hp, cr mp xx hadou where the hadouken will never knock over
lol why do i get turned on evertime optimizations happen must be a kinky version of ocd
Thanks Bafael!
Why no fireball at 1:41? Not worth the extra v-meter?
Jeff Gessas It can be, up to the player. I was just showing random enders lol, it's the setup before I was showing off
I see
When you activate V trigger next attack you do will have additional damage scaling percent and if your combo is already long it will not do much damage while using a lot of your v gauge. Yes you can do fireball before dp but ask your self is it worth it ? But if your opponent health is low then you might wanna do it. Also on 1:41 you can see that dp is 30% damage scaling, if he connected with fire ball before dp would be 20%. So if you do your math you will see that damage with fireball is just barely larger and not worth spending your v gauge.
How do you feel about these now that activating v-trigger during a combo makes the scaling much more severe? Still worth it?
Technically the improved routes shown here are damage optimal but yeah, if you can help it, use your trigger to confirm now, not to punish or increase damage.