Is this too early for trains? | Beginners Guide | Part 2 | Transport Fever 2 | No Mods

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  • Опубліковано 28 вер 2024
  • This Season is geared towards New Players, and it will be without mods, so totally Vanilla, so it should be console friendly too :D
    You can get the current Map here (Map Seed: DTZDdpWkpcM):
    steamcommunity...
    Map After Episode 1:
    steamcommunity...
    The classic transport simulation genre has a new gold standard with Transport Fever 2. Discover a whole new world by navigating transport routes through land, water and air. May progress and prosperity find their way!
    Provide the world with the transport infrastructure it needs and make a fortune with custom-made transport services. Watch your trains run on rails, your buses and trucks thunder along roads, your ships power through the water, and your planes soar through the skies. Carry people on their way to work or play, and be the reason cities grow and thrive. Deliver raw materials and goods to drive the economy. Experience the greatest logistical challenges from 1850 to the present day, and build a transport empire unrivaled anywhere else on the globe!
    Free play offers a huge range of creative possibilities, while campaign mode re-writes transport history across three continents. Transport Fever 2 offers a choice of over 200 vehicles from Europe, America and Asia, modelled in extreme detail; and with the in-game map editor, you can re-create landscapes from three different climate zones. Finally, the realistic transport and economy simulator, along with comprehensive modding support, round off the gameplay experience.
    I hope you enjoy this playthrough challenge, and I hope I don't fail you!
    Patreon: / bballjo
    Twitter: / bballjo
    Discord: / discord
    #TransportFever2 #2k

КОМЕНТАРІ • 35

  • @lostinbkk555
    @lostinbkk555 Рік тому +3

    Really enjoying this new series and the simple explanations on how the game works

    • @bballjo
      @bballjo  Рік тому +1

      Perfect! That's exactly why I'm doing it:)

  • @frankl.2483
    @frankl.2483 Рік тому

    Great explanation of how the freight rates work! 👍🏻

  • @gun1558
    @gun1558 Рік тому +14

    "It's never too early for trains." Jesus Christ, 1 BC.

  • @jafu745
    @jafu745 Рік тому

    Would recommend you shorten trucks to T and trains to R(ail). Or can leave trains as T and name truck lines R for Road transport.

    • @bballjo
      @bballjo  Рік тому +1

      There are many ways to do it, and only one way to do it every week ;) it's not just the lettering, it's also names and purpose;)

    • @benjamincorey6259
      @benjamincorey6259 Рік тому

      I played many hours of Monopoly as a kid, so me train lines are RR.

  • @VKGAMING-wy2rt
    @VKGAMING-wy2rt Рік тому +2

    More videos pls🤭

    • @bballjo
      @bballjo  Рік тому +2

      Friday! Next one is Friday:)

  • @diasya0
    @diasya0 Рік тому

    16:14 😂😂😂😂😂

  • @tbone121974
    @tbone121974 Рік тому +7

    Cockermouth is a town located in Cumbria in North West England. If You Tube sensors that, they need their head examined. It seems you have an abundance of UK place names. Even as a TF2 veteran I am learning new things.

    • @veevoir
      @veevoir Рік тому

      If YT finds it offensive - it could always be renamed to Cockerlips or Cockerpiehole, thus no longer being offensive!

    • @camthebam10
      @camthebam10 Рік тому

      It's also in hoi4

    • @woytaz
      @woytaz Рік тому

      Good old Scunthorpe problem.

    • @bobthebomb1596
      @bobthebomb1596 Рік тому

      So named because it sits at the mouth of the river Cocker.

  • @veevoir
    @veevoir Рік тому +4

    When naming lines - I took inspiration from Germans ;) or more exact - SAP. TL - truckload, RC - RailCart. Easy to remember and less confusion = efficient!

  • @alexanderhutse4340
    @alexanderhutse4340 Рік тому +3

    Thx for the video. Can’t wait to see all episodes. Didn’t know that different cargo platforms (truck train ship) didn’t have to build next to each other (next tiles) to be count as the same cargo
    I hope to see in the next epiosode when train trafic grow how signals work. I have sometimes the issue that trains stop / block other trains waiting before a signal. Also O never have multiple trains in my train station. They go only in when other train is left.
    (Sorry English isn’t my native language)

  • @Halavus
    @Halavus Рік тому +4

    It's funny seeing you try to use the shortcuts of WRSR. Cool game!

    • @bballjo
      @bballjo  Рік тому +3

      Games need universal controls!

    • @Halavus
      @Halavus Рік тому

      ​@@bballjoLet's make a petition to all the studios in the world named : "Pls always rotate buildings with the scroll wheel!"

    • @bballjo
      @bballjo  Рік тому +1

      Yes please

  • @gg.youlubeatube6249
    @gg.youlubeatube6249 Рік тому +1

    You are wrong. Player is not paid for speed achieved. It never was. Player is paid for construction speed of the vehicle ! (be aware of slow loco pulling fast wagons >> low profit becouse of low speed of vehicle, fast wagons get paid for speed of slow loco, >> it doesnt matteer the actual speed but construction speed ! ) It means, it is economically efficient overload cargo trains up to Poor power bracket. So when you you did long slow moving train, you did it right.

    • @bballjo
      @bballjo  Рік тому +4

      If your train on the line is unable to hit maximum speed then the train is not suited for the task, and you pay more in maintenance than is required. I simplify that by saying "the train needs to hit max speed"... entirely misleading and simplified: yes, and what you wrote is true.

    • @gg.youlubeatube6249
      @gg.youlubeatube6249 Рік тому

      @@bballjo Apreciated youu admit unfortunate advice. However, it is more, inabiility to reach the top speed is not a problem. It is only a myth that efficiency is to reach top, it isnt.

  • @zy0_
    @zy0_ Рік тому +1

    Yaay I was waiting for something to watch, thx

  • @Ganases
    @Ganases Рік тому +1

    Trainstation are always working as a signal as well

  • @thomaskoehler2135
    @thomaskoehler2135 Рік тому +1

    Hey, your struggel with the Truck Routing in ScrumTown is kind of Senseless, since you got a lot of left turns and interfering with civil vehicles, for the sake of avoiding your own Cars. But your Cars are on Scedule and therefore low change of interfering.

    • @bballjo
      @bballjo  Рік тому +1

      I'm avoiding my own cars for when they are queueing at a station, so they don't block each other and stop the line....I don't care about civil vehicles.

    • @thomaskoehler2135
      @thomaskoehler2135 Рік тому

      @@bballjo i see, your Intention ist preventing deathlocks, i thought throwput optimization.

    • @bballjo
      @bballjo  Рік тому +1

      I rarely ever use trucks when I'm worried about throughput, because traffic optimization is a little lackluster here outside of "provide more options".

    • @maxdionne7434
      @maxdionne7434 Рік тому

      Still more efficient to have em turn right on their path than all left turn like you set them up

    • @benjamincorey6259
      @benjamincorey6259 Рік тому

      When adding bus, cargo and depots, I don't connect them them directly to roads, but leave space for a small road segment. For two reasons: it allows more space to queue vehicles, later in the game, when traffic lights are automatically added, it allows their removal. On really busy roads, traffic lights cause backups.

  • @Daddo22
    @Daddo22 Рік тому +1

    No, it's never too early for trains.

  • @mathieud4770
    @mathieud4770 Рік тому

    Hi! Just got started with the game, thanks for all the explanation. What game mode do you play with? Time is running but you stay on the same day?

    • @bballjo
      @bballjo  Рік тому

      Just set the time progression to what you like, it only affects vehicle availability. Look to bottom right