i got the 2024 DMG. Best version of the DMG IMO. The draw for experienced DM's to me is the utility of it. I can look up stuff quickly in chapter 3, plus a good glossary and index. Greyhawk is nice to see too.
this is exactly what I was getting at, there _are_ some good gems in here even for the experienced DM. It really is a good core book and vastly improves over the 2014 version.
The new guide is definitely a better guide than the last one. It does have so many things to truly help new DMs. I’m interested to see the monster manual see if they add any new monsters.
For me, the one thing this guide provides that was missed in 2014, were examples of adventures, dungeons, and worlds. I have DMed DnD games for almost 10 years and I had to create my own way of structuring and organizing my game, but if I had the greyhawk chapter from the 2024 DMG in the 2014 DMG I think I would be a very different DM. I almost bought the book just for the alone.
You're right on the money there, that's going to be a HUGE selling point for many and it, at it's core, is among the top reasons why I feel that this version is worth it.
@gamemasters I went to my local Game store when I found out they had a copy and I was totally sucked in when I found that chapter. When I get it eventually I will probably use that as a framework for recording my worlds from here on our
yeah.. it's supposed to have a section of super fast and easy "build your own monster".. THAT is something I think a lot of people are gonna wanna check out.
After reading the 5.5 PHB in full, and currently working my way through the 5.5 DMG - I am pretty fond of the current game direction. I am definitely a 5E baby & DM, it's just where I got my start so I'm a bit biased for that reason, but I believe both products are very well done. Gotta give credit where it's due.
I'm with you. I've given WotC my fair share of crap for sure but this one, they've knocked it out of the park, so yes, gotta give credit where credit is due.
I already have the 5.5 or 2024 DMG and agree that is worth the purchase price. It has reorganized the 5e/2014 information and added in new information like Greyhawk and Bastians.
I feel like the book is really good for first time DMs or early DMs If you want a truly good DMG guide get the Tales of the Valiant GMG for 5th edition. Good both for new and old DMs with tons of great samples and some really amazing tables.
TLDR. Nice beginner chapters. Some parts lean toward the player than the DM. Great for a brand new dm. But occasionally light on details. DMS will have to go to third party to get greater detail. If you have more than three years as DM, get it when it been discounted. Some art has the problem of one color and many shades making the pictures look muddy. Other art work is great.
4.5 Stars for new DMS. Chapter 1. The Basics. This is a great chapter for any level of DM. The play style and atmosphere section is interesting. I love the call outs on page 19 on the peasant railgun. Chapter 2. Running the Game. Has things shifted from the 2014 DMG and some nice ideas on morale under the Fight or Flight section (P 48). And the variant of training to gain levels is interesting. Chapter 3 DM’s toolbox. Stresses Alignment is descriptive. The chase rules need work but they tell a DM they can create a better set geared toward the current players. The custom background page is a little light and will only help new DMS. Creating a creature/magic item/spell section is more like reskinning the thing. So that is a little too light in information. Metal stress appears to replace the madness affects from 2014. It just does damage. I would suggest DMs use Madness but not often. Firearms and Explosives are a welcome addition. However, it appears “Reload” time is left up to the DM. The Gods and Other Powers is interesting but I have issues with once a pc elects to choose a god, they automatically don’t need their god on going approval to get spells. This is DM and session 0 conversation. Hazards are great but I think they should be in monster manual or at least appear in the monster listing of Beyond app. The Mobs section is great but seems to not flow well. NPC section is interesting and a quick name generator. I love the loyalty score section. Poison section is a quick blurt on harvesting poisons. DMs should look elsewhere for more detail. Traps section is great but the Building a Trap table is kind of weak. I would change the attack bonus on the higher tiers. Chapter 4 Creating Adventures is great for new dms. The common map symbols should become standard in WOTC upcoming adventures. The example adventures are good for anyone. Chapter 5 Creating Campaigns. Is a nice overview but is light on details. The Greyhawk part is great for basic sandbox homebrew. Chapter 6 Cosmology. Nice overview and some great detail. It is interesting that creatures of opposite view may acquire a cumulative minus 1d4 over time if they are not in their native plane. Chapter 7 Treasure. Hack. Spit. 100 magic items for a party of four at level 20! Crafting magic items is two simple charts. The tools, and time. So the cost of item is the following, cost of item from the shop plus x gold and y days. The special features are a welcome homebrew group of tables. The magic item conflict section still has a Charisma save which is still too low. I do suggest DMs rework this part. The random charts have been change to rarity and arcane, arms and armour, implements, and artifacts. Chapter 8. Bastions. Are an interesting mini game but lacks detail. Spend x money and get so many five foot squares to drawn on your graph paper. However, this is just for the player. Bastions are something you could just plug into a computer game which grants the player the reward when they level to certain milestone. This chapter should have covered ideas on how DMs should run strongholds, home bases, etc. for players with things to talk to you players and things never to do. Appendix A. Lore Glossary. An addition for players and DMs who have not played or did no research of the game. Appendix B. Maps. Are black and white mostly. And have be reference during the book to be used as a sample. But they don’t follow the standard stair mapping icon. But just add up or down by a stairway to let you know the direction. If there are steps you are left guessing the elevation. As an experience DM, other than the magic item section, the only tabbing/book marking I have done is the hazards, mob, traps, and Greyhawk sections.
There seem to be lots of Easter eggs in the art work. Could you give us more info about Xak Tsaroth (pg 212) or Firestorm Peak (pg. 194) or Murlynd (pg. 135) for example? Thanks!
I have heard it’s good but like I said before WotC will not get anymore of my money.💰 I will try to find these new books online at second hand stores. I wait a few years.
Good review of what 2024 DMG is about. I still am on the fence. I think I will wait until the 5.5 DMG, PH and MM are all out. I really think WotC should have had them all ready to go for Christmas. Why 5.5 MM was not ready in time maybe WotC worse move ever. Happy Holidays Keep rocking and rolling and keep rolling 20 🐉🐉🐉🐉🐉🎄👍
yeah.. I don't quite understand that one myself either. Only thing I can think of is that perhaps they felt that the MM would be a strong 1st quarter 2025 sale.
Not going to be getting it, But im interested how it'll fair-up against the ToV GameMaster's Guide... as Iv heard alot of people praise its usefulness as a tool for actual design, rather then fluff (like what the 2014 5E DMG was)... Personally, what appeals to me as a GM, is if the Guide (for who runs the game) actually provides me with tools for how to make, create, design, etc...using the system. Thats the most important thing for me... Then again, thats my inner Artificer talking! LOL!
i got the 2024 DMG. Best version of the DMG IMO. The draw for experienced DM's to me is the utility of it. I can look up stuff quickly in chapter 3, plus a good glossary and index. Greyhawk is nice to see too.
this is exactly what I was getting at, there _are_ some good gems in here even for the experienced DM. It really is a good core book and vastly improves over the 2014 version.
The new guide is definitely a better guide than the last one. It does have so many things to truly help new DMs. I’m interested to see the monster manual see if they add any new monsters.
it is supposed to have over 500 monsters in total, with 75 of them being brand new. should be a fun book :)
For me, the one thing this guide provides that was missed in 2014, were examples of adventures, dungeons, and worlds. I have DMed DnD games for almost 10 years and I had to create my own way of structuring and organizing my game, but if I had the greyhawk chapter from the 2024 DMG in the 2014 DMG I think I would be a very different DM. I almost bought the book just for the alone.
You're right on the money there, that's going to be a HUGE selling point for many and it, at it's core, is among the top reasons why I feel that this version is worth it.
@gamemasters I went to my local Game store when I found out they had a copy and I was totally sucked in when I found that chapter. When I get it eventually I will probably use that as a framework for recording my worlds from here on our
Completely agree. I'm looking forward to the new monster manual as well
yeah.. it's supposed to have a section of super fast and easy "build your own monster".. THAT is something I think a lot of people are gonna wanna check out.
After reading the 5.5 PHB in full, and currently working my way through the 5.5 DMG - I am pretty fond of the current game direction. I am definitely a 5E baby & DM, it's just where I got my start so I'm a bit biased for that reason, but I believe both products are very well done. Gotta give credit where it's due.
I'm with you. I've given WotC my fair share of crap for sure but this one, they've knocked it out of the park, so yes, gotta give credit where credit is due.
I already have the 5.5 or 2024 DMG and agree that is worth the purchase price. It has reorganized the 5e/2014 information and added in new information like Greyhawk and Bastians.
I'm still on the fence about bastians... I need to do a video just on that concept and kindav go into detail..
I feel like the book is really good for first time DMs or early DMs If you want a truly good DMG guide get the Tales of the Valiant GMG for 5th edition. Good both for new and old DMs with tons of great samples and some really amazing tables.
@@JayKing-i7w @saraphys would likely agree with you there!
WotC can suck it. ShadowDark is where my group is going. Would love to hear your critique.
I've been working on getting a copy. Possibly for christmassssss.....
TLDR. Nice beginner chapters. Some parts lean toward the player than the DM. Great for a brand new dm. But occasionally light on details. DMS will have to go to third party to get greater detail. If you have more than three years as DM, get it when it been discounted.
Some art has the problem of one color and many shades making the pictures look muddy. Other art work is great.
4.5 Stars for new DMS.
Chapter 1. The Basics. This is a great chapter for any level of DM. The play style and atmosphere section is interesting. I love the call outs on page 19 on the peasant railgun.
Chapter 2. Running the Game. Has things shifted from the 2014 DMG and some nice ideas on morale under the Fight or Flight section (P 48). And the variant of training to gain levels is interesting.
Chapter 3 DM’s toolbox. Stresses Alignment is descriptive. The chase rules need work but they tell a DM they can create a better set geared toward the current players. The custom background page is a little light and will only help new DMS. Creating a creature/magic item/spell section is more like reskinning the thing. So that is a little too light in information.
Metal stress appears to replace the madness affects from 2014. It just does damage. I would suggest DMs use Madness but not often.
Firearms and Explosives are a welcome addition. However, it appears “Reload” time is left up to the DM.
The Gods and Other Powers is interesting but I have issues with once a pc elects to choose a god, they automatically don’t need their god on going approval to get spells. This is DM and session 0 conversation.
Hazards are great but I think they should be in monster manual or at least appear in the monster listing of Beyond app.
The Mobs section is great but seems to not flow well.
NPC section is interesting and a quick name generator. I love the loyalty score section.
Poison section is a quick blurt on harvesting poisons. DMs should look elsewhere for more detail.
Traps section is great but the Building a Trap table is kind of weak. I would change the attack bonus on the higher tiers.
Chapter 4 Creating Adventures is great for new dms. The common map symbols should become standard in WOTC upcoming adventures. The example adventures are good for anyone.
Chapter 5 Creating Campaigns. Is a nice overview but is light on details. The Greyhawk part is great for basic sandbox homebrew.
Chapter 6 Cosmology. Nice overview and some great detail. It is interesting that creatures of opposite view may acquire a cumulative minus 1d4 over time if they are not in their native plane.
Chapter 7 Treasure. Hack. Spit. 100 magic items for a party of four at level 20! Crafting magic items is two simple charts. The tools, and time. So the cost of item is the following, cost of item from the shop plus x gold and y days. The special features are a welcome homebrew group of tables.
The magic item conflict section still has a Charisma save which is still too low. I do suggest DMs rework this part.
The random charts have been change to rarity and arcane, arms and armour, implements, and artifacts.
Chapter 8. Bastions. Are an interesting mini game but lacks detail. Spend x money and get so many five foot squares to drawn on your graph paper. However, this is just for the player. Bastions are something you could just plug into a computer game which grants the player the reward when they level to certain milestone.
This chapter should have covered ideas on how DMs should run strongholds, home bases, etc. for players with things to talk to you players and things never to do.
Appendix A. Lore Glossary. An addition for players and DMs who have not played or did no research of the game.
Appendix B. Maps. Are black and white mostly. And have be reference during the book to be used as a sample. But they don’t follow the standard stair mapping icon. But just add up or down by a stairway to let you know the direction. If there are steps you are left guessing the elevation.
As an experience DM, other than the magic item section, the only tabbing/book marking I have done is the hazards, mob, traps, and Greyhawk sections.
excellent rundown
There seem to be lots of Easter eggs in the art work. Could you give us more info about Xak Tsaroth (pg 212) or Firestorm Peak (pg. 194) or Murlynd (pg. 135) for example? Thanks!
you got it! ua-cam.com/video/0R8Ejqv-nSk/v-deo.html
Very excited for the new SRD.
yeah, I'm kindav frothing a bit wanting it as well...
I have heard it’s good but like I said before WotC will not get anymore of my money.💰
I will try to find these new books online at second hand stores. I wait a few years.
yup :)
Good review of what 2024 DMG is about. I still am on the fence.
I think I will wait until the 5.5 DMG, PH and MM are all out. I really think WotC should have had them all ready to go for Christmas. Why 5.5 MM was not ready in time maybe WotC worse move ever. Happy Holidays Keep rocking and rolling and keep rolling 20 🐉🐉🐉🐉🐉🎄👍
yeah.. I don't quite understand that one myself either. Only thing I can think of is that perhaps they felt that the MM would be a strong 1st quarter 2025 sale.
Not going to be getting it,
But im interested how it'll fair-up against the ToV GameMaster's Guide... as Iv heard alot of people praise its usefulness as a tool for actual design, rather then fluff (like what the 2014 5E DMG was)...
Personally, what appeals to me as a GM, is if the Guide (for who runs the game) actually provides me with tools for how to make, create, design, etc...using the system.
Thats the most important thing for me...
Then again, thats my inner Artificer talking! LOL!
fair view of it for sure. That would be a mighty undertaking to compare both this dmg and the tov... woof indeed!
RTFM!