Splines in 5 minutes: Part 1 -- cubic curves
Вставка
- Опубліковано 14 тра 2024
- Equivalent to a 50 minute university lecture on splines, beginning with cubic curves. Part 1 of 3.
0:00 - Intro
0:36 - drafting splines and duck weights
1:17 - minimizing bending energy
2:40 - cubic curves
3:28 - fitting cubic curves
5:02 - tangent constraints
Graphics in 5 minutes is a series of cartoon-style videos that teach computer graphics in 10x less time. You can take the equivalent of a University level computer graphics course in just over two hours. The playlist is here:
• Graphics in 5 minutes ...
See here for more information: g5m.cs.washington.edu/
Mr, this video is really good.
I wanted to try to code this for a really long time.
No UA-cam video has explained about this before.
So, thank you so much for the lesson.
Absolutely amazing! As a non-mathemetician programmer this is by far the best explanation of splines and I've learnt more in 5 minutes than I have in months of other reading and study.
Anyone else watching this because of the KAN paper that just came out? lol
Great video! 👍
thank you for these videos. Your channel is incredibly underrated.
That was really well explained! Thanks for all the work and effort you put into these
These series of videos grounded the concept for me. Thank you so much!
You are really gifted at this! Thank you so much!
Wow nicely done friend. Top notch animations and explanation
Thank you. This is clear enough!
Thanks, and explain so clearly!
Thank you! Greetings from Brazil
Thank you very much sir
4:18 Do you have a video about how are the matrix equations solved?
Any linear algebra software can do that. Octave, matlab, numpy.
You can even code your own. There are dozen of solvers available
@@visitante-pc5zc I know... I need the equation... Not just a program to solve it... To program it I need the equation anyways...
Part 1 -- Cubic Curves ua-cam.com/video/YMl25iCCRew/v-deo.html
Part 2 -- Catmull-Rom and Natural Cubic Splines ua-cam.com/video/DLsqkWV6Cag/v-deo.html
Part 3 -- B-Splines and 2D ua-cam.com/video/JwN43QAlF50/v-deo.html
What if the spline is in 3D space and now there's a Z component as well? How do we account for that?
see part 3...
Thank you sir. @@g5min