How To Make A Light Switch In Unreal Engine 5

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  • Опубліковано 28 вер 2024

КОМЕНТАРІ • 28

  • @lisatapelefond7755
    @lisatapelefond7755 2 місяці тому

    DAaaam The best clean, clear blue print and tutorial I found until here, Thank you !

  • @ulmeyda77
    @ulmeyda77 Рік тому +3

    Quick, easy, and simple. A great tutorial

  • @ncyapa5708
    @ncyapa5708 2 роки тому +3

    Please continue this series, this is a great source of content for beginners, good luck

  • @viciusmaximus
    @viciusmaximus 2 роки тому +1

    Thank you so so much, finally i can get a switch to my proyect.

  • @motorbikehead970
    @motorbikehead970 2 місяці тому

    thanx so much!

  • @King-mj2bn
    @King-mj2bn 4 місяці тому

    Confused why you wouldn't be using Enhanced Input at this point in Unreal's evolution

  • @User_01000
    @User_01000 День тому

    thx a lot I was look for this for long time :)

  • @paulbeeley6210
    @paulbeeley6210 Рік тому

    Great! Thanks

  • @ZachKyew
    @ZachKyew 2 роки тому

    If I wanted to have this toggle a set of lights instead of a single one, how would I go about doing that?

    • @BuvesaGameDevelopment
      @BuvesaGameDevelopment  2 роки тому +2

      I would suggest to have a look into 'Blueprint communications' tutorial by unreal engine themselves. They show how to connect multiple interactive objects like your example

    • @KNGred
      @KNGred 2 роки тому

      @@BuvesaGameDevelopment Where do you find that?

  • @glenn3646
    @glenn3646 11 місяців тому

    Cool

  • @michas_ziom2801
    @michas_ziom2801 2 роки тому

    i don't have a light holder option

  • @ТулинаПанева-Йорданова

    Thanks it work

  • @theshredguitarist25
    @theshredguitarist25 2 роки тому +1

    Wow great!!!!

  • @LinuxUsersonly
    @LinuxUsersonly 2 роки тому

    not sure why it doesn't work for me i followed the tutorial exactly just doesn't work im on ue5

  • @christopherfarrell-artist3557
    @christopherfarrell-artist3557 2 роки тому +1

    So good!

  • @Glitchimations
    @Glitchimations Рік тому

    You cant use rect lights?

  • @steviegi584
    @steviegi584 Рік тому

    how can I add two on compnent begin overlap? I want to make a widget that shows press e to turn/off light. currently i work with a second blueprint class just for the widget.

    • @King-mj2bn
      @King-mj2bn 4 місяці тому

      IMO the most elegant way to do what you're asking is to rely on interfaces. You'd force all interactables to implement the "Interactable" interface and you could even define custom text for each (like turn off light, turn on radio, etc.) I.e. your interface would define a function that must be implemented, such as GetInteractableText. Then, whenever your player overlaps an interactable trigger, you would trigger custom events to both retrieve the display text of the current interactable and let the UI know that text needs to be displayed.

  • @soumikchakraborty7842
    @soumikchakraborty7842 Рік тому

    Thank you for this amazing tutorial, so I need to know how to turn off the other lights as I turn the one you showed by pressing f. please help!

    • @King-mj2bn
      @King-mj2bn 4 місяці тому

      You'd create an array instead of a single variable to hold references to all lights you want to affect.