3DS Max was really overwhelming for me to begin with and I ended up using Maya. But I decided it was best to try n get to grips with Max again, I wish I'd found this video originally because you explain everything so well and make it very easy to understand. I'm feeling far less overwhelmed after watching this. Thankyou!
That's great to hear, Jess! Max is great because of it's non-destructive modifier features, and it's huge array of plugins. Maya is incredible, but I think Max is generally more versatile depending on what you're trying to create. I'm glad you're getting back into Max, and you found the tutorial to be helpful! Let me know if any questions come up, and I'd be happy to help!
I was really putting off going through this video because I've already done modelling in Maya (still a beginner). Anyways, I forced myself to follow this, and I'm so glad I did! You go at a steady pace for me to actually process whats going on without dragging on with fluff. Thank you so much for taking the time to provide this. SUBSCRIBED!
been looking for a quality course in clear English. there are many out there, taught by very knowledgeable people, but understanding them is difficult for me ,, a beginner. later when I am more familiar with the software it will be different, but for now I need concise wording,
Thanks for the video, first one I can actually follow without losing concentration. Very simple and useful. I've tried to work in blender before, but I've chosen 3ds max over it. I don't understand why do people write they are intimidated by 3DS max over blender, with it interface etc. I am an architect and a child of autodesk, used to not only autodesk but archicad, rhino, etc, and for me 3DS MAX comes much more natural and understandable than blender
Thanks! I'm glad you found it helpful! Yes, I plan to do a tutorial specifically about materials, texture mapping modifiers, and lighting. Thanks for the suggestion!
Thank you - very very helpful! I'm familiar with SketchUp and AutoCAD mainly, but have learned some functionality of Revit and Vectorworks as well, so a lot of the concepts and controls already make sense. Very nice tutorial - approachable and clear.
I know this is an old post and chances of this being answered are slim. I have a friend who is joining a 3dsmax based class and needs to build a computer. Trying to keep the budget below $1000. I'm only familiar with gaming, but unsure what would be necessary to get her started with rendering. Immediately all the big brand stores threw $$2000+ quadro cards at us on top of the rest of the components, and that is NOT happening. Any input would be nice!
Hey man, if your friend is looking to just learn to model, any gaming machine under $1000 could handle 3ds Max. However, if you're looking to render still shots or even animations, more horsepower the better. For stills, you can use a CPU-based rendering engine like Vray or the built-in Arnold engine that comes with Max. I'd recommend an I7 series, more cores/ higher ghz the better. You can get an I7 9700 for less than $300 these days. I'd also recommend at least 16gb of ram, more the better for larger scenes. Tapping out your ram can cause crashing, and it sucks. If your friend wants to render animations, CPU-based engines tend to take a long time. The industry is shifting to GPU-based engines, which is why the expensive graphics cards were recommended at the stores you went to. The cards continuously drop in price, so it's def something to keep an eye on, if your friend wants to explore GPU rendering engines. I'd recommend pcpartpicker.com/ to build a pc from scratch. You should be able to build a machine for around $1000 that can bust out good renders. On that site, you can start with a CPU or something and it makes sure all of the other components you choose are compatible. I use it to build/modify my machines all of the time, couldn't live without it. Hope that helps dude!
Very helpful for someone like me who doesn't have any idea about 3ds max. You're a good teacher teaching your viewers from the basics of it. Thank you so much!
Hi there! Amazing videos! I am new to 3ds max but have experienced an issue with typing in a specific dimension in to the parameters settings (length, width, height section). Say I want to make something 1-1/4" wide... once I hit "enter" the dimensions jumps to 1-1/8". Any ideas why this is happening? I am working on doing architectural renderings and these small dimensions are important. I would greatly appreciate your feedback!
If you go to Customize from the top menu, and open the Units Setup menu, you can specify the unit resolution for your units. If you change that to 1/4, then your dimensions will show that scale. Let me know if that helps!
I’m thankful I found your video. You explain things very well and you’re doing a fantastic job. Thank you for the leverage and boost of confidence in using 3ds MAX... 💪🙏🦈
The official 3dsmax tutorial is really boring, but this explained so much more in less, and I also learned more specific stuff that I actually was interested in learning about, thanks so much for this!!
Thank you for this tutorial, it's so helpful, straight to the point! I would like to ask about one tutorial, someone once recommended me to built models from flat shapes, and extrude them, do you have any tutorials using this method as modelling? Thank you very much!
Thank you for this tutorial and thank you very much for taking your time, slowly and explaining in simple term with examples (like the bird bank example). Other "teachers" were hard to follow because they were zapping from explaining one point to another. I have given a like to this video and can't wait to watch your other tutorials.
Awesome!! I'm glad you enjoyed it! I'm working on a new tutorial, a rigging crash-course for beginners. I'll continue explaining things in real-world terms with examples, since you found that to be helpful :)
Hello! I have a question - is there a difference between "Convert to Editable Poly" and adding the Edit Poly modifier? I have seen other videos that use convert to editable poly. From what I get the difference is with the modifier you can go back and edit everything.. same with Chamfer from the modifier list or from the other menu . I see when you add it from the modifier list it stays on the stack and you could go back and edit.. I would appreciate a quick answer, I just starter but would love to know which way is better. Do you ever use Convert to Editable Poly and what's the difference between the two..? Thanks so much!
Hi Simona, good question. Anytime you want to edit geometry, always use the Edit Poly modifier. That will allow you to revert back to previous changes, and it keeps your model "parametric". Many times when I model things, I usually have a bunch of Edit Poly modifiers in the stack, just in case I want to revert back to a previous edit. The only real difference between the Edit Poly modifier and Converting to Editable Poly, is when you convert it, you collapse the modifier stack. This saves on memory, but you won't be able to access previous changes or modifiers. I typically only convert it when I know I'm finished with the model. Hope that helps!
Hi everyone! I am very new to 3DS Max but trying to teach myself. I am going through each item along with Kyle but all of a sudden the gizmo turned gray and red and does not have any handles for me to move objects. I have restarted the program and also made sure that the gizmo is turned on under the "customize > preference > gizmo tab". Does anyone know how to fix this issue? I'm over an hour in to troubleshooting this and have gotten no where. Great video! I have no idea what I could have done to get into this lock up. Many thanks to whoever may be able to help.
Hey, you might just be in select mode. If you see a gray gizmo on an object, that usually means it's just selected, and you can use the W, E, or R keys to translate, scale or rotate the object. If you tap the Q key, that put you back into select mode, which let's you select one or multiple objects. You can also use the translation buttons at the top toolbar if you don't want to use the hot keys. Let me know if that helps!
@@simulation_lab Thanks so much for your reply! This was helpful! I had finally figured that out some time yesterday. I am coming from many years of Sketch Up experience and am interested in learning 3DS max and some rendering plug in (likely VRay or Corona to improve my renderings). I so appreciate you posting these immensely helpful videos. I am following along with you on all of them!
@@bradley9343 That's great to hear! Let me know if you have questions as you're learning. I have a few rendering-specific tutorials, which I mainly use Fstorm as my main rendering engine. I highly recommend Fstorm for beginners, as it's super easy and fast (if you have a compatible GPU). Regardless, I plan to create some Vray-specific tutorials soon. Let me know if you have any recommendations for tutorials you'd like to see!
Excellent one man. I know blender in and out and this tutorial helped me to learn comparatively. From basics to graph editor and dope sheet, under 1 hour. Thanks for this crash course.
Hey - I am a Blenderuser on Linux and did not used max for 10 years - so I just wanted to recall the old stuff. Must say you make great job here. Thumbs up !!! Great channel for Max knowledge.
putting in....they are only visible on the mini soft roll preview, I can’t do sNice tutorialt without seeing what notes are being played...i can’t even
I had to drop 3ds Max course in week one at my college because their videos were too vague and didn't show how to use tools required for graded activities. My advisor suggested I look up tutorials online before taking the class again. I am happy that you showed how to use the required tools for the activity within the first 7 minutes of this video! Thank you so much! I will be watching and learning from you until I take the class again!
but had absolutely no problems to follow Nice tutorials words. You don't have to understand all of tNice tutorials in 10 seconds, just take one step, stop the
Thanks David! That's def something that everyone starting 3d runs into.. so many programs do similar things. Blender is really powerful and its free, but it's pretty clunky. Maya is awesome for modeling, but Max is more intuitive. In my opinion, Max is a great place to start!
I studied 3d designing 18 years back and not used untill now. I had problems to start with the modelling untill I saw your video... I am at 18:17 and I have already started to remember, Thanks
Thank you for this tutorial! I have been working in SketchUp for 10 years, wanted to switch to 3DSmax, and this helped a lot! Quick and clearly explained. Please make some more videos, many will appreciate it!
what line of work uses 3D max? Film, TV, video games? advertising??? doesn't seem as popular. Any guidance, I'm playing around with it right now. Interested in set design/film/TV, art work, modeling etc. I'm not really interested in video games. at least not now
Really brilliant. 😃Thank you so much for making this video. Its really helped me as a beginner using 3Ds Max. I really want to learn how to make 3D materials from scratch. I can make textures in photoshop...but I wanted to know if you can in 3DsMax? Thank you again...😄
Great tutorial, I for some reason am having trouble with assigning colors to objects/ working with the material editor, any suggestions on what to watch
Hey Mike, sorry for the late reply! Assigning materials is quite simple once you get the hang of it. If you have an object selected, you can click on the "assign material to selection" button in the material editor, and it'll slap it on. You can use a "UVW Map" modifier to adjust the size/scale of the texture if you're using a texture map in the diffuse slot, for example. I plan to make a tutorial specifically on the material editor, and material modifiers in the near future, but let me know if any questions come up as you're tinkering!
So far whatever tutorials I watched weren't helpful a lot. Either they were too much into lil details or skip it. I think this is the superb video I came across. Quick and detailed in 5 minutes. Woah!!! Being a beginner I was able to absorb it nicely.
Hey, this is an older video, but definitely the best! I've seen a few beginner tutorials before, but you absolutely nailed it. You have highlighted the most important tools, shortcuts and things to understand for a smooth workflow. Well thank you.
Such an underrated video, i have the software for some months and idk shit about it. But this video did help me to understand the basics, not everybody can teach what they know but you can buddy🤝🏼
Now i dont know if i am falling into like with 3ds max or this teacher,,,,,, Thank you so much this is clear and fun. You are the man. the best, you rock, thank you again so much. and i do agree with Thabang Mofokeng
As an architecture student what are the most important softwares to learn and be professional at it ? Beside autucad and rev-it ... I wanna start learn and practice but there are a lot of softwares and i'm really confused 😕!
Im a rhino person and recently been interested into learning 3ds max but this software has so many tabs and i wish there was a way i can just use shortcuts for everything rather than opening a tab to go to another tab to get to the instance that i want :( Nethertheless, you my guy are doing god's work. thank you!
Blender is a great tool, I know a bunch of artists that use it and make really killer work. Welcome to Max! It's really easy to use once you get the hang of it.
@@simulation_lab , why would someone use 3DS instead of Blender? What extra features we get? Does it make production faster? Is it quicker to learn compare to blender? Tq
I had watch about 15 videos for beginners, but this one is best! Most detailed explanations! Bravo!
Thanks man, I'm glad you found it helpful!
3DS Max was really overwhelming for me to begin with and I ended up using Maya. But I decided it was best to try n get to grips with Max again, I wish I'd found this video originally because you explain everything so well and make it very easy to understand. I'm feeling far less overwhelmed after watching this. Thankyou!
That's great to hear, Jess! Max is great because of it's non-destructive modifier features, and it's huge array of plugins. Maya is incredible, but I think Max is generally more versatile depending on what you're trying to create. I'm glad you're getting back into Max, and you found the tutorial to be helpful! Let me know if any questions come up, and I'd be happy to help!
The best tutorial of 3dsMax ever ! Please make full tutorial to make modeling for architecture 3D model / Interior. Thankyou so much Sir !
I was really putting off going through this video because I've already done modelling in Maya (still a beginner). Anyways, I forced myself to follow this, and I'm so glad I did! You go at a steady pace for me to actually process whats going on without dragging on with fluff. Thank you so much for taking the time to provide this. SUBSCRIBED!
That's great to hear!! Let me know if you have any questions when you're getting deeper into Max, and have fun modeling!
it's been since 2012 and i just barely scratched the surface. can you send me the link to the BEGINNERS
been looking for a quality course in clear English. there are many out there, taught by very knowledgeable people, but understanding them is difficult for me ,, a beginner. later when I am more familiar with the software it will be different, but for now I need concise wording,
Thanks for the video, first one I can actually follow without losing concentration. Very simple and useful.
I've tried to work in blender before, but I've chosen 3ds max over it. I don't understand why do people write they are intimidated by 3DS max over blender, with it interface etc. I am an architect and a child of autodesk, used to not only autodesk but archicad, rhino, etc, and for me 3DS MAX comes much more natural and understandable than blender
Good stuff and easy to follow. I'm hoping to find something similar on materials and lighting. Thank you!!
Thanks! I'm glad you found it helpful! Yes, I plan to do a tutorial specifically about materials, texture mapping modifiers, and lighting. Thanks for the suggestion!
Thank you - very very helpful! I'm familiar with SketchUp and AutoCAD mainly, but have learned some functionality of Revit and Vectorworks as well, so a lot of the concepts and controls already make sense. Very nice tutorial - approachable and clear.
I know this is an old post and chances of this being answered are slim. I have a friend who is joining a 3dsmax based class and needs to build a computer. Trying to keep the budget below $1000. I'm only familiar with gaming, but unsure what would be necessary to get her started with rendering.
Immediately all the big brand stores threw $$2000+ quadro cards at us on top of the rest of the components, and that is NOT happening.
Any input would be nice!
Hey man, if your friend is looking to just learn to model, any gaming machine under $1000 could handle 3ds Max. However, if you're looking to render still shots or even animations, more horsepower the better. For stills, you can use a CPU-based rendering engine like Vray or the built-in Arnold engine that comes with Max. I'd recommend an I7 series, more cores/ higher ghz the better. You can get an I7 9700 for less than $300 these days. I'd also recommend at least 16gb of ram, more the better for larger scenes. Tapping out your ram can cause crashing, and it sucks.
If your friend wants to render animations, CPU-based engines tend to take a long time. The industry is shifting to GPU-based engines, which is why the expensive graphics cards were recommended at the stores you went to. The cards continuously drop in price, so it's def something to keep an eye on, if your friend wants to explore GPU rendering engines.
I'd recommend pcpartpicker.com/ to build a pc from scratch. You should be able to build a machine for around $1000 that can bust out good renders. On that site, you can start with a CPU or something and it makes sure all of the other components you choose are compatible. I use it to build/modify my machines all of the time, couldn't live without it. Hope that helps dude!
You're a good teacher man. Laid back and giving just the right amount of detail and potential uses behind any given tool. Keep those coming!
Very helpful for someone like me who doesn't have any idea about 3ds max. You're a good teacher teaching your viewers from the basics of it. Thank you so much!
Thank you, sir, this was a very good instruction, I am a beginner for this software, I wanna learn this all of this software, thankyou sir.
You're welcome!!
Hi there! Amazing videos! I am new to 3ds max but have experienced an issue with typing in a specific dimension in to the parameters settings (length, width, height section). Say I want to make something 1-1/4" wide... once I hit "enter" the dimensions jumps to 1-1/8". Any ideas why this is happening? I am working on doing architectural renderings and these small dimensions are important. I would greatly appreciate your feedback!
If you go to Customize from the top menu, and open the Units Setup menu, you can specify the unit resolution for your units. If you change that to 1/4, then your dimensions will show that scale. Let me know if that helps!
Even I have use 3dsmax for a while, here was some nice tips what I did not know. So super help, thanks.
I'm glad you found the video to be helpful :)
Ok. I got some ideas.🤗
Thanks 🙏
I’m thankful I found your video. You explain things very well and you’re doing a fantastic job. Thank you for the leverage and boost of confidence in using 3ds MAX... 💪🙏🦈
I am pretty good with max but I will still watch this video
Thanks for watching! I will post more advanced tutorials soon, I just thought this might be helpful for anyone who is totally new to 3ds Max :)
@@simulation_lab actually some parts were helpful!
I so glad I found this. It's much easier to learn this program when it's explained in an unedited, intelligent video. Great job!
great video
Great video I’ve been using 3ds for quite a while as a hobby but learned so many useful things here. Can’t wait to watch more of your vids
The official 3dsmax tutorial is really boring, but this explained so much more in less, and I also learned more specific stuff that I actually was interested in learning about, thanks so much for this!!
This was a fantastic tutorial that covers a little bit of everything. Thank you so much! Looking forward to watching your other videos.
Thank you for this tutorial, it's so helpful, straight to the point! I would like to ask about one tutorial, someone once recommended me to built models from flat shapes, and extrude them, do you have any tutorials using this method as modelling? Thank you very much!
Thank you for this tutorial and thank you very much for taking your time, slowly and explaining in simple term with examples (like the bird bank example). Other "teachers" were hard to follow because they were zapping from explaining one point to another. I have given a like to this video and can't wait to watch your other tutorials.
Awesome!! I'm glad you enjoyed it! I'm working on a new tutorial, a rigging crash-course for beginners. I'll continue explaining things in real-world terms with examples, since you found that to be helpful :)
I am an interior design student and just beginning to use Max.. I found this really helpful, thank you so much for the video
This is an Awesome video. Thanks for taking the time to share your knowledge
Thanks! I'm glad you liked the video :)
Hello! I have a question - is there a difference between "Convert to Editable Poly" and adding the Edit Poly modifier? I have seen other videos that use convert to editable poly. From what I get the difference is with the modifier you can go back and edit everything.. same with Chamfer from the modifier list or from the other menu . I see when you add it from the modifier list it stays on the stack and you could go back and edit..
I would appreciate a quick answer, I just starter but would love to know which way is better. Do you ever use Convert to Editable Poly and what's the difference between the two..? Thanks so much!
Hi Simona, good question. Anytime you want to edit geometry, always use the Edit Poly modifier. That will allow you to revert back to previous changes, and it keeps your model "parametric". Many times when I model things, I usually have a bunch of Edit Poly modifiers in the stack, just in case I want to revert back to a previous edit. The only real difference between the Edit Poly modifier and Converting to Editable Poly, is when you convert it, you collapse the modifier stack. This saves on memory, but you won't be able to access previous changes or modifiers. I typically only convert it when I know I'm finished with the model. Hope that helps!
@@simulation_lab Thanks so much!
Hi everyone! I am very new to 3DS Max but trying to teach myself. I am going through each item along with Kyle but all of a sudden the gizmo turned gray and red and does not have any handles for me to move objects. I have restarted the program and also made sure that the gizmo is turned on under the "customize > preference > gizmo tab". Does anyone know how to fix this issue? I'm over an hour in to troubleshooting this and have gotten no where. Great video! I have no idea what I could have done to get into this lock up. Many thanks to whoever may be able to help.
Hey, you might just be in select mode. If you see a gray gizmo on an object, that usually means it's just selected, and you can use the W, E, or R keys to translate, scale or rotate the object. If you tap the Q key, that put you back into select mode, which let's you select one or multiple objects. You can also use the translation buttons at the top toolbar if you don't want to use the hot keys. Let me know if that helps!
@@simulation_lab Thanks so much for your reply! This was helpful! I had finally figured that out some time yesterday. I am coming from many years of Sketch Up experience and am interested in learning 3DS max and some rendering plug in (likely VRay or Corona to improve my renderings). I so appreciate you posting these immensely helpful videos. I am following along with you on all of them!
@@bradley9343 That's great to hear! Let me know if you have questions as you're learning. I have a few rendering-specific tutorials, which I mainly use Fstorm as my main rendering engine. I highly recommend Fstorm for beginners, as it's super easy and fast (if you have a compatible GPU). Regardless, I plan to create some Vray-specific tutorials soon. Let me know if you have any recommendations for tutorials you'd like to see!
Excellent one man. I know blender in and out and this tutorial helped me to learn comparatively. From basics to graph editor and dope sheet, under 1 hour. Thanks for this crash course.
PLEASE HELP! The DISPLAY CORRECTION under the Layer panel in my Vray Frame Buffer is not showing, Please help me fix this. Thank you.
Hey - I am a Blenderuser on Linux and did not used max for 10 years - so I just wanted to recall the old stuff. Must say you make great job here. Thumbs up !!! Great channel for Max knowledge.
This is great! What keyboard are you using? It sounds so satisfying. Is it mechanical?
Haha yes, It's a Razor mechanical gaming keyboard. I love it , but it drives my girlfriend insane :)
you say there are many great tutorials out there ,, PLEASE SHOW ME AT LEAST ONE!!! i have yet to find one
Thank you so much! such an amazing tutorial, looking forward to start the next one!
This video is great for a quick intro. I wish that I had watched it a week ago when i started. It would have saved me a lot of time.
program na drop down nu wNice tutorialch lists all the different app softs. For so reason it makes the default "Agressive TE" make sure
putting in....they are only visible on the mini soft roll preview, I can’t do sNice tutorialt without seeing what notes are being played...i can’t even
I had to drop 3ds Max course in week one at my college because their videos were too vague and didn't show how to use tools required for graded activities. My advisor suggested I look up tutorials online before taking the class again. I am happy that you showed how to use the required tools for the activity within the first 7 minutes of this video! Thank you so much! I will be watching and learning from you until I take the class again!
but had absolutely no problems to follow Nice tutorials words. You don't have to understand all of tNice tutorials in 10 seconds, just take one step, stop the
Thenks do more vidios for beginners and show more hot keys pliz couse I watched more vidios for beginners but they don't teach us for hot keys
Ive watched tNice tutorials a couple tis and i tNice tutorialnk the key is to slow the video down to .75. TRY IT!!!
Really good vid, trying to learn 3d, stuck between blender, 3ds max and maya, this was helpful. Subbed.
Thanks David! That's def something that everyone starting 3d runs into.. so many programs do similar things. Blender is really powerful and its free, but it's pretty clunky. Maya is awesome for modeling, but Max is more intuitive. In my opinion, Max is a great place to start!
fun fact the industry works by the metric system not the imperial GET USED TO IT
Great video, this was incredibly helpful to me. Your teaching style is top class. Instant sub, massive thanks!
Very helpful, and surprisingly therapeutic
dude explained sNice tutorialt like it was soone who knew everytNice tutorialng already but just needed to make sotNice tutorialng
My new job requires me to use 3D Max and I am so nervous! Thank you for your lesson!!!
If I started to learn how to use 3ds Max it is thanks to this video. Great work, I'll definitely watch the other ones as well.
For beginner is great
sotis when the sample finishes playing it will play over itself and you get tNice tutorials echo effect.
Very nicely done! This is a great help, thank you!
Thanks a lot for this Tutorial! Best Introduction to 3Ds Max!
Learned a lot in the first 15 minutes thank you!!
Very amazing explanation! God bless you!
Thank you
just getting back into using 3d Studio Max and this video covered the basics really good
Thank you, looking forward to more tutorials 😀
I studied 3d designing 18 years back and not used untill now. I had problems to start with the modelling untill I saw your video... I am at 18:17 and I have already started to remember, Thanks
That's excellent! I'm glad it was a good refresh for you :)
Thank you for this tutorial! I have been working in SketchUp for 10 years, wanted to switch to 3DSmax, and this helped a lot! Quick and clearly explained. Please make some more videos, many will appreciate it!
1 billion LIKE thank you for this video
what line of work uses 3D max? Film, TV, video games? advertising??? doesn't seem as popular. Any guidance, I'm playing around with it right now. Interested in set design/film/TV, art work, modeling etc. I'm not really interested in video games. at least not now
Sehr gut! Bravo!
Great tutorial! Thanks a bunch for this!
You're welcome, I'm glad you liked it!!
Tell soft soft I love what they did with the $15 doallors one %
Nice tutorialhats, low pitched Nice tutorialhats etc.
Really brilliant. 😃Thank you so much for making this video. Its really helped me as a beginner using 3Ds Max. I really want to learn how to make 3D materials from scratch. I can make textures in photoshop...but I wanted to know if you can in 3DsMax? Thank you again...😄
One of the best basic tutorials I have seen. Thank you!
really helpful, thanks! 😻
Thanks a lot this was so helpful yet easy to follow and fun 👍
Great tutorial, I for some reason am having trouble with assigning colors to objects/ working with the material editor, any suggestions on what to watch
Hey Mike, sorry for the late reply! Assigning materials is quite simple once you get the hang of it. If you have an object selected, you can click on the "assign material to selection" button in the material editor, and it'll slap it on. You can use a "UVW Map" modifier to adjust the size/scale of the texture if you're using a texture map in the diffuse slot, for example. I plan to make a tutorial specifically on the material editor, and material modifiers in the near future, but let me know if any questions come up as you're tinkering!
after so many years its still so helpful
So far whatever tutorials I watched weren't helpful a lot. Either they were too much into lil details or skip it. I think this is the superb video I came across. Quick and detailed in 5 minutes. Woah!!! Being a beginner I was able to absorb it nicely.
Nic video
Hey, this is an older video, but definitely the best! I've seen a few beginner tutorials before, but you absolutely nailed it. You have highlighted the most important tools, shortcuts and things to understand for a smooth workflow. Well thank you.
Such an underrated video, i have the software for some months and idk shit about it. But this video did help me to understand the basics,
not everybody can teach what they know but you can buddy🤝🏼
hi dude, do you know how to loop or connect with dimension ?
Dumb question, but is this tutorial applicable for 3DS Max 2019? I've never used Max before, so I don't know how different they are.
Now i dont know if i am falling into like with 3ds max or this teacher,,,,,, Thank you so much this is clear and fun. You are the man. the best, you rock, thank you again so much. and i do agree with Thabang Mofokeng
As an architecture student what are the most important softwares to learn and be professional at it ? Beside autucad and rev-it ... I wanna start learn and practice but there are a lot of softwares and i'm really confused 😕!
can you tell how to customize the ui
Awesome!Subscribed!!Thank you sir
Great tutorial! This was very helpful
i learned more in 1 hour of your video than with a course i did last year, thank youuuuu
That's great to hear! Glad you found the video to be helpful!
do you offer a private class online?
Thank you, pretty cool "get up and get started" video, will be checking out some of your other vids.
That would be 99 percent of us
THANKS MAN!
thanks, U are AWESOME!!
Thank you sir!
You're welcome!
This is pure gold 😍
brooklyn, nyc, so live at 24:40 :) thank you for this one hour tutorial!
Im a rhino person and recently been interested into learning 3ds max but this software has so many tabs and i wish there was a way i can just use shortcuts for everything rather than opening a tab to go to another tab to get to the instance that i want :(
Nethertheless, you my guy are doing god's work. thank you!
I want more series of this kind of tutorial.. no boring and absolutely on point.. thank you..
Thanks!! I'm about to finish up some commercial work, so I plan to make more tutorials in the future.
This one is really useful for beginner, thank you very much!
You're very welcome!!
thank you. question. 38:24 how do you make to have grid on a teapot? cube does not have grid but teapot does.
Good job.
Great tutorial, I was trying to learn 3DS max after four years of Blender.
Blender is a great tool, I know a bunch of artists that use it and make really killer work. Welcome to Max! It's really easy to use once you get the hang of it.
@@simulation_lab , why would someone use 3DS instead of Blender? What extra features we get? Does it make production faster? Is it quicker to learn compare to blender? Tq
You are a good teacher.
shown very chaotically.