Tip: if you’re like me and don’t have a unique office design, don’t adjust the resolution when you’re in the active menu, change it manually after importing the texture. I got stuck developing for a long time because of this.
Anytime I leave my mouse in the center of my screen, it decides it wants to try to give me a seizure. (Violently bouncing back and forth, trying to follow my non-moving mouse.) Any idea on how to fix it? (I can give a better discription if needed-)
Amazing tutorial. Are you planning to make a tutorial for a fnaf 2 style game to, and a fnaf 3 style game? Or just help with special mechanics (like an animatronic draining your power when it reaches a certain room)?
Omg thank you! I finished this guide right now and my office look pretty cool now and everything works. I'm so hyped man I'll watch the entire series. Are you going to make a guide how to make an A.I. for Freddy too? I saw that you made a guide for Foxy's A.I. so I wanted to ask you that :)
I’m loving this series man! I have a question though, are you making the tutorials available for all cf2.5 users to use, like free users such as myself :) ?
hey so i kind of have a problem with the office scrolling's, iv'e done this before with this tutorial but this time it just WILL NOT work and i checked like a billion times and i still cant figure out what I'm doing wrong
holy shit this series is amazing. I’ve already got the menu twitch and loading screen down and I feel like a god haha. I would be curious if you could possibly help with something that I’d really want to do on the game that I’m creating. Essentially, I wanna make it so every time you open the game, the animatronic on the menu screen is randomized between 2 characters. I tried to figure it out on my own to no avail. If you could just give me a simple synopsis in a reply, that would be sick. Thanks for the awesome series! Cannot wait to get my dream fangame out there!
Thank you! If you want to randomize it, have two animation sequences with your two different animatronics. And then, at the start of the frame, go to your animatronic and select "animation, animation sequence, use a calculation," and then type in "RRandom (0,1)"
Hey! Awesome tutorial but I have one question, i saw that most FNaF games and fangames made with clickteam use a somewhat 3D effect for their office and i've been wondering how to do it
@Kameron. oh what? I thought you knew because I checked out your game jolt page out and tested one of your games and i thought it had that effect... Maybe I'm crazy idk
I know this is a big question, but how do i make difficulty selection just like in ultimate custom night? I am making UCN fan game and i don't know how to do it. There is no one better to ask then you! Could you make a tutorial about it?
Hey um real quick i want to say theres a bit of a problem with the code given as if you do all those steps, the screen gitters a lot ( due to the fact bouncing ball is constantly moving) if theres a way to gradually slow it down i would like to know, im just really confused on why this is happening
I'm having a small problem, while doing the scrolling, if my mouse is standing still, the screen will shake is it possible that it's possible that i have a vertical and horizontal scrolling ?
New Condition > BouncingBall > Collisions > Would "BouncingBall" overlap another object at...? > Follow Mouse. After the condition is set up, under BouncingBall > Movement > stop Next, go to your "Always" condition, and right click under bouncing ball > movement > start From there you should be done, message if you need any more help with this :)
Hi idk if you will read this now but I have imported an office from blender but when I put the images in the active the black parts of the image are transparent, I changed the transparency to show but even after that when I press run frame it shows a bunch of blank white spots. How do I fix this? Edit: I fixed this issue when importing the images into the active for the office, a screen pops up, the same one you accidently hit import as animation, on that same screen you have to make sure to pick a color to be transparent (pick one that isnt on the image)
Hey, Kameron, I have a problem with my scrolling effect. My actual game is 1600x900 and my frame is 1800x900, I setted my BouncingBall in bouncing ball effect, look at ''FollowMouse''. FollowMouse is set to xmouse and ymouse. There is Center display at BouncingBall, and the scrolling doesn't work. Can you help me, please?
Hey thanks for the tutorial but I have on bug every I go next to one of the buttons the screen shakes up and rapidly at happens when my stands still to
wait so how did u make the camera rooms could u at least tell me? and is there a way u can add sound to were a animatronic moves it plays footstep noise like when there going to there next cam
the scrolling works, but for some reason when i go to a certian position. the bouncing ball active just flies away from the frame. Is there a thing that I missed?
It wont scroll. ive tried watching through the entire video like 4 times just re watching...making sure i missed NOTHING. I did everything the exact way you did, but it still wont work.
hey bro idk if u are going to see that comment but I hope you'll see it so you can help me. So after I made the loading screen and teleports u to night one (it works only in the engine). When I exported the game so I can test it not in the engine the game just freezes on the loading screen and nothing happened... Can you help me so I can fix this problem? (im using the free edition and I exported the game like html5). Btw I tried to remove the loading screen so after u click new game to straight to teleport you (it worked in the engine again) but when I exported the game and I clicked new game the game freezes on the main menu... idk what to do
question i was wondering if we were able to have the game assets you are using because i suck at making rooms and assets and i don't know how to at all
loving the series, but why does it say: "warning: the following fonts cant be embedded terminal" every time i try to use terminal font. it just swaps to a different font when i run it tho
I would try to install the font from the internet then. Just search up "terminal font download" and then install it from there. THEN, it should be good
*Hi there, I only have a one door office which is fine for me, whenever I import the second frame for the office which is light on one, it’s not at the same angle as the first frame with light off. Is there a way to fix this?.*
Hey, so if you remember my other comments you will know i am way further ahead than this but this feels like the important place to put this. When I build the game and export it as an exe, whenever the games in fullscreen and the mouse goes off to the side, the screen locks and can't be moved any more. Do you know why this is and how I can stop it?
@@realkameron.dev. No it's 1280x720 and the nightone frame is 1400x720 sooo idk what's going on was I suppose to make the night one frame 1280x720? (Sorry if I made you loose a couple of braincells)
@@ryanplayz684 Sorry man, really not sure what to do then, I hate to say it, but you might need to start from square one, cause I got no idea how fix that
@@realkameron.dev. Ok I figured it out I didn't really focus on the part that got cut out so when I play I think it didn't get cut off also yep office scrolling works and sorry to confuse you
Check if the bouncing ball has the bouncing ball movement effect, check if the window moves all depending on where the bouncing ball is etc. Otherwise, rewatch the the video to see if you missed anything
You probably forgot to make it so that the frame doesn't move whenever the bouncing ball doesn't get to the edge of the frame. That, or you made the frame bigger vertically instead of horizontally
@@realkameron.dev. i know and i managed to do warning screen my self (just copied events from loading to first night and changed timer) also i think that changing the loading screen when clicked start should be changed into a new's paper
Make sure you have it so that you put Always, then go over to storyboard controls, go to scrolling, Center Window Position in Frame, and select the Bouncing Ball
>no high pitch voice
>decent mic
>accent that i can understand
the perfect fnaf tutorial
👅👅
@@realkameron.dev.blud is so freaky 😜😜
>tends to repeat sentences, and talk alot, no offence to the kid but i kinda just wanna get straight to the point
this is like the only real fnaf clickteam tutorial series that teaches you how to do everything to the "t", Good job man
Love to see comments like this, thank you, man! Hope to be making more soon!
agreed
Tip: if you’re like me and don’t have a unique office design, don’t adjust the resolution when you’re in the active menu, change it manually after importing the texture. I got stuck developing for a long time because of this.
If you are going for a fnaf 3 type scrolling then change the bouncing ball speed to 30-40
15:43
Anytime I leave my mouse in the center of my screen, it decides it wants to try to give me a seizure. (Violently bouncing back and forth, trying to follow my non-moving mouse.) Any idea on how to fix it? (I can give a better discription if needed-)
Amazing tutorial. Are you planning to make a tutorial for a fnaf 2 style game to, and a fnaf 3 style game? Or just help with special mechanics (like an animatronic draining your power when it reaches a certain room)?
Potentially, I just need to get out of this burnout :)
@@realkameron.dev. oh, alr. Take your time. Looking forward to your other vids
Omg thank you! I finished this guide right now and my office look pretty cool now and everything works. I'm so hyped man I'll watch the entire series. Are you going to make a guide how to make an A.I. for Freddy too? I saw that you made a guide for Foxy's A.I. so I wanted to ask you that :)
congratulations Kameron you have 1000 subscribers!!!!!!!!!!!!! :))))
No fucking way
I’m loving this series man! I have a question though, are you making the tutorials available for all cf2.5 users to use, like free users such as myself :) ?
Nah, only for the standard version
just pirate it shit is too overpriced
hey so i kind of have a problem with the office scrolling's, iv'e done this before with this tutorial but this time it just WILL NOT work and i checked like a billion times and i still cant figure out what I'm doing wrong
These help a lot. Thanks
holy shit this series is amazing. I’ve already got the menu twitch and loading screen down and I feel like a god haha. I would be curious if you could possibly help with something that I’d really want to do on the game that I’m creating. Essentially, I wanna make it so every time you open the game, the animatronic on the menu screen is randomized between 2 characters. I tried to figure it out on my own to no avail. If you could just give me a simple synopsis in a reply, that would be sick. Thanks for the awesome series! Cannot wait to get my dream fangame out there!
Thank you! If you want to randomize it, have two animation sequences with your two different animatronics. And then, at the start of the frame, go to your animatronic and select "animation, animation sequence, use a calculation," and then type in "RRandom (0,1)"
Hey! Awesome tutorial but I have one question, i saw that most FNaF games and fangames made with clickteam use a somewhat 3D effect for their office and i've been wondering how to do it
Even I have no idea how to do that
@Kameron. oh what? I thought you knew because I checked out your game jolt page out and tested one of your games and i thought it had that effect...
Maybe I'm crazy idk
@@Frubyx it uses a perspective object
Are yoy talking about this?: ua-cam.com/video/mAFrWsI0Hq0/v-deo.html
You'll have to create a 3D environment in something like Blender, then use a 2D render of that environment for your background
I’m mad the free version only allows for 3 frames
Don't worry, one day you will get the paid version
I know this is a big question, but how do i make difficulty selection just like in ultimate custom night? I am making UCN fan game and i don't know how to do it. There is no one better to ask then you! Could you make a tutorial about it?
If you didn't see either object, try making them bigger, that was my mistake.
Hey um real quick i want to say theres a bit of a problem with the code given
as if you do all those steps, the screen gitters a lot ( due to the fact bouncing ball is constantly moving) if theres a way to gradually slow it down i would like to know, im just really confused on why this is happening
I'm having a small problem, while doing the scrolling, if my mouse is standing still, the screen will shake
is it possible that it's possible that i have a vertical and horizontal scrolling ?
Having the same issue!
New Condition > BouncingBall > Collisions > Would "BouncingBall" overlap another object at...? > Follow Mouse.
After the condition is set up, under BouncingBall > Movement > stop
Next, go to your "Always" condition, and right click under bouncing ball > movement > start
From there you should be done, message if you need any more help with this :)
@@ASlipper thanks very much i could not figure it out for a long time
@@ASlipper im sorry to annoy you but can you help me? i tried what you said but it doesent work
@@ASlipper or wait do i need to manualy add the cordinates? or is it because my office bigger then in the guide?
i cant put the scrollings like this scollings i go to make but this is ( 5 times ) why?
you're the goat you need more subs thanks crip
Gang shit 💯💯
Hi idk if you will read this now but I have imported an office from blender but when I put the images in the active the black parts of the image are transparent, I changed the transparency to show but even after that when I press run frame it shows a bunch of blank white spots. How do I fix this?
Edit: I fixed this issue when importing the images into the active for the office, a screen pops up, the same one you accidently hit import as animation, on that same screen you have to make sure to pick a color to be transparent (pick one that isnt on the image)
Hey, Kameron, I have a problem with my scrolling effect. My actual game is 1600x900 and my frame is 1800x900, I setted my BouncingBall in bouncing ball effect, look at ''FollowMouse''. FollowMouse is set to xmouse and ymouse. There is Center display at BouncingBall, and the scrolling doesn't work. Can you help me, please?
IF YOUR SCROLLING SCRIPT DOESN'T WORK: Make the virtual width and height in the NightOne frame larger!
Hey thanks for the tutorial but I have on bug every I go next to one of the buttons the screen shakes up and rapidly at happens when my stands still to
wait so how did u make the camera rooms could u at least tell me? and is there a way u can add sound to were a animatronic moves it plays footstep noise like when there going to there next cam
thank you so much!
the scrolling works, but for some reason when i go to a certian position. the bouncing ball active just flies away from the frame. Is there a thing that I missed?
It wont scroll. ive tried watching through the entire video like 4 times just re watching...making sure i missed NOTHING. I did everything the exact way you did, but it still wont work.
it seems to not work anymore since all recent comments (>3 months) ive read said its not working, including me
nvm im slow, great tutorial
hey bro idk if u are going to see that comment but I hope you'll see it so you can help me. So after I made the loading screen and teleports u to night one (it works only in the engine). When I exported the game so I can test it not in the engine the game just freezes on the loading screen and nothing happened... Can you help me so I can fix this problem? (im using the free edition and I exported the game like html5). Btw I tried to remove the loading screen so after u click new game to straight to teleport you (it worked in the engine again) but when I exported the game and I clicked new game the game freezes on the main menu... idk what to do
it may be due to the limitation of free versions frames (i think its 3 or 4 frames max)
*I created the office in SFM and I exported it to click team fusion*
question i was wondering if we were able to have the game assets you are using because i suck at making rooms and assets and i don't know how to at all
No, but now that you said that, I'll think about making the tutorial open source
How do I make like a fade transition from the menu frame to the office frame like FNaF 1?
why my FollowMouse is disappear and ScrollingBall not work
loving the series, but why does it say: "warning: the following fonts cant be embedded
terminal" every time i try to use terminal font. it just swaps to a different font when i run it tho
I would try to install the font from the internet then. Just search up "terminal font download" and then install it from there. THEN, it should be good
*Hi there, I only have a one door office which is fine for me, whenever I import the second frame for the office which is light on one, it’s not at the same angle as the first frame with light off. Is there a way to fix this?.*
I would reposition the office so it's both the same resolution and make sure it's both at the middle hotspot
You are the best❤❤
WE THE BEST MUSIC 🎶 🎵 🗣🗣🗣🗣🔛🔝
it always makes it animation for me (the office cuz i have the free version) will this affect anything?
It shouldn't
Sorry late response, same problem. I went to Direction Options and set the speed to 0
do you know how to add perspective effect?
Hey, so if you remember my other comments you will know i am way further ahead than this but this feels like the important place to put this. When I build the game and export it as an exe, whenever the games in fullscreen and the mouse goes off to the side, the screen locks and can't be moved any more. Do you know why this is and how I can stop it?
I'm unsure, that's happened to me before, and I've never figured out how to fix
Can someone please help me what to do when the bouncing ball and FollowMouse is nkt appearing
Can you do 360 scrolling?
What did you use to design the office?
Paint.net, it's not a link, that's literally what it's called
Crazy
can you put all the images of the office please? the annexes
so are u gonna provide a leak to the tutorial assets?
Nah, maybe in the future
my office is 1400 by 720 but when i play frame it still it fits perfectly in the frame and no part gets cut off my frame is also 1400 by 720
You might have made the application 1400x720. Change that to 1280x720 and tell me if that works
@@realkameron.dev. No it's 1280x720 and the nightone frame is 1400x720 sooo idk what's going on was I suppose to make the night one frame 1280x720? (Sorry if I made you loose a couple of braincells)
@@ryanplayz684 Sorry man, really not sure what to do then, I hate to say it, but you might need to start from square one, cause I got no idea how fix that
@@realkameron.dev. Ok I figured it out I didn't really focus on the part that got cut out so when I play I think it didn't get cut off also yep office scrolling works and sorry to confuse you
@@ryanplayz684 You're good bro
I had to extend my office a lot to fit the frame lol
U broke my mouse-
idk what im doing wrong but office scrolling is just not working
nvm if anyone has problems with it its bc of the window size for the application and the frame one of them has to be bigger than one
Check if the bouncing ball has the bouncing ball movement effect, check if the window moves all depending on where the bouncing ball is etc.
Otherwise, rewatch the the video to see if you missed anything
@@realkameron.dev. u explained it well in the tutorial its just a problem with clickteam
You have to change the "NightOne" frame size to 1400x720@@CoacoaTwiggs
Um when i lay my cursor in the middle of the screen it starts to shake the entire screen
Idk how to fix it
i want to import videos on clickteam but i dont know how. Can you show me?
I wish I could, and I did try to do that, but I'm pretty sure you can't put videos into Clickteam
Yo I did the same code but it’s only scrolling up not on the left or right side
You probably forgot to make it so that the frame doesn't move whenever the bouncing ball doesn't get to the edge of the frame. That, or you made the frame bigger vertically instead of horizontally
The bouncing ball is not on the edge
you never showed how to do a warning screen or add music to menu
A sound tutorial is coming in the future and adding a warning screen is just a loading screen with extra words
@@realkameron.dev. i know and i managed to do warning screen my self (just copied events from loading to first night and changed timer) also i think that changing the loading screen when clicked start should be changed into a new's paper
bro i got out of free version just for running application BRUH
how did you make the office
how you made office?
I drew it in paint.net
the scroll doesn't works for me, can i do something to fix it?
Make sure you're frame and application size are different, make sure your bouncing ball object has the bouncing ball effect to it.
@@realkameron.dev. I follow your tutorial , every step and nothing, it doesn't work
@@NofearAx6 if that's the case, maybe rewatch the video, delete all of that olf coding for the Scrolling, and start fresh
@@realkameron.dev. ok
@@realkameron.dev. Thanks for your help bro, you got a new sub
why cant i press the new game button
If this is the first one you watched, then you need to start from, the beginning because you missed a lot of important stuffs
I'm 1000 subscriber
My scrolling only works one way. Any help?
Make sure to check if you have the bouncing ball tool on Bouncing ball, and also make sure the frame moves where the bouncing ball moves
@@realkameron.dev. that’s what I have. All the scripts are exactly how they are in the video and it doesn’t move right
@@ImNotScotish Did you make sure the bouncing ball follows your mouse? That's the only other idea i have
@@realkameron.dev. yeah the ball follows it
@@ImNotScotish Well, does it work? Because it seems like it would
this doesnt fucking work (nvm it works i just had the layers fucked up)
First
Crazy
Hey, the window never follows the bouncy ball How do I fix this
Make sure you have it so that you put Always, then go over to storyboard controls, go to scrolling, Center Window Position in Frame, and select the Bouncing Ball
@@realkameron.dev. I have the bouncing ball selected but it still doesn't follow
@@noahsreview1357 Did you make sure to go over to effects, and then set it to bouncing ball? That should fix it if you didn't have it already
@@realkameron.dev. It still doesn't work
@@noahsreview1357 Okay, then make sure you go to Center Window Position to Frame (i think that's what it's called) and select the bouncing ball object