The first Dune was a gem, I 100% agree. I still remember it after 30 years as one of the games with a "magical" atmosphere, like Monkey Island for example...something one will never forget.
The people at GOG actually contacted the Frank Herbert estate / family to license the old Dune Games. Sadly, the family refused. They said these are old games and they should stay in the past. That really is so sad, and so short sighted. GOG would love to sell them to us, and so many of us would love to buy them. But for now, it's not possible.
While i do agree that its sad for us the dune games fans, you need to take into account the family's point of view, who saw their loved one's work being completely modified to the point where the only original thing was the factions (some of them) and the desert. The games are not very faithful to the books. Thats not a bad thing for me, but i can understand the Herbert's family.
@@vampirecount3880 I think its safe to say that the estate doesn't really monitor the games. Besides, this make zero sense and I cannot find anything that has them saying this as they ok'd a BUNCH of boardgames and were cool with the re-release of a boardgame from 1979 but it was the OG license holders of the 1979 game that REACHED OUT to them. They may not hold the license to the game but they do hold the license on the art and the game mechanics as a whole so the only people who could re-release the game would need the game makers as long as they redid the licensing agreement. With the release of the movies, the estate granted MANY licensing rights for video games, even the crappy mobile games. With renewed interest in the world of Dune due to the movies, they were more than happy to grant licensing to games and even older table top RPG reprints. But the older video games is where things get mad tricky. As spoken by EA when asked about why they won't re-relase the Dune games they did say that they no longer have the license and like many of the Dune titles, are unfortunately in this weird copyright limbo when connected to the Lynch movie. Now this is not quoted verbatim but does comes from two different conversations from EA a few years a part. This is due to many different things. Music for one. Another is that MANY of the games characters are inspired 100% by David Lynch's movie and only a few are based on the books. Another is loss of source code. So even those the game publishers and the developers no longer have the license, there are still so many hands connected to it that it would be more costly hiring forensic IP lawyers to sort it all out. The estate are also pretty greedy. The sons claim that they "found" their fathers notes on unfinshed books, a la Tolkien and created many more books that pretty much mess and retcons some of the lore. When asked to publish the notes, something that is not uncommon, they refused. I have only seen posts claiming the Estate has said this and haven't seen anything actually officially released by them or by a gaming publisher. It just doesn't make any sense that they wouldn't want more money as they clearly don't really care much about the legacy as shown in the new books that are awful and mobile games.
Amiga or Atari here, can't remember. But it were great version, think even gaming magasines said it were better than PC-version,like at some other games. And war between platforms was ready to start...
"They make funny noises when they die, don't they?" Guess which house mentat! But I preferred to play Ordos because I liked the green color. And the Atreides had such weak initial trikes.
Dune II never needed balancing between the factions, though, since it has no multiplayer. In fact, the factions acted directly as difficulty levels, with Harkonnen being Easy mode, Atreides being Normal mode, and Ordos acting as Hard mode. Notes on Dune II specifically (since I researched that game a lot): -The Death Hand is NOT nuclear; it is a cluster missile. Use of nuclear weapons against humans is explicitly forbidden in Dune lore. The Harkonnen did get around that restriction with their "unstable" nuclear-powered Devastator tank. -Units indeed move slower outside your viewed area (this is a CPU optimising trick), but harvesters are explicitly exempt from this, and will always function at full speed. -The fact units come at you one by one in a straight line is a scripting error; all the mission scripts have consistent errors in them that prevent the game from using the intended bigger attack groups. Once those are fixed, the game becomes a lot harder. -Units trying to attack through buildings is a problem that happens both ways; I've had enemy quads ruin lots of my base because of my defending Sonic Tanks or Launchers. -I don't think the AI gets free money. They do get free replacement harvesters, and whenever one is dropped off on their refinery, it does unload a tiny bit of money, but I assume this was just to make the "dropping off to the refinery" part work. -My favourite version of Dune II is the project called Dune Dynasty, since it's the only "upgraded Dune" that actually uses the original game engine as its core. All the others are remakes. -Westwood was planning an RTS anyway, and just adapted it to Dune setting when Virgin gave them the license. So more than likely, even without Dune, your first domino would still be there.
Thank you so much for the deep dive! But are you sure the enemy factions don't get free money? While playing the game for this video I've destroyed all their refineries and silos and they would stop building and training units. And then after a few minutes they would start building everything again and then stop after a few minutes. I assumed they would get lump sums of cash and burn through them
@@st1ka I'm not really sure, to be honest. It's certainly possible, but I haven't looked into the source code myself. I know many people make similar claims about the AI in Command & Conquer, but there it's completely untrue (they just forget the game has "cash" money separate from the stuff stored in silos). As for Dune II though, deep researchers like TrueBrain or MrFlibble probably know that stuff better than me. Oh, if you haven't already, check out MrFlibble's Dune II fix pack; it fixes a ton of bugs in the game, including the script errors that make the team grouping not work. The 'remaster' Dune Dynasty fixes that the other way around, actually, by making the game itself allow the misspelled versions of the team types ("Track" instead of "Tracked" and "wheel" instead of "Wheeled") that are actually used in the scripts, so the original unmodified files can be used for it.
By the way, on the subject of Dune II, the megadrive version _technically_ does have new content, since all the missions and maps are completely remade on that version, partly to suit the modified tech tree, and partly because I don't think it uses the Dune II system of seed-generated terrain. As for its music, the PC version has separate battle themes that kick in whenever stuff got attacked. Though the Megadrive ones are still cooler :D Oh, another side note: The Sega Dune is the first Westwood game with named songs available from an in-game track list :)
@@st1kaThe enemy always gets spice/money whenever you destroy one of their buildings - exactly as much money as that building costs. Also iirc the buildings of the enemy don't deteriorate on their own, so they don't need repairing unless attacked - unlike your own buildings. The enemy does NOT gain spice when you kill their troops or when you merely damage their buildings and let them repair them. So you can waste their spice by 1 destroy their harvesters, 2 destroy their other troops, and 3 wear them out by damaging quite a few of their buildings. Afaik the enemy never gets spice "for free", except when their buildings are destroyed.
I never understood the hate for Dune 2000. I loved the soundtrack, art style... not every game has to have rock paper scissors armies. Real world armies dont.
@@tim_is_random That may be true. I didn't play anything before Dune 2000 and it was the worse, PS1 version at that. For me, personally, I had it for PS1 as a kid and it was the closese thing I had to Warcraft 2: The Dark Sage (I think it was called) which my cousin had. So, something about it came to be my favorite game for a long while. Downloaded a PC emulator for PS1 (because I didn't know there was already a PC game) a couple years ago and I still had a ton of fun... Likely because of nostalgia as I'm sure most would find it incredibly dated lol
@PersonausdemAll I liked the story but I hated the art direction. How do we jump from devastator tanks to whatever ugly equivalent the harkonnens get in emperor?
There was a bug with this unit that took the Ordos from week to overpowered in the campaign. I abused it horribly(what can I say I was in 8th grade and games were hard back then). You could take a mind controlled unit and click the attack button but wait to give orders. Once the unit turned back to its original side you could then order it to go attack one of its own buildings. The AI wouldn't stop the order or fight back and the formally mind controlled unit would gladly destroy the whole building. I would cripple the AI's base in this manner.
Gotta give it to the French, they really know how to create atmosphere! Their stuff is like nothing else. By the way you can still find the Android version of Dune 2 to play on your phone or tablet. It's not on Google Play but you can search for it. Granted it's odd with touch controls but in some ways that makes it faster with the single unit control. It plays by itself as an app and doesn't require anything like DOSBox Turbo (although I use that too for old Might and Magic games).
For the reason to why Frank Herbert's Estate not giving distribution rights to the old games, I saw a quote from Herbert's widow (who personally own the game rights) saying, "People should grow up and stop living in the past."
@@TellYouHwaet She is just being truthful to her husband's message. "Only fools prefer the past!" One of the last words of the Leto II in God Emperor of Dune You may not agree (as i do not) but can we at least respect his philosophy?
"I remember Dune 2000 looking completely different" (Oh yeah, I played it in a grayscale CRT monitor) Great video, my dad had an old SUV and we used to call it "The harvester"...
In the megadrive version, there was a way to move groups of units from what I remember you could put one unit to follow another, I remember taking a row of units along the edge of the screen to attack the enemy base through some vulnerable place
This was just accomplished by targeting a Move command from one unit to another. This worked in the PC version too. It kind of annoyed me that a click of a unit on your own building would give an attack command, though... but I guess it was the only way to get rid of unwanted / misplaced structures without C&C's later-introduced force-fire and sell mechanics.
I'm still replaying the Dune 1 game once in a while. It's a genuine piece of art considering when it was made. The color palette, the Adlib music, the proto-4X game genre. Something about how it all came together and its atmosphere for such a niche/nerdy universe. The best Dune game to me by far.
The remastered "Dune Spice Opera" album features also dual-sound card (adlib Gold - MT 32) dynamic rendering of the full OST in hi-res Audio 96/24, spectrally enhanced with wider stereo, expanded sound spectrum, boosted dynamics, the best version ever of the original chip rendrered OST! Enjoy!
Great video! Dune (2) The Battle For Arrakis on the Sega Mega Drive (Genesis) was the first strategy game I ever played and I fell in love with it and with the rts genre right there and then. The game is simplified for the Sega console, but I think it works in its favor. Very intuitive controls, considering that there are only 3 buttons, and a great soundtrack that I could even listen to outside of the game. And actually to select multiple units, a work-around is making a bunch of units follow one selected unit and then ordering that unit to go where you want. The other units will follow. Obviously a very outdated mechanic by the standards of later strategy games, but it works. I just recently re-played this game on my Genesis Model 2 with a 3-button controller and thoroughly enjoyed completing all three campaigns.
"Dune: Awakening" is what he is talking about at the end. 2 years later it still has not come out, but it also seems very ambitious. Definitely relies on the aesthetic of the recent movie, has the tagline "From survival to dominance" "Dune: Imperium" seems to be an adaptation of a resource management board game. "Dune: Spice Wars" is a 4X real time strategy game. There are set settlements in set territories, but like other 4x games you have trade and politics and population within those settlements collecting resources and can build various upgrades and various units. RTS element is limited to your units, and it doesn't quite have all the 4X elements of Civilization or Stellaris. Still nice to see something like this tied to Dune.
Im gonna throw my two cents in for Dune: Spice Wars. It is an INCREDIBLE game with a lot of depth imo. It's a perfect fusion between 4X and RTS. It's a hybrid that I didn't think I would love as much as I did. Lol.
First dune is one of few old games I enjoyed playing two years ago. Most of the time if I didn't play older game in my youth I won't enjoy it now due the lack of nostalgia. This game still holds on it's own.
Oh man thank you for this… I loved the 1992 Dune game but somehow had forgotten about. Such great memories brought back after all these years! I was always disappointed there wasn’t a follow-up. Recently someone asked me how I knew so much about Dune without having read the book and now I remember why 😂
Excellent video... some things I learned from Dune 2 manual... you can issue orders without the menu. You select a unit and press A to attack, M to Move, R to Retreat and G to Guard. Also, you can use troopers to capture enemy buildings that are damaged in color red in the health bar. You can in this way capture spice from your enemies. Some of these captures leads to the building exploding apparently simulating the building being rigged to explode if captured.
Funny how the movie that was considered a massive flop, has such influence over these games. I mean, we can see the influence of David Lynch adaptation, the art direction, in games released for 20 years after the movie came out. Even with the scifi channel adaptation, the Lynch movie still more influentional.
The movie only flopped because the unwise producers of the movie didn't allow Lynch to cast it in the complex and subtle way he wanted to, with lots of backstory, scenery and intrigue, especially important slow moving plots from the original book. Lynch himself was very frustrated about "his" Dune movie because of this.
I corrected an obvious error in my last comment, where i accidentally wrote "directors" when i meant "producers". Lynch of course *was* the director of Dune.
I apologize but i completely disagree. If you listen to Dune 2 music carefully you'll notice it has been heavily adapted to OPL2 chip capabilities. Wavetable cards like MT-32 were *extremely* rare those days (even a regular 8 bit Sound Blaster in your PC was a little miracle). There were external libraries (like from Miles Design) and they were doing their best to minimize the differences but it didn't work well due to completely different tech of FM- and WT- sound cards.
@@Rai2M I think I didn't speak clearly enough: When the original composer of the soundtrack made it, they would almost certainly have done so on an MT-32 or SC-55, and...as you point out... adapted it to OPL afterwards. This was super common. Sure, most gamers didn't have access to MT-32 or Sound Canvas units, as they were relatively pricey at the time (and are again), but professional musicians definitely had access to that kind of gear. And they were very commonly used as a basis for composing game sound tracks. Then, the music tended to be adapted for OPL afterwards. Especially since Klepacki did the sequencing on an Amiga, I would imagine that OPL wasn't the primary sound source being used during writing of the score.
You forgot Dune 2's amateur port to the HP49G calculator (and yes, it ran great!)! Also, agree, Dune (1992) is my favorite, and actually introduced me to the world of Dune - I read the books after playing the game :-) Dune, The Lost Eden, Lands of Lore, and Little Big Adventure.... The good old days...
You really should have featured the MT-32 soundtrack for Dune II, it's SO good. Also if you want to cheese as Ordos you can abuse the gas tanks; take over an enemy, click attack with it and wait until it turns back to original, then click on the map and it will carry out yyour command. Great for killing enemy base structures.
@@st1ka The sub-factions give extra construction options for their specific units/buildings. But the plot of EBFD always had you end up against an alliance of the Guild and the Tleilax, so you never ended up allied with those at the end of the campaign.
Dune (1992) is one of the games that I will play yearly since I was a kid. With the technology of current gen’s and the way games are made now they could do a dune game that plays like that first dune and if done right could be game of the year status.
"Chesse level: absolute camembert" made me laugh (I'm french). Wainting a game with a "cheese Level: roquefort intense" and "cheese level : maroille extreme".
The new Dune spice wars strategy is incredible, although the graphics are a bit too cartoony for me, would have preferred a more gritty no nonsense style but it rises above that.
If I am not wrong, the degrading buildings are a bug, they are only suppose to degrade if there isn't concrete (just like in dune 2000), but with concrete they shouldn't. Also, harvesters are one of the few units that don't run half-speed outside camera; I think it happens the same with the saboteur. The AI cheats on the money, but they only get as much money as the unit/building destroyed; I still remember once how the last mission took me 8 hours to defeat, no spice to harvest, and I was using only saboteurs. The enemy was training a single group of Sardaukar troopers, attacking with them, dieing, and creating a new one, so he was getting the money for that unit back but not more or else he would group with more than 1 single trooper unit. For the genesis version, there is a way to move multiple units more easily, you pick a unit, and order to move into another vehicle, so when you move that other vehicle, the first one will follow it; you can order to 10 units to move into each other and then just send 1 into the enemy base to move all at once, although once you reach the enemy you need to give those units new orders or they won't fire against enemies. I am not sure if the genesis version has an infinite money anymore, I plugged recently the game (the original cartridge) and I played only a few of the early levels. The enemy was literally sending 2 combat tank per every time his harvester returned. so 1 harvester for 700 credits (which takes a while to do), and the enemy send 2 combat tanks (600 total) and then... nothing, minutes of nothing happenning. Maybe it get plenty of initial credits on later missions, but at least on mission 4 (first tank encounter) mission just began hard as you only have quads and trikes early on, so with the initial money and whatever amount it harvest during the first 5 minutes in the game, Ai could attack with 5 tanks and a few other units, but after that, the waves were basically just 2 tanks and 1 infantry every few minutes.
I couldn't help but stop myself to remind you about the Lensman saga from E. E. "Doc" Smith. He's the one you need to thank for creating all of those now classic sci-fi tropes. He literally created the space opera genre, just like Tolkien is considered the zenith of fantasy. The series was written in the 1930s-40s with several prequels, but the main sequence of books begins with Galactic Patrol, then continues with Gray Lensman, Second-Stage Lensman, and Children of the Lens. Frank Herbert owes a TON of inspiration to Doc Smith and his space opera world. Seriously. He was the first to really use "deflector shields" (called "defensive screens" in the books), the first FTL drive (the Bergenholm inertialess drive), psionic warriors (the Lens gives its wearers insanely powerful psychic powers), galaxy-spanning empires, planet-shattering superweapons (Death Star isn't even a blip on the radar to the Lensman books), spaceship combat on an unparalleled scale, millenias-long genetic breeding programs, space pirates and gangsters, truly alien aliens, and the list goes on and on and on. If you consider yourself a fan of space opera but haven't read the Lensman series, then that's like saying you're a fantasy genre fan but have never read Lord of the Rings. You would be doing yourself a disservice if you didn't at least check it out. You're welcome! Edited to add: the anime is NOTHING like the books. Literally the only thing that they carried over from the books were character names. That's it. The story is 100% unrelated to the source material and does not adapt it at all by any means.
Also, back them, many writers were inspired by Alfred Korzybski's General Semantics. Frank Herbert, Robert Heinlein, A.E. Van Vogt. It was also the basis for Dianetics/Scientology & NLP..
I remember playing the Emperor Battle for Dune back in the days. My favourite faction was the Harkonnens. I would start making buzzsaw bikes which make short work of early infantries and destroy resource field near enemy base as well as scout for Sardaukars which were hands down the best units in the entire game. I loved the game so much.
It's been a while now, but there are so many new and upcoming Dune games that this list feels incomplete. 1. Dune: Awakening 2. Dune: Spice Wars 3. Dune: Spice Wars - House Vernius of Ix 4. Dune: Imperium And a new movie as well.
People hate on the 1984 Lynch dune and to be fair it does have many shortcomings but the one thing they invented for the movie that I think fits better than the book is the idea of the weirding module sonic weapons technology as opposed to “the weirding way” whatever that is. It gives the emperor in that movie a real reason to want to eliminate the atredeis besides “political clout”…. The atredeis have advanced weapons technology that threatens even his Sardaukar terror troops. I think that’s good a lot of the games are based specifically off the 1984 dune movie because of course having sonic tanks and I believe weirding module equipped freman special units in dune 2000 makes the game play better.
For anyone desperate enough to look for this comment 13:09 is Spice Trip from Dune 2: The Battle for Arrrakis- Soundtrack (VGM). your welcome, it bangs!
6:20 I played Dune 2 as a kid, it was awesome. The only bad thing was that you had to move each unit separately, you couldn't mark a bunch of them. Aside from that, great game! Elite units: The Atreides have sound weapons, the Ordos can turn enemy units, and the Harkonnen have huge tanks. The Harks actually had the best elite unit. But you could compensate for that. The best part was the mentat commentary. The Atreides mentat was noble and focused on duty. The Ordos mentat was business-minded, lamenting the loss of valuable vehicles. The Harkonnen mentat rejoiced in hearing the screams of captured enemies. "They make funny noises when they die, don't they?" So evil! Me and my friend played this game a lot. Good times.
Dune 2 was maybe one of the first "PC" or DOS/IBM (or whatever I should call it) type computer games I played, on someone elses PC. My favorite RTS is probably WarCraft 2, possibly because of Nostalgia, playing it so much, chopping wood and making small villages inside custom maps. And it is not so hard difficulty. Those were the days. And Settlers 1 and 2, seeing them producing wooden planks and farming. Maybe I should try to complete Dune on my Mega Drive this winter.
The option than come to the Genesis port of Dune 2 than make scroll faster changed EVERYTHING in this game (and maybe in all the RTS genre). Too bad than nobody add the correct cutscenes and thing in a rom hack.
yeah, the lack of cutscenes in the Mega Drive version always bothered me :(
9 місяців тому+3
Technically Dune 2 game isn't sequel to Dune game, they didn't intended to be so, Westwood studio just had to change the name of their title after some lawsuit. Those two games have been developed independently , and after a lawsuit Westwood just have chosen "Dune 2" fot their version of the Dune adaptation.
Dune (the first game) was a very French, very Cryo Entertainment game. There's definitely connective tissue there between it and Lost Eden or Commander Blood. Dune 2 was my first interaction with the Dune lore, and was pretty successful at immersing me in it while making it accessible and easy to pick up. As a gateway into Frank Herbert's lore, it worked well for me. And those Sandworms truly felt terrifying in that game!
Hello! The Remaster of first Dune soundtrack is now available for download in 96/24 Hi-res Audio Digital Album, on my B@ndc@mp. Widening of stereo field, expanded frequency spectrum and unprecedented dynamic response in comparison to the 1992 version are now allowed by modern tools! BONUS GAME OST dual soundcards (AdlibGold-RolandMT32) included! Lost Eden is available too.😊
Man I loved Emperor Battle for Dune. I played it so much. I even found there was an active online community like 12 years after it's release still that had patched some thing (ai better, colours more distinctive, balance changes) and had online tournaments. Got into it for another few months. Would love to play it again TBH. I feel bad for Westwood because it was super ambitious and had some really amazing ideas, but it didn't sell very well. I feel like a sequel, or more strategy games in that style could have let them flesh it out and build on the successes
I remember playing Dune 2000 on PS1 back in the day and thinking it is was the coolest game. Well I guess I was wrong. Funny how you can see things sometimes as a kid.
It suffered from coming out during a period of time were 2D games were no longer taken seriously, hence why they had to convert it to the 3D engine in the same way they did for the C&C port on the N64. I am glad we got over it, but for a few years any game that still used 2D pixel art would be lambasted by the media, and even 3D renders used on a 2D engine would be criticised. It's funny actually because I read an IGN review of the PSX version of the game earlier, and they do just that - criticise the look of the infantry (in the PSX version they still used the same sprites as the PC version), even though they're almost identical to the RA1 Rifleman, which they never said was impossible to differentiate from other units when they reviewed the PSX version of Red Alert. It was just because it was a couple years later so that anti-pixel art bias was coming through. To be fair though the rest of the units do look blocky as all hell, but eh, once again was a symptoms of the times, the limits of the PSX technology, and what was expected of games at the time. I am sure they would have been happy to keep the PC's 2D sprite/pre-rendered look if it was considered marketable to the console demographic at the time it was released. But it wasn't.
That's why The remastered "Dune Spice Opera" album features also dual-sound card (adlib Gold - MT 32) dynamic rendering of the full OST in hi-res Audio 96/24, spectrally enhanced with wider stereo, expanded sound spectrum, boosted dynamics, the best version ever of the original chip rendrered OST! Enjoy!
that first dune game really broke the mold there is nothing else that comes close especially with all the art work voice acting ,,,,, and music you can find the soundtrack from the first game (there are a few midi versions) i highly recommend it on a decent stereo!
Hello! The studio version of the soundtrack, Dune Spice Opera 2024 Remaster is now available for download in 96/24 Hi-res Audio Digital Album, on B@ndCamp! BONUS GAME OST dual soundcards (AdlibGold-RolandMT32) included! Improvement of stereo field, expanded frequency spectrum and unprecedented dynamic response in comparison to the 1992 version are now allowed by modern tools!
19:57 wc2 seems like a very bad counter-example against the "80% same unit lineup". Paladin-ogre and mage-deathknight skill sets are the only diffs except the visuals. 2 out of 10..12 (should workers and non-magical knight-ogre count?) is exactly 80% same (or even a bit more)
played dune 2 at my babysitters house on sega genesis back in the day. little did i know that was the starting point of a 3 decade long obsession with the dune franchise.
There was an even older Dune game. It was a hex based game, with monochrome color. There were walkers and devastators. I know it was a DUne game, I have been unable to find it anywhere online. Great video though.
You know, I remember playing that and I scoured the internet for it and couldn't find it either. I'm honestly starting to think it was a fan game or something.
Dune Spice Opera 2024 Remaster is now available on BandCamp in 96/24 Hi-res Audio Digital Album! BONUS GAME OST dual soundcards (AdlibGold-RolandMT32) included! Modern tools allowed significant improvement of stereo field, as expanded frequency spectrum and unprecedented dynamic response. Enjoy!
I'm a little late to comment but... If you like this style and engine, there's a game called KGB CONSPIRACY for ms dos that shares the same engine and similar art style if I'm not mistaken. The CD version even adds Donald Sutherland for...well, you'll need to play it for yourself.
I know this video is a couple of years old, but as there's a new Dune movie in cinemas the algorithm thinks it's topical so it showed up in my recommendations anyway! Anyway, you say that there's nothing quite like the original Dune, but have you ever heard of the 80s micro Spectrum title "Lords of Midnight"? That feels to me like a proto-Dune, with missions to recruit allies and fight strategic battles across a massive free-roaming map.
I just installed Emperor: Battle For Dune under a 32 bit Wine prefix on Linux, and it runs very well, so it really should be possible to create a compatible sandbox for it in Windows as well.
I installed emperor a few years ago on windows 10 and it had one really wierd quirk in that' there was a issue with the windows UI scaler if it was set to any of the presets 100% 125% 150% game wouldn't work but if you set a custom % like 99% instead of 100% game worked fine . I do wonder where he got hung up when trying to get the game to run but I think he ran out of time more then he couldn't figure it out. Prolly took me 4 hours before I figured out the ui scaler
I spent so many hours playing the first original game on the Amiga and as a non English speaking kid you can imagine how it was.. I haven't given up until I finished it completely
The sounds of amiga DUNE OST were digitalized directly from the "Dune Spice Opera" album, that's why they are so special compared to the PC version! The 2024 release remastered digital album in Hi-Res Audio 96/24 is now available, with expanded stereo, spectrally enhanced sounds and powerful dynamics. Enjoy the amiga OST in an unveiled quality, as with the full multiversion Soundtrack with bonus songs, 22 tracks total!
If you liked its soundtrack, The Remaster is now available for download in 96/24 Hi-res Audio Digital Album, on my B@ndc@mp. Widening of stereo field, expanded frequency spectrum and unprecedented dynamic response in comparison to the 1992 version are now allowed by modern tools! BONUS GAME OST dual soundcards (AdlibGold-RolandMT32) included!
I played Dune from Cryo in 1992, when I was 10. It was one of the first games I really got into beyond playing for a handful of minutes. It has been one of my favorite games even now, and I still play it from time to time, even if to just waste time and listen to the music.
I don't understand how youtube only recommended this video now when I'm an avid fan of both the games and the books. In any case, I absolutely love it! Couple comments (and sorry for the wall of text, but I'm really that much of a Dune-games jokey and so hyped about this video): - Dune1: it's hard to overstate how advanced and a gem this game was. The fact at it still holds up 30 years later speaks volume of the care and creativity that was poured in that game. Also the Spice Opera is just legendary, and I genuinely thought I heard some notes in Villeneuve's movie. - Dune2: the building degradation actually comes from them not being built on plascrete slabs or having low power. The slab requirement was retained in Dune2000. - Dune2: it's also hard to overstate how important this game was for all RTS. Technically, Starcraft/Warcraft still works exactly like Dune2 (interestingly enough, other Westwood games deviated from it), with added functionalty; I specifically mean movement/attack orders can be given in those games the exact same way or that you can have multiple construction/training buildings, all behaving as "units". Also, Dune2 already had unit Hotkeys which are also retained in Blizzard games. - Dune2: as others have pointed it out, the AI does not receive free money, unless you constantly kill their Harvester. They get a Harvester replacement instead, and that replacement gives a small amount of credit when delivered to the Refinery. This can happen to the player too, although whether you receive a replacement is random. - Dune2000: this game really was good. I know people shit on it a lot, but honestly, can't understand why. It was always supposed to be a remake (even having the same amount of missions and unit unlocking as Dune2). The unit balance, and especially how bug-free the game is astonishing. It's one of the most stable game from that late 90's era. Also, while the factions themselves did not have much variation at first glance, small things did differ; for example, Ordos Combat Tank was the fastest, while Harkonnen Combat Tank had the most armour. Also, resource management is some much better than in any of the C&c games. In fact, I think Dune2000 aged much better than any of the C&c games (except for Kane's Wrath) and has/had a lot of untapped potiential (just check out the Gruntmods special missions, the mod being used here, too - it's not an overstatement to say that those mission give an experience matching any current-day RTS). - Emperor: talking of untapped potiential... my god, this game is such a special one. Starting with it's significance - I remember I never wanted something so badly as this game, and I couldn't get the retail version when I came out (had to make due with.. less official versions). Which is especially a shame considering it's abandonment: who knows where this game and any future Dune RTS games would've ended up if Westwood didn't gone bankrupt (and what remained eaten up by EA). This so heartbreaking, considering the game received constant (and much-needed) updates up to that point. They even shut down the MP servers (as they did with all Westwood games). In any case, I finally got my desired version last year from 2nd-hand. - Emperor: the game had and still has issues, one of it, like you mentioned, was playing it on current systems. There are fixes on the dune2k.com sites, got mine working. Also latest windows versions have less problem running it AFAIK. The other problem I can't find a solution to is that loaded games tend to slow down for some reason. - Emperor: the creative work poured into this game is, well, just like with the first two games, cannot be overstated. The units design, the missions and conquest map (clearly the best in that time), the miriad of thoughtful sidequests, it really-really was well done. And the graphics.. my god, the textures might be a bit too low-poligon for today, but the models, the colurs, the camera angles - they still stand up to this day. Which is really a lot to say considering Emperor was the first true 3D-RTS (no Total Annihilation wasn't true 3D). In fact, the way the camera, rotating and zooming works, is legit the best of all RTS. I'm not even kidding. Even Starcraft2 has a base view angle - with Emperor, you can have any without disorientation. - Emperor: but the most best aspect - is the music. A culmination of Frank Klepacki's work up to that point (he worked on Dune2 and Dune2000, too) and one of his best decision, bringing abourd Jarrid Mendelson and David Arkenstone produced what is, in my honest opinion among the top3 video games music score. I won't even try describe it further. Everybody should just listen to it. - Dune Generation: ah I know the feeling of constantly checking it, and then, radio silence. I really had so much hope for it and then just had to accept that it, just like the era of Westwood Dune-games, has ended without even a real beginning. - The Future of Dune: Now here's where things got.. spicy (no pun intended, but could've been!). In the meantime, Funcom (and Shiro) released Dune: Spice Wars, and is an absolute blast. Although it's not an RTS, it's a really nice and fun 4k strategy game with complex systems (military, politics, multiple resources to maintain), a world and factions based on Franks/Brian's world and a distinct gameplay. It's basically a strategy-survival (hence the 4k strategy genre), which has a surprising lot from Dune1 combined with some RTS and Dune table game elements (like how you have to pay Imperial tax, etc). And soon, we will also have Dune: Awakening which looks to be an MMO-Survival-Dune1-kind of game. Villeneuve's Dune it seems, helped to revive Dune interest in Dune games, after all. So sorry again for the long post, I know it's usually not done on youtube, but hey, the topic pretty much deserved it. Bi La Kaifa!
Small note: using slabs in dune 2 doesn't prevent degradation :) It was meant to prevent degradation, but due to a bug in the game's code it doesn't actually do it
@@st1kawow did not expect an answer! On the matter: that's why power plus slabs together was required to prevent degradation. Maybe my copy is a patched version (gotta check on dosbox), but if I have sufficient power and the building is built on slabs, they don't degrade.
@@st1kahmm it must be a version thing, and not just with this: I specifically remember for example, that when I was a kid playing in elementary school, on PC-386 (gosh, those times, the Novell server had an 1GB winchester!), my very first Atreides win on lvl9 happened after the Harkonnen (or maybe the Emperor) killed my Const yard and Factory with Death Hand. But I had about 4-5 Palaces. And I distinctly remember that those Fremen won the game for me as they attacked buildings. However, and I remember this too, that in some versions, the Fremen do not attack buildings. So there is defo some differences. Also talking about Palaces, I also remember that in some versions the Saboteur was invisible, for the Ordos player, too (although that might've been a 386 monitor thing). I tried to find patch notes or change notes, but could only find the 1.07 fanmade patch so far, so I should do some more digging.
Dune Spice Opera 2024 Remaster is now available for download in 96/24 Hi-res Audio Digital Album, and soon on CD! BONUS GAME OST dual soundcards (AdlibGold-RolandMT32) included! Widening of stereo field, expanded frequency spectrum and unprecedented dynamic response in comparison to the 1992 version are now allowed by modern tools!
Frank Herbert himself is ignored by the Frank Herbert estate, what the **** did you expect? :) I wouldn't wish upon my worst enemy to have a son such as Brian...
@@st1ka I grew up with Dune and I think it defined so much of my taste that nothing comes close to it. However, I don’t consider myself a fanboy, I understand capitalism and crap like Rings of Power, however this is worse: not only did he push out his ideas on the universe as based on father’s notes, not only did he retcon parts written by Frank, but he outright banned some of the books (Encyclopedia of Dune, which was approved by Frank) and proceeds to meddle in all things Dune… All the while having less than 10^6 of father’s genius. I really hate the guy.
Yes, more Dune videos. I love all those games. That's a very nice surprise. :) The Dune II Megadrive Port is surpisingly good ! Also Dune Dynasty is the best Dune II version (100% faithful, but with a lot of QoL added).
@@st1ka Yea, Dune Dynasty is the only actual 'remaster' of the original; it's not a clone, but based on the reverse-engineered source code from the OpenDune project.
It's been said elsewhere, but Dune did not introduce hyperspace, that sort of concept had been around for at least decades prior to its publication. I'd also take issue with the idea that Jedi really have anything to with dune. Honestly, the only thing I can think of that Star Wars maybe borrows from Dune is having a desert planet, but Tatooine is way way more hospitable than Arrakis.
You forgot to mention one of the first tricks you see a jedi doing, the mind trick obi-wan kenobi did on the stormtrooper, it came right from dune. The Jedi has a lot in common with the bene gesserit and prana-bindu worrior style, its mysticism, its philosophies and its way of fighting. You could say both took inspiration in the east style martial arts culture, but since the first dune book came a few years before the first star wars, its no absurd to think SW was inspired by dune version of such culture. Also SW borrows the villain be secretly related to the hero twist (Vader being the father of Luke / the baron Harkonnen being Lady Jessica's father). But i would say Star Wars is primarily a war movie, its biggest inspiration clearly being films about the Second World War. I see SW as taking inspiration from the aesthetics of Dune but telling a story in the style of war movies of its time.
Dune 2 OP hints: as soon as game starts build many turrets at the directions where enemy will try to attack+infra. Then relax and massproduce heavy vehicles+infantry until you can't anymore, and seek & destroy enemy base with overwhelming blob-attack at once.
Whoa whoa, hold up. In the Genesis version you can select multiple troops/vehicles to follow 1 single troop/vehicle by 1st selecting on 1 then selecting the 1 you want them to follow around. When you move that 1 troop/vehicle, the rest of them will follow.
Okay, my laptop is covered with coffee. I laughed waaaay too hard at the opening of this video. I know this is an older video, but I am glad I recently found your channel. Awesome stuff everytime!
Late to this video, but just as an FYI: The GBA game at 33:50 was eventually finished and released as a standalone game called Elland: The Crystal Wars.
Dune II was my first ever 'real' game, and connected to my young teenage years. The soundtrack, the visuals, I'm not a nostalgic person but Dune II is my 100% nostalgia. My dad bought me the books around that time and I have been a Dune-addict ever since. I'm also still sad I can't play Emperor : Battle for Dune anymore, that was the last RTS I enjoyed, after that no RTS game could grab me anymore. Now we live in a golden era for Dune, so many boardgame and the new movies, I never thought I'd ever see this renaissance !
Want to support the channel? Check out my patreon! www.patreon.com/St1ka
Have you recently tried searching UA-cam instruction videos to get Emperor Battle for Dune running on Windows 10 yet??
I am a simple Harkonnen. I see Dune, I click like.
haha
Harkonen was originally Härkönen, a Finnish name.
Don't you mean, You take it by force😉
So when did you get your heart plug installed? LOL
*pleased Ordos noises*
The first Dune was a gem, I 100% agree. I still remember it after 30 years as one of the games with a "magical" atmosphere, like Monkey Island for example...something one will never forget.
I did the Ost of the first Dune game. Remaster is now available, just check my YT channel!
The people at GOG actually contacted the Frank Herbert estate / family to license the old Dune Games. Sadly, the family refused. They said these are old games and they should stay in the past. That really is so sad, and so short sighted. GOG would love to sell them to us, and so many of us would love to buy them. But for now, it's not possible.
That is a strange response from them. After all Dune is an old book and I would be devastated if it was just kept in the past.
While i do agree that its sad for us the dune games fans, you need to take into account the family's point of view, who saw their loved one's work being completely modified to the point where the only original thing was the factions (some of them) and the desert. The games are not very faithful to the books. Thats not a bad thing for me, but i can understand the Herbert's family.
Total BS.
@@vampirecount3880 I think its safe to say that the estate doesn't really monitor the games. Besides, this make zero sense and I cannot find anything that has them saying this as they ok'd a BUNCH of boardgames and were cool with the re-release of a boardgame from 1979 but it was the OG license holders of the 1979 game that REACHED OUT to them. They may not hold the license to the game but they do hold the license on the art and the game mechanics as a whole so the only people who could re-release the game would need the game makers as long as they redid the licensing agreement.
With the release of the movies, the estate granted MANY licensing rights for video games, even the crappy mobile games. With renewed interest in the world of Dune due to the movies, they were more than happy to grant licensing to games and even older table top RPG reprints. But the older video games is where things get mad tricky.
As spoken by EA when asked about why they won't re-relase the Dune games they did say that they no longer have the license and like many of the Dune titles, are unfortunately in this weird copyright limbo when connected to the Lynch movie. Now this is not quoted verbatim but does comes from two different conversations from EA a few years a part. This is due to many different things. Music for one. Another is that MANY of the games characters are inspired 100% by David Lynch's movie and only a few are based on the books. Another is loss of source code. So even those the game publishers and the developers no longer have the license, there are still so many hands connected to it that it would be more costly hiring forensic IP lawyers to sort it all out.
The estate are also pretty greedy. The sons claim that they "found" their fathers notes on unfinshed books, a la Tolkien and created many more books that pretty much mess and retcons some of the lore. When asked to publish the notes, something that is not uncommon, they refused. I have only seen posts claiming the Estate has said this and haven't seen anything actually officially released by them or by a gaming publisher. It just doesn't make any sense that they wouldn't want more money as they clearly don't really care much about the legacy as shown in the new books that are awful and mobile games.
Dune II, my first RTS game, still remember playing it in my IBM 286.
Amiga or Atari here, can't remember. But it were great version, think even gaming magasines said it were better than PC-version,like at some other games. And war between platforms was ready to start...
Same, and still play it now!
Megadrive for me...loved it and still do!
My friends and I used to ditch school JUST to play this game. Funny enough, we got a warez copy from our math teacher of all people!
"They make funny noises when they die, don't they?" Guess which house mentat! But I preferred to play Ordos because I liked the green color. And the Atreides had such weak initial trikes.
Dune II never needed balancing between the factions, though, since it has no multiplayer. In fact, the factions acted directly as difficulty levels, with Harkonnen being Easy mode, Atreides being Normal mode, and Ordos acting as Hard mode.
Notes on Dune II specifically (since I researched that game a lot):
-The Death Hand is NOT nuclear; it is a cluster missile. Use of nuclear weapons against humans is explicitly forbidden in Dune lore. The Harkonnen did get around that restriction with their "unstable" nuclear-powered Devastator tank.
-Units indeed move slower outside your viewed area (this is a CPU optimising trick), but harvesters are explicitly exempt from this, and will always function at full speed.
-The fact units come at you one by one in a straight line is a scripting error; all the mission scripts have consistent errors in them that prevent the game from using the intended bigger attack groups. Once those are fixed, the game becomes a lot harder.
-Units trying to attack through buildings is a problem that happens both ways; I've had enemy quads ruin lots of my base because of my defending Sonic Tanks or Launchers.
-I don't think the AI gets free money. They do get free replacement harvesters, and whenever one is dropped off on their refinery, it does unload a tiny bit of money, but I assume this was just to make the "dropping off to the refinery" part work.
-My favourite version of Dune II is the project called Dune Dynasty, since it's the only "upgraded Dune" that actually uses the original game engine as its core. All the others are remakes.
-Westwood was planning an RTS anyway, and just adapted it to Dune setting when Virgin gave them the license. So more than likely, even without Dune, your first domino would still be there.
Thank you so much for the deep dive! But are you sure the enemy factions don't get free money? While playing the game for this video I've destroyed all their refineries and silos and they would stop building and training units.
And then after a few minutes they would start building everything again and then stop after a few minutes. I assumed they would get lump sums of cash and burn through them
@@st1ka I'm not really sure, to be honest. It's certainly possible, but I haven't looked into the source code myself. I know many people make similar claims about the AI in Command & Conquer, but there it's completely untrue (they just forget the game has "cash" money separate from the stuff stored in silos). As for Dune II though, deep researchers like TrueBrain or MrFlibble probably know that stuff better than me.
Oh, if you haven't already, check out MrFlibble's Dune II fix pack; it fixes a ton of bugs in the game, including the script errors that make the team grouping not work. The 'remaster' Dune Dynasty fixes that the other way around, actually, by making the game itself allow the misspelled versions of the team types ("Track" instead of "Tracked" and "wheel" instead of "Wheeled") that are actually used in the scripts, so the original unmodified files can be used for it.
By the way, on the subject of Dune II, the megadrive version _technically_ does have new content, since all the missions and maps are completely remade on that version, partly to suit the modified tech tree, and partly because I don't think it uses the Dune II system of seed-generated terrain.
As for its music, the PC version has separate battle themes that kick in whenever stuff got attacked. Though the Megadrive ones are still cooler :D
Oh, another side note: The Sega Dune is the first Westwood game with named songs available from an in-game track list :)
Oh thank you! For the clarification!
@@st1kaThe enemy always gets spice/money whenever you destroy one of their buildings - exactly as much money as that building costs. Also iirc the buildings of the enemy don't deteriorate on their own, so they don't need repairing unless attacked - unlike your own buildings. The enemy does NOT gain spice when you kill their troops or when you merely damage their buildings and let them repair them. So you can waste their spice by 1 destroy their harvesters, 2 destroy their other troops, and 3 wear them out by damaging quite a few of their buildings. Afaik the enemy never gets spice "for free", except when their buildings are destroyed.
I never understood the hate for Dune 2000. I loved the soundtrack, art style... not every game has to have rock paper scissors armies. Real world armies dont.
Other than the updated graphics and controls, it just didn’t really add anything to Dune II. It felt lazy.
I loooooove Dune 2000 gameplay and soundtrack too ! It's a great game
@@tim_is_random That may be true. I didn't play anything before Dune 2000 and it was the worse, PS1 version at that. For me, personally, I had it for PS1 as a kid and it was the closese thing I had to Warcraft 2: The Dark Sage (I think it was called) which my cousin had. So, something about it came to be my favorite game for a long while. Downloaded a PC emulator for PS1 (because I didn't know there was already a PC game) a couple years ago and I still had a ton of fun... Likely because of nostalgia as I'm sure most would find it incredibly dated lol
The same for me, Dune 2000 was great, Emperor: Battle for Dune was lame..
@PersonausdemAll I liked the story but I hated the art direction. How do we jump from devastator tanks to whatever ugly equivalent the harkonnens get in emperor?
"Dune 2000 is not that interesting!"
*THEM'S FIGHTING WORDS, BOYO.*
Sorry, I just could never get into it. D:
At least not when compared to its contemporaries.
@@st1ka
Get out of here, it was a CLASSIC. Probably the very first RTS that I have ever played.
For House Ordos, you forgot another special unit of theirs that can temporarily turn an enemy unit to your side. That tank was quite fun to use :)
The deviator ☠️
There was a bug with this unit that took the Ordos from week to overpowered in the campaign. I abused it horribly(what can I say I was in 8th grade and games were hard back then). You could take a mind controlled unit and click the attack button but wait to give orders. Once the unit turned back to its original side you could then order it to go attack one of its own buildings.
The AI wouldn't stop the order or fight back and the formally mind controlled unit would gladly destroy the whole building. I would cripple the AI's base in this manner.
@@jamesclare6546 I just wanted to say: I am a huge fan!
- The devil
@@jamesclare6546 i remember using this bug back in the day...
Nothing like using a Deviator to get a bright green Devastator just to plow into units and self destruct!
The atmosphere in Cryo's game was truly something
very true
Stephanie pics exxos spice opera
@@shelbyvillemusica not Stéphanie but Stéphane Picq
@@shelbyvillemusica which was re-mastered and is available in bandcamp
Gotta give it to the French, they really know how to create atmosphere! Their stuff is like nothing else.
By the way you can still find the Android version of Dune 2 to play on your phone or tablet. It's not on Google Play but you can search for it. Granted it's odd with touch controls but in some ways that makes it faster with the single unit control. It plays by itself as an app and doesn't require anything like DOSBox Turbo (although I use that too for old Might and Magic games).
For the reason to why Frank Herbert's Estate not giving distribution rights to the old games, I saw a quote from Herbert's widow (who personally own the game rights) saying, "People should grow up and stop living in the past."
Sounds like she should stop profiting off her dead husband's work. Living in the past, right?
@@TellYouHwaet She is just being truthful to her husband's message.
"Only fools prefer the past!" One of the last words of the Leto II in God Emperor of Dune
You may not agree (as i do not) but can we at least respect his philosophy?
"I remember Dune 2000 looking completely different"
(Oh yeah, I played it in a grayscale CRT monitor)
Great video, my dad had an old SUV and we used to call it "The harvester"...
haha that's hilarious actually! Did it also have an aircraft carrier bringing it back and forth? :P
@@st1ka Carryall
@@Albtraum_TDDC yep ^^
The video intro should about match your memories then :p
It looked VERY different (and crummy) in the PS1 port...
In the megadrive version, there was a way to move groups of units from what I remember you could put one unit to follow another, I remember taking a row of units along the edge of the screen to attack the enemy base through some vulnerable place
Oh wow, I did not know that. Thank you! :D
This was just accomplished by targeting a Move command from one unit to another. This worked in the PC version too.
It kind of annoyed me that a click of a unit on your own building would give an attack command, though... but I guess it was the only way to get rid of unwanted / misplaced structures without C&C's later-introduced force-fire and sell mechanics.
I'm still replaying the Dune 1 game once in a while. It's a genuine piece of art considering when it was made. The color palette, the Adlib music, the proto-4X game genre. Something about how it all came together and its atmosphere for such a niche/nerdy universe. The best Dune game to me by far.
The remastered "Dune Spice Opera" album features also dual-sound card (adlib Gold - MT 32) dynamic rendering of the full OST in hi-res Audio 96/24, spectrally enhanced with wider stereo, expanded sound spectrum, boosted dynamics, the best version ever of the original chip rendrered OST! Enjoy!
Great video!
Dune (2) The Battle For Arrakis on the Sega Mega Drive (Genesis) was the first strategy game I ever played and I fell in love with it and with the rts genre right there and then. The game is simplified for the Sega console, but I think it works in its favor. Very intuitive controls, considering that there are only 3 buttons, and a great soundtrack that I could even listen to outside of the game. And actually to select multiple units, a work-around is making a bunch of units follow one selected unit and then ordering that unit to go where you want. The other units will follow. Obviously a very outdated mechanic by the standards of later strategy games, but it works. I just recently re-played this game on my Genesis Model 2 with a 3-button controller and thoroughly enjoyed completing all three campaigns.
"Dune: Awakening" is what he is talking about at the end. 2 years later it still has not come out, but it also seems very ambitious. Definitely relies on the aesthetic of the recent movie, has the tagline "From survival to dominance"
"Dune: Imperium" seems to be an adaptation of a resource management board game.
"Dune: Spice Wars" is a 4X real time strategy game. There are set settlements in set territories, but like other 4x games you have trade and politics and population within those settlements collecting resources and can build various upgrades and various units. RTS element is limited to your units, and it doesn't quite have all the 4X elements of Civilization or Stellaris. Still nice to see something like this tied to Dune.
Im gonna throw my two cents in for Dune: Spice Wars. It is an INCREDIBLE game with a lot of depth imo. It's a perfect fusion between 4X and RTS. It's a hybrid that I didn't think I would love as much as I did. Lol.
First dune is one of few old games I enjoyed playing two years ago. Most of the time if I didn't play older game in my youth I won't enjoy it now due the lack of nostalgia. This game still holds on it's own.
Oh man thank you for this… I loved the 1992 Dune game but somehow had forgotten about. Such great memories brought back after all these years! I was always disappointed there wasn’t a follow-up. Recently someone asked me how I knew so much about Dune without having read the book and now I remember why 😂
Excellent video... some things I learned from Dune 2 manual... you can issue orders without the menu. You select a unit and press A to attack, M to Move, R to Retreat and G to Guard. Also, you can use troopers to capture enemy buildings that are damaged in color red in the health bar. You can in this way capture spice from your enemies. Some of these captures leads to the building exploding apparently simulating the building being rigged to explode if captured.
Oh I know you can capture buildings, even the ordos mentat mentions it in one of the briefings
Funny how the movie that was considered a massive flop, has such influence over these games. I mean, we can see the influence of David Lynch adaptation, the art direction, in games released for 20 years after the movie came out.
Even with the scifi channel adaptation, the Lynch movie still more influentional.
The movie did indeed flop, but it was such a unique gem of a flop that you can't help but love it imo :D
The movie only flopped because the unwise producers of the movie didn't allow Lynch to cast it in the complex and subtle way he wanted to, with lots of backstory, scenery and intrigue, especially important slow moving plots from the original book. Lynch himself was very frustrated about "his" Dune movie because of this.
I corrected an obvious error in my last comment, where i accidentally wrote "directors" when i meant "producers". Lynch of course *was* the director of Dune.
The Dune 2 PC sound track wasn't made with adlib in mind, but rather Roland MT-32 or Sound Canvas. It sounds a lot more orchestral on those devices.
I apologize but i completely disagree. If you listen to Dune 2 music carefully you'll notice it has been heavily adapted to OPL2 chip capabilities. Wavetable cards like MT-32 were *extremely* rare those days (even a regular 8 bit Sound Blaster in your PC was a little miracle). There were external libraries (like from Miles Design) and they were doing their best to minimize the differences but it didn't work well due to completely different tech of FM- and WT- sound cards.
@@Rai2M I think I didn't speak clearly enough: When the original composer of the soundtrack made it, they would almost certainly have done so on an MT-32 or SC-55, and...as you point out... adapted it to OPL afterwards. This was super common. Sure, most gamers didn't have access to MT-32 or Sound Canvas units, as they were relatively pricey at the time (and are again), but professional musicians definitely had access to that kind of gear. And they were very commonly used as a basis for composing game sound tracks. Then, the music tended to be adapted for OPL afterwards. Especially since Klepacki did the sequencing on an Amiga, I would imagine that OPL wasn't the primary sound source being used during writing of the score.
Probably not since those card were uncredible expensive and most people that even had a soundcard had an adlib/compatible card
You forgot Dune 2's amateur port to the HP49G calculator (and yes, it ran great!)! Also, agree, Dune (1992) is my favorite, and actually introduced me to the world of Dune - I read the books after playing the game :-) Dune, The Lost Eden, Lands of Lore, and Little Big Adventure.... The good old days...
Haha omg I didn't know there was a port to calculators. That's incredible
You really should have featured the MT-32 soundtrack for Dune II, it's SO good. Also if you want to cheese as Ordos you can abuse the gas tanks; take over an enemy, click attack with it and wait until it turns back to original, then click on the map and it will carry out yyour command. Great for killing enemy base structures.
to be honest, I prefer the Sound Blaster audio over the Roland one for Dune 2 xD
There are 5 minor factions in Emperor: Fremen, Tleilaxu, Ix, Sardaukar and the Guild
Oh yeah, they have some exclusive units on the final stage.Though sadly, you can't control them if I recall correctly?
@@st1ka In Skirmish you can choose them as one of your two minor factions for sure. A navigator and a tank shooting lightning like a Sith Lord.
@@Copec haha that's awesome
@@st1ka The sub-factions give extra construction options for their specific units/buildings. But the plot of EBFD always had you end up against an alliance of the Guild and the Tleilax, so you never ended up allied with those at the end of the campaign.
@Copec, give my regards to your brother, Gunseng!!!
I love Lynch's Dune intro. And you choosing to do like it, is quite a nice touch
hehe, I just HAD to do it! :D
That intro was by far the best thing about the 1984 Dune movie, its just epic
Emperor Battle For Dune was an excellent strategy game. Dune 1 and Emperor were my favorites.
Yep I loved those two as well ^^
Dune Emperor was awesome online. Used to play this game, Unreal, and Jedi Knight II a crap ton online back in 2001/02
This is the largest exposure to anything Dune for me. Really solid work, it felt very different from your other videos, I quite liked it.
Thank you! If you ever the chance, I'd recommend checking out the book... or the upcoming movie assuming it's any good haha
Read the Frank Herbert books !!! If you take in the themes, you'll never think of awareness the same ever again. Good on Audiobook as well.
Dune (1992) is one of the games that I will play yearly since I was a kid. With the technology of current gen’s and the way games are made now they could do a dune game that plays like that first dune and if done right could be game of the year status.
"Chesse level: absolute camembert" made me laugh (I'm french).
Wainting a game with a "cheese Level: roquefort intense" and "cheese level : maroille extreme".
The new Dune spice wars strategy is incredible, although the graphics are a bit too cartoony for me, would have preferred a more gritty no nonsense style but it rises above that.
Dune building of a Dynasty was my introduction to RTS and I wish for a movie or series of alternate story based on the rts.
If I am not wrong, the degrading buildings are a bug, they are only suppose to degrade if there isn't concrete (just like in dune 2000), but with concrete they shouldn't. Also, harvesters are one of the few units that don't run half-speed outside camera; I think it happens the same with the saboteur.
The AI cheats on the money, but they only get as much money as the unit/building destroyed; I still remember once how the last mission took me 8 hours to defeat, no spice to harvest, and I was using only saboteurs. The enemy was training a single group of Sardaukar troopers, attacking with them, dieing, and creating a new one, so he was getting the money for that unit back but not more or else he would group with more than 1 single trooper unit.
For the genesis version, there is a way to move multiple units more easily, you pick a unit, and order to move into another vehicle, so when you move that other vehicle, the first one will follow it; you can order to 10 units to move into each other and then just send 1 into the enemy base to move all at once, although once you reach the enemy you need to give those units new orders or they won't fire against enemies.
I am not sure if the genesis version has an infinite money anymore, I plugged recently the game (the original cartridge) and I played only a few of the early levels. The enemy was literally sending 2 combat tank per every time his harvester returned.
so 1 harvester for 700 credits (which takes a while to do), and the enemy send 2 combat tanks (600 total) and then... nothing, minutes of nothing happenning.
Maybe it get plenty of initial credits on later missions, but at least on mission 4 (first tank encounter) mission just began hard as you only have quads and trikes early on, so with the initial money and whatever amount it harvest during the first 5 minutes in the game, Ai could attack with 5 tanks and a few other units, but after that, the waves were basically just 2 tanks and 1 infantry every few minutes.
ooh thank you so much for the in-depth info! :D
I couldn't help but stop myself to remind you about the Lensman saga from E. E. "Doc" Smith. He's the one you need to thank for creating all of those now classic sci-fi tropes. He literally created the space opera genre, just like Tolkien is considered the zenith of fantasy. The series was written in the 1930s-40s with several prequels, but the main sequence of books begins with Galactic Patrol, then continues with Gray Lensman, Second-Stage Lensman, and Children of the Lens. Frank Herbert owes a TON of inspiration to Doc Smith and his space opera world. Seriously. He was the first to really use "deflector shields" (called "defensive screens" in the books), the first FTL drive (the Bergenholm inertialess drive), psionic warriors (the Lens gives its wearers insanely powerful psychic powers), galaxy-spanning empires, planet-shattering superweapons (Death Star isn't even a blip on the radar to the Lensman books), spaceship combat on an unparalleled scale, millenias-long genetic breeding programs, space pirates and gangsters, truly alien aliens, and the list goes on and on and on. If you consider yourself a fan of space opera but haven't read the Lensman series, then that's like saying you're a fantasy genre fan but have never read Lord of the Rings. You would be doing yourself a disservice if you didn't at least check it out. You're welcome!
Edited to add: the anime is NOTHING like the books. Literally the only thing that they carried over from the books were character names. That's it. The story is 100% unrelated to the source material and does not adapt it at all by any means.
Also, back them, many writers were inspired by Alfred Korzybski's General Semantics. Frank Herbert, Robert Heinlein, A.E. Van Vogt.
It was also the basis for Dianetics/Scientology & NLP..
I remember playing the Emperor Battle for Dune back in the days. My favourite faction was the Harkonnens. I would start making buzzsaw bikes which make short work of early infantries and destroy resource field near enemy base as well as scout for Sardaukars which were hands down the best units in the entire game. I loved the game so much.
It's been a while now, but there are so many new and upcoming Dune games that this list feels incomplete.
1. Dune: Awakening
2. Dune: Spice Wars
3. Dune: Spice Wars - House Vernius of Ix
4. Dune: Imperium
And a new movie as well.
Yeah we're in a new dune renassaince. I suppose it means I could remake this video one day.
People hate on the 1984 Lynch dune and to be fair it does have many shortcomings but the one thing they invented for the movie that I think fits better than the book is the idea of the weirding module sonic weapons technology as opposed to “the weirding way” whatever that is. It gives the emperor in that movie a real reason to want to eliminate the atredeis besides “political clout”…. The atredeis have advanced weapons technology that threatens even his Sardaukar terror troops. I think that’s good a lot of the games are based specifically off the 1984 dune movie because of course having sonic tanks and I believe weirding module equipped freman special units in dune 2000 makes the game play better.
Oh I really like the 1984 movie. It's got personality
Do not forget St1ka.
*The spice must flow.*
HE WHO CONTROLS THE SPICE CONTROLS THE UNIVERSE!
Emperor: Battle For Dune was also made by Intelligent Games, by the way. But like on Dune 2000, Westwood handled the cutscenes and music.
Ah that makes sense! ^^
For anyone desperate enough to look for this comment 13:09 is Spice Trip from Dune 2: The Battle for Arrrakis- Soundtrack (VGM). your welcome, it bangs!
6:20 I played Dune 2 as a kid, it was awesome. The only bad thing was that you had to move each unit separately, you couldn't mark a bunch of them. Aside from that, great game! Elite units: The Atreides have sound weapons, the Ordos can turn enemy units, and the Harkonnen have huge tanks. The Harks actually had the best elite unit. But you could compensate for that. The best part was the mentat commentary. The Atreides mentat was noble and focused on duty. The Ordos mentat was business-minded, lamenting the loss of valuable vehicles. The Harkonnen mentat rejoiced in hearing the screams of captured enemies. "They make funny noises when they die, don't they?" So evil! Me and my friend played this game a lot. Good times.
Dune 2 was maybe one of the first "PC" or DOS/IBM (or whatever I should call it) type computer games I played, on someone elses PC.
My favorite RTS is probably WarCraft 2, possibly because of Nostalgia, playing it so much, chopping wood and making small villages inside custom maps. And it is not so hard difficulty. Those were the days. And Settlers 1 and 2, seeing them producing wooden planks and farming.
Maybe I should try to complete Dune on my Mega Drive this winter.
The mega drive port is pretty good. It's a good way of playing Dune 2
I knew u had sublime game taste, but Dune is kinda unexpected. Big up! 🙌
hehe I try! :D
The option than come to the Genesis port of Dune 2 than make scroll faster changed EVERYTHING in this game (and maybe in all the RTS genre). Too bad than nobody add the correct cutscenes and thing in a rom hack.
yeah, the lack of cutscenes in the Mega Drive version always bothered me :(
Technically Dune 2 game isn't sequel to Dune game, they didn't intended to be so, Westwood studio just had to change the name of their title after some lawsuit. Those two games have been developed independently , and after a lawsuit Westwood just have chosen "Dune 2" fot their version of the Dune adaptation.
Dune (the first game) was a very French, very Cryo Entertainment game. There's definitely connective tissue there between it and Lost Eden or Commander Blood.
Dune 2 was my first interaction with the Dune lore, and was pretty successful at immersing me in it while making it accessible and easy to pick up. As a gateway into Frank Herbert's lore, it worked well for me. And those Sandworms truly felt terrifying in that game!
Hello! The Remaster of first Dune soundtrack is now available for download in 96/24 Hi-res Audio Digital Album, on my B@ndc@mp.
Widening of stereo field, expanded frequency spectrum and unprecedented dynamic response in comparison to the 1992 version are now allowed by modern tools!
BONUS GAME OST dual soundcards (AdlibGold-RolandMT32) included!
Lost Eden is available too.😊
Man I loved Emperor Battle for Dune. I played it so much. I even found there was an active online community like 12 years after it's release still that had patched some thing (ai better, colours more distinctive, balance changes) and had online tournaments. Got into it for another few months.
Would love to play it again TBH. I feel bad for Westwood because it was super ambitious and had some really amazing ideas, but it didn't sell very well. I feel like a sequel, or more strategy games in that style could have let them flesh it out and build on the successes
I remember playing Dune 2000 on PS1 back in the day and thinking it is was the coolest game. Well I guess I was wrong. Funny how you can see things sometimes as a kid.
Well, I mean, just because I didn't like it, doesn't mean others won't enjoy it. ^^
It IS the coolest game ! :)
@@MaximilienNoal I also think it's the coolest game, but we all have our own tastes!
It suffered from coming out during a period of time were 2D games were no longer taken seriously, hence why they had to convert it to the 3D engine in the same way they did for the C&C port on the N64. I am glad we got over it, but for a few years any game that still used 2D pixel art would be lambasted by the media, and even 3D renders used on a 2D engine would be criticised.
It's funny actually because I read an IGN review of the PSX version of the game earlier, and they do just that - criticise the look of the infantry (in the PSX version they still used the same sprites as the PC version), even though they're almost identical to the RA1 Rifleman, which they never said was impossible to differentiate from other units when they reviewed the PSX version of Red Alert. It was just because it was a couple years later so that anti-pixel art bias was coming through.
To be fair though the rest of the units do look blocky as all hell, but eh, once again was a symptoms of the times, the limits of the PSX technology, and what was expected of games at the time. I am sure they would have been happy to keep the PC's 2D sprite/pre-rendered look if it was considered marketable to the console demographic at the time it was released. But it wasn't.
ya , i guess i was just a dumb inexperienced child because i loved kicking my friends butt at dune 2000
The first Dune is so good and atmospheric. The music is really really good, I even sometimes listen to the soundtrack nowadays.
That's why The remastered "Dune Spice Opera" album features also dual-sound card (adlib Gold - MT 32) dynamic rendering of the full OST in hi-res Audio 96/24, spectrally enhanced with wider stereo, expanded sound spectrum, boosted dynamics, the best version ever of the original chip rendrered OST! Enjoy!
I think Dune 2 looks better than most other RTS at their time.
Absolutely!
Dune 1 was a masterpiece
that first dune game really broke the mold there is nothing else that comes close especially with all the art work voice acting ,,,,, and music you can find the soundtrack from the first game (there are a few midi versions) i highly recommend it on a decent stereo!
Hello! The studio version of the soundtrack, Dune Spice Opera 2024 Remaster is now available for download in 96/24 Hi-res Audio Digital Album, on B@ndCamp!
BONUS GAME OST dual soundcards (AdlibGold-RolandMT32) included!
Improvement of stereo field, expanded frequency spectrum and unprecedented dynamic response in comparison to the 1992 version are now allowed by modern tools!
You have spice wars that came out 18 months ago.
19:57 wc2 seems like a very bad counter-example against the "80% same unit lineup". Paladin-ogre and mage-deathknight skill sets are the only diffs except the visuals. 2 out of 10..12 (should workers and non-magical knight-ogre count?) is exactly 80% same (or even a bit more)
played dune 2 at my babysitters house on sega genesis back in the day. little did i know that was the starting point of a 3 decade long obsession with the dune franchise.
There was an even older Dune game. It was a hex based game, with monochrome color. There were walkers and devastators. I know it was a DUne game, I have been unable to find it anywhere online.
Great video though.
You know, I remember playing that and I scoured the internet for it and couldn't find it either. I'm honestly starting to think it was a fan game or something.
Good job, bro. And yeah, Dune 1 stands out to me as a very special and completely unique game to this day.
Dune Spice Opera 2024 Remaster is now available on BandCamp in 96/24 Hi-res Audio Digital Album!
BONUS GAME OST dual soundcards (AdlibGold-RolandMT32) included!
Modern tools allowed significant improvement of stereo field, as expanded frequency spectrum and unprecedented dynamic response. Enjoy!
I'm a little late to comment but... If you like this style and engine, there's a game called KGB CONSPIRACY for ms dos that shares the same engine and similar art style if I'm not mistaken. The CD version even adds Donald Sutherland for...well, you'll need to play it for yourself.
People forget where things came from.
We wouldn't have several games that are the face of their genre or outright genres without dune
yep very true ^^
Yes, I loved the old Dune. The tone of the Setting was so well captured. On a side note: Ornithopters where Ordos.
I loved dune 2, I'm pretty awful at modern RTS but back then I was a beast at dune 2!
Sadly, it doesn't seem like there are a lot modern RTS games anymore :\
I know this video is a couple of years old, but as there's a new Dune movie in cinemas the algorithm thinks it's topical so it showed up in my recommendations anyway! Anyway, you say that there's nothing quite like the original Dune, but have you ever heard of the 80s micro Spectrum title "Lords of Midnight"? That feels to me like a proto-Dune, with missions to recruit allies and fight strategic battles across a massive free-roaming map.
House Ordos doesn't appear in any of the original books. However, they are mentioned in the Dune Encyclopedia. So that's where Westwood got them from.
That's true, though from what I understand even in that regard they changed them quite a bit from the info Dune Encyclopedia has about it.
@@st1kain the book encylopedia they r just smugglers, kn the games they made them a powerful army
You think Dune 2000 is over ? Nah
It will become the Dunemaster
I just installed Emperor: Battle For Dune under a 32 bit Wine prefix on Linux, and it runs very well, so it really should be possible to create a compatible sandbox for it in Windows as well.
I installed emperor a few years ago on windows 10 and it had one really wierd quirk in that' there was a issue with the windows UI scaler if it was set to any of the presets 100% 125% 150% game wouldn't work but if you set a custom % like 99% instead of 100% game worked fine . I do wonder where he got hung up when trying to get the game to run but I think he ran out of time more then he couldn't figure it out. Prolly took me 4 hours before I figured out the ui scaler
The PC version with the Roland mt-32 music was the best though. You have the sound blaster music here.
I've always preferred the Soundblaster soundtrack over the Rolland one tbh
I spent so many hours playing the first original game on the Amiga and as a non English speaking kid you can imagine how it was.. I haven't given up until I finished it completely
The sounds of amiga DUNE OST were digitalized directly from the "Dune Spice Opera" album, that's why they are so special compared to the PC version!
The 2024 release remastered digital album in Hi-Res Audio 96/24 is now available, with expanded stereo, spectrally enhanced sounds and powerful dynamics.
Enjoy the amiga OST in an unveiled quality, as with the full multiversion Soundtrack with bonus songs, 22 tracks total!
The excitement/satisfaction when u managed to finally find a new sietch after 5 minutes of blind flying.... Damn...
17:45 Complete Nonsense. Dune 2000 is regarded now as a classic game. I played it recently and its fantastic fun.
God, Dune 1 was such a cool game.
If you liked its soundtrack, The Remaster is now available for download in 96/24 Hi-res Audio Digital Album, on my B@ndc@mp.
Widening of stereo field, expanded frequency spectrum and unprecedented dynamic response in comparison to the 1992 version are now allowed by modern tools!
BONUS GAME OST dual soundcards (AdlibGold-RolandMT32) included!
dune 1 and 2 should be on gog. They were both amazing in their own ways
I hope there will be Emperor2, or at last steam Emperor Remaster with workshop
Where can I find the intro theme of Dune without Irulan's narration? D:
The Spice came before Tiberium
DUNE is a passion, bigger than Life it self.
In Cheese level : Castelões :P
Haha
I played Dune 1 and 2 in the time of their releases on my 486 PC as a 7 year old kid and i LOVED it.
“There would be no League of Legends”
The best argument for sending a T-1000 back in time to kill Frank Herbert.
hey now! I quite like having the Dune games, the C&C games, Starcraft, Homeworld and Warcraft D:
Played dune on the Amiga 500 was so good can still remember how excited I was for dune 2 and wasn’t disappointed.
Dune 2000 is a game i have always on my pc from way back till now
I think that Total Annihilation was the next major innovation in rts games.
Dune generations remins me of total war.
I played Dune from Cryo in 1992, when I was 10. It was one of the first games I really got into beyond playing for a handful of minutes. It has been one of my favorite games even now, and I still play it from time to time, even if to just waste time and listen to the music.
I don't understand how youtube only recommended this video now when I'm an avid fan of both the games and the books. In any case, I absolutely love it!
Couple comments (and sorry for the wall of text, but I'm really that much of a Dune-games jokey and so hyped about this video):
- Dune1: it's hard to overstate how advanced and a gem this game was. The fact at it still holds up 30 years later speaks volume of the care and creativity that was poured in that game. Also the Spice Opera is just legendary, and I genuinely thought I heard some notes in Villeneuve's movie.
- Dune2: the building degradation actually comes from them not being built on plascrete slabs or having low power. The slab requirement was retained in Dune2000.
- Dune2: it's also hard to overstate how important this game was for all RTS. Technically, Starcraft/Warcraft still works exactly like Dune2 (interestingly enough, other Westwood games deviated from it), with added functionalty; I specifically mean movement/attack orders can be given in those games the exact same way or that you can have multiple construction/training buildings, all behaving as "units". Also, Dune2 already had unit Hotkeys which are also retained in Blizzard games.
- Dune2: as others have pointed it out, the AI does not receive free money, unless you constantly kill their Harvester. They get a Harvester replacement instead, and that replacement gives a small amount of credit when delivered to the Refinery. This can happen to the player too, although whether you receive a replacement is random.
- Dune2000: this game really was good. I know people shit on it a lot, but honestly, can't understand why. It was always supposed to be a remake (even having the same amount of missions and unit unlocking as Dune2). The unit balance, and especially how bug-free the game is astonishing. It's one of the most stable game from that late 90's era. Also, while the factions themselves did not have much variation at first glance, small things did differ; for example, Ordos Combat Tank was the fastest, while Harkonnen Combat Tank had the most armour. Also, resource management is some much better than in any of the C&c games. In fact, I think Dune2000 aged much better than any of the C&c games (except for Kane's Wrath) and has/had a lot of untapped potiential (just check out the Gruntmods special missions, the mod being used here, too - it's not an overstatement to say that those mission give an experience matching any current-day RTS).
- Emperor: talking of untapped potiential... my god, this game is such a special one. Starting with it's significance - I remember I never wanted something so badly as this game, and I couldn't get the retail version when I came out (had to make due with.. less official versions). Which is especially a shame considering it's abandonment: who knows where this game and any future Dune RTS games would've ended up if Westwood didn't gone bankrupt (and what remained eaten up by EA). This so heartbreaking, considering the game received constant (and much-needed) updates up to that point. They even shut down the MP servers (as they did with all Westwood games). In any case, I finally got my desired version last year from 2nd-hand.
- Emperor: the game had and still has issues, one of it, like you mentioned, was playing it on current systems. There are fixes on the dune2k.com sites, got mine working. Also latest windows versions have less problem running it AFAIK. The other problem I can't find a solution to is that loaded games tend to slow down for some reason.
- Emperor: the creative work poured into this game is, well, just like with the first two games, cannot be overstated. The units design, the missions and conquest map (clearly the best in that time), the miriad of thoughtful sidequests, it really-really was well done. And the graphics.. my god, the textures might be a bit too low-poligon for today, but the models, the colurs, the camera angles - they still stand up to this day. Which is really a lot to say considering Emperor was the first true 3D-RTS (no Total Annihilation wasn't true 3D). In fact, the way the camera, rotating and zooming works, is legit the best of all RTS. I'm not even kidding. Even Starcraft2 has a base view angle - with Emperor, you can have any without disorientation.
- Emperor: but the most best aspect - is the music. A culmination of Frank Klepacki's work up to that point (he worked on Dune2 and Dune2000, too) and one of his best decision, bringing abourd Jarrid Mendelson and David Arkenstone produced what is, in my honest opinion among the top3 video games music score. I won't even try describe it further. Everybody should just listen to it.
- Dune Generation: ah I know the feeling of constantly checking it, and then, radio silence. I really had so much hope for it and then just had to accept that it, just like the era of Westwood Dune-games, has ended without even a real beginning.
- The Future of Dune:
Now here's where things got.. spicy (no pun intended, but could've been!). In the meantime, Funcom (and Shiro) released Dune: Spice Wars, and is an absolute blast. Although it's not an RTS, it's a really nice and fun 4k strategy game with complex systems (military, politics, multiple resources to maintain), a world and factions based on Franks/Brian's world and a distinct gameplay. It's basically a strategy-survival (hence the 4k strategy genre), which has a surprising lot from Dune1 combined with some RTS and Dune table game elements (like how you have to pay Imperial tax, etc). And soon, we will also have Dune: Awakening which looks to be an MMO-Survival-Dune1-kind of game. Villeneuve's Dune it seems, helped to revive Dune interest in Dune games, after all.
So sorry again for the long post, I know it's usually not done on youtube, but hey, the topic pretty much deserved it. Bi La Kaifa!
Small note: using slabs in dune 2 doesn't prevent degradation :)
It was meant to prevent degradation, but due to a bug in the game's code it doesn't actually do it
@@st1kawow did not expect an answer!
On the matter: that's why power plus slabs together was required to prevent degradation. Maybe my copy is a patched version (gotta check on dosbox), but if I have sufficient power and the building is built on slabs, they don't degrade.
Oh interesting! For me they keep degrading! :/
Or rather, they don't degrade on the first few levels but starting at around level 5 or 6 they degrade
@@st1kahmm it must be a version thing, and not just with this:
I specifically remember for example, that when I was a kid playing in elementary school, on PC-386 (gosh, those times, the Novell server had an 1GB winchester!), my very first Atreides win on lvl9 happened after the Harkonnen (or maybe the Emperor) killed my Const yard and Factory with Death Hand. But I had about 4-5 Palaces. And I distinctly remember that those Fremen won the game for me as they attacked buildings.
However, and I remember this too, that in some versions, the Fremen do not attack buildings. So there is defo some differences.
Also talking about Palaces, I also remember that in some versions the Saboteur was invisible, for the Ordos player, too (although that might've been a 386 monitor thing).
I tried to find patch notes or change notes, but could only find the 1.07 fanmade patch so far, so I should do some more digging.
Dune Spice Opera 2024 Remaster is now available for download in 96/24 Hi-res Audio Digital Album, and soon on CD!
BONUS GAME OST dual soundcards (AdlibGold-RolandMT32) included!
Widening of stereo field, expanded frequency spectrum and unprecedented dynamic response in comparison to the 1992 version are now allowed by modern tools!
There’s actually a new Dune RTS game on Steam called Dune spice wars. It was released in 2023. I haven’t tried it yet, but it’s gotten good reviews.
Frank Herbert himself is ignored by the Frank Herbert estate, what the **** did you expect? :) I wouldn't wish upon my worst enemy to have a son such as Brian...
Oh, what did the Frank Herbert Estate do? I'll admit I'm a bit out of the politics of the Dune Franchise.
@@st1ka check out Dune novels that Brian and Kevin wrote, portico - it’s colloquially called “McDune”…
Oh yeah, I never read Brian's books. I've heard so many bad things about them that I never bothered to read them
@@st1ka I grew up with Dune and I think it defined so much of my taste that nothing comes close to it. However, I don’t consider myself a fanboy, I understand capitalism and crap like Rings of Power, however this is worse: not only did he push out his ideas on the universe as based on father’s notes, not only did he retcon parts written by Frank, but he outright banned some of the books (Encyclopedia of Dune, which was approved by Frank) and proceeds to meddle in all things Dune… All the while having less than 10^6 of father’s genius. I really hate the guy.
I mostly grew with the Dune games and then discovered the books and 1984 movie after 😅
0:40
The best part of the video
Yes, more Dune videos. I love all those games. That's a very nice surprise. :)
The Dune II Megadrive Port is surpisingly good !
Also Dune Dynasty is the best Dune II version (100% faithful, but with a lot of QoL added).
ooh I'll have to check it out!
@@st1ka Yea, Dune Dynasty is the only actual 'remaster' of the original; it's not a clone, but based on the reverse-engineered source code from the OpenDune project.
@@Nyerguds Ooooh interesting
It's been said elsewhere, but Dune did not introduce hyperspace, that sort of concept had been around for at least decades prior to its publication. I'd also take issue with the idea that Jedi really have anything to with dune. Honestly, the only thing I can think of that Star Wars maybe borrows from Dune is having a desert planet, but Tatooine is way way more hospitable than Arrakis.
You forgot to mention one of the first tricks you see a jedi doing, the mind trick obi-wan kenobi did on the stormtrooper, it came right from dune. The Jedi has a lot in common with the bene gesserit and prana-bindu worrior style, its mysticism, its philosophies and its way of fighting. You could say both took inspiration in the east style martial arts culture, but since the first dune book came a few years before the first star wars, its no absurd to think SW was inspired by dune version of such culture. Also SW borrows the villain be secretly related to the hero twist (Vader being the father of Luke / the baron Harkonnen being Lady Jessica's father).
But i would say Star Wars is primarily a war movie, its biggest inspiration clearly being films about the Second World War. I see SW as taking inspiration from the aesthetics of Dune but telling a story in the style of war movies of its time.
I'm a bit late for the party, but: In DUNE 2, you're supposed to build concrete foundations for your buildings, so they DONT degrade! :D
Oh they still degrade with foundations
Emperor dune harkonen faction soundtrack had absolute bangers.
ua-cam.com/video/sWtG3EkvSJg/v-deo.html The Baron did nothing wrong.
Hyperspace was in Foundation before Dune
Great music choice. Love Brian Eno's and Toto's soundtrack from 1984 movie
Dune 2 OP hints: as soon as game starts build many turrets at the directions where enemy will try to attack+infra. Then relax and massproduce heavy vehicles+infantry until you can't anymore, and seek & destroy enemy base with overwhelming blob-attack at once.
Whoa whoa, hold up. In the Genesis version you can select multiple troops/vehicles to follow 1 single troop/vehicle by 1st selecting on 1 then selecting the 1 you want them to follow around.
When you move that 1 troop/vehicle, the rest of them will follow.
whoa, I did not know that. That's kind of awesome
LONG LIVE THE FIGHTERS
I recently learned that Dune 2 is not actually a sequel to Dune. The '2' is only to differentiate it from the pre-existing Dune game.
Okay, my laptop is covered with coffee. I laughed waaaay too hard at the opening of this video. I know this is an older video, but I am glad I recently found your channel. Awesome stuff everytime!
Late to this video, but just as an FYI: The GBA game at 33:50 was eventually finished and released as a standalone game called Elland: The Crystal Wars.
You forgot to mention the fantastc soundtrack for Emperor: BFD
Hah, true. It was an excellent soundtrack
Dune II was my first ever 'real' game, and connected to my young teenage years. The soundtrack, the visuals, I'm not a nostalgic person but Dune II is my 100% nostalgia. My dad bought me the books around that time and I have been a Dune-addict ever since. I'm also still sad I can't play Emperor : Battle for Dune anymore, that was the last RTS I enjoyed, after that no RTS game could grab me anymore. Now we live in a golden era for Dune, so many boardgame and the new movies, I never thought I'd ever see this renaissance !